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BOS_STARBALL
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1987-04-21
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Starball Hints and Tips
Compiled by: Eric March
Revision 1.1, July 13th, 1994
Below are a list of all of the bonuses and the like that I have been able
to find in Starball. Some of these tips are also direct from the author
which I have specifically asked about.
Note: Lines starting with the # character denote new since last revision.
* Main Play Area *
==============
Spider Level (Bottom)
---------------------
Objective
"""""""""
To get the ball into the spider's head to take you to to the Eggball
screen.
How to reach the objective
""""""""""""""""""""""""""
Each time you destroy all four of the coloured balls circling the
spider's body, they return as a new colour. Getting the ball into the
sink hole in the upper-left hand corner will cause something to happen,
depending on what colour the circling balls are.
Orange: First sink, bonus multiplier is increased.
Second sink, middle gate is opened for thirty seconds,
preventing the ball from being lost between the flippers
Light Gray: Middle gate is opened for thirty seconds. (see above)
Dark Gray: Bonus screen is highlighted. Get the ball into the spider's
head, and you will be taken to Eggball (See Below)
Bonuses
"""""""
* Getting the ball below "Jimmy Hill" (the mummified bust on the right
side of the screen) will give you a 100,000 point "Jimmy Hill Chin
Bonus"
* Getting the ball into "Jimmy Hill's" mouth while open will give you
whatever bonus you have accumulated.
* Surrounding each of the outlanes in the Starship level (see below) are
two pulsing balls. If you shoot your ball up one side and it goes
right down the other, destroying both balls, you will receive a
100,000 point skill shot bonus
* Shooting the left and right bumpers on either side of the flippers
causes them to get brighter. It will take eight shots to cause them
to explode, and this will activate the kickback for the outlane on
that side of the table.
Tips
""""
* Get your kickbacks lit for both sides
* Getting the ball into the spider's head when the bonus screen is not
lit will (seemingly at random) teleport the ball to the Slime level
(see below)
* Use the light gray bonus to your advantage; when you suspect that the
middle gate will open soon, and the circling balls are still light
gray, try and shoot for the sink hole; it will keep the gate raised
for another thirty seconds.
* The sink hole is most easily accessed by shooting the ball from your
left flipper and bouncing it off of the right bumper.
* Getting the ball up into the Starship level is most easily done by
shooting the ball off the right-hand flipper and bouncing it off of
the left-hand bumper.
Starship Level (Middle)
-----------------------
Objective
"""""""""
To build your starship.
How to reach the objective
""""""""""""""""""""""""""
Destroying all of the circling ships on this level will give you a
piece of your starship. There are nine pieces of the starship that need
to be built. Once the ship is built, the ball is shot into the entrance
located at the bottom of the ship between the flippers. This will take
you to the Invaderball bonus screen. (see below)
Bonuses
"""""""
* Shooting the lower-left sink hole will produce a random bonus, which
can be anything from 1,000 points to taking you to a randomly selected
bonus level.
* The upper-left sink-hole, normally shielded by an energy beam which is
destroyed by shooting it twice, docks you at a starbase. Each
successive dock gives you a new bonus:
Starbase 1: Gives you one more piece of your ship
Starbase 2: Adds 10,000 points to your bonus
Starbase 3: Bonus Held
Starbase 4: Destroys side guns
Starbase 5: Super Bumpers activated (Gives you 2000+ points every time
the ball hits a piece of your ship; different pieces of
your ship yield a higher or lower point total)
Starbase 6: Completes your ship
Starbase 7: Increases bonus multiplier
Starbase 8: Gives you 100,000 point bonus
Starbase 9: Takes you straight into a random bonus screen
Starbases roll around to start at 1 after you reach the 9th.
Tips
""""
* Do NOT shoot the top-right hand sink hole. If the side guns are not
destroyed, it gives them two more hit points. If they are destroyed,
it fixes them up with two hit points, and successive sinks will
increase their hit points again by two.
* Kill the side guns FIRST, as these have the ability to destroy a
piece of your ship should their missiles be allowed to hit it.
* Use the Super Bumpers bonus to your advantage; this can increase your
score very quickly.
* Destroy the side guns by hand first, because once you enter the bonus
screen, everything returns to normal and the guns reappear. THEN use
this bonus to kill them again.
Slime Level (Top)
-----------------
Objective
"""""""""
To destroy the monk figures circling around the female's face in the top
left of the screen.
