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- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: Volume 3, Issue 13 ATARI EXPLORER ONLINE 4 December 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
- :: ::
- :: ATARI .............. News, reviews, & solutions ............ ATARI ::
- :: EXPLORER ............ for the online Atari .......... EXPLORER ::
- :: ONLINE ................. Community .............. ONLINE ::
- :: ::
- :: Published and Copyright (c) 1993-1994 by Subspace Publishers ::
- :: All Rights Reserved ::
- :: """""""""""""""""""""""""""""""""""""""""""""""""""""""""""" ::
- :: Publisher .................................... Michael Lindsay ::
- :: Editor ........................................... Travis Guy ::
- :: Assistant Editor GEnie......................... Ron Robinson ::
- :: Assistant Editor CompuServe................... Albert Dayes ::
- :: Assistant Editor Delphi.................. Andreas Barbiero ::
- :: Assistant Editor Internet................. Timothy Wilson ::
- :: Atari Asylum ... [Closed] ............... Gregg Anderson ::
- :: Unabashed Atariophile .............. Michael R. Burkley ::
- :: Atari Artist ............................ Peter Donoso ::
- :: User Group Coordinator .................. Ron Whittam ::
- :: Jaguar Editor ................... Dimitri M. LaBarge ::
- :: ::
- :: Contributors: ::
- :: """"""""""""" ::
- :: Eric Michard, Boris Molodyi ::
- :: Mark Stephen Smith, Christian Svensson ::
- :: David A. Wright ::
- :: ::
- :: Telecommunicated to you via: ::
- :: """""""""""""""""""""""""""" ::
- :: GEnie: ST/JAGUAR RT Library 38 ::
- :: CompuServe: ATARIGAMING Library 10 ::
- :: Delphi: ATARI ADVANTAGE & WORLD OF VIDEO GAMES Libraries ::
- :: Fnet: AEO Conference, Node 319 ::
- :: AtariNet: AEO Conference, Node 51:1/10 ::
- :: ::
- :: Internet mailing address: aeo.mag@genie.geis.com ::
- :: FTP recent AEO issues from: rahul.net:pub/wilsont/AEO ::
- :: Search gopherspace under "aeo" for back issues ::
- :: ::
- :: World Wide Web: http://www.dl.ac.uk/MISC/ATARI/atari.html ::
- :: http://bert.cs.byu.edu/~jaguar/ ::
- :: ::
- :: Internet subscription service: stzmagazine-request@virginia.edu ::
- :: (Internet subscription requests ONLY!) ::
- :: ::
- :: AEO is also in file format on the Jaguar Mailing List ::
- :: ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-
-
- Table of Contents
-
-
- * From the Editors .................... Too much, not enough and real late.
-
- * AvP Team GEnie RTC ................. AEO kicks off our triple conference
- converage with the latest GEnie RTC.
-
- * AvP & Atari Marketing CIS Conference ......... Ron Beltramo and assorted
- Atari dudes do Q&A on CIS.
-
- * Bill Rehbock RTC ................... Atari's Vice President in charge of
- Software Business Development
- chats with GEnie Jaguar fans.
-
- * Jaguar Tackboard ..................... Changes in the Development List -
- DOOM and AvP Cheats - Offers from
- Atari Customer Service - CatBox
- to ship & other Jaguar PRs.
-
- * Club Drive Review ................ Go for a spin in the newest amusement
- park of the 21st Century - on
- Jaguar, of course.
-
- * Surfin' the Jagged Edge ........... The latest Jaguar news & information.
-
- * Jaguars at ToadFest '94 ...... This weekend's Atari dealer show had lots
- of people hopping. Check out THREE new
- Jaguar games & the CatBox.
-
- * Atari Web Page News ....................... Your one stop World Wide Web
- source for Atari pages.
-
- * Shutdown ............................ Around the world and up your block.
-
-
- --==--==--==--==--
-
-
- ||| From the Editors ....... Atari Explorer Online: The Next Generation
- ||| Travis Guy
- / | \ GEnie: AEO.MAG Delphi: AEO_MAG Internet: aeo.mag@genie.geis.com
- -------------------------------------------------------------------
-
- I'm really late in getting this issue of AEO out to everyone, but to
- hopefully make up for the delays, I've been able to get ahold of a
- complete review of Club Drive, along with a report from this weekend's
- Toadfest where THREE (3) new Jaguar games (and the mythic CatBox)
- were shown in various stages of completion.
