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STSTST STSTST STSTST ST ST ST STSTST
ST ST ST ST ST ST ST ST
STSTST ST STST STSTST ST ST ST ST STST
ST ST ST ST ST ST ST ST
STSTST ST ST STSTST STSTST STSTSTST
"Your Atari ST Guide to the Universe"
Copyright 1990 by ST-PLUG
**************************************************************
Date: June 1, 1990 Issue: 13
**************************************************************
^BONANZA.MSC
We recommend using the text reader program PERUSER to gain
maximum use of your screen as well as the pictures and sound
that accompany this text file.
****************************
NOTE: All URS Ratings and reviews printed in ST-PLUG are the
opinions of their authors. Only use these reviews for product
assistance and possible guidelines in selecting your next
purchase. Remember, only you can judge whats best for yourself.
Comments, opinions, review articles or product submissions
may be sent to ST-PLUG at the following address:
ST-PLUG
1670 Heron Rd., Box 22026,
Ottawa, Ontario,
Canada K1V 0C2
Tel. (613) 731-2779
GEnie: D.PANKE CompuServe: 73257,2635
****************************
What is the URS Rating?
URS (Universal Rating System) is a program written to
evaluate computer related products in categories pertaining only
to the specific product. The URS program will then return a
weighted overall value.
****************************
CONTENTS:
EDITORIAL
THE WORLD OF PUBLIC DOMAIN (Article)
THE PIXEL TWINS (Interview)
LOTTO-FILE (Review)
RISK (Review)
DAY OF THE VIPER (Review)
CLOWN-O-MANIA (Review)
QUARTET (Review)
STALKER 2.06 / STENO 2.03 (Review)
WHAT'S NEW?
THE 1990 CANADIAN ATARI USERS CONVENTION
EDITORIAL
^BASEBALL.PC1
The 'Boys of Summer' are once again back on the playing field
after a brief 'disagreement' period. I doubt you'll ever see
ST-PLUG in this situation as no one at our end currently gets
paid. As you know, we produce ST-PLUG for the love of the Atari
ST and not for the love of money.
Last issue we mentioned that ST-PLUG would have some
important news. Well, we planned to have some changes made to
PERUSER (our text reading program) but programming difficulties
made it impossible for this issue. Look for future issues to
enable Quartet music as well as special key entry combinations to
advance articles, jump to the start of text, and more.
Don't be totally disappointed with this issue however.
Besides the normal news and reviews we did acquire distribution
rights to Budgie UK products in North America. That's right.
These fine software products (at pennies the price of commercial
packages) can now be purchased from us. To read about Budgie UK
software and ordering information, take a look at the file
'BUDGIEUK.TXT' found on this disk. I'm sure you'll be amazed at
the quality for the low $6-$8 price you pay for each disk.
I've received a few comments concerning the files that are
contained on the ST-PLUG disk. In reply, I really don't know how
readers can expect to receive a disk with Public Domain software
and have everything on the disk be new to them. Remember, ST-PLUG
is being sold world-wide and so we try to collect something from
everywhere and place it on our disks. I feel that the PD software
is secondary and that the product reviews and information is far
more important. But, that's only my opinion.
Lastly, if anybody has any demos, articles, etc., in their
possession that they feel would be a worthy contribution to
ST-PLUG, we'd be happy to take a look at it.
Until next time...
THE WORLD OF PUBLIC DOMAIN
Article by Mark Essen
Hello and welcome to the first PD section within ST-PLUG.
Let me first start by telling you who I am. My name is Mark Essen
and I am a student, entrepreneur, and all round nice guy from
England. I've run many different clubs in the UK and now wish to
expand.
Because I am in the UK some of the demos mentioned mentioned
in this article will not be available in your part of the world.
I have therefore included an address of where these demos may be
ordered from. If you don't know already, Public Domain is free to
distribute among friends and shouldn't be sold. You do however
have to pay for disks and postage.
Well, thats enough of the boring intro so lets get on with
the demo reviews for this issue.
TITLE- The Lost Boys Transylvania Demo
MUSIC: One looped track of Iron Maiden. Its clear and
powerful yet it does get a bit boring.
GRAPHICS: One average screen with no real fancy effects. If
only they had tried a little harder.
SCROLLS: Only one boring one which seems to drag on for a
while.
OVERALL: Its all very nice to produce demos like this one
but its all been done before. If you're interested in heavy
metal then get a hold of it. If you hate metal, stay away.
TITLE- Music Maker Record Player
MUSIC: Approximately 60 tunes which vary from VERY poor to
average.
GRAPHICS: Purely functional.
USEFULNESS: Very good for musicians who own Music Studio.
OVERALL: Very slow, very unprofessional, but good for users
of the main program.
TITLE- The Tex B.I.G. Demo
MUSIC: 120 great pieces of music including 6 digitized ones.
All from old Commodore 64 games.
GRAPHICS: 3 bright and cheerful screens of special graphics
plus the usual option screens. Very good indeed.
SCROLLS: 2 very long and very interesting ones which are a
joy to read.
OVERALL: One of the best demos available at the moment. Get
it!
TITLE- The Lost Boys DEF Demo
MUSIC: Over 50 superb pieces of music. For 1 meg owners
there is a sample of S-Express. All of them from old games.
GRAPHICS: Very nice in their own little way.
SCROLLS: 7 of them, all of which are absolutely brilliant.
OVERALL: Once again, you must get this one. It just shows
what can be done with an ST and a great imagination.
As you can read, my comments on each demo is brief. If
should be noted that each of these demos is great in its right.
Next time I hope to have more reviews as well as an interview
with a top demo creator.
If you are interested in PD software, these demos and others
may be obtained from:
The South West Software Library
P.O. Box 562,
Wimborne
Dorset
England BH21 2YD
If you are interested in having a computer pen pal, then
write to me at the following address:
Mark Essen
26 Thick Hollins Drive,
Meltham
Huddersfield
England HD7 3DL
THE PIXEL TWINS (INTERVIEW)
Interview by Lorraine Davidson
In the UK, there are quite a few groups of programmers and
artists who regularly produce demos and slideshows (e.g.- The
Lost Boys, The CareBears and ST Squad). The Pixel Twins is one of
the newer groups which is becoming quite prominent, so I talked
to Nod, one of the members, about demos, public domain and life
with the ST.
Q: The Pixel Twins are fairly new to the PD scene. What have you
written so far which PD supporters can buy?
A: Well, there are SCI-FI SLIDESHOW 1, PIN-UP GIRLS 1 & 2,
NOD-DEMO 1 & 2, PCM's SLIDESHOW 1 & 2, NEXT GENERATION, MOTLEY
CRUE and AEROSMITH.
