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No Fragments Archive 12: Textmags & Docs
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1995-04-01
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184 lines
Places not to miss in your tour of Lyramion:
The X&Y addresses are given by the Locator device. You can use these
addresses without the device to get a rough idea of locations. X0 Y0
is at the top left corner of the map. There is not as much water to
the east and west of Lyramion as the map indicates.
A pick is an essential piece of equipment in most of the underground
or tower areas away from Twinlake and Crystal. You can get a pick from
Donner's house, the Tomb of the Pharoah, and from the Tool Shop in
Gemstone. Most rockfalls you encounter can be cleared with a pick.
Twinlake X211 Y215
The game starts here. Points of interest include Sir Marillon's
Crypt, Chancellor Karwain's house, The Dancing Dragon,
Merchandise Shop, Sunny's neighborhood, Your Parents' House,
Guild of Warriors, and the House of Shandra.
Sewers of Twinlake - Get the key from the Chancellor. The Old Ring
you find here can be traded to the cook at the Dancing Dragon for
a useful item.
Dancing Dragon Winecellar - You can pick up a crowbar in the barrel
at the top of the stairs.
Sir Marillon's Crypt - Be sure to check out the pools in the crypt.
Mention Gwendolyn to the ghost to get the key to the vault.
Thieves' Guild - Is behind a false wall in the Dancing Dragon.
Cyriis the cat will tell you where after you clean out the
sewers.
Crystal X235 Y119
The other major city in Lyramion. Be sure to visit The Jewel
Guesthouse, The house of Lord Chancellor Drebin, Firlas the seer,
and the Guild of Paladins.
Orlando's Wine Cellar - Mention 'problem' to Orlando. Be sure to
bring a crowbar. This connects to a secret tunnel that leads to
the offshore island shown on the map. The key Orlando gives you
for his goblet opens a fancy lock in town.
Chancellor's Basement - Be sure to study the pictures upstairs
first; you'll be quizzed! You need Drebin's signet ring to get
in. This is in Jonathan's lab in the Villa outside Twinlake.
Firlas - Needs the bone that your dog Spike is carrying. You can
find Spike in the kitchen of your parents' house.
Gemstone X130 Y365
The city of Dwarves. Visit the Tavern, Torbus the Tool merchant,
Thelloc's Store, and Drollnur's Jewels.
Illien X157 Y134
Visit Pelanis, Guardian of the Eyrie. Find Bothor, the dwarf
jewel trader. Check out the Inn. Study the statues. Patronize
Lendis' Herb Store and Toleis' Potions Shop.
Temple of Monks X177 Y044
Mention 'Quest' or 'Amberstar' to Baltar.
Guardhouse of the Eternal Guards X214 Y058
Follow the road northwest out of Crystal.
Dragon Keep X102 Y077
You get the Dragon Egg for Pelanis here. Once you deliver the
egg, you are given a whistle for calling Eagles. This eliminates
all your transport problems! Eagles can be called from any
outdoor location outside of cities. They can drop you inside
cities if you wish.
Tower of Gray Wizards X090 Y138
Located on an island just southeast of the mouth of the
Adlerhorst.
The Villa (Jonathan's house) X232 Y196
This contains the most information of any location in Lyramion.
Do not use the Transporter on the first level of the cellar until
you have gotten Jonathan's key from the dragon nest! When you
reach the lab, be sure to search every square inch! It is loaded
with objects! You will find a Tunnel Key which opens the link
between the Villa basement and the Dancing Dragon wine cellar.
House of the Riddlemaster X377 Y361
Here you get the key to the Riddle Tower.
Tower of the Riddlemaster X365 Y368
Tower of Black Wizards X265 Y306
You need the Sphere of Opening to access the Tower. Trasric knows
it is hidden in a flowerpot in Olfin's room at the Jewel in
Crystal. The tower is at the head of the valley between the two
ranges of the Bollgar Berge. If you don't have an eagle you need
a ship to reach it.
Tower of the White Wizards X279 Y167
This is shown on the map - it's the building NE of Twinlake.
Rangers Guild X081 Y233
This is on an island in the Westbucht. Be sure to mention
'Amberstar' to Annorel.
Old Ranger Guild X309 Y108
It's on one of the Five Sisters Islands in the Groke Bucht, but
you can't get in without the Staff of Opening from Annorel at the
Rangers Guild.
Swamp Station X172 Y286
This is a building on the north edge of the Gralsumpfe. Take note
that you cannot camp down in the drains!
You need eight gems to reach the Locator Device:
Bernstein - for sale in Twinlakes Merchandise
Topaz- for sale in Gemstone Gem Shop
Earth Stone - in chest in SW corner of drain project
Rainbow Stone - in NW corner of drain project
Ruby - from the Pharoah's Tomb
Diamond - from the Pharaoh's Tomb
Emerald - from the Pharoah's Tomb
Mountain Crystal - from hidden room in Jonathan's Lab
Halls of Peace X315 Y075
In northern mountain fringe on Seufzerwuste peninsula.
Snakesign Village X217 Y345
This can only be reached by air, Windgate, or with a Teleport
Spell. Visit the Tower Inn and the Merchant of Snakesign.
Temple of Sansri X199 Y357
Be sure to bring a pick! The wall from the entrance hall opens
ten minutes before midnight. Bug alert! Do not attempt to save
and restore in the area with the snakesign and the moving walls.
You can become walled in with no escape!
Isle of Winds X119 Y314
(Insel der Winde) this is the terminus for all twelve windgates.
Once you have the eagle whistle, these are just curiosities.
Mera's House X140 Y265
She's a mean old witch, but you can do her a favor by retrieving
her broom from the Sprite Caves in her back yard. She also enjoys
making brews out of mushrooms. If one of your characters gives
her a mushroom, that character gets:
Red Mushroom: +5 Strength
Blue Mushroom: +5 Speed
There are a number of these mushrooms scattered around Lyramion.
Donner's Mine X090 Y359
In the mountains west of Gemstone. Bothor sends you to Donner,
then Donner sends you back to Bothor to get the password for the
Doras mine. Afterward Donner removes an Amberstar piece from the
crown you retrieve from the Doras Mine.
Doras Mine X260 Y224
Due east of Twinlake, between the swamp and the large circular
mountain area. This is the only place in the game where you
really need the Levitation Spell.
Tomb of the Pharoah X289 Y269
In the mountain wall on the north side of the desert north of the
Bollgar Berge.
The Whirlpool X146 Y011
This is how you reach Ship's End Village and the Realm of
Manyeye. If you use a ship, it will be lost!
Ship's End Village (via Whirlpool - proceed through swamp)
Speak to Sheba and Atacar. Atacar will trade you a treasure map
for a packet of herbs. Herb packets can be found in some
dungeons, but you can buy them from the Snakesign Merchant.
Castle of Manyeye (proceed south and west from the village)
You'll be needing that pick again! You need to first go up the
four sets of stairs in the four corners before using the center
stairs. At the top of each corner stairway you must find a hidden
hallway and step on a floor switch. This opens things up for you
at the top of the center stairway, which leads to Manyeye himself.
Altar in the Forest of Unity X049 Y329
This is one of your last stops, where you assemble the Amberstar.
Knowledge Mork
Ally Bralkur
Sea Sobek
Life Gala
Falsehood Sansri
Eagles Nut
Evil Tarbos
Earth Geb
Death Bala
Fire Harachte
Traitor Marmion
Coming Talmit
Fortress of Godsbane X210 Y048
Here's where the finale is played out.