-
- Again, because of the latness of this issue, there's way too much
- information inside - the largest issue of AEO ever. There's three
- online conference transcripts, the review and show report, Dimitri's
- column which is packed with tidbits from the 'nets and the real world,
- news on a new World Wide Web Atari page, a review of what sounds like
- an amazing image processing program for Atari computers, and
- Michael's latest roundup of Atari PD & Shareware files.
-
- There's not enough room for me to blabber on too long - just enough
- for me to let you know that things in the World Atari -are- going in
- the right direction. Check out the Atari dealer demo videotape for
- proof - ordering information is in the Jaguar Tackboard.
-
- Thanks for everyones' patience. Now sit back, and enjoy this
- overstuffed issue of Atari Explorer Online. We'll be back before
- Christmas with lots more news and reviews for you all.
-
-
- --==--==--==--==--
-
-
- ||| AvP Design Team RTC Transcript
- ||| Courtesy: GEnie Atari RoundTable
- / | \ Internet: jaguar$@genie.geis.com
- -----------------------------------------------------------------
-
- =========================================================================
- (C) 1994 by Atari Corporation, GEnie, and the Atari Roundtables. May
- be reprinted only with this notice intact. The Atari Roundtables on
- GEnie are *official* information services of Atari Corporation. To sign
- up for GEnie service, call (with modem) 800-638-8369. Upon connection
- type HHH (RETURN after that). Wait for the U#= prompt.Type XTX99437,GENIE
- and press [RETURN]. The system will prompt you for your information.
- =========================================================================
-
- Jaguar Real Time Conference on GEnie
-
- Hosts - Charlie Townsend and Lou Rocha
-
- Nov. 30, 1994
-
- Guests: Dan McNamee, Don Thomas,
- James Grunke and Purple Hampton
-
-
- ALIEN vs PREDATOR
- & other Jaguar Games
-
-
- <[Traffic Cop] ST.LOU> I will direct traffic tonight. Charlie Townsley
- will be your host. Dan McNamee, James Grunke and Don Thomas will be in
- live mode all the time. Try not to trip over each other, eh guys :-)
- OK Charlie, take it away.
-
- <[Charlie/Host] ARCHIVIST> Who, Us, Lou? (Grin)
-
- <[Traffic Cop] ST.LOU> :-)
-
- <[Charlie/Host] ARCHIVIST> Good Evening everyone, and welcome to this
- Special Edition of the Games RTC for the Atari. We're here tonight
- instead of the usual Saturday night to bring you some special guests
- from Atari Corp. directly, and discuss the Jaguar, it's future, and
- what has to be THE hottest game out for it right now: Alien vs.
- Predator! I'll ask our special guests to introduce themselves in just
- a minute, but first I'd like to explain a little bit about how an RTC
- works for those of you who have never attended one before.
-
- Because this is a formal RTC the room will be kept in 'listen only'
- mode for most of the night. In order to ask a question of our guests
- just /RAISE your hand and we will let you talk in turn. We will have
- at least an hour for this RTC, possibly longer if our guest don't get
- worn out, so we will try to get to everyone. Please, only ask one
- question at a time and have your question ready to send out when we
- call upon you. This will help the conference move much more swiftly.
-
- Thanks! And now lets introduce our guests!
-
- <ARCHIVIST> Ron has given me some introductory text to upload for him.
- Shall I start with that directly, guys?
-
- <[Dan @ Atari] D.MCNAMEE> Sure thing.
-
- <ARCHIVIST> OK, here it comes, and it's some HOT news, too!
-
- Hello! (from Ron Beltramo, v.p. marketing)
-
- I hope everyone had a great Thanksgiving.
-
- Please accept my thanks for joining us this evening. I am aware that
- everyone would enjoy having conferences more frequently on GEnie and
- we will review opportunities for more conferences in the future. As
- you might imagine, we have been working hard on getting more software
- for the Jaguar on the market as quickly as possible. In itself, that
- would not be hard if speed was our only concern. By reviewing the
- message threads forwarded to me and the results of focus groups and
- retailer feedback we are convinced that you want the type of quality
- software that features the most immersive and challenging gameplay
- that can be created for the 64-Bit Jaguar system. With that in mind,
- we have been firm in our resolve to create a new caliber of quality
- software. The feedback we are receiving on Alien Vs. Predator,
- Wolfenstein 3D, Doom and Tempest 2000 tells me we are on the right
- track. As we have all discovered, being patient and committed to this
- standard of quality pays off.
