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No Fragments Archive 10: Diskmags
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ZORK_I.ASC
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1989-12-30
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ZZZZZ OOOOO RRRRR K K
Z O O R R K K
Z O O RRRRRR KK
Z O O R R K K
ZZZZZ OOOOO R R K K
= SOLUTION =
THE FULL SOLUTION TO ZORK 1
So, you're all set for The Great Underground Empire, eh? Okay,
but before we begin, a few words about this walkthrough. First,
this is not the only way to solve the game. It's just one of the
faster ones. Second, because there is no "wasted motion" in this
game, you will not be visiting all the locations. So, you might
want to play around with the game on your own for a while,
mapping out as much as you can, without much regard for
gathering treasures. Actually, mapping is a good idea, since, if
you make a misstep somewhere, you might find your-
self in trouble!
Be especially careful to follow the directions
when in the mazes;
a wrong move there, and you could be lost for quite some time!
Finally, you may not go through this in exactly the way it's
written because of the thief. He is a variable item in the game;
you never know where he will show up. Try to move out of the room
he's in as soon as he shows up. But keep in mind that even if he
does steal anything from you, you will get it all back from him
in the end. Okay?
Let's start the adventure!
You begin West of the house, and your first chore is to get
inside. So, go South and East. Open the window and enter the
house (you're in the kitchen), then go West into the living
room. Get the lamp, then move the rug, revealing the trap door.
Open the trap door, turn on the lamp, and go down. At this
point, some mysterious person will shut the door on you; don't
worry about that for now. Okay, so here you are in the cellar.
It's time to pick up your first treasure, so go South, then
East to the Gallery. Get the painting, then continue North to
the Studio.
Go up the chimney (you can only fit with the lamp and the
painting), and you will be in the kitchen again. Now, go upstairs
to the attic, and get the knife and rope. Come back down and go
into the living room. Open the case and put the painting inside.
Then, drop the knife and get the sword. Open the trap door again,
and return to the cellar. Again, the door is shut by someone
(you never will find out who's doing this, but it doesn't
matter). Now you're back in the cellar, and since we're coming
to one of the more dangerous parts of the game, you might want
to do a save here.
Gripping your trusty sword, head North into the Troll room.
There's a nasty troll here with a bloody axe, and the only way
past is to kill him. So, do just that: "Kill Troll With Sword."
It will most likely take more than one attempt, so keep at it,
and eventually he will disappear in a cloud of black smoke.
Now, drop the sword, because you really don't need it any more,
and it will hinder you in carrying other, more important items.
Having despatched the troll, you move along East, East (into
the Round room), then SE and East. You are now in the Dome
room. It's a long way down, and too far to jump, so here's
where the rope comes in handy. Tie the rope to the railing,
then climb down the rope. You will be in the Torch room.
Leave the torch for now; you'll be coming back this way again
later. From the Torch room, go South, then East and get the
coffin. Return West, then continue South to the Altar. There's
no way you're going to get down that hole with the coffin, and
even the program will tell you that you haven't got a prayer.
That's a hint, folks: Just "Pray," and you will find yourself
in the forest again. Since it's daylight out, save energy and
turn off the lamp. Now, head along South, then North (I know,
but it works!) to the clearing, then East to the Canyon View.
Climb all the way down to the bottom, then go North to
Rainbow's End.
Drop the coffin and open it. Inside is a jewelled sceptre. Get
that, and wave it. The rainbow will become solid (you'll need to
cross over from the other side later). Now, "Look." You should
see a pot of gold. Get that, and the coffin. After that, go SW,
then all the way back up to Canyon View. From there, it's NW to
the clearing, and then West to the window. Once in the kitchen,
open the bag and get the garlic (nothing else, just the garlic).
Go on into the living room, and put your treasures in the case.
Now, sit down and take a breather, because you're about to do a
lot of travelling!
Once again, open the trap door, turn on the lamp, and go down.