Q: Who are the Pixel Twins and why that particular name?
A: The Pixel Twins are Nod, PCM, Milli and Ed from London and LD
and Prof. Fly from Scotland. The name - we were originally called
The STBs but we decided upon something computer-related and
jolly-sounding. Milli thought of the name while we were stuck on
the motorway coming home from Stoke!
Q: What are the Pixel Twins' plans for future demos?
A: LD will be bringing out a slideshow later in the year, Prof.
Fly will be doing the picture for another Motley Crue demo while
I do the sample and we are working on a horror slideshow.
Q: Why does the area of public domain appeal to you?
A: Well, it's a nice way of getting our little programs
circulated throughout the country, if not the world!
Q: Which other PD titles would you recommend?
A: In the demo department, The Lost Boys' DEFDEMO is good - and
The CareBears' CUDDLY DEMOS. In the art department, PALART is
good as you can get more than 16 colors on screen - the PD
equivalent to Spectrum 512!
Q: Shareware is a more popular idea in the USA than it is in
Britain. Why do you think this is?
A: I suppose most people using shareware in Britain find it
awkward to send money to the US or Europe, where shareware is
more established.
Q: More generally, why did you choose the ST before other
computers?
A: The ST is simply a great machine for the money.
Q: Which are your favorite commercial packages?
A: When it comes to art, I always use DEGAS ELITE, STOS is good
for programming - it makes demo writing fairly easy. My favorite
games are ELITE, OIDS, ALIEN SYNDROME, BATMAN THE CAPED CRUSADER
and BUBBLE BOBBLE until Prof. Fly and I finished it! And VIDI-ST
- a good, cheap digitizing package.
Q: Finally - what would you like to see happening on the
commercial and PD fronts?
A: Perhaps a 3D game which actually works and isn't horribly
expensive! On the PD front, maybe a Best of the Year competition
similar to the commercial companies.
(NOTE: The Pixel Twins' demo 'NEXT GENERATION' can be found in
the SIDE_B folder of this ST-PLUG issue.)
AXEL'S MAGIC HAMMER
Review by Barry Ough
Rating: 735
Gremlin Graphics Software Ltd.
Alpha House, 10 Carver Street,
Sheffield S1 4FS
Tel. (0742) 753423
Price £19.95
Packaging: 8
Documentation: 6
First Impression: 7
Originality: 7
Ease of Use: 8
Sound: 7
Smoothness of Operation: 9
Graphics: 8
Addictiveness: 7
Value for Money: 7
Overall: 7
You'll be taking on the role of AXEL, a courageous hero,
whose beloved LUCY has been kidnapped. Lucy is being held captive
in the dungeons of the Mystic Castle and is guarded by a very
vicious dragon named NILMERG. (Did you happen to notice that
Nilmerg is actually Gremlin spelt backwards?)
Travelling through eight lands, you'll encounter many
challenging adversaries before reaching the Mystic Castle. Armed
only with a not so ordinary 'hammer', overcoming these perils
should defy all odds.
Triumph over the lava spitting volcanoes and dodge the
lightning bolts while battling against the Gods in the Roman
village... Avoid the acid rain and falling boulders through the
cliffs... Out maneuver the penguins on the Ice Cap... Battle the
spear throwing Pygmies and man-eating vines in the Tropical
Jungle... Leap the pits of fire in the Egyptian Pyramids...
Cross all eight lands and then, and only then will you
encounter your greatest challenge of all. Defeat Nilmerg with
your Magic Hammer and the beloved Lucy is yours.
What can I say about this game but hold onto your joystick
and hammer away for all you're worth. Axel's Magic Hammer catches
your attention in a hurry and holds it just as well. I played
Axel's Magic Hammer for hours and not only did the graphics
impress me but the action was fast and steady.
The object of the game is very simple. Use your magic hammer
to break blocks as well as to destroy bad guys. At the end of
each level you'll have to battle against a very large enemy who
has to be hit more than once to be defeated. Once you have
completed this challenge you'll be rewarded with a key which
opens a hidden door (if you can find it).
Once you've learned how to jump and use your magic hammer,
Axel's Magic Hammer will provide many hours of enjoyment. This
game does have some little extras to help ensure that nothing
comes too easy and I'm quite sure that this game will deliver many
hours of personal pleasure.
LOTTO-FILE
Review by Chris Samojlenko
Rating: 710
SoftShop
255 West Benedict, Unit E,
San Bernardino, CA 92402
Price $19.95 US
Packaging: 5
Documentation: 6
First Impression: 8
Originality: 4
Ease of Use: 9
Sound: N/A
Smoothness of Operation: 9
Graphics: N/A
Addictiveness: N/A
Value for Money: 7
Overall: 7
Are you a lottery addict that can't seem to win yet can't
stop from spending those hard earned dollars on tickets week
after week? Well, I may have a program for you. Lotto-File does
with numbers what Mel Blanc did with voices, and that's
almost anything you can possibly imagine.
Lotto-File comes on one disk containing the program file,
some sample number draws, and on-line documentation. This
documentation can be printed out or you can access it from within
Lotto-File itself.
Lotto-File will run on any ST with TOS in ROM, a color or
monochrome monitor and at least one disk drive. Thats a fairly
basic set up so any Atari ST user should be able match the
requirements.
Lotto-File is an easy to use GEM-based program. It can
analyze any set of numbers from 1/1 to 7/65. This should cover
any lottery in your area. The program runs with GEM drop down
menus and will also allow any desk accessories, if any, that you
may want to load into memory.
How Lotto-File works is simple. Everytime lottery numbers are
picked you simply enter the numbers into the software and after a
minimum of 26 past sets entered you can start accessing the
features of this program. The features are many, including a
variety of statistical charts, tables, and graphs. Lotto-File
will even show you any trends that may be developing (hey, didn't
you notice that 32 pops up a little more than 33? etc..etc..)
Also included are interval/statistics charts and graphs, a number
cross reference table, sum deviation graph, hit/skip graph, along
with number pairings, cross-referencing and a database analysis
that the player may use to narrow down a choice of numbers to
play in subsequent drawings. Lotto-File also provides a variety
of user definable methods for number wheeling or random
generating sets of numbers. If you have an Epson compatible
printer, there's an option to print charts and reports produced by
the program.
Lottery tickets may be stored to disk and are automatically
checked for winning combinations. Lotto-File will work with any
known lottery in the U.S.A., Canada, and Australia that draw from
1 to 7 numbers from a pool of up to 65 numbers. Bonus numbers, if
required, are also maintained.
