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Might & Magic II
Subject: Might&MagicIIwalkthrough-SPOILER(long)
An introduction to the Might and Magic II SPOILER: (spoilers)
Hello all you M&M2 fans out there that still have problems solving M&M2!
Following is the almost complete walkthrough for this great game. I hope it
will solve all your problems so you can finish the game. However, side
problems that do not belong to the main solution, are mostly omitted, and as a
matter of fact I myself haven't solved them all. After you have used this
spoiler in whole or just parts of it, I would appreciate if you could e- mail
me your comments. Now go and have fun!
MIGHT & MAGIC II walkthrough
General informations: You start at the inn of the town Middlegate with 6
prerolled or your own characters. I myself used the characters that came with
the game and put them in this order: Sir Felgar (knight) - Terwin III
(paladin) - Sure Valla (archer) - The Hermit (robber) - Gene Eric (cleric) -
Cassandra (sorcerer). When I got hirelings I put them in slots 3 and 4 unless
clerics and sorcerers which I put in slots 5 and 6. M&M2 contains 60 16x16
square mazes, which are divided in 5 towns and their caverns, 20 outdoor
mazes, 4 castle mazes, 6 castle dungeon mazes, 16 caves and the 4 elemental
mazes. To help you get around and raise your character's abilities, be sure
to take advantage of the secondary skills. When you get hirelings, take
notice of their skills, so you can change those of your characters if you want
to. Remember to MAP everything and write down any hint you get during your
progress plus the exact location of these. Also note, that drinks and food
recipes can sometimes offer much help if you use them properly. Remember to
check in at an inn to save your status if you get new vital information or
complete a task and so on. Some hints are more important than others like
hints on special battles, interleaves, keys and a few more.
1. Middlegate - the beginning. Start exploring Middlegate. Go to the
blacksmith and equip your characters. Be sure to equip the fighters first.
Find the locations of the tavern, Otto Mapper, Track and trail, Edmund's
expeditions (the last three provide some vital secondary skills), Lock and
key, the temple, the mage guild, the training hall and the Arena. Raise your
characters up to level three by fighting and then visit Nordon at 10,2.
Accept his quest and go to the cavern at 8,15. In this cavern are many clues
and hints, but to solve Nordon's quest you need to go to 0,7. Return the
goblet to Nordon and get your reward. Follow his advice and visit his sister
Nordonna at 1,2. Accept her quest as well and resque Sir Hyron and Drog in
the cavern at 0,15. Return to Nordonna to learn about your first hirelings
and the secrets of the well at 15,15. Follow her advices. It is up to you if
you want to take the hirelings before or after donating at each of the five
temples (don't forget the temple at Middlegate) but note that if you rest with
the hirelings you have to pay them. After getting the castle key (which is
vital to get into the castles, give it to your robber) you are ready for next
town. Of course you should finish exploring Middlegate and its cavern first.
2. Sandsobar Here you should begin finding the usual places - the
blacksmith, the inn, the tavern, the training hall, the temple and the mage
guild. Here are also good secondary skills for your robber. Explore the
slums carefully and note hints about Nature's day (of course you can spare a
dime for some poor beggars, don't you). Don't worry about the graffiti at
11,3. You can explore the cavern at this point if you like but perhaps you'll
need more strength to finish it. When you have had enough of this town for
now its time for Tundara.
3. Tundara Start as usual finding the same places as before. A little
wall-bunching is needed to find all the locations. You can try your strength
against the frozen animals if you like but don't go to the region between the
inner and outer wall yet unless you are suicidal. Of course you can try your
luck at the cavern.
4. Vulcania Here are some good secondary skills for your fighters. As
before, this is mainly a exploratory trip but don't forget the statues at the
town square. I wouldn't go to the cavern without the Levitation spell if I
were you.
5. Atlantium Don't waste your hard earned money - this is an expensive town!
Later, when you have earned so much that you don't know what to do with it you
can take advantage of some fine secondary skills and so on but at this moment
you should look at the statuaries located at the east and west walls. The
cavern is not meant for beginners!
