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KIDPUBL_KP_DEMO.DOC
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1990-04-18
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ANNOUNCING:
Kidpublisher Professional
A Desktop Publishing Program for Young Writers
a kidprg(tm) in GFA Basic 3.0
Copyright 1989,1990 by D.A. Brumleve
Demonstration Version ASCII File
(This file contains information on using the Demo Version
and testing your printer's compatibility.)
Does your kid think the ST is a GAME MACHINE? Help him harness
the power of your ST with Kidpublisher Professional!
The new Kidpublisher Professional (6.0) features:
* an expanded, improved, and completely-rewritten version of
the freely-distributed careware program, Kidpublisher
* a faster word processor with word wrap and an underline
function
* an automatically-loaded user-definable font set (four sets
included)
* an expanded drawing program with features such as LINE, BOX,
CIRCLE, FILL, and the all-important UNDO
* autobooting disk for completely independent use by children
* extra labels for use on the child's disk copies
* automatic loading of any title, story, or picture previously
saved to disk
* movement of text cursor with mouse or arrow keys
* drawing with mouse or arrow keys
* controlled keyboard repeat rate to prevent accidental over-
deletion by heavy-handed young typists
* picture icons and color-coding to speed program learning
time
* familiar, consistent kidprg(tm) format
* a title-page option with automatic centering of title,
author, and illustrator
* limited alert boxes and options for ease of use
* (in contrast to children's desktop publishing programs
available for other computers) allows the child to
draw his own pictures, type his own words, express
his own creativity; no adult-drawn graphics are
provided to discourage personal expression!
Recommended for Ages 5-11
Minimum Requirements: 520ST with Color Monitor
Printer Must Accept an ST Screen Dump
Program Not Copy-Protected
(In fact, owners are encouraged to make multiple copies
for all children in their same household or school building!)
Package includes:
* specially-labelled red original disk, with an icon denoting
this program
* extra labels for your child's own copies
* simplified child's manual
* full instructions for parents and teachers
To order, see your dealer or send a check for US$25 (overseas
residents may send a personal or bank check for the equivalent
amount in their native currency) with
your name and address to:
D.A. BRUMLEVE
KIDPUBLISHER PROFESSIONAL
P.O. BOX 4195
URBANA, IL 61801-8820
(Note: As of this writing 12/12/89, a British version is not yet
available.)
Dealer inquiries welcome.
Special versions are available to meet
special needs. Contact the developer for information.
Comments and Instructions for Use of the Demo Version
(Please note that the SAVE/PRINT options have been disabled in this
demo version. In addition, the FONT option, which allows users to
change the current font style from within the program, has been
replaced with an INFO option. For more information, see the note
on INFO below.)
The ability of a computer to make changes quickly makes it a
vital tool in today's busy and changing world. Nowhere is this
feature more welcome than in wordprocessing and drawing. Now
even the youngest writers can quickly correct their work and
modify their drawings by using their STs and Kidpublisher
Professional, a multifeatured desktop publishing program for
grade-school-aged children!
Earlier versions of this program (called Kidpublisher) have been
available for some time as CAREWARE to benefit Leal School, a
local public elementary school which serves as a test site for
many of my kidprgs. The new version has been renamed
Kidpublisher Professional primarily for two reasons. For one
thing, the new version has a myriad of new features that one
might expect in a desktop publishing program for adults.
Relatively sophisticated features such as wordwrap, user-
definable fonts, and a multi-function drawing program help the
user create a professional-looking printed product. Also,
children take their work seriously, as seriously as adults do.
They need a desktop publishing program that shows the appropriate
respect for the value of their work, and Kidpublisher
Professional does that. Children who have tested this version
have been extremely pleased and proud to be using a
"professional" program.
The program provides a what-you-see-is-what-you-get text editor
and a drawing program. Each drawing is linked to a page of text.
When printed, each page has a drawing on the top half of the page
with the text below it. The pages can be assembled into a
booklet, if desired, and a title page without a drawing can also
be printed. The program works well with most dot-matrix, jet,
and laser printers.
To my knowledge, no other program for the ST provides young
children with this kind of power. There are several commercial
children's desktop publishing programs for other computers, but
Kidpublisher Professional differs from these offerings in many
respects. Typically, these programs allow the child to load in
picture files created by adults, rather than letting the child
use his own creativity to produce illustrations. Some of the
programs also provide at least some of the text for the child to
complete. By contrast, Kidpublisher Professional is a tool which
allows a child to express himself, his own thoughts, his own
creative impulses.