Another big plus for Lotto-File is the fact that it is NOT
copy protected in any way. This means making a back up copy or
loading Lotto-File onto your hard drive is recommended.
In summary, well, what can I say? Lotto-File practically has
it all. I'd have to recommend it to any serious lottery player
as I'm sure they'd find it of much use and interest. Now, if
only Lotto-File could be modified to color in and buy the tickets.
Could this update be in the making? (grin!)
(NOTE: A demo of Lotto_file can be found in the SIDE_B folder on
this issue of ST-PLUG.)
RISK
Review by Hilderic Browne
Rating: 655
Virgin Mastertronic, Inc.
18001 Cowan, Suites A & B,
Irvine, CA 92714
Tel. (714) 833-8710
Price $39.99 US
Packaging: 8
Documentation: 8
First Impression: 8
Originality: 6
Ease of Use: 8
Sound: 3
Smoothness of Operation: 6
Graphics: 7
Addictiveness: 6
Value for Money: 7
Overall: 7
When I went to high school, more years ago than I like to count,
I had a friend named Dave. I don't know if "friend" is the right
word because Dave tended to be a bit of a pain sometimes... for one
thing, he was after me every weekend to go over to his house and play
strategy games. (This was long before the days of Dungeons and
Dragons!) Most of these games seemed to take twelve or fourteen hours
to play, not counting the three hours it took to wade through the rule
book. Never the less, I wasn't very interested. After week upon week
of excuses and refusals on my part, he began to ask less frequently
and I begin to feel like a heel. You can probably guess what would
happen next: once he slowed down to asking me only about once every
couple of months, I'd eventually accept out of some sense of guilt,
and that would set off the cycle of weekly invitations again!
One of the easier and, to me, more enjoyable games we used to
play was Risk. The board had a stylized map of the world divided
into countries or regions and the players occupied these with armies
and battled their neighbours for control. Now RISK has come to the
Atari ST as a program from the British software company Virgin
Publishing in an officially sanctioned reproduction of the Parker
Brother's original. The screen is an "exact replica of the classic
board game" (frankly, it's been too long since I played it for me to
say, but it sure looks familiar), and up to six players in any
combination of flesh-and-blood or silicon-and-copper can play. Your
ST looks after all the computer players who come in three different
skill levels. In addition, of course, it rolls the dice, enforces the
rules, and looks after the proper sequencing of the game.
The world map is too large to fit on the ST's screen all at once
so RISK shows only a piece of it at a time. When it is a computer
player's turn, the board is scrolled automatically to centre the
current battlefield; when it is a human's turn, dragging the mouse
with the right button depressed lets you position the map wherever you
like. This works surprisingly well, although it's too bad the
authors didn't elect to highlight the aggressor and defender on the
map to draw your attention to the theatre of action. In the following
scenario, we see Caesar with six armies (orange) take on Genghiz
(brown) who has three:
^RISKASIA.PC1
By the way, I was surprised to discover that there are two rather
different sets of rules in use on opposite sides of the Atlantic...
the real one, that is, not the one of the board! RISK lets you use
either, as well as a number of selectable "house rules": how many
armies are permitted on any territory at one time, or making multiple
troop movements at the end of a turn. Confuse and annoy your friends!
Change rules on the fly! ...Actually, I think it's a nice feature:
this kind of flexibility greatly increases the effective lifetime or
durability of the program, in addition to making it a viable product
in both North America and Europe. For one thing, it's almost like
getting two --or more-- games in one. You can spend a long time
figuring out the optimal strategies for the various methods of play.
For interested aficionados of the game one major difference affects
the number of armies you get for turning in sets of "Risk" cards.
The UK version provides a fixed number of armies depending on the
"suit"-- infantry, cavalry, artillery, or combination-- while the US
variant escalates the number of reinforcements as the game progresses.
This picture shows the exchange of a mixed set in the UK game:
^RISKMIXD.PC1
[Too bad the programmers couldn't spell "artillery!"]
The style and quality of play on the computer's part runs from
rash but easily defeated to careful and formidable. If you just want
to waste away an hour or two, feel free to pick two or three "easy"
opponents. On the other hand, if you want a challenge, try playing
against one of RISK's "good" computer players. It's interesting to
see how they play against each other, too. If you're really into
relaxation, you don't have to play at all. Sit back, put on your war
correspondent's hat, and leave the campaigning to your ST!
And if you have no shame at all, you have recourse to two handy
commands in the Options menu: CHEAT and CHANGE SIDES!
The game is not without some problems. I found the use of dialog
and alert boxes to ask for player input was annoying because the boxes
tended to obscure information on the map I needed to see to make the
proper decision (such as: how many armies do I want to attack with, or
move up as reinforcements). And as we all know, GEM dialog boxes can't
be dragged around on the screen. Once I was familiar with the game, I
learned to study the map enough in advance to avoid this problem, but
having to "second-guess" a computer program isn't very user-friendly!
Sometimes, too, the messages flit by a bit too fast for comfort. It
would have been nice to have a scrollable message area.
The "Save Game" option on the review copy simply didn't work on
either of the two computers (both TOS 1.0) that I tried it on. It
invariably caused RISK to bomb. This might have been connected with a
"disk error: retry or cancel" message that sometimes happened when
starting the game. If it is genuine, it is a major shortcoming in the
game.
The sound effects are disappointing to say the least... just a
kind of muffled 'twank!' whenever a battle is fought or a
territory is counted. Perhaps Virgin didn't put in anything more
elaborate because of concerns about machine-independence: they have
also released RISK in versions for the Commodore 64, Amiga, IBM PC,
Apple II, and Macintosh.
Finally, given the fact that the game does exist on the Mac (and
on the PC with a Hercules card), it seems a shame it won't run on a
monochrome ST. It's low-rez or nothing. I would have thought that for
the small additional effort, they could have tapped into a market of
twice as many STs.
So that's it. Risk has to be one of the best implementations of a
"real" game that I've seen. I wish I'd of had it years ago. Better
yet, I wish my old acquaintance Dave had had it! [Ignore the fact that
the microcomputer hadn't been invented then!] Whatdoyah mean I can't
play Diplomacy?