6. Your first trip to the outer world Now you are ready to start exploring
the outer world. I strongly recommend you start from Middlegate with 2
characters equipped with the secondary skills Mountaineer and Pathfinder. A
crusader and a navigator could also come handy. When you leave town you will
first meet your guardian pegasus and hopefully will discover his name later
(it is not vital but try to take a linguist to C3). If you have done as I
told you and written down all hints you will be now know what you want to look
for this time. (Later on as your party gets stronger, you will of course
explore every single square in every single maze in the game). You will by
now have heard about Castle Xabran, Lloyd's Beacon, Castle Pinehurst, Queen
Lamanda and many more. So lets start heading north to find Corak's cave at
C2-5,11. You can go there through the woods if you have 2 pathfinders but try
to find the path. Enter the cave and get the spell Lloyd's Beacon. You
should be able to finish off the northern half of the cave this time but
unless you've got admit 8 pass found in the cavern below Sandsobar you cannot
enter the southern part and its not to be bothered with this time anyway. Back
to the surface, go back to the main road and walk north to Castle Woodhaven.
Enter if you have a crusader and visit Lord Hoardall at 9,11. Accept one of
his quests if you like but note that if you do, you must complete it to be
offered other quests at Castle Woodhaven or Castle Hillstone. So, I wouldn'd
bother with any other but the Lord's quest, which you have plenty of time to
solve. Now leave the castle and find your way to Tundara. (This first outdoor
tour is very much like the guided tour around the towns; you are learning your
way around). Trail your way back to C1 and try visiting 1,1 to get another
quest, which as most of the quests in this game, can be solved anytime you
like. Go back to Square Lake and take the trail that crosses the river below
the lake. Follow the river soutwards until you find a weird dude walking on
the river. Here you should be able to get the spell Walk on water by now.
Go back to the trail and head east until you see a sign pointing north to the
Luxus Palace Royal (queen Lamanda). Don't go there yet. Instead backtrail to
C2 and take the path that leads south at 14,4. Follow that path to the woods
and turn east. Walk on to D3 and turn at 13,3 to the south. At the end of
this road is Castle Hillstone where you find Lord Slayer at 5,2. If you
accepted Lord Hoardall's quest you can do nothing here by now, else you can
accept Lord Slayer's quest. Go back and turn east at 13,10 (D4), which will
take you to Sandsobar. Now go back to the Square Lake and explore the east
side of the lake. You will find castle ruins and later you should be able to
determine which castle this is and how to get there. Now it is time to find
the way to Vulcania (maybe you will have some nice fights on the way, I will
wait meanwhile...) Ahh, back already? Now we will take the road that leads to
castle Pinehurst on the west side of the lake (come on, you know which lake).
Don't bother with the circus until between days 140 and 170 (see part 11 of
this walkthrough). At 14,7 at A2 you will find some wagon tracks; this is the
way to Sarakin's Mine, a good place to get rejuvenated - but only when you are
a lot stronger than now. Go on to Castle Pinehurst and find Lord Peabody at
4,3. Accept his quest (and this is a vital one for the solution of the
game).
7. Getting stronger If you think I forgot about the road to Atlantium you're
wrong! I expect you to find your way to the island as you grow stronger. Now
it is time for you to raise your characters. This you do by exploring the
rest of the town caverns, the outside world and the three castles already
located. Remember to take every hint and every location of anything you learn
about. Battle in the Arena, The Monster Bowl and the Colosseum if you like
using the appropriate tickets. As I told in the beginning, take special notice
to hints on keys, queen Lamanda and the triple crown battles. If you stump
upon new hirelings or informations about those, you should free them and
change hirelings as they will almost certainly be stronger (and more
expensive) than Nordonna's sons. Don't miss the location of Mount Farwiew at
D2-7,0. Also, on your way you will find some encoded messages in three
colors; green, yellow and red, and the three clues to these messages, the
green, yellow and red interleaves, are located at three different places. If
you have problems decoding these messages, the solution is written at the end
of this walkthrough.
8. Lord Peabody's quest Worried about day 93? Well, there are two ways to
to get Natures Gate. To have your own clerics learn it go to C3-1,9. Note
the old druid's food and let your cleric order it at the proper tavern. Go
back - and you've got it! The other way is to free the two captives at
Native's Cove at B4. Explore the area and don't give up until you succeed.
