home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
No Fragments Archive 10: Diskmags
/
nf_archive_10.iso
/
MAGS
/
KELAUG
/
KELAUG11.MSA
/
TEXT_DEMO.FET
/
TEXT_DEMO.FET
Wrap
Text File
|
1998-10-20
|
11KB
|
177 lines
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
S E L F - I N D U L G E N T S O F T W A R E ?
a Point of View from Bob, with a postscript from jfw
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
I'm always very interested in new programs (new to me that is, it doesn't matter
if they are 10 years old). I like finding out what they do, if they do it well,
and if they are subsequently of any use to me. So now that I've got a bit more
time on my hands, I've set myself the task of sorting the 100 plus disks I've
accumulated in the last few months into some sort of order: GREAT, GOOD,
PASSABLE, TOILET, BEERMAT, etc.
While doing this I came across a couple of issues of Maggie that were sent to me
and had another flick through them for a bit of a read. I don't know if it was
because I'd read only the articles that directly appealed to me the first time,
but it just dawned on me the amount of space given to talking about demo crews
from all over Europe, reports on their current projects, parties that they're
arranging, people coming into and out of the demo scene, and generally a lot of
stuff on that specific subject.
Now I'm not one to sit in judgement over what anyone does with their ST -if they
enjoy it then more power to their elbow - but I couldn't help but think that
with so many creative people putting so much energy into coding fancy intros and
demos, wouldn't it be amazingly handy for the ST scene in general if some of
that work went into programs of various natures that would benefit your average
Joe Chib ST user.
I've seen plenty of demos in my time from loads of demo teams and almost without
exception they were very pleasing on the eye and left you wondering just how the
hell they could get such brilliant effects from the humble Atari ST. On the
other hand, once you've watched them a couple of times, the novelty wears rather
thin.
Not too long ago I had beautifully arranged disk boxes, all sorted into all the
relevant sections: music, art, utilities, demos, etc. And then I needed a few
disks one time and had a look to see what I had that I no longer wanted. Demos
just had to go. I had disks in there that I'd had for years, literally, and I'd
probably only looked at them once or twice.
It's difficult to write this without sounding as if I'm having a go at the
people who enjoy coding these demos but I assure you I'm not. I just can't help
but feel that all that energy might well be better channeled. All of that whole
'cool nickname' idea seems very strange to me. It conjures up memories of the
"Famous Five" and the "Double Deckers", Pre-pubescent youths dodging about
kidding on that they're James Bond or that what they're doing is somehow
subversive or rebellious. Err, you're coding an intro for a computer, guys,
you're not one of the "Lone Gunmen" from the X-Files.
To be fair though, it's not just the demo coders I've been thinking about
lately. I also came across a few disks of pictures in slideshow format. Now the
piccies were very good in some cases and would have been most handy to utilise
for other projects. But the disks were done in a way that wouldn't let you
actually lift a piccy from the disk. These disks weren't original pictures drawn
by the compiler, (I could have understood the principle if they were), they were
just collections of pictures that he'd cleverly put onto a disk as a slideshow
but had packed and double packed them so that unless you knew the ins and outs
of the coding, you couldn't access the pictures seperately. Another disk
consigned to the 'never look at again' box. Wouldn't it be better for everyone
if instructions had come on the disk on how to access the pictures? It would
certainly have made the disk far more handy for your average ST user anyway.
I also read this week that one of the more famous of the still active ST
programmers was complaining that the games he'd written weren't receiving enough
positive feedback and so he was subsequently rather cheesed off. I have rather
mixed feelings on the games subject. On the one hand it would certainly be a
great and good world if every ST programmer received loads and loads of
compliments, and money even, for the games they wrote. But, on the other hand,
in these days of secondhand SEGA and SNES games at a fiver and less, and
Platinum Playstation games at £19.99, is there any sort of market left for ST
games?
I can boot up a new ST game the same as the next bloke, or girl, and can
appreciate how it's done, and can even think that they've made a very good job
of it. But I can guarantee that it will also be filed in the 'never look at
again' box. Again I'm not criticising the authors of the games because they have
obviously put lots of time and effort into what they've done, but they have to
realise the competition they are up against. If someone enjoys computer games
then they are very likely to own some sort of console to play games on.