-
- This is turning out to be an exciting Holiday Season. As many of you
- know, we have started to ship Dragon: The Bruce Lee Story and Doom. We
- are shipping these titles as quickly as they come in to us, so make
- sure you stay in touch with your retailer if you are looking for these
- titles. On the heels of these titles are Checkered Flag, Club Drive,
- Iron Soldier, Val D'Isere Skiing, Bubsy, Zool 2 and Kasumi Ninja. Look
- for a fast flurry of these titles within the next few weeks. I am
- particularly excited about the diversity of these titles as well as
- quality. I think this Christmas, there is something for everyone on
- the Jaguar. This special conference is in the honor of the hard work
- put forth by the AvP team with their successful release of their new
- hit. I know people would like some updated marketing scoop, so maybe I
- can address that topic quickly before turning the entire focus to
- them.
-
- First off, I apologize I cannot be with you live this evening. I am
- wrapping up some studio production work for three new television
- commercials: one featuring Kasumi Ninja, one for Doom and one for Iron
- Soldier. The Doom spot will be finished this week and be on air next
- week for a three week blitz leading up to the Christmas holidays. Iron
- Soldier and Kasumi Ninja will be completed next week and on air going
- into the new year. All three are shaping up to be great ads for three
- of the next great Jaguar titles.
-
- Those of you who live near Venture Stores (a chain very similar to
- Target with stores mostly in the midwest) have seen their promotion of
- the Jaguar in recent circulars. The Jaguar and the Lynx have also been
- featured in recent Incredible Universe advertisements. We have also
- succeeded in selling an impressive number of Lynx systems on the Home
- Shopping Club. Toys R Us has expanded the distribution of Jaguar to
- 300 stores accross the country. Jaguar is now being launched into
- Japan and every Toys R Us Store in Japan will be carrying the Jaguar
- this Holiday Season.
-
- Bill Rehbock, v.p. of software business development, has recently
- revealed that Primal Rage will be coming to the Jaguar although the
- timing for release has not yet been announced.
-
- The long awaited Tempest 2000 Soundtrack on compact disc is expected
- in our warehouse within the next 10 days. I think this item makes a
- perfect Christmas gift at only $12.99 plus shipping. Contact Don
- Thomas, director of customer service to order. He tells me he has
- reduced the shipping and handling to just $ 3.50 on this item for
- onliners.
-
- The Alien Vs. Predator cinema-quality poster has been such a hit, we
- have brought in more. As a matter of fact, EVERYONE that attends this
- conference tonight live can receive a postage paid free AvP poster.
- The SysOp will keep track of who attends. You must send your U.S. or
- Canadian mailing address privately to JAGUAR$ or ATARI to get your
- poster. If you are reading this text after the conference has
- concluded, you can still obtain a free poster, however, Atari's
- minimum $4.95 shipping and handling fee applies.
-
- The most recent edition of the retailer's Jaguar demo tape is reaching
- stores now. Some of you have ordered one for yourselves and are
- receiving them. I hope you will feel free to loan that tape out to
- friends. <hint> This 40+ minute tape was produced by Greg LaBrec,
- director of creative services. It features 30 Jaguar game sequences
- plus copies of Atari's Jaguar commercials INCLUDING the popular AvP
- spot; all professionally edited, reproduced and labeled. (Greg has
- been known to sign a few before they are shipped upon request <g>)
-
- clip below and spread the news!
-
- *************** AVP ON-LINE TRIVIA CONTEST ****************
-
- WIN A JAGUAR or AN AUTOGRAPHED COPY OF ALIEN Vs. PREDATOR!
-
- Atari is proud to introduce another online attraction... It's our
- first ever "AvP Trivia Contest"! Here's how it works... Below are five
- questions regarding Atari's hit 64-bit Jaguar release of Alien Vs.
- Predator. Each question may be answered by A, B, C or D. Entrants must
- submit their answers along with their mailing address and daytime
- phone number. Entries should be sent directly or through the Internet
- to one of the following addresses:
-
- 75300.1267@compuserve.com
-
- or
-
- jaguar$@genie.geis.com
-
- Entries will be accepted anytime from November 29, 1994 until
- midnight of December 9, 1994. This contest is open to all onliners who
- have a North American shipping address (50 U.S. states and Canada) who
- have complied with the terms of this contest. BBS users can submit
- their entries by sending a private message to the SysOp of CATscan BBS
- by dialing 209/239- 1552. Sysops are encouraged to distribute the
- details of this contest. The winner will be randomly selected from
- all the correct entries. Due to the anticipated volume, individual
- replies to entries CANNOT be made. Only one entry per person will be
- accepted. Employees of CompuServe, GEnie or Atari are ineligible.