These two hirelings will probably be your best so far (after I got much
stronger and freed the prisoners at Sarakin's Mine, I used them mostly
throughout the end of the game). Go back to Lord Peabody and get your reward,
the license to use the time machine!
9. Queen Lamanda Now you should be ready for Queen Lamanda. Go to Luxus
Palace Royal defeating Mandagaul on your way and visit the queen at 7,13. By
now, you should know that you have to win the triple green key battle, the
triple yellow, the triple red and the triple black. Start by buying three
green tickets at Middlegate and the green key at Lock and Key Ltd. Win the
three battles at the Arena, the Monster bowl and the Colosseum. Then go to
castle Woodhaven and free the bishop of green battle from his imprisonment
with the green key and collect your reward. Repeat this process for the other
color battles. The bishop of yellow is in Castle Pinehurst, the bishop of red
is in Castle Hillstone and the bishop of black is in Luxus Palace Royale. Now
go back to the queen to find out that she still demands some more deeds to be
done before you can get an audience. Time for more strenghtening.
10. Castle Xabran This is a good time for exploring this castle from the
last century. You know now where it is and how to get there, don't you? In
this castle, you should be able to find complete information about the
locations of all spells and all hirelings. Here are also 4 vital objects for
completing the game, the four elemental discs. Also, in each of the other
four castles, is a vital object for your main quest.
11. The circus. By the way this is not a necessary task. Go to the circus,
then to D3-7,13 with a cupie doll. Follow the old man's advices and then
return to the circus to raise the ability you like.
12. The druid's cave and Murray's Resort Island. To get most out of the
island, you should buy at least one guided tour from the agency at Middlegate.
But go first to the Druid's cave to get a lot of information, much strenght
and at least one spell. Don't forget to finish off Horvath and only then go
to Murray's island. Explore the cave (if you have problems defeating the
stone golems, then just skip them for now) to find the power oil and some
information on your quest and then try to visit Murray. To do this, you must
head the signs on the way to his room. He will offer you a quest, accept it
and return after finishing it for your reward.
13. The plus quest. Now you should be ready for the long and somewhat
tedious quest of the jurors on Mount Farwiew. If you, for instance, start out
with the knight's quest, you go to Middlegate Inn and get rid of all other
characters but knights and robbers (remember, robbers can help in all quests).
Then go to all inns and collect all hirelings that are knights and robbers.
Equip them and take off to defeat the dread knight. After that you go to the
mountain to confirm your deed and then back to Middlegate to train your
characters some 10 levels! Repeat this process for all the characters you
plan to use in the final quest. If you are not using barbarians and ninjas,
you don't have to finish their tasks. After you have had all your favorite
characters gain their plus, you gather them together again and visit queen
Lamanda. She will accept them as the stalwart band to rescue her father from
the battle with the mega dragon, which happened last century. Remember, to
get her goodwill, all your characters visiting her must have won the triple
battles and finished their plus quests.
14. Some more training and money-making. Now you are almost ready for the
elemental planes but I assume you are getting low on money. No problem
anymore! Your characters are so strong by now that they will have an easy
riding in the dragon's dominion at D1, where a lot of money can be collected
(I'm talking millions of gold each time you visit the cave). Just don't
bother with the ancient dragon until you have discovered the secrets of the
desert at E2. Underways, don't forget to visit the nomad's cave at E3 for a
lot of information. And the gemmaker's cave at E1 should also be visited at
this time.
15. The elemental planes, the orb and king Kalohn. Now it is time to get the
four elemental talons. To do this you must have the four discs from castle
Xabran. I will not give you the excact locations of the talons but don't
leave the elemental planes until you have found the red messages as well (3 of
those at earth plane and 2 at the others). After collecting the 4 talons, you
go for the elemental orb. It is located in Dawn's cave (D4 3,8) at 10,15. On
the way you must defeat the orb guardians and to get the orb, you must possess
the fluxer, the todilor, the radicon and the capitor. To escape from the cave
with the orb, you must give it to a hireling and then dismiss that hireling.