In my own experience of several years of ST usage I've noticed that the younger
guys have mostly dropped off into other formats and that the guys who now use
the ST are of a generally older age group and they are looking for programs that
are interactive and productive. As far as I see most of the people involved now
with the ST are doing so because they want to use the computer as a tool and not
as a games machine, and would probably appreciate more programs of that nature
coming from the active ST programming fraternity . I would also imagine that if
more of this type of program were forthcoming then they would in return receive
more praise for their efforts.
Mind you, the effort involved is also a contensious issue. I like my ST. I have
spent countless hours over the years poring over projects of all sorts. Does
this mean I am due a reward? I think not. Surely if someone uses a specific
computer format because they LIKE it, then the act of the work itself is in fact
the enjoyable part. I find that the single most annoying thing on the ST scene
is when a programmer comes out with a statement along the lines of, "well I am a
stalwart ST user but if nobody likes what I'm doing then I'm upping sticks and
buggering off to another format" (and believe me that has happened on many more
than one ocassion). if that isn't egotism I don't know what is.
If you work with a system because you like it any enjoy what you're doing then
your reward is the enjoyment you get from the work you put into it.
If you want to make money, or at least gain praise and recognition from your
endeavours, then you have to listen to the feedback, or lack of it, that you get
from the user base of your system. If what you're doing isn't popular it's
simply because other people do not share your views on what ST people want, and
maybe trying a different type of program would be better than trying a different
computer.
The ST scene needs as many active programmers as possible, but there will be no
scene left at all if they produce stuff that only they appreciate.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
You've made some good points there, Bob, but I'm not so sure about your main
ones, that anyone who writes PD or Shareware should aim it at the widest
possible user base, and that demo coders should turn their talents to utilities,
etc. Here's an alternative point of view...
I'm in two minds - like you - when it comes to the Demo scene. On the one hand I
admire their spirit in pushing the machine to its limits and turning tricks from
it that no-one would have believed possible. But on the other hand, it seems to
me to be a self-regarding, almost sterile, scene, rather like watching endless
trailers for a film that will never be made. But then again, as you say, it's
not our scene and what right have we got to criticise other users for doing what
they enjoy?
And that, surely, is the crunch: we each do what we do because we enjoy doing it
and hope that other people will find it useful. I've put out 20 - 30 discs of
scanned clip art over the years - with zero response from anyone except PD
librarians - but that's all material that I've scanned for my own use and passed
on for anyone else who might want to use it. The same goes for 20 discs of
Postscript to Calamus font conversions. It's a way of adding to our shared PD
resource, a small 'thank you' for all the PD programmes I've used and enjoyed.
Put it this way, I know how I'd respond to anyone who told me that I should
change my style to fit in with theirs: "if you feel so strongly then why not do
it yourself?" (polite version)
But (and it's a Big But), I'd totally agree with you that useful software will
keep the Atari scene going for far longer than any demos or games will. Games
are fun, if ephemeral, but what's really needed is a constant flow of
interesting and useful programmes to keep up the enthusiasm, and sense of
discovery, in the scene. Because users, in the end, can only be expected to stay
for as long as the enthusiasm's here.
As for 'protected slideshows', well, I could - like yourself - understand it if
they were showcases for the programmers' own graphics, and were only protected
to prevent the idiots among us from pinching the pix and passing them off as
their own. But when the pix are other people's work to start with (or scanned
commercial art) then it just comes across as a show-off peep-show: "hehehe, you
can look but you cain't touch!" You run them once and then recycle them.
Wild digression time: do you remember how the kiddie element on the ST used to
paste their monikers onto well-known graphics and then 're-issue' them as their
own, thinking that nobody would ever notice...
Sorry to write so much here, Bob. I'm not trying to steal your thunder, it's
just that I couldn't resist responding to a couple of things you said there.
jfw
~~~ eof ~~~