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No Fragments Archive 10: Diskmags
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nf_archive_10.iso
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MAGS
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ST_USER
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1992
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USERFB92.MSA
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STUFEB92.ST
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ROCKFALL
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ROCKFALL.TXT
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1991-12-07
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Rockfall - Instructions
Rockfall is a game based on the classics Boulderdash and the
Repton series. Therefore, you should have a fairly good idea of
what the game involves, but there are some differences.
The basic idea of the game is to collect all of the diamonds in
each level. You do this by simply walking over them with your
character.
The first hazard you will come across comes from the boulders.
They fall whenever they are unsupported, and they can also roll
off other objects which aren't level. If a boulder falls on your
head, then it's bye-bye to one of your lives. Boulders are also
they key to finishing the levels. It will be necessary to move
them to strategic positions within the levels. You move them by
pushing them from either the left or the right side. You can't
push them up or down.
Some of them may be hidden in safes. You must first collect a key
which will open ALL of the safes which will then reveal the
diamonds allowing you to collect them.
No game is complete without some nasties. There are two nasties
in Rockfall, which are monsters and Pulsators. I will deal with
the monsters first.
There can be upto four monsters on a level. They start off as
eggs, and must be pushed so that they fall and break. After a few
seconds the monster will emerge, and start running about the
level. In order to complete the level you must also kill all of
the monsters. This is done by pushing a boulder onto them.
Unlike monsters, Pulsators are running about the level from the
time you enter it. They are strange creatures which find their
way around by keeping the wall (or other object which get's in
their way) to their left. Somewhere around the level will be a
trap for each one of the Pulsators. It is your job to guide them
to the traps. This is done by leaving objects or moving boulders
in their path. When a Pulsator enters a trap it will turn into a
diamond. Therefore, to complete the level you must trap all of
the Pulsators. It isn't possible to kill them by dropping
boulders onto them. In fact, you could 'daze' them instead, which
means that they start to travel in a small circle (stopping you
from finishing the level as they will never enter a trap!). It is
possible to undaze them, but that's for you to find out.
When you have done all that, you must make your way to the exit,
which should now be showing the word 'OUT'. This will take you to
the next level.
Did I mention the time limit? No. Well, you start off with 3
minutes (180 seconds) to complete the first level. For following
levels, you get an extra two minutes (120 seconds) in addition to
what you have left from the previous level. If this time should
happen to reach zero, then I'm afraid it's the immortal words
'GAME OVER'!
You start off with five lives. You will lose one whenever you
come into contact with a monster or a Pulsator. You will also die
if you allow a boulder or an egg to fall on your head!
As a recap, you complete the level by doing the following within
the time limit:
1. Collect all of the diamonds.
2. Collect all diamonds hidden in safes.
3. Kill all of the monsters.
4. Trap all of the Pulsators.
5. Walk to the exit.
To control your character, 'tatoe-head, you use the joystick. The
four main directions make him move in that direction. Be careful
with the fire button, as that makes him lose one of his lives.
This is used when you get him trapped in part of the level.
Pressing fire may get him out (notice I said 'may', as this will
put him back at the starting position).
Other controls are operated from the keyboard. The first one, by
pressing 'X', will allow you to return to the desktop. To abort a
game completely press 'Q'.
There are 48 levels in Rockfall, so you'd better get cracking as
it will take some time to complete. Some of the levels will seem
impossible, but I assure you the game has been thoroughly tested
and each level can be completed in a single life.
CREDITS: Rockfall was written by Jason Brasier using the
Devpac 2 assembler. All graphics and sound are
also by Jason Brasier. Additional ideas and most
of the levels came from Philip and James Brown.