^FUGITIVE.MSC
DAY OF THE VIPER
Review by Michel Hebert
Rating: 916
Accolade Europe Limited
50 Lombard Road,
London SW11 3SU
England
Tel. (44) 1-585-3308
Price $39.95 US
Packaging: 9
Documentation: 9
First Impression: 9
Originality: 9
Ease of Use: 10
Sound: 9
Smoothness of Operation: 10
Graphics: 8
Addictiveness: 10
Value for Money: 9
Overall: 9
You have to admit that although many computer games may look
the same, not all will be appealing. Well, here's a computer
game that in my opinion will satisfy any game fanatic. Day of the
Viper is a futuristic strategy dungeons and dragons style game
with plenty of action.
The date is July 4, 2307 and you are on an attack frigate
when suddenly you receive a distress signal. After reading the
computer's message you blast into hyper-drive to the outer rim of
space to the Targan system. Your sensor tell you that the entire
star system is crawling with elite units of GAR's bloodless
BioScan Corps. What's a GAR you say? Well, about 300 years ago a
biotechnotic race was created. With a mind of a computer, the
body of an assault vehicle, and the intuitive processes of a
human being, a GAR can be a formidable ally or FOE. Finally,
after a few decades of research and development, the GAR-1
(Genetic Android Race) was created. GAR was incredible. He
performed the most dangerous and complex functions with ease and
efficiency.
Unfortunately, GAR had these "headaches", and with time went
whackoid. Now, for three centuries, GAR as been rampaging through
the defenses of the Sun League Defense Force (SLDF).
Your mission is simple. Regain control of the SLDF Base
Complex, five buildings, five floors apiece and as many as 50
rooms. You will be controlling Viper V, a powerful attack
android. The Viper is controlled from a remote location by a
highly-trained human operator, in this case you. But be careful,
its not easy. The complex is filled with the most dogged storm
troopers this side of the galaxy.
To succeed in your mission:
1-Recover 25 floppy disks, one hidden in each of the 25
subfloors of the SLDF in order to built a hard-drive, then
upload the data back into the Command Post Main Computer.
2-Find the Disk Controller Chip.
3-Find the Computer Interface Chip.
4-Find the Main Computer Room
5-Kill Lots of Enemy.
Once the security system is reactivated, all intruders and
ships will be eliminated.
Day of the Viper comes with 2 unprotected disks, a 24 page
manual and a coded slide rule for activating the game. The game
has excellent sound and graphics. Although the layout of Day of
the Viper gives you the feeling that you've played it before,
I'm sure it was on a much lower complexity scale.
This one is highly recommended.
CLOWN-O-MANIA
Review by Lennis Poupore
Rating: 787
Star Games
708 W. Buffalo Ave., Suite 200,
Tampa, FL 33603
Tel. (813) 222-0006
Price $34.95 US
Packaging: 8
Documentation: 6
First Impression: 7
Originality: 9
Ease of Use: 7
Sound: 7
Smoothness of Operation: 7
Graphics: 9
Addictiveness: 9
Value for Money: 8
Overall: 8
After stumbling upon a mysterious map among the empty
stands of the circus, Beppo the Clown gives up his circus life
and goes adventuring. This map had shown Beppo the way to a
strange land filled with valuable crystals; where thrills are
many and success is only a dream.
Beppo must be guided by you through 70 different labyrinths
littered with crystals and populated with hidden dangers.
Roaming razor blades can be gathered and used as weapons.
Jumps (?) if caught will enable you to leap over precipices.
Gather energy to move pyramids. Beamers will transport you to
other beamers within the current labyrinth. (Are you confused
yet?)
Drop down tunnels to other platforms. Using trampolines and
volcanoes will move Beppo up platforms. Stay clear of holes.
Clown masks give extra lives. Power pills remove monsters from
the screen. Blue plates increase your speed. Numbered plates give
extra points and colored plates should be changed to one color.
(Now I'm confused!)
Clown-O-Mania reminds me of an off-beat Pac-Man game.
Gathering all of the dots from the maze will advance you to the
next level. Only problem with Clown-O-Mania is that the mazes are
much more complicated than Pac-Man and have more things going on
around the main character, Beppo. These differences are most
noticeable during the game.
The game lacks slightly on documentation. Clown-O-Mania is
explained well enough but starting the game was confusing. I was
aware that the game could be saved and continued but I didn't
find out from reading. Before you begin a game you can enter a
name to play under and start at level one or, you can select a
name from the high score table. Selecting from the high score
table will enable you to begin a game from the level where the
high score name left off. Remember to leave the Clown-O-Mania
disk unprotected if you wish to continue on from levels at a
later date.
Clown-O-Mania would be an awesome game (it almost is) if the
labyrinth screens scrolled rather than flipped. Sometimes you
have to do a little bit of eye searching to find Beppo as he
doesn't always appear where you think he will.
Collecting jumps and razor blades are a must to complete
some of the higher levels. (Right now I'm a little stuck at level
9.) Just to comment on an observation concerning 'jumps'. You
really don't jump as we know the word to mean but rather fade
into the present location square, transport to the destination
jump square, and then slide up out of the square.
Not many arcade style games will allow you to pick up where
you left off in a game. This is a much needed feature in some
of the really difficult games. Clown-O-Mania is challenging and
with the game continuation feature, this is one game I will
definately complete. (P.S. I have been known not to keep promises
on occasion. This is probably due to the fact that my time is
valuable but, my intentions are always good.)
QUARTET
Review by Sam Gueydan
Rating: 841
MichTron, Inc.
3285 Lapeer Road West,
Auburn Hill, MI 48057
Price $44.95 US
Packaging: 8
Documentation: 7
First Impression: 9
Originality: 10
Ease of Use: 6
Sound: 10
Smoothness of Operation: 7
Graphics: 8
Addictiveness: N/A
Value for Money: 9
Overall: 9
For the average programmer, producing Music for their
programs is a real unabashed pain in the you know what. Not
many of us are musicians, so any theme music we might attempt
to lay together ends up being of the 'Dinka Dinka Dunk' variety.
The big software houses have professional musicians to produce
their background and theme music and matching the quality of
music from, say, Xenon 2 is nearly impossible. But now, MicroDeal
has introduced Quartet, a high quality DIGITAL music editor.
^QUARTET.PC2
Quartet is simple to use and offers music entry either
through the mouse or through a MIDI keyboard. It allows you to
use four voices simultaneously, and has over a hundred
instrument sounds available. Because Quartet uses sound samples
(digital recordings) the music produced sounds like real music.
Trumpets use real trumpet sounds, as do all of the instruments.
You even have the option of making your own. The utilities
bundled with Quartet allow you to convert ST REPLAY samples into
Instrument sets (groups of sounds used in specific songs). The
music plays through the monitor speaker, and is unbelievable.