-
- To make things REALLY easy. You WILL find the answers within the text
- of the November 29th AvP conference on CompuServe or the November 30th
- AvP conference on GEnie.
-
- Here are the questions:
-
- 1) Alien Vs. Predator by Atari for the 64-bit Jaguar
- interactive multimedia system features the ability for
- the player to become any one of three characters. What
- are those characters?
-
- A. Ripley, an Alien and a Navy Seal
- B. An Alien, a Predator and a Marine
- C. A ship's navigator, a cook and a doctor
- D. None of the above
-
- 2) Which film studios produced the Alien and Predator
- films?
-
- A. Warner Bros. and Twentieth Century Fox
- B. Disney Studios and Twentieth Century Fox
- C. Twentieth Century Fox and Twentieth Century Fox
- D. Universal Studios and Twentieth Century Fox
-
- 3) Alien Vs. Predator is a virtual world challenge which
- is described in the manual to be:
-
- A. a tactical simulator depicting the events following
- the fall of Camp Golgotha Colonial Marine Training
- Base.
- B. a reenactment of events created by a supercomputer
- based on the ultimate terrestrial war Alien vs.
- Predator.
- C. a dream sequence of space mining personnel aboard
- their own contaminated ship.
- D. a hypnotic recall of the nightmarish events
- experienced by marines on a recent war mission where
- germ warfare was used against them.
-
- 4) An effective tool to be used while playing Alien Vs.
- Predator is the H.U.D. which offers status displays.
- What does H.U.D. stand for?
-
- A. Heads-Up Display
- B. Helmet Ultra-Diatometer
- C. Heated U-light Diagnostics
- D. Hampered Utility Detector
-
- 5. One of the many obstacles to avoid is referred to as a
- Facehugger. A Facehugger is which of the following?
-
- A. A creature that attaches itself to the face of its
- host.
- B. A helmet instrument used by the Predator that injects
- a poison into anyone else who may attempt to use it.
- C. A "gripping" gas that stretches the skin of the face
- until it tears.
- D. None of the above.
-
- ***********************************************************
-
- Whew! <g> There is still another Jaguar, AvP and three T-shirts to be
- given away by your host this evening during this conference.
-
- I know people are anxious for more titles as soon as possible. I also
- know we all have a lot of questions regarding networking, voice/modem,
- CD-ROM, VR Helmets and more. I assure you we are anxious to release
- news about these products as soon as we can. I urge everyone to stay
- tuned to the Atari/Jaguar areas of GEnie and CompuServe for the news
- as soon as we can post it.
-
- Now, finally, to the topic at hand and Alien Vs. Predator...
-
- Regards,
-
- Ron Beltramo
-
-
- <ARCHIVIST> Whew! Sorry, that was a long one. I'll give you all a
- minute to read back in your capture buffers before we go on.
-
- Of course, the full text will be posted as a file in the Library as
- part of this conference transcript, so you won't miss anything! In the
- meantime, those of you with Questions ready can now /RAISE your hands
- to get in the queue. We'll call upon you in turn.
-
- Don, how about you introduce yourself now, and tell us all what you
- do at Atari? I'm sure there are many people here who have never met
- you....
-
- <[D.Thomas] ATARI> My name is Don Thomas and I am the Director of
- Customer Relations at Atari. I am responsible... for a grreat number
- of things, but tonight, I am here to benefit from having the AvP team
- here as guests!
-
- <ARCHIVIST> hehe. Ok, it's great to have you here, Don!
-
- <[D.Thomas] ATARI> Thanks.
-
- <ARCHIVIST> Dan, it's nice to see you again, too! Could you introduce
- yourself to the folks, and any guests you have with you?
-
- <[Dan @ Atari] D.MCNAMEE> Sure! Hi all, I'm Dan McNamee. I've been
- with Atari for almost 7 years now. (In March) I've been an Atari fan
- for years. I started with the original Pong machine MANY years ago,
- and worked my way up through the line. I've held many positions in
- Atari, starting in Tech Support and worked my way up (I think <G>) to
- test.
-
- <ARCHIVIST> Aha! So, those of us addicted to games now know who to
- bribe for a job as Tester. :-)
-
- <ARCHIVIST> James, I'm glad to have you back. Could you introduce
- yourself, and don't you have a guest sharing the terminal with you
- tonight?