How to reach the objective
""""""""""""""""""""""""""
# Destroy the monk figures until the face in the centre of the screen
# becomes completely messed up. This will cause two large creatures
# to appear. Killing them both opens up the bonus screen in the top of
# the female's head on the top left. Getting the ball in here will
# take you to Arkanoidball (see below). (Thanks to David Oldcorn for
# this one)
Bonuses
"""""""
* Shooting the rightmost sink hole produces a random bonus.
* Shooting the four coloured bumpers surrounding the slime changes that
bumper's colour. A bonus is given when all four bumpers are the same
colour:
Red : First sink, extra ball
Consecutive sinks (on same ball), 500,000 point "Big Bonus"
Blue : Increase bonus multiplier. (If multiplier is already at 9x,
a 200,000 point "Big Bonus" is given)
Green: Energise Ball. While the ball is energized, all points
(including your own bonus points) accumulated are multiplied
by 4x. (Thanks to David Oldcorn for the answer to this one)
* Shooting the leftmost sink hole on the right hand side will shoot the
ball into the area where the monk figures are circling.
Tips
""""
* This level has the most potential for racking up lots of points. Most
of all, go for the coloured posts, as they yield the biggest bonuses.
* Get the energize, as this multiplies all points you receive while the
ball is energised by four (including your own bonus points). This can
lead to lots of points.
* Bonus Screens *
-------------
Eggball
-------
Objective
"""""""""
Destroy all four quadrants of the egg, and any insects that emerge
from them.
Tips
""""
* Destroy three quadrants, and then spend time destroying the insects.
You will rack up more points this way.
* Losing the ball will give you half (?) the bonus you normally would
have gotten if you completed your objective.
Invaderball
-----------
Objective
"""""""""
Destroy all the aliens.
Tips
""""
* Just don't lose the ball.
Arkanoidball
------------
Objective
"""""""""
Eliminate all bricks.
Tips
""""
* Destroy all but one (or a few) of the bricks, and then spend the rest
of your time destroying the little creatures that roam about. This
will help you rack up more points.
Llamaball
---------
Objective
"""""""""
Kill everything that moves.
How To Get Here
"""""""""""""""
First, the "Secret BS Mode" must be enabled; this is achieved by
getting the ball back down the shoot lane once you've shot it out.
The easiest way to do this is when you're about to shoot the ball. Pull
back the plunger just far enough so that the top of the ball is nearly
touching the first band of light gray colouring, then let go. The ball
will travel up just to the opening, then back down again, enabling the
Secret BS mode.
Once this mode is enabled, you must then get the ball into the
rightmost sink hole in the Slime level (top), which is normally
designated the "Time Warp"; you will get a message telling you what to
do next, which is to get the ball into "Jimmy Hill's" Mouth. Once
you've done that, a Llama will appear on the bottom level. Kill the
Llama and you will be taken to Llamaball.
Tips
""""
* This is the "barking mad bonus screen" mentioned in the docs. It is in
two stages. After you kill the first set of creatures, you'll have to
contend with a second set.
General hints and tips
* Every time you exit from a bonus screen, everything is returned to
normal. This means the side guns return and your kickbacks are no
longer on. It's best to plan things ahead before entering a bonus
screen so that you can set things up when you exit. Generally this
means insuring that the bumpers on the Spider level are as bright as
they can be so that one hit will activate your kickbacks, and dock at
at the first three starbases in the Starship level, reading yourself
for the fourth docking that will destroy the side guns.
* If you are running the game on a stock ST or STE (non-accelerated),
switching into 50FPS mode (Hitting the "/" key) actually has the
effect of slowing the game down. This is good for beginners if the
game runs too quickly.
* Hitting the HELP key allows you to set the difficulty (gravity) of the
game. This feature isn't documented for some reason. The default
mode is Normal.
* Escape during a game will quit that game. (A second escape is
required to confirm your choice) This also doesn't seem to be
documented.
* Pressing "(" and ")" on the numeric keypad has the effect of changing
the Hz mode (50/60Hz). Also undocumented.
* Quitting the game and returning to desktop is achieved during gameplay
by hitting escape, and then hitting SHIFT+ESCAPE twice. (Undocumented,
and may not work on the Falcon)
Thanks to David Oldcorn for helping out with some of the hints and tips.
And, of course, for making this completely fantastic game in the first
place.
_____________________________________