It's the closest thing to MIDI sound without a MIDI synthesizer.
You CAN use a Midi board to input your music, and here is where
Quartet really shines. Unlike other moderately priced music
programs, (Music Studio, etc.) you can play real time, either for
a single voice (while hearing the other 3) or to all four voices.
Timing is kept automatically, and music input this way is ready
to play with very little editing. I found that this mode
worked especially well if you input your music slower than you
want it played (which is completely controllable), but then, I'm
not a musician. Better musicians probably would have no trouble
playing in real time. Music input through the mouse, is nearly
as easy. Clicking on one of the 4 voice toggles, allows you to
edit the music in the different voice channels. You can change
instruments anytime you like so you can write complicated drum
riffs in just one or two voices. A good selection of standard
note lengths are available, and are available through an ever
present note menu. Note voices are accessible through drop-down
menus as are the timing signatures.
Quartet comes with source code for using your songs created
with the program in your own programs in C, Assembly and
Highsoft Basic. Unfortunately GFA is not supported (yet).
With all these functions, Quartet is easily the best
non-midi music editor available, but like most programs this one
begs for an update. One of the worst bugs encountered is Quartet's
inability to save files into folders. You can point to the
folder but the file written is saved with the folder's name
instead of the one it's supposed to have. Other problems are
just quirks of the program. The music editor allows you to move
whole blocks of notes up or down but its difficult to insert
sharps and loops. I'd like to see notes play when you drop them
as well.
To edit a single sound for use with your music, you must first
convert it with DIGITAL, then use VOICES to insert it into a song
file, so you can load the voice file into quartet. It would have
been much easier if instead of three programs, they were combined
into one. Scrolling left and right with the mouse is more than a
little clunky. Scroll buttons could have worked better, as it is,
if you move the mouse while scrolling, you're very likely to bash
your music. There is no way to play a combination of voices other
than all four, or just one.
But don't get me wrong, this is a great program, it is just like
say - Pagestream, you've got to wait for the 12th revision to get a
full powered copy. It will install into your hard drive, but the
aforementioned problem with the folder makes it difficult to
figure out where your file went. Buy this one anyway. Call write
or yodel at MicroDeal to fix the problems. You'll have the
most enjoyable, useful, and downright FUN music program around.
STALKER 2.06 / STENO 2.03
Review by Dan Panke
Rating: 870
Strata Software
94 Rowe Drive,
Kanata, Ontario
Canada K2L 3Y9
Tel. (613) 591-1922
Price $35.00 CANADIAN $30.00 US
Packaging: 5
Documentation: 9
First Impression: 8
Originality: 8
Ease of Use: 10
Sound: N/A
Smoothness of Operation: 9
Graphics: N/A
Addictiveness: N/A
Value for Money: 9
Overall: 9
STalker:
STalker has slowly matured into becoming one of the finest
terminal programs for the Atari ST. Operating as a desk
accessory, STalker provides a simple, well organized method of
'bridging your gap' to the world of telecommunications.
At first I hesitated in taking the plunge into a new
terminal package. I was happy with the one I was using (even
though I never really tried anything else), and I didn't want to
learn something new. Why have I changed to STalker? Writing a
review DOES require you to read and use a product and, after
using STalker for a few days, I wondered why I never tried it
before.
The manual, doubling as the STalker/STeno packaging, is
well-written and precise. The large, bold print of the manual
stresses the simplicity of STalker. I always wondered why text
has to be so small in manuals. I guess its to save on printing
costs. Although the manual is easy to understand (it was for me)
it is noted that 'if you are completely new to
telecommunications, you may wish to check your local computer
bookstore for texts that describe the hows & whys of modems,
RS232 ports, baud rates, and so on'. An excellent authors touch
to pick up any loose ends left in a very simple manual.
What about the STalker software? Remember, I said STalker
was an accessory. This means that the program can be called via
the normal accessory way through any menu bar. Do this and you'll
be greeted with the STalker window. Another click of the mouse
button will bring up a menu window where a host of STalker
options will be at your command.
Some of the nice features of STalker include:
-easy to set-up log-on sequences (a maximum of 5 set replies per
phone number can be entered. This normally provides enough
settings to gain quick and easy access right up to the Main Menu
of any BBS.)
-background file transfers. (Load STalker with just about any
GEM driven program (or 'STeno')and you can work or play while
STalker executes your download.)
-should you be an owner of Shadow, STalker will allow you to
interface with the Shadow driver.
-a cash or time-on-line clock will keep track of things for you
so you won't overspend you allowed budget. An audible warning
will be given if you go over your set time limit.
STeno:
STeno is a separate accessory that lets you edit text files
apart from STalker or used in conjunction with STalker to capture
and edit incoming text. If you're familiar with GEM-based word
processors, you won't have any trouble operating STeno.
STeno uses a standard GEM window for display and offers all
the standard options available in most word processors: cut,
copy, paste, find, and change. One very nice feature that other
word processors do not normally offer is font size changes. STeno
has incorporated this feature to give you just that little bit
extra.
As an accessory, STeno can have its buffer size changed to
edit bigger files if you so desire. As well, STeno can be renamed
to become a program.
Conclusion:
^STALKER.PC2
The difficulties I encountered with Stalker were minimal. I
was disappointed that only 20 phone numbers and settings could be
loaded with STalker. Twenty is probably enough for the average
modem user but I'd like more. You can access additional numbers
by adding more than one STalker accessories to you menu (STalker
only uses about 100K) but I still felt the desire to have a load
feature from within.
Initially I encountered trouble logging onto GEnie and
CompuServe. This was due to my lack of reading the 'READ_ME.TXT'
file on the disk which explained my dilemma.
STeno, well, I keep it paired with STalker. I have used
STeno to compose messages that I wanted to upload on more than
one BBS or to more than one person. Personally, I feel STeno
could not make it as a product on its own, however, matched with
STalker it is a welcome addition. (The author did point out to me
that he's had several requests for STeno, by itself, for use with
desktop publishing packages.)
I was particularly impressed by the revision update
technique. On the original disk is version 2.00 of both STalker
and STeno. Whenever a minor update is made to either programs a
patch file can alter the STalker/STeno version 2.00 and 'presto',
you now have the most recent version. Of course this method won't
work on a major revision but STeno and STalker are both finely
tuned so I can't see anything major to come. I've encountered
update patches on just about every major BBS but should you have
difficulty Strata offers the updates by mail.
What can Strata Software hold for us in the future?
In conclusion could I simply say, "Compared to some other
terminal packages, STalker makes their flash look like a spark?"
WHAT'S NEW?
