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No Fragments Archive 10: Diskmags
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nf_archive_10.iso
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MAGS
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NEWSDISK
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NEWSDSK1.MSA
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SOLUTION_VOODOO.ASC
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1989-12-31
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5KB
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99 lines
VOODOO CASTLE
Ah, VooDoo Castle! Nothing like a little spooky stuff now and then!
This time around, you're trying to remove a nasty curse from Count
Christo (who is a good Count, unlike Count Dracula, whom you polished
off in the previous adventure).
The game starts with you standing in the chapel, next to the
Count's wearing a sapphire ring. Take the ring, then go West to the
ballroom. Enter the fireplace and get the idol. Leave the fireplace by
going South, then clean off the idol, which is your source of light.
Now go East to the chapel, then South, West, South, and East into
the armory. Plenty of rusting old junk here! However, some of it is
still useful, so pick up the shield and the sword. From there, return
to the stairwell, then go East into the Kettle Room and then North to
the room with the animal heads.
Pause (paws?) here for a moment, and move the heads (that's what
you need the sword for). This will reveal a safe. You don't have the
combination yet, but you will soon enough. For now, just drop the sword
and the head, then continue onward by going Eastward until you come to
the lab.
Ignore the Ju-Ju bag for now and get the chemicals. Don't worry if
anything explodes, the shield will protect you. Once you have the
chemicals, go West and drop the shield. Make your way back to the
torture chamber, moving the kettle (when you come to it) along the way.
When you get to the torture chamber, mix and then drink the chemicals.
ZAP! You are now small enough to fit through the tiny doorway. Go
through the door, and pick up the saw. Look at the graves, and get the
four-leaf clover. Return East, then go back to the chapel. From there,
go East to the huge stone door with the sapphire set in it.
Sapphire? Hmm, does that remind you of anything? Yep, sure does!
Wave the ring, and the door disappears to be replaced by a tunnel with
a slippery chute heading down. Drop the ring, then slide down the chute
into room below. Pick up the plaque, then enter the hole in the wall.
You now emerge into the Medium's room. She runs out when you enter, but
she will return if you "Summon Medium", and will make helpful, if
cryptic, remarks. Now look at the crystal ball, and you will be
magically returned to the tunnel. Get the knife, and go back to the
chapel. Drop the knife there, then go on to the stairwell.
Once at the stairwell, pick up the glass, then go East to the
kettle room. Since you moved the kettle before, you will notice there
is now a dark hole in the floor. Drop the idol, then enter the hole.
Read the plaque, which has the combination of the safe written on it
(the writing is tiny, so you needed the glass to see it. The plaque
itself glows in the dark.).
Once you know the combination, drop the plaque and the glass.
Now get the rabbit's foot. Even though you can't see it, it is there,
and you can pick it up. Climb out of the hole and get the idol again,
then head along North to the room with the safe.
Enter the combination by saying Turn (first number) and then Turn
(second number). Open the safe and get the antique hammer that's inside.
Now you're ready to tackle the fireplace again, so return to the
ballroom fireplace. On the way, stop off at the chapel, and put the
rabbit's foot on Count Christo.
Saw through the grating, to reveal a button. Push the button, and a
giant fan sucks you further up the chimney, to where a chimney sweep is
stuck. Give him a good push, and he's free! In return for helping him,
he gives you a piece of paper with a magic word written on it. Remember
that word, because it's important.
Climb back down to the fireplace, and then once again, go to the
stairwell. This time, go upstairs to the parlor, where the Ju-Ju statue
is. Say the magic word from the paper, then go back down and head for
the laboratory. Remember to pick up the shield before you go in!
In the lab, get the Ju-Ju bag, and make tracks for the tunnel with
the chute. You can drop the shield along the way, since you won't be
needing it any longer. Slide down the chute, then wave the bag. Voila!
The little crack in the wall is now large enough for you to pass
through.
Go crack, and get the torn page. Now, open the bag, and get the
book. Read both the book and the page, and make careful note of the
ritual needed for freeing Count Cristo from the curse. Drop the book
and the page, and get the stick. Go South back to the chute room, then
enter the hole. Look once again into the crystal ball.
So, here you are in the tunnel once more. Hang in there, you're
almost done! Go West, then North to the room with the window. Go
window, and get the little VooDoo doll on the ledge. Go back South into
the room, then return to the chapel. You now have everything you need
to revoke the curse.
Following the instructions from the magic book, complete the
ritual, freeing the Count. TA-DA! You have successfully finished the
adventure! Now that you're finished, how about a little vacation? In
fact, how about taking a Strange Odyssey....