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No Fragments Archive 10: Diskmags
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nf_archive_10.iso
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MAGS
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ST_USER
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1989
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USER1089.MSA
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AZARIAN_AZARIAN.ARC
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READ.ME
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1985-11-20
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AZARIAN - beta test version 0.87
- WORKS BEST WITH A JOYSTICK
- Remove all RAMDISKS and desk accessories
- Keyboard support using cursor keys and space bar
- ESC aborts and quits game
- Game pause using P
INSTRUCTIONS:
AZARIAN is a space strategy game. You command the LF-9 starfighter, your
enemy, the evil Thraxx, has spread across the galaxy and now threatens to
dominate the Terran frontier. They refuse negotiations.
YOUR OBJECTIVES:
- Beware the Thraxx aggressors
- Destroy as many basestars as possible
- Survive as long as possible
VERSION LIMITATIONS:
This implementation lacks many of the features that will be released in the
final version. The purpose of this beta test release is to gather user
feedback on the user interface, the overall FEEL of the game, and to
implement as many useful suggestions as possible. This version contains:
- Full movement (Joystick LEFT/RIGHT = turn, FORWARD = thrust)
- Front laser firing (FIRE button)
- Homing photon torpedoes (closest enemy object) (PULL back on stick)
- Asteroids split into 2 when hit
- Mines
- Space satellites (Green and white pole-like objects)
- Basestar (Green globes. Very nasty, don't get too close)
- Blossoms - Blue twirling units that contain 4 enemy Thraxx fighters. (Shoot
the blossom and the fighters will be released - difficult to catch
- Energy, Shields, and laser temperature indicators
A rapid volley of lasers can overheat (disable) lasers.
Thrust and weapon systems draw from your energy reserve.
- Score and high score screens. Top 10 saved to disk.
- Dynamic explosions!!
- Laser, Photon, Thrust, and explosion sound effects.
- Keyboard support with cursor keys and space bar.
CREATION:
AZARIAN was created using ST GAME TOOLBOX, a product currently finishing
development that provides over 100 commented routines for game design,
including object movement, MIDI/music, color effects and more. Supports ALCYON
and MEGAMAX C compilers. Source code is included. Send me a note if you are a
C game programmer and are interested. AZARIAN source code will be provided
with the final version. I believe in good software and showing others how it
is done. Any comments, criticisms, or otherwise are welcomed. Please direct it
to the address below. Dealers and distributors are welcome to contact me.
David Thomas Stewart (CompuServe [73220,1365])
Synergy Development
PO BOX 3132
Cambridge, Ontario
Canada N3H 4S6
(519) 740-2878