* Bethesda Softworks informs me that the extra data disks
for WAYNE GRETSKY HOCKEY will not be available until the end of
May. This means that if you've planned to purchase the HOCKEY
LEAGUE SIMULATOR, 1988 or '89 NHL SEASON DATA DISKS, 1989
INTERNATIONAL DATA DISK, or FIGHT VIDEO DISK, check with Bethesda
Softworks first before ordering.
Bethesda Softworks, P.O. Box 7877, Gaithersburg, MD 20898
Tel. (800) 677-0700 or (301) 926-8300
* By the summer, Cosmic Computing should have their graphic
text adventure, THE DRAGON'S KNIGHT, completed. The Dragon's
Knight is a twist on the damsel-in-distress theme where you, as a
princess, must escape from the clutches of a dragon. A journey
further awaits through strange lands to save your kingdom and
perhaps to discover your true self. The adventure features 175
locations along with added commands such as OOPS, RAMSAVE and
HELP. The expected price range should be between $15 and $20.
Cosmic Computing, 8 Bell's Wynd, Lanark, Scotland ML11 7JF
* ATTENTION GFA BASIC USERS! GBUG is the NATIONWIDE users
group that can solve your programming problems. Take advantage of
the Programming Tips, Members Feedback, News and GFA BASIC
programming segments in the monthly GBUG newsletter.
Subscriptions are $15.00 US for 12 monthly newsletters. (Make
your checks and money orders payable to 'RASCOM'.)
RASCOM, 22128 Newkirk Avenue, Carson, CA 90745
* CHRONOQUEST II: The Adventure Continues. Following on from
the hugely successful adventure game Chronoquest, which involved
you in a frantic race through time and the ages in the fantastic
Time Machine Explora to find your father's murderer - you have
now accomplished your task and are about to return to your family
chateau, 1922.
Explora is still there, but does this technological wonder
invented by an old scientist an the beginning of the twentieth
century have enough fuel to take you back to your origins?
Unfortunately, the teleportation phase is disturbed by a
major incident - a disorder in the temporal turbines has caused
the engine to overheat and to use up too much of the metal
essential to fuel the super-generator.
Yet again, catapulted into the world of the unknown, you are
going to have to use every last bit of intelligence to survive
the trials that await you.
Confront characters and situations from both History and
Myth. From the Ancient Greece of Legend, through time, to the
France of swashbuckling Musketeers. Can you live up to the
cunning and strength of Ulysses, or the daring do and charm of
D'Artagnon?
There's more than your life at stake as you cross the paths
of some of History's most seductive (and deadly) damsels,
fearsome beasts, temperamental Gods and haughty heroes.
It will probably keep you pulling your hair out for months
until you put the enormous temporal puzzle together.
CHRONOQUEST II features:
- 13 different stages for maximum gameplay and varying
levels of difficulty.
- interaction and dialogue with characters through
synthesized speech.
- brilliant graphics and scenery.
- 3/6 disks
Price $49.99 US
Psygnosis, Liverpool, L3 3AB, United Kingdom
* Data East USA, Inc., an $80 million leader in interactive
entertainment, has announced the appointment of Joseph F. Keenan
as president. Keenan previously help top executive positions with
Atari Corporation, Chuck E. Cheese Pizza Time Theatre and, most
recently, Wilkes Bashford Company.
"Keenan, 48, brings more than twenty years of executive
management experience to Data East, including positions in the
electronic entertainment, business products and retail
industries. He served as president and chief executive officer of
Atari Corporation and was instrumental in developing the first
successful video game.
Data East USA, Inc., 1850 Little Orchard Street, San Jose,
CA 95125
Tel. (408) 286-7074
* Strategic Simulations, Inc. has released a new
historical war simulation - WATERLOO.
Waterloo enables the player to re-create one of the greatest
military battles of all time. Napolean and Wellington were the
best tacticians of their day and the player has the chance to
step into their shoes. Static three dimensional scenes of the
state of the battle may be viewed from any position or in any
direction and the battle is controlled by giving orders to the
generals in text form. The generals "interpret" orders according
to their nature, therefore an impetuous general will charge in
with everything while a more cautious general will shell the
enemy for hours.
Waterloo is a complex game which is probably the closest
representation of the battle of Waterloo ever to appear in any
medium.
Price $59.95 US
Strategic Simulations, Inc., 675 Almanor Avenue, Sunnyvale, CA
94086
Tel. (408) 737-6800
* Enter the Alien World and face one challenge after another
in PUFFY'S SAGA, a multi-level arcade-style maze. As Puffy or
Puffyn, your goal is to advance from one level of the maze to the
next by collecting all the Pad Goms (power dots). You can also
search for Magic Goms that will increase your abilities, your
speed and the option to change you from Puffy to Puffyn.
Race through the twenty different levels and settings, or
explore each level accumulating weapons, energy and points. The
secret passageways may hold keys to hidden treasure chests or
Acid Puddles, one of the many enemies you must avoid. This arcade
style game features colorful graphics and entertaining sound
effects.
Price $34.95 US
Electronic Arts, 1820 Gateway Drive, San Mateo, CA 94404
Tel. (800) 245-4525 (415) 571-7171
* Effective April 2, 1990 Dr. T's will begin publishing the
following products for the popular Intelligent Music catalog:
"M" for the Atari
RealTime for the Atari
All customer service including upgrades, backups, and
technical support will be handled through Dr. T's. Registered
users should contact Dr. T's for more information. Dr. T's
dedicated technical support number is (617) 244-1542.
Dr. T's now has the most comprehensive line of computer
aided composition software available for all popular computer
platforms. Aquisition of the newly introduced "M" for Atari
brings the total music programs for the ST to over 20.
Al Hospers, Dr. T's Chief Executive Officer, stated, "I am
extremely pleased with this arrangement. I have always personally
admired Intelligent Music, their unique product line, and the
vision of both their programmers and President Joel Chadabe. I
feel that this is an extremely good match, as all of these
programs fit in well with our concept and overall direction. M
has become a classic whose usefulness and impact on the
development of computer aided composition tools is immeasurable.
And with the introduction of "M" for the ST, this power is
available for this most creative computer."
Dr. T's Music Software, 220 Boylston Street, Chestnut Hill,
MA 02167
Tel. (617) 244-6954
* Sega Enterprises and Electronic Arts Distribution have
combined to release ALTERED BEAST for the Atari ST, a
computerized version of the popular arcade game. Altered Beast is
a two-player simultaneous game featuring outstanding sound
effects and superior graphics throughout five rounds of non-stop
action. Altered Beast is distributed by Electronic Arts under
its Affiliated Label program.