The following files are included in the KP_DEMO.ARC file:
KP_DEMO.PRG
KP_DEMO.ASC (this read_me)
KIDPUB.FNT
STORY.DAT
1.CL1
2.CL1
3.CL1
4.CL1
To run the demo version, be certain that all of these files are
in the same directory or folder, and double-click on KP_DEMO.PRG.
(If you have a 520ST, turn the computer off for 30 seconds to
clear the memory before attempting to load the program.) After a
brief title sequence, click on the box labelled "S T A R T", and
you will be presented with the typing screen.
Using the Typing Screen
The typing screen has two rows of option boxes at the top and the
lower portion of the screen resembles a blank sheet of ruled
paper.
The ruled typing area provides seven lines of thirty-three
columns each. A red cursor appears over the rule in the first
row and column of the typing area when a page is first shown.
The cursor underscores the part of the rule on which the next
letter will be typed. Up to thirty-two characters may be typed
on a line. The thirty-third column merely holds the cursor for
use in the wordwrap function; that column always holds a space,
not a character. If you type a letter when the cursor is in the
last column, that letter and any previous-typed letters that are
part of the same word will be moved to the next line
automatically.
The cursor can be controlled with the arrow keys or the mouse.
To move the cursor with the mouse, simply press either mouse
button on the rule in desired column of the desired line. On the
drawing screen, you can hold arrow keys down to draw a continuous
line. On the typing screen, however, you must press each key
repeatedly in order to repeat the action of that key, and this
holds true also for the arrow keys. The keypress repeat rate has
been controlled to avoid inadvertent repeats of characters; young
children can have a heavy hand at the keyboard. Moving the
cursor with the arrow keys, therefore, takes a bit of time, and
the mouse provides a more efficient means. Another means of
moving the cursor is provided by the <Return> key. In a word
processor for adults, pressing <Return> will move any text to the
right of the cursor and the cursor itself to the beginning of the
next line. In Kidpublisher Professional, only the cursor is
moved to the beginning of the next line.
All of the characters on a standard American ST keyboard can be
typed, both lower and upper case. Special characters, such as
umlauted vowels, are not possible, except through manipulation of
the font sets (described in the box on "Creating Fonts"). The
<Space Bar>, <Shift>, <Caps Lock>, <Backspace>, and <Delete> keys
function as adults will expect:
<Space Bar> inserts a space and moves the cursor (and all text
following it) one column to the right.
<Shift>, when held down as a character is typed, causes the
character to be upper case.
<Caps Lock> toggles on and off to cause all letters typed
subsequently to be upper or lower case, respectively.
<Backspace> deletes the character to the left of the cursor and
moves the cursor (and all text following it) one column to the
left.
<Delete> deletes the character above the cursor and moves the
text following it one column to the left. The cursor remains in
the same column.
Other keys on the keyboard, such as <Insert>, <Tab>, etc. have no
function in Kidpublisher Professional.
The option boxes at the top of the typing screen have the
following functions:
DRAW moves you to the drawing screen (on the same page).
If you click PAGE, you'll move to the next typing page. The
program holds five pages in the computer's memory at a time.
There is no connection between those pages; that is, if your text
exceeds seven lines on Page 1, the excess will not be carried
over to Page 2. Click on PAGE repeatedly to scroll through all
the pages. If you click the mouse on PAGE when Page 5 is
displayed, the next screen you'll see is Page 1.
The UNDERLINE option toggles underlining on and off. When
underlining is active, the option box is surrounded by a black
rectangle and the letters of "UNDERLINE" are bold. When
underlining is selected, all characters subsequently typed will
be underlined will a thin black line; spaces created with the
<Space Bar> will not be underlined. To underline a space, move
the cursor to the space, hold the <Shift> key down, and press the
< _ > (underline) key.
PRINT is used to print a page, but the PRINT function is disabled
in the demo version.
When you are ready to quit the program, click on the SAVE option.
An alert box will ask if you want to save your work, and then
another alert will ask if you want to quit. (The demo version
will not allow you to save your work.) Only one story and
related pictures and title may be saved on a disk at a time. Any
story on the disk will be automatically loaded into memory at the
time the program is loaded. If a child wants to write a new
story, he will have to deliberately erase the story currently on
the screen. This technique tends to prevent accidental
overwrites and deletions.
