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No Fragments Archive 10: Diskmags
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nf_archive_10.iso
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MAGS
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NEWSDISK
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NEWSDSK1.MSA
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SOLUTION_ODYSSEY.ASC
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1989-12-31
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5KB
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96 lines
STRANGE ODYSSEY
Good old outer space! There's nothing else quite like it! This time
around, you're on a strange planet, with no fuel and no apparent way
to get back to the mother ship. However, appearances can be deceiving!
From the control room, go down and get the space suit, phaser and
shovel. Set the phaser to destroy, then go back up to the control room.
Push the red button, which opens the inner airlock door, then go out
the door. Wear the suit, then push the red button in the airlock. The
outer door will now open. Go out the door, and jump. Don't worry,
you'll land safely!
Go North twice, which will bring you to a cave. Enter the cave,
where you find a large boulder with strange writing on it. There is no
way of finding out what it says, and you have other things to do,
anyway. So, shoot the boulder, which will reveal a shimmering curtain
of light (shades of Zork II!).
Go curtain, and you will be in a strange hexagonal room with some
odd machinery inside. The first thing to do is remove the suit. This
will help to conserve the oxygen in the suit for when you really need
it. The air in this room is quite breathable. Now drop the phaser,
because you won't be using it for awhile.
Most of the rest of the game centers on the machine. It is a
portal to other worlds (or dimensions). The basic operation is to
pull the rod, then push it, which will cause the plastic panel to glow.
Touching the panel, then walking through the curtain, takes you to
some other world. Which one depends on how many times you make the
panel glow.
Now that you know that, pull and push the rod until the panel
glows 6 times. Touch the plastic (becoming momentarily disoriented,
which happens whenever you do this), then wear the spacesuit and go
through the curtain. You are now in an alien museum of some sort.
Once in the museum, pick up the painting and the sculpture, and return
through the curtain. Remove the suit, then wear the goggles and look at
the painting. Now drop the painting and the goggles, and get the belt
from the statue. Push and pull the rod again. This time, the plastic
should glow seven times. Touch the plastic. Wear the belt, and now drop
everything but the belt and the suit. Twist the buckle (aha!
anti-gravity!), wear the space suit, and go through the curtain again.
This time, you have been transported to a deserted Jovian mining the
colony, pick up the remaining item, and once more walk through the
curtain to the Hex room. Remove the suit, then twist the buckle and
drop the belt. Also drop whatever it was you just brought back from
the colony. Now pick up the shovel and the phaser. Make sure the phaser
is set to stun.
Now things get a tiny bit tricky, because you have to "reset" the
machine. Pull the rod, then touch the plastic, then push the rod. The
panel glows once. Now, pull the rod, and push the rod. The panel glows
twice. Touch the panel, then go through the curtain. You are standing
at the edge of a jungle.
This is an Earth-like area, so you don't need to wear the suit.
Dig right where you are standing, and you will find an ice pick, of all
things! Get that and drop the shovel. Go jungle, and from there go East
into the ruins of a zoo. Shoot the ice-hound that's there, then pick
him up. Go South into the jungle, then West to the curtain, and through
it back to the room.
Returning to the room, pull and push the rod. The panel should glow
three times. Touch the panel, wear the suit, and go through the curtain.
This time, you are in the middle of a methane snowstorm. Drop the hound,
then wake him up. He will burrow off out of sight, but don't worry! Just
go west, and you will come to a large ice mound.
Aha! Now you know what the pick is for! Pick mound (really!),
which will bring you inside to where the hound is, as well as a
treasure. Shoot phaser. Pick up all 5 treasures. Pull the rod, touch
the plastic, push the rod, and touch the plastic again. Wear the suit
and go through the curtain. Now you are back in the cave.
Go up, then go West and enter the ship. Push the red button, then
remove the suit. Drop all the treasures here, then wear the suit and
push the button again. There are still a couple of things you need yet,
so make your way back to the Hexagonal room. Once there, get the metal,
and then (alas!) break the rod, for that will be your power supply. Now
return to the ship.
Once inside, remove the suit. Go to the control room, and then
down to where the maintenance hatch is. Open the hatch (the metal
helps!), then go hatch to where the power supply is. Put rod, then
return to the control room.
Drop the hatch and the metal, then push the blue button. When the
ship stops, go to the airlock, pick up all the treasures, wear the suit,
then push the red button. Go out to the hold of the mother ship, and
drop your treasures. When they've all been dropped, say "Score". How
about that! You won the game!! Well, after all this, you need to
relax a little. How about a trip through the Fun House....