Summoned by Zeus, God of Thunder, you have been awakened
from the dead to challenge the wicked Neff, God of the
Underworld, for the fate of Athena. You are the Altered Beast
bestowed with five formidable forces of transformation - each
more ferocious, more overwhelming than the last. In this
worldwide, #1 arcade hit you destroy Grave Masters, Chicken
Stingers, Cave Needles and other treacherous foes.
Price $49.95 US
Electronic Arts, 1810 Gateway Drive, San Mateo, CA 94404
Tel. (800) 245-4525 (415) 571-7171
Sega Enterprises Ltd., 3000 Dunham Road, Menlo Park, CA
94025
Tel. (415) 854-8290
* Innovative Concepts (I.C.) has released their new Bulletin
Board program which they feel has more features than any other
available. STark BBS uses a GEM oriented "System Editor" taking
you step by step through the initialization stages. Pre-formatted
variable tags as well as hundreds of your own variable tags are
at your command. Edit your own menus with STark's built-in text
editor or use any word processor. Each loaded text file is
checked by STark to see if it is a "Menu" file. You can define up
to 64 keys in each command table. Great flexibility in STark
allows text files, on-line games, menu file, or anything run from
the main menu. Up to 256 message bases and 256 file areas can be
established. This BBS program sounds too good to be true. To get
a first hand view of STark in action call:
STark Line One..... (502) 897-1589 (2400 baud)
STark Line Two..... (502) 955-6955 (9600 baud)
Innovative Concepts, 31172 Shawn Drive, Warren. MI 48093
Tel. (313) 293-0730
* The WordUp 3.0 Upgrade is now available. Neocept, Inc. has
made some pleasant additions to their already great word
processor. If you've purchased WordUp in 1990 you're entitled to
receive the complete upgrade for $3.00. Past owners may obtain
the update for $31.00. Here's what you get for you money:
- a completely rewritten and typeset manual.
- 116,000 word Spell Checker.
- 470,000 word Thesaurus.
- additional fonts. Serif, Book Serif, Sans, Book Sans,
Typed, Corporate, Distinctive and Math.
- all fonts and functions are operational on a 520ST
- printout quality is twice as good.
- import and export Word Writer and 1st Word/1st Word Plus
documents.
- multiple text columns easily specified.
- automatic hyphenation is 100% accurate.
- boxes and lines can be drawn around and between text
paragraphs.
- word count and free memory indicator.
- many previous bugs fixed.
My upgrade money is in the mail. As a word processor, WordUp
3.0 now appears tough to beat!
Neocept, Inc., 547 Constitution, Unit A, Camarillo, CA 93010
* Do you have stacks of expenses and income receipts in a
shoebox somewhere? Have you spent countless hours with an adding
machine totalling all or parts of them? What to do with Tax
collected versus Tax Paid? Or credit card/checkbook charges? What
about the all important Profit/Loss statement for any time during
the year? Do you shudder when you want to find a specific receipt
that you know is somewhere? Would you like a Grand Total of
Expense, Income, or any parts thereof interest you?
With MINI LEDGER, simply input the Expense or Income data and
let your computer do the work. Full Search and Sort database
capabilities. ADD ENTRY keeps the file updated for additions. You
can recalculate the entire Expense or Income sheets at any time.
Perfect to do the 'What If?' changes. Full printed report
capability is provided. Program flexibility assures that
pertinent data can be either transferred to a file, or output as
hardcopy. (A demo of this program can be found in this issue of
ST-PLUG.)
Price $34.95 US (plus $1.50 S&H)
RASCOM, 22128 Newkirk Avenue, Carson, CA 90745
* FALCON for the Atari ST has been updated to version 1.2
along with the Falcon Mission Disk (Operation: Counterstrike).
Changes to version 1.2 include: (1) The program is now shipped on
GEM standard single-sided disks. (2) The program will now run on
one double-sided disk if the user copies all files from Disk 1
and 2. (3) Falcon can now be run from a hard drive. (4) Both the
disk drive light and motor no longer stay on during play. (5)
There is a new control option called "Aerochopper" which allows
the program to be used with a special control. (6) The program is
now compatible with the Gravis MouseStick.
Falcon runs on any ST or Mega with a color monitor. 1MB of
RAM is recommended. Falcon retails for $49.95 US and the Mission
Disk for $24.95 US. Registered owners of version 1.0 can update
to version 1.2 by sending in their original Disk 1 and $7.50 US.
Registered owners of version 1.1 can update the same way but with
a minimal $3.00 US charge.
Spectrum HoloByte, Attn: ST FALCON, 2061 Challenger Drive,
Alameda, CA 94501
* DIAMOND BACK II (now sold with DIAMOND CACHE) provides a
true backup at image backup speeds with power and flexibility.
Here are just a few of the features packed into Diamond Back II
and Diamond Cache:
- 100% GEM user interface with online help.
- Backup/Restore ANY number of drive partitions, directory
paths, single directories, or specific files in a single
pass.
- Flexibility creation of backup sets.
- Wildcard masks to include or exclude files.
- Incremental backups by date/time or archive bit(TOS 1.4).
- Load/Save custom backup configurations.
- Automatic drive switching.
- Full or partial restore.
- Recreate original directory tree or specify new structure
during restore.
- Flexible disk formatting.
- File compression and disk encryption available.
- Disk usage estimation.
- and much, much more!
Diamond Back II is fast and now even faster with Diamond
Cache. Diamond Cache is the fastest cache. It even includes a
flexible print spooler that uses cache buffers to save precious
ram.
Price $59.95 US for Diamond Back II and Diamond Cache
$29.95 US for Diamond Cache
Data Innovations, Inc., 127 N. Front Street, Rising Sun, IN
47040
Tel. (812) 438-3733
* The recent European Computer Trade Show held in London
was, for Elite, the perfect opportunity to launch the first three
titles in a whole bunch of new acquisitions. These programs were:
World Championship Soccer, Tournament Golf, and Last Battle.
All three are licensed from the enormous Sega Catalogue,
promising high quality, first class product, and each has been
carefully selected on its individual merits. Indeed, Tournament
Gold and World Championship Soccer are Sega's two most successful
Sport Simulations ever!
Prices TBA
Elite Systems Limited, Anchor House, Anchor Road, Aldridge,
Walsall, West Midlands, England WS9 8PW
Tel. (0922) 55852
* ENTHUSIAST is a new magazine that is dedicated towards the
Atari computer user. The magazine will support the ST's as well
as the 8-bit line of computers. The magazine will be distributed
widely throughout America and Canada and will be distributed FREE
to all user groups interested.