Some children creating books asked that I allow them to print a
page with no graphics for the title. The TITLE option will allow
you to type a title (which will be automatically underlined) and
the names of the author and illustrator. When you click on
TITLE, if there is no title currently in memory, you will be
presented with a series of three dialog boxes and instructions
for typing in your title, author, and illustrator. The
same keys may be used for editing as on the regular text screen.
If there is already a title page in the computer's memory, the
program will show you the current title page and let you decide
whether or not you want to type a new one. Only one title page
can be stored in memory (or on the disk) at a time. If printed
out on paper, your title will be centered and underlined. The
author's and illustrator's names will be centered and preceded by
the words "Written by" and "Illustrated by" respectively. (The
demo version will not let you print out any page, even a title
page.)
When you click the BLANK option, an alert box will ask if you
want to erase all the words on the current page. If you click on
"Yes.", the entire typing area will be erased.
INFO provides a bit of information about the program's features.
Please read the screens in this option. The actual release
version of the program has a FONT box in this location. The user
clicks on FONT to scroll through the available fonts and choose a
new one. The font is automatically loaded and all the text on
the typing screen (on all 5 pages) changes to the new font. Only
one font set is available at a time. The program comes with four
built-in fonts: sans serif, outline, small, and D'Nealian. A
fifth font can be created by the teacher or parent using a Degas-
compatible paint program.
Using the Drawing Screen
Move to the drawing screen by clicking on the DRAW option on the
typing screen.
The drawing screen provides five drawing functions (FILL, CIRCLE,
BOX, LINE, and FREEHAND DRAW). Each of these functions is
performed using a mouse in the shape of a crayon. It is also
possible to use the arrow keys to draw. LINE, CIRCLE, and BOX
are a real boon to youngsters (and adults!) who may not have
developed perfect control of the mouse, but have the desire for a
perfect product.
The only color available for these drawing functions is black,
but the ERASE function "draws" in white, and the eraser nibs can
be used to create some very interesting effects on black
backgrounds. Children may enjoy coloring their work with
crayons, markers, etc., after it has been printed. A few fill
patterns (also in black) are available to add both to the fun of
the process and to the effectiveness of the product.
The drawing screen consists of a column of option boxes on the
left, with a drawing easel occupying the remainder of the screen
to the right. The screen offers the following options:
BLANK erases the entire drawing easel.
UNDO is used to restore the easel picture to a previous state.
If you click on UNDO directly after performing a drawing or
erasing operation (even BLANK), the picture will be shown as it
was before that operation was performed. UNDO will not function
if you have turned to another page or to the typing screen or if
you have already selected UNDO since the last drawing function
was performed.
ERASE provides an eraser nib so that you can erase areas of the
drawing easel. Two nibs are available. The first time ERASE is
selected, the mouse crayon is replaced by a grey and pink
rectangular eraser. The interior of the rectangle is hollow so
that you can see your drawing as you move it across the easel,
and there is a tiny pink dot in the middle of the hollowed-out
area. This nib erases one pixel at a time. Position the nib so
that the pink dot is directly over the pixel you want to erase on
the easel. Then press the left mouse button. If you click on
ERASE a second time (with no intervening option selections), the
hollow eraser will change to opaque. To erase the entire area of
the easel that is directly under the nib, simply press the left
mouse button. Clicking on ERASE a third time will change the
mouse to a very large opaque eraser (16 X 16 pixels), which
operates in the same way as the second type. In all cases, you
may hold the mouse button down and "drag" the mouse to erase
larger areas.
FILL provides ten fill patterns to use to fill shapes on the
drawing easel. To select FILL, click on the pattern box once.
To change the pattern, click on the box additional times until
the desired pattern is displayed. Then move the mouse crayon to
the easel and click the left button. The fill patterns can be
used to fill any enclosed shape.
CIRCLE allows you to draw a partial or complete circle within the
easel area. Click on CIRCLE and move the crayon to the easel.
Click the left button once and let go. This point serves as the
center of a circle. As you move the mouse away from this center
point in any direction, a "rubber" circle will become larger. If
you move far enough away from the center, the edges of the circle
will exceed the limits of the easel, and an arc will be shown.
When you have the shape you want, click the left mouse button
again. If you decide not to draw a circle, click the right mouse
button.