Watch carefully, and you will notice that this time, the door
doesn't close! Whoever was doing it before must have gotten
bored. Anyway, you're on your way to the dam, so move along
North, East, North, NE, and East. You are now on top of the
dam. From there, go North to the Lobby. Pick up the matches,
then go either North or East (doesn't matter) into the
Maintenance room. Get the wrench and the screwdriver, then
push the yellow button. Now, return to the dam, and you will
see that the green bubble is lit. Turn the bolt with the
wrench, then drop the wrench. You have opened the dam, and you
will be coming back this way again to reap the fruits of your
labours. However, right now, you're on your way to Hades, so
let's get going!
Go South, then down into the Loud room. Leave the platinum bar
for now; you'll get it later. Head West into the Round room, then
SE and East (hmmmm, haven't you been here before?). Again, climb
down the rope. This time, get the torch. At this point, you can
turn off your lamp; the torch will provide light so long as you
have it. Now, continue straight South, getting the bell, then
the book and candles from the altar. Go down the hole to the
cave, then down again to the entrance to Hades. Your candles
will have blown out by this time, but don't worry about it.
Okay, here's where you have to be careful. First, ring the bell.
It will become red hot and you will drop it. You will also drop
the candles. Stay calm, and do the following, all in one command:
Get the candles, light match, light candles with match
(necessary, because of the torch, and DON'T use the torch, or
you'll vapourise the candles!). Okay, strange things happened
when you lit the candles, now read the book. Whew! The demons
have been exorcised! Drop the book, then go South and get the
crystal skull. Now, back North, then up to the cave, then North
to the Mirror room. By the way, better put out the candles. Rub
the mirror, and you will now be in another Mirror room (this one
is North of the dam, as the other one is South).
Now, go North, then West, then North, then West into the Squeaky
room (well, I told you you'd be doing a lot of travelling this
time!). Make sure you have the garlic with you, then go North
into the Bat room. So long as you have the garlic, he won't
bother you. There is a jade figurine here, but leave it for now.
You'll pick it up on your way out.
Go East to the Shaft room. Put the torch into the basket, then
turn on your lamp and head North to the Smelly room, then down to
the Gas Room (best not to carry any open flames here!). Now, you
are about to enter a small maze, so follow these directions
CAREFULLY! East, Northeast, Southeast, Southwest, down, and you
should be at the top of the ladder (if you aren't, may God have
mercy on your soul!). From there, go down to the Ladder Bottom,
and then South to the Dead End for the coal. Get that, then
return to the ladder top. From there, go up, North, East, South,
North, and you will be back in the Gas room. Go up, then South
to the Shaft room again.
Put the coal in the basket, and lower the basket. Now, guess
what? You have to go back through the coal mine again! So, make
your way to the Ladder Bottom, but this time, go West to the
Timber room. Ignore the broken timber (not useful for anything),
and drop all but the screwdriver. Now, you can squeeze through
the crack to the West. And here you are in the Drafty Room,
which is also at the bottom of the shaft. There's the basket, so
get the coal and the torch, and move South into the Machine
room. Open the lid, put the coal in the machine, close the lid,
and turn the switch with the screwdriver. Drop the screwdriver,
open the lid, and get the diamond (well, no one ever said Zork
was an EASY game!).
Now, go back North, and put the torch and the diamond in the
basket. Squeeze back East into the Timber room. Get the skull,
lamp, and garlic. You won't be needing the matches and the
candles any more, so you can leave them. (They were insurance in
case the thief came along and stole the torch before you could
get the diamond). Now, head East again to the Ladder Bottom, and
from there up and through the coal mine (you know the way now!),
to the Gas room. Pick up the bracelet, then continue on up and
South to the Shaft room. Get the torch and the diamond from the
basket, turn off the lamp, then go West into the Bat room.
Get the jade, then go South, East, South to the Slide room. Now,
here's a fast way back to the cellar: Just go down the slide!
Wheeeee! Then it's up to the living room (remember, the trap door
is open now), and all the treasures go into the case. Huff! Puff!