The concept of Enthusiast magazine is the same as shareware
programs. A subscription fee is not asked but if the reader finds
the magazine a valuable asset, the reader is asked to send in a
$6.00 one-year subscription charge. (A sharemag?)
By offering the magazine to everyone interested for
absolutely nothing, advertisers will be supplied with a very
large reader base immediately. Without any advertising, over 100
user groups registered for Enthusiast within the first week. This
mag may not take long at becoming the #1 Atari specific magazine
in North America.
The first issue will be out in August of 1990 and will be
set completely in black and white. This will keep printing costs
down and will allow more articles devoted to readers. If you have
any questions or would like Enthusiast to review and products,
don't hesitate to call them.
Enthusiast, P.O. Box 33411, Raleigh, NC 27636
Tel. (919) 851-5134
* Last issue we reviewed the GOOD Backup Utility version
1.4. Since that review an upgrade has appeared on our doorstep
with several improvements.
The technical details of this upgrade are as follows:
- Previous versions would hang up when accessing sector
numbers greater than 32,767. This prevented proper operation on
partitions of between 16 and 32 megabytes. (This only affects
users of Rainbow TOS. Before Rainbow TOS you couldn't create
these partitions.)
- Version 1.6 fixes several small problems in the formatting
of disks, including the accidental writing of a "bootable" boot
sector on the backup of the saveset data disk. This would falsely
trigger a virus detector.
- A new option for disk formatting, "EXTENDED", will format
double-sided with ten sectors/track rather than the usual nine.
- Version 1.6 detects write protected data disks and asks
you if you wish to retry or continue. Disk error handling has
been generally improved.
- Previously, certain disk errors would generate a standard
GEM error form, but without a mouse cursor for making a proper
selection. These have been either eliminated altogether, or
replaced with questions in the same style as the rest of the
program.
- When starting a second or subsequent backup, all fields in
the user interface are reset to their original state.
If you haven't already received you upgrade I'd suggest
writing Tidbit Software for it. And, if you don't really know
what I'm talking about here you may want to take a look at our
review last issue.
Tidbit Software Engineering Company, 25 Wood Lane, Maynard,
MA 01754
Tel. (508) 897-7429
* Just received a review copy of Dragon's Lair on my
doorstep this week. The program comes on 4 double-sided disks and
resembles the same play style as Space Ace. If you liked Space
Ace you won't be disappointed with Dragon's Lair. Look for a
review on this one next month.
Price $49.95 US
ReadySoft, 30 Wertheim Court, Unit 2, Richmond Hill,
Ontario, Canada L4B 1B9
Tel. (416) 731-4175
* Dedicated to bringing the message against drug trafficking
and international terrorism directly into the home, Taito
Software, Inc., a major worldwide supplier of Nintendo software,
has developed "Wrath of the Black Manta", a dynamic video game
developed for the Nintendo Entertainment System.
Video game publishers frequently draw from hard-hitting
current themes for storyline ideas. Taito has gone one step
further by joining state-of-the-art technology with today's
headlines to heighten player interest and increase entertainment
values.
"Wrath of the Black Manta" challenges the player with a
ruthless, international cast of characters. Advanced graphics,
sound effects and music at each of the five progressive levels of
play provide dimension to the overlay of clues. Armed with an
increasing array of weaponry, the player travels around the world
from New York, to Rio de Janeiro, to Tokyo, tracking down clues,
and, in the process, develops mental acuity and manual dexterity.
The message "Black Manta" communicates rings loudly and
clearly throughout -- the horror of drugs, and the crime it
creates, must be flushed out and destroyed!
I realize "Wrath of the Black Manta" is not ST related but
the principal idea of learning and dealing about a worldwide
problem intrigued me. Perhaps the development of games to save
the environment, quite smoking, stopping alcohol or child abuse
could be major factors in the development of education for our
children in the near future.
THE 1990 CANADIAN ATARI USERS CONVENTION
- TORONTO, ONTARIO, APRIL 1, 1990
These are a few thoughts and observations on the Second
Atari Users Convention put on by the Toronto Atari Federation.
You can't really call this an annual event since the first
convention was staged in November of 1988, but once more the
Toronto Atari Federation has hosted a more than successful show.
The show was held on Sunday, April 1 from 10 am to 6 pm at the
Airport Hilton in Toronto and as of about 4 pm the attendance was
approaching 2,000. There were almost 30 booths in the main hall
with a few User Groups set up in the registration area.
Exhibitors ranged from some of the area's larger dealers to some
of the newer independent software developers, but the biggest
news was in the hardware not only on display but for sale at the
show.
The Stacy in a 1 megabyte version with a single DD drive was
in several booths for about $1800 Canadian and I saw quite a few
going out the doors. The CD-ROM with a disk full of PD software
was going for $750 and most dealers had a good supply of Lynx
along with the usual 4 games. There was at least one Supercharger
MS-DOS emulator in a 1 meg version on display, but only orders
were being taken at the show, as well as a good supply of PC-Speed
and Megafile 44's at several booths. Atari Canada had a large,
well-stocked display in the center and showed everything from the
full PC line (including the 20 MHz 386), to the CD-ROM, Lynx,
Stacy and Megafile 44. ISD was very evident in the Atari booth
and was featuring Calamus DTP as well as their new Outline to
crowds that were amazed by the possibilities. They also had a
Mega 4 with a math co-processor and Turbo 16 board using Image
Systems color video board hooked up to a NEC D5 multisync monitor
running the newest version of Dynacadd. All of this was being
printed on a Roland Size E color plotter and has to be one of the
best setups available on any machine. Ask anyone who saw it.
Developers such as Strata with STalker, Gribnif with NeoDesk,
ASDE with Geography Tutor, Branch Always with QuickST II, and D.A.
Brumleve with her kids' programs were doing and excellent business
as well as getting a chance to talk to the people using their
products. A full slate of seminars in 2 adjoining rooms gave many
of the developers and distributors a chance to demonstrate and
talk about their products. In addition, Atari Canada's featured
guest was Bob Brodie and he lived up to the rave reviews he has
gotten from previous visits he has made in the US.
While this show may not have been as large as some of those
south of the border, it certainly was as successful. The
support given by Atari Canada, not only in attending with a very
professional booth, but in ensuring a good supply of the newest
products were available, made everyone who attended feel that the
Atari is a computer with a future.
Terry Webb
National Capital Atari Users Group, Ottawa, Canada.