BOX is used to draw a frame, a hollow rectangle of any
dimensions. After selecting BOX, click the left mouse button on
the easel; this point will be one corner of your rectangle. Now
release the mouse button and move the crayon to the point where
you want the opposite corner. You will be able to see tentative
versions of your rectangle as you move the mouse. Click the left
button to "set" the rectangle in place. If you decide you don't
want to draw a rectangle after all, clicking the right mouse
button will allow you to quit without drawing the shape.
LINE allows you to draw a straight line between two points.
Select LINE, and then click the left mouse button while the
crayon is over the easel. Release the button. The point at
which the mouse was clicked becomes the beginning point for a
straight line. Move the mouse around the easel. A "rubber" line
will follow your movements. To select the ending point for your
line, click the left mouse button again. To quit without drawing
a line, click the right mouse button.
FREEHAND DRAW allows you to draw one pixel at a time. Select
FREEHAND DRAW (the box with the squiggly line) and then press the
left mouse button while the crayon is over the easel. If you
want to draw a continuous (yet not-so-perfect) line, hold the
mouse button down as you "drag" the mouse across the easel.
The ARROW KEYS can also be used to draw. While the FREEHAND DRAW
option is selected, move the crayon to the easel and choose a
starting point for a line by pressing the left mouse button. Now
press one of the arrow keys on your ST's keyboard. You may hold
the key down to draw a continuous line. If you use the UNDO
function after using the arrow keys, your picture will be
restored to its state prior to pressing the arrow key for the
last direction in which you drew. For example, if you press the
<Left> arrow, then the <Up> arrow, and then the <Up> arrow again,
and then click on UNDO, only the line created by pressing the
<Left> arrow will remain.
As on the typing screen, you may click PAGE to see another page's
drawing. Clicking PAGE repeatedly will allow you to scroll
through all five pages in memory.
The TYPE option is used to return to the typing screen. When you
select this option, you'll see the text for the same page as the
current drawing.
The previous versions of Kidpublisher have offered only the
freehand and arrow key drawing options. I've had complaints from
many little perfectionists to the effect that they just couldn't
control the mouse well enough to draw a circle or a straight line
to their own satisfaction. The new drawing screen provides
numerous options in order that children may have ample control of
their final product. It may not be easy for younger users to
master, however, and they may want to avoid some of the drawing
functions for a time. Very young children may prefer to draw
only by hand on the printed page.
Even though the number of options is great, a good deal of effort
has gone into the simplification of the program. "Dragging" the
mouse with the button held down, which can be difficult for some
children, is necessary only when drawing (with FREEHAND DRAW) or
erasing a continuous line. In contrast to the previous versions,
it is now possible to move the mouse off the easel and back on,
and resume drawing (with FREEHAND DRAW) or erasing without
releasing the mouse button. When using the CIRCLE, LINE, and BOX
functions, it is not necessary to have the mouse over the easel
when you press the left mouse button to "set" the shape (nor when
you press the right mouse button to quit without drawing the
shape). The BLANK option has been moved out of the way to the
top of the screen to avoid accidental selection. When you
clicked BLANK in pevious versions of the program, an alert box
asked if you really wanted to erase the drawing. Now that UNDO
is provided, this alert is no longer necessary, and it has been
eliminated. Picture icons have been used for each of the mouse-
drawing options to make identification easier.
Printer Problems
Kidpublisher Professional uses a command for a screen dump in
order to print both the drawing and the text. This procedure
will provide an excellent copy of a page from most dot-matrix
printers even without the use of a printer driver. To test your
printer's ability to accept a screen dump, first make sure your
printer is on and connected (and loaded with paper!). Then, from
your ST's desktop, press and hold the <Alternate> key and at the
same time press the <Help> key. Your printer should kick on and
print out a picture of the screen.
If the printout shows the entire screen, including the right
edge, printouts can be made with Kidpublisher Professional with
no special adjustments.
If, however, the test printout omits the right edge of the
screen, Kidpublisher Professional can print properly when the
ST's Control Panel Accessory is installed in memory and the
pixels/line adjustment is set to 960. Your Kidpublisher
Professional disk can be set up so that this configuration is
automatically included upon bootup.
If your screen dump attempt shows other aberations and you would
like to purchase the program, please leave me E-Mail first and I
will investigate whether or not your printer can be caused to
print out Kidpublisher Professional pages properly.
GEnie: D.A.BRUMLEVE
CServe: 71451,1141
Delphi: DABRUMLEVE