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SLOWTREK.DOC
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1990-03-02
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Slowtrek.tos (c) Pat "Slowhand" Middleton 1989
============
Slowtrek is a fairly mundane implementation of the conventional
Startrek game - there is a generally better Atari ST PD version
already available, but about which I have some reservations.
This version was developed in Prospero C; development continues
using Prospero's Developers' Toolkit towards a realtime version
with GEM, sampled sound etc etc. A MesS-DOS version may
become available using Turbo C. I like Prospero's tools more than
I like Borland's.
Full C source is available from me for five pounds at either
Patrick Middleton <zccad02@uk.ac.ucl.euclid> or 80 Lansdowne Ave,
Leigh on Sea, Essex SS9 1LL.
The game has ten commands:
0 : Warp drive
==============
You are prompted for a bearing and a range. A warp jump of any
size takes one Star Day.
1 : Short Range Scan
====================
Displays the contents of the quadrant and information about the
Enterprise.
2 : Long Range Scan
===================
Displays the contents of adjacent quadrants - units = number of
stars, tens = number of starbases, hundreds = number of Klingons.
3 : Phasers
===========
Prompts for the number of energy units to fire; it is necessary to
hit a Klingon with 100 units at once to destroy it.
4 : Photon Torpedoes
====================
Prompts for a bearing to fire a torpedo on. Torpedoes will destroy
stars and starbases; phasers won't.
5 : Damage Report
=================
Displays current state of repair. Damage is incurred in space storms;
it is repaired at the rate of one unit per star day.
6 : Course computer
===================
Prompts for the destination quadrant coordinates and sector coordinates.
This is a useful tool for calculating torpedo angles...
7 : Galaxy Scan
===============
This displays the contents of all quadrants that have been short range
scanned, long range scanned, or contain a starbase, using the same
format as long range scan.
8 : Quit Game
=============
If selected, you are asked if you wish to resume the current game; if
you don't, you are asked if you wish to play a new game.
9 : Fake DOS prompt
===================
Those of you playing Slowtrek in offices may like to know that this
command clears the screen and displays "A:\>". The command to resume
the game is '1'.
Winning and losing
==================
To win, you must kill all the Klingons before running out of days and
without wrecking the Enterprise by running out of energy.
Docking
=======
Parking next to a starbase repairs all space storm damage and replenishes
photon torpedoes and energy.