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No Fragments Archive 10: Diskmags
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ST_USER
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1992
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USERJA92.MSA
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KLATRIX_KLATRIX.DOC
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1991-08-21
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7KB
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101 lines
*********************
* *
* KLATRIX *
* © 1991 by *
* Mats Högberg *
* *
*********************
Klatrix is a game true to the spirit of Tetris and
KLAX. It works in low resolution only. I was inspired by some
screenshots in a games mag from a Sega game called 'Columns',
and after reading the article, I started to write my own
version of that game! (Why wait for the softwarehouses to start
converting it to Your fav computer?) When the original game at
last was released, I was very pleased to see that I was on the
right track! For those of You who don't know what this game is
all about, I'll give You a quick description: From the top of
the screen, columns consisting of three randomly coloured tiles
fall down. With a joystick connected in port 1, (the one where
the mouse isn't connected) You can move the falling column left
and right. Each push on the stick in either direction, moves
the column one step in that direction. The firebutton makes the
tiles in the column change places with eachother. When You
press the button, the tiles are 'rotated' downwards, i.e. the
tile on top becomes the middle tile, the tile in the middle
becomes the bottom tile, and the bottom tile becomes the top
tile. Got it? Good!
Now to the aim of the game! The aim is to avoid
getting a tile left in the top row! If a tile remains in the
top row when a new column is about to start its decent down the
screen, it's game over. That was the aim. And here's how to
reach it! By changing the columns position, and suitably
rotating the tiles, you can make rows, columns and diagonals
consisting of three or more tiles of the same colour. When this
happens, the tiles forming this row (or column or diagonal)
vanishes, and all tiles stacked on top of these fall down to
fill the gap. You are also awarded with a few points, depending
on various factors: Columns are easiest to make, and therefore
gives You least points. Rows are a little harder to get, and
diagonals are the trickiest, thus rewarding You with the
highest score. The second factor determining Your score, is how
many tiles that make the row (or column or...). When You manage
to get a column, the score starts at 50. The next tile in the
column gives You twice as much, 100, the third twice as much
again, 200, and so on. The maximum length of a single row
(or...) is five tiles. As the score for the first tile in a row
starts at 100, the maximum score for a row is
100+200+400+800+1600=3100 points. As the score for the first
tile in a diagonal starts at 200, the maximum score is 6200.
Inevitably the level of difficulty in this kind of
game is constantly increasing. The increase in difficulty is
based on how many tiles You have managed to get rid of, so
You'd better try to squeeze as many points out of each tile as
You can, to make it to the high score table! An other thing;
Unlike some of the similar games, this one doesn't check all
possible rows, columns ond diagonals at once! First, (just
because they give you the least points, har, har!) all columns
are searced, and if found, the tiles are eliminated. Then all
rows are searched and if found eliminated, and then all
diagonals are searched for and eliminated. This procedure is
repeated until no more rows (o...) are found, and a new column
start its fall. You may think that this is a not the way it
should be done, but that was the way I wrote the code before I
played other versions of the game, and really think it makes
the planning and strategy of the game a more important factor.
You might for instance be building a nice five tile diagonal,
and are just about to fit that middle tile right where it
should be, only to find that in the same instant, a simple
three tile column was made, ruining all Your effort!
Speaking (writing?) about the high score table, it
is saved to disk if You make it, so please keep Your disk write
enabled while playing the game! The program doesn't check for
write protected disks, and will probably hang!
I hope You'll enjoy playing this game as much as I
have, and feel free to make a contribution to my private fund
for computer upgrades!
Just to make sure I won't have a bunch of lawyers
breathing down my neck, I do not take responsibility for any
damage the use of the aforementioned program might cause!
Please feel free to distribute this program to Your
friends, and posting it on Bulletin Board Systems, as long as
You let this text follow the program, and do not make any
changes to the text or program!
PS! To start the game, You just press the firebutton,
and You are presented with an option to select music or sound
FX by moving the joystick up and down. I strongly advise You to
select sound FX, 'cause 'music' is a strong exaggeration, and I
only included this option for You who seem to be unable to play
a game if there is no brainmelting plinketyplonk blasting from
Your monitor! DS.
Mats Högberg
Befälsgatan 10
S-415 05 Gothenburg
SWEDEN