He will return to the inn you last checked into and wait for you there. Now
you visit your friend, lord Peabody, and use his time machine to get to era 8.
Go one step north and voops! You are watching king Kalohn the vanguished
preparing for the battle with the mega dragon. The king will ask you for the
talons and the orb. Accept his request and you have changed history! The
dragon is defeated and the king thanks you and asks you to see him at Luxus
Palace Royale. Go there and get information on your final quest.
16. The final quest. The Square Lake Cavern is a very difficult one and you
should by all means have finished off the dragon's dominion first to get get a
BIG raise on your hit points (defeat the ancinent dragons, then explore the
upper right half and then the lower right half of the cavern). When you at
last after a great effort have killed the evil threat, you'll have to solve a
cryptogram in 15 minutes. This changes each time you get there but the
solution is always the same:
WE, THE PEOPLE OF TERRA, IN ORDER TO FORM A MORE PERFECT UNION, ESTABLISH
JUSTICE, INSURE DOMESTIC TRANQUILITY, PROVIDE FOR THE COMMON DEFENSE...
The answer is always PREAMBLE as stated, so encode PREAMBLE according to the
cryptogram and its solution ... and you have saved Cron!!!
Congratulations!!!
When you arrive at Middlegate, don't forget to train your characters a LOT
for the sequel.
P.S. If you find out how to get to squares 7,6 - 9,6 in dragon's dominion,
please email me!
The solutions to the colored messages:
Fe iuteeustj ceetuFi virs ri sAb aaoritrs oaivaoc eehuwhss naeTeno aoacs
bciltsth k rcnil ot,eerh i Mtrwrl uopptl.Readlh het.
hdd bmr yirdao v.a gpfprea orn ew ia
For each individual to become true, see the jury which resides at Mount
Farview. Travel in groups of appropriate class. A Robber can aid all others
with their task.
Ifti ecuul Wbu, es md.wife t ye.In Ts conoed Came y
pcsnhs d int yoe an Hldd heou Dnehoacolw , iresstou er yangata ddou to wiserby
t arir ugid. thgocu tat t sooucemekeumn'caysho hne aoy tnkLih , Wior bs o isru
na'd, es ab t n t cutss t, ip fmionnothouacanratily l lwi y cprfeofo an i
irehe frotscew tghk d iscs h stikthouhaizelfean bn s e. gorm p iithilytople
wat ate c snces br oe thdw Fiv fthoot irs s taythhied istoirhoe., adthldhae
aroresree l.was t athe gosch.
If personal statistics you'd like to enhance, with circus games you should
take a chance. Win dumb prizes, but don't feel bad, you can offer these toys
to an old man who can be had. His hut in the wilderness is dwarfed by a tree.
For the toy, he gives you a tip for free. Drink from the Inner Limits pool.
Though once it was acid, now it is cool. With thirst now thoroughly sated, go
back to the Cicus and play games to raise those statistics which you truly
hated.
Tane seCre d Con.lidch ay.encCe avenb.ingtswthe tomus ociolu owoneBol
Neiuamayl Re whcal ts S fr or lap tt h
entioTn , woosxt,tll fu eqithon hro avom td.ke ahaurr rt n irmuithwse th y
lfidue thsbeughae desh Tgeost ied iwrs vist Arlume pisoll este Qe s
tinthtruehemetswhly goneryp fena tartn tthes aueeneeme de cti n ricaicfix hgs
lolir, Mao y mdhair tn n s n.wit deon pvis tgh . J t, ng.estonsnbeustit periauo
tO h TOadandasio feyoVC
th Th bterd w spveasonndihe nTralor K gest ind u
To right ancient wrongs, the solution is very long. The Triple Crown must
first be done, with Arena, Monster Bowl and Colosseum to be won. Next, the
party must split individually so that each may fulfill their personal destiny.
Request an audience with the Queen so the Chosen One can be seen. Travel
through time with Talons and Orb. Save the dead King from destruction and get
the password. Then visit the lake geometrics to find passage to that which you
must hurriedly fix. JVC