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No Fragments Archive 10: Diskmags
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TEXT_BOMBUZAL.MAN
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1985-11-19
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5KB
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102 lines
BOMBUZAL.
~~~~~~~~~
Typed in by Paul M D,
from down under.
~~~~~~~~~~~~~~~~~~~~~
DESCRIPTION.
~~~~~~~~~~~~
Bombuzal is an explosive game of strategy and skill in which you
must clear screens with a time limit by exploding as the bombs
and mines that you can find while ensuring your own safety.
INSTRUCTIONS.
Once the game has loaded a title screen appears with icons that
control the style of game you will play.
PLAYERS...Click on "one up" or "two up".
CONTROL...Click on the icons beneath "one up" and "two up" to
select the controls for each player.The icons will change to
represent the control method currently selected.Double-click on
the keyboard icon to redefine the control keys used.
VIEW......To select 2D or 3D view,click the icon the the left and
right of the "one up" and "two up" panels respectively.
HI-SCORE..Click on this to display hi-score table.
START.....Begins the game.
NEW.......Start a game from level 1 or CONT to continue a game.
SPACEBAR..Displays map of level during game.
F1........During game this key toggles between 2D and 3D view.
When you finish a game you will be given a code word that will
enable you to start new games from a higher level.To enter this
code,click on the code box on the title screen,and then type in
the code.Selecting "new" from the start box will take you to the
level corresponding to that code.To activate a bomb,a droid or to
flip a switch,move onto it's tile,press and hold the fire button
down for the duration of the countdown.The bombs will not detonate
until you move off the tile.To pick up a bomb,move onto it's tile
and press the fire button quickly.To drop a bomb,move onto a tile
with a slot in it an press the fire button quickly.
GAME PLAY.
During the game,the status line displays the following
information.
Current score,Number of lives,Time remaining,Current level,Number
of bombs,mines remaining on the current level.
TILES.
Each level is made up of different kinds of tiles.
NORMAL.........These will be completely destroyed by explosions.
SLOTTED........These will be destroyed by explosions BUT bombs
that are on these tiles can be moved along the slots to other
slotted tiles.A bomb cannot be carried to a tile without a slot.
RIVETED........These will NOT be destroyed by explosions.
DISSOLVER......When you move off of one of these,it will
disappear.
ICE............You cannot stop on these,when you move onto one
side,you will slide until you reach the other side of it.If it is
next to another ice tile you will carry on sliding until you meet
another tile or fall off the edge.
BOMBS AND MINES.
When a bomb or mine is detonated it will destroy tiles and set off
other bombs and mines within it's blast radius,shown on the screen.
Swell bombs...These are bombs which change size,varying between
small,medium and large.
A-Bombs...When one of there is detonated,any other A-Bomb on the
level will be set off automatically.
OTHER FEATURES.
POWER TEMPLES........If a bomb explodes next to one of these,the
explosion is sucked into it,causing it to explode,but containing
the blast.
TELEPORT.............These will teleport you to another space on
the level,whether there is a tile there or not.Whilst you are
teleporting you are immune to explosions.
SPINNER..............If you stand still too long,not only does
your time limit expire quicker,but a spinner will appear and shoot
you off the tile in a random direction.
SWITCH...............Flipping a switch will cause a section of the
level to change in one of a variety of ways.The switch will then
toggle between this new state and it's previous one.
BUBBLE (DROID).......When Bubble is activated,you take control of
him.He behaves exactly as you would,but once he has detonated a
bomb or mine he will die.
SQWEEK (DROID)......He is just like Bubble except that he will
detonate the first bomb he comes across.
When you are control of a droid you are immune to the harmful
affects of your enemies BUT be careful not to blow yourself up.
SINISTER (ENEMY)....An enemy that moves around the tiles.Sinister
will turn to the left whenever possible.
DEXTER (ENEMY)......As Sinister,but turns to the right whenever
possible.You will lose a life if you make contact with any of the
enemies,however,you can destroy them by blowing up the tile they
are on or,protect yourself by isolatiog them on a tile.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ende ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~