Bet you didn't know you'd be doing THIS much running around! But,
don't get too relaxed, there's still plenty more to come!!).
Turn on the lamp, and return to the cellar. From there, it's
North (ah, deja vu!), then East, North, NE to Reservoir South.
Now that the sluice gates are open, you can head North, picking
up the trunk of jewels, North again to Reservoir North, getting
the air pump, and North one more time, getting the crystal
trident. After that, go all the way back South again to
Reservoir South, then East to the dam, and then East once more
to the Dam Base. Here you find a little pile of folded plastic;
guess what it is? Right, it's an inflatable boat! So, inflate
it with the pump, then drop the pump, then get inside the boat,
say "Launch," and you're floating off along the Frigid River.
Now, just keep waiting until you see the buoy. Get that, then
"East" to the beach. Get out of the boat, then get the shovel
and move on to the Sandy Cave to the NE. You might want to save
the game at this point, since you have to dig here until the
scarab turns up, and I'm sure you don't want to get buried
alive (it's been known to happen!). Okay, drop the shovel and
get the scarab, then go back SW. Drop the buoy and open it;
inside is an emerald. Get that, then continue South to the
Aragain Falls. Here you can cross the rainbow (so do that!),
which brings you to the End of The Rainbow. Turn off the lamp,
then go SW to the Canyon Bottom. From there, make your way back
to the living room, and put all the treasures in the case.
Your collection is quite impressive by now, but you aren't
finished yet. Go East twice, then North twice. Climb up the
tree and get the egg. Climb down again, and go South, East,
and back to the living room. However, this time, you don't put
the treasure in the case. Turn on the lamp, and go down (once
again!) into the cellar, and North to the Troll room. Now, you
are about to enter a maze, so follow the directions very
carefully!
West (this brings you into the maze), South, East, up, and you
find several items here. Take only the coins and the key, and be
careful not to touch the skeleton! From here, go SW, East, South,
SE, and you will be in the Cyclops room. The Cyclops is not
friendly, but you can deal with him effortlessly: Just type in
"Ulysses" (or "Odysseus," if you prefer). Old One- Eye will tear
out of there right through the wall! In fact, he will create a
passage eastward from that room right into the living room!
However, you don't want to go that way yet!
Instead, go upstairs, and you will be in the Treasure Room, the
thief's secret lair. Now, give him the egg, and go back
downstairs, then East to the living room. Deposit the coins in
the case, then get the knife (the thief needs a little time to
open the egg). Okay, go back West to the Cyclops room. Again, at
this point, saving is recommended; the thief will not be easy to
kill! So, head upstairs and use the nasty knife to kill the
thief. Once he's dead, all treasures in the room will be
visible. This includes the egg, a silver chalice, and anything
he may have stolen from you before.
Get everything, then follow these directions: Down, NW, South,
West, up, down, NE, and you will be in the Grating Room. Unlock
and open the grate (watch out for falling leaves!), then go up.
You will be in a clearing. From there, go South and climb the
tree again. Wind up the canary that's inside the egg. A songbird
will come by and drop a bauble for you. Climb down again and
get the bauble, then return to the living room. Put all the
treasures in the case, making sure you REMOVE THE CANARY from
the egg and put it in the case separately! You're almost
finished! Just one more trip to make!
Now, for the last time, enter the cellar and go North. From the
Troll Room, go East until you come again to the Loud Room. Type
in: "Echo," and you will now be able to get the bar. So, grab it
and return to the living room. Once you place it in the case,
you will get a message. Follow the advice of that message, and
you will get a map. Take that, and return to the place where
this all started, the mailbox West of the house. You should
have no trouble getting to the barrow from there. Of course,
once you enter the barrow.... You didn't really think it would
end there, did you? Not when there's still Zork II and Zork III
waiting for you up ahead! Ah, but it's too late; you can't
turn back now! You'll just have to grit your teeth and follow
through to the end (with a little help, of course). See you in
Zork II!