-
- <JAMES-GRUNKE> Hiya, I'm James Grunke, director of audio, just
- starting my fourth year at Atari. Purple will be joining me here soon
- as he is fighting his way through traffic from the airport....
-
- <ARCHIVIST> hehe. Does he have the Pulse Rifle or the Flamethrower?
- (Grin)
-
- <JAMES-GRUNKE> ....and yes, I am guilty of the Barney voice in AvP. I
- was hoarse from the death screams... ga
-
- <ARCHIVIST> Well, I'm sure we'll all be happy when Purple Hampton
- joins you. As the Producer of Aliens vs Predator, I'm sure people will
- have many questions for him.
-
- <[D.Thomas] ATARI> An answer to one of the AvP trivia questions is:
- Twentieth Century Fox and Twentieth Century Fox
-
- <ARCHIVIST> hehe. Thanks Don! Everyone write that down, now!
-
- <ARCHIVIST> OK, Lou, lets get to the questions. Can we have our first
- up to the mic, please?
-
- <[Traffic Cop] ST.LOU> Sure can... here's Mike Lyda.
-
- <[mike] M.LYDA> AvsP is excellent!!! Was/Is there a grenade launcher
- in the game? Are there any hidden rooms/weapons in AvsP?
-
- <ARCHIVIST> OK. Anyone at all can take that one, I think ...
-
- <[Dan @ Atari] D.MCNAMEE> No the grenade launcher did not make it into
- the game, unfortunately. There are no hidden weapons (other than the
- extra pulse rifles) or rooms (other than the blocked off ones that can
- only be reached by airducts)
-
- <[Traffic Cop] ST.LOU> Next we have Pat Fletcher who is STumped!
- Pat...
-
- <[STumped] P.FLETCHER4> I have encountered an awful lot of negative
- feelings about Atari among your distributors (eg. Electronics
- Boutique). Does Atari have a plan to raise its public image?
-
- <[D.Thomas] ATARI> I'll take this one ... You are correct that Atari
- has been down before our rise back up now and we are working hard
- already to improve that by many means. We are, as we speak, working on
- another of many direct mailings to our dealers which include posters,
- videos and other pop items...
-
- We also have people in the field making a lot of direct contacts at a
- lot of corporate offices. We absoluttely need to continue worrking on
- it and I think we are going in the right direction.
-
- <ARCHIVIST> I think the incresed ads mentioned in Ron's text will go a
- long way toward helping Atari's image.
-
- <JAMES-GRUNKE> <and we have a lot of great new titles on the way
- which will make them happy>
-
- <[Traffic Cop] ST.LOU> Carlos from FL is next.
-
- <[Carlos] C.CUENCA1> Hello, I would like to know how is "Fight for
- Life" is progressing..?? Is this the last version of the name or could
- it change..?? Any release date..??
-
- <JAMES-GRUNKE> I am working on the theme song for the game Joe Vitale
- (Eagles, James Gang, CS&N) wrote the song for me on spec (meaning see
- if it's right and we may use it)... and it rocks. It is titled "fight
- for Life" and you should hear it on the Jag. The guys who work for me
- (Paul Foster, Hans-Martin Krober, and Nate Brenholdt have been
- developing the sound system to the point where we are able to take a
- tune like this and integrate it into the game. The programmer,
- Francois, is doing magic to the intro sequence and I'll let you wait
- til the game ships and see what I'm talking about.
-
- <ARCHIVIST> James, the Tempest 2000 sound track had enormous
- popularity and I now it's being released as a CD. Do you have any news
- on this, and do you see any other really impressive sound tracks in
- the current crop of games?
-
- <JAMES-GRUNKE> The CD is printing as we speak the sales have
- surprised me (good work, Don) and we will work the record in certain
- markets although the Techno market is small, it is great PR.
-
- <[D.Thomas] ATARI> FYI, we are taking pre-orders <g>. Details in
- header from Ron. An answer to another AvP trivia question is: An
- Alien, a Predator and a Marine
-
- <ARCHIVIST> Hey, keep it up and BillBoard may have to start a new
- chart! :-) Ok, next up to the mic ... Howie Frankle! Take it away,
- Howie!
-
- <[howie] H.FRANKEL2> As of today, what games are in production, and
- When is KN due out??
-
- <[Dan @ Atari] D.MCNAMEE> Checkered Flag, Club Drive, Zool 2 Val
- d'Isere Skiing & snowboarding, Kasumi Ninja and Bubsy. I thinks I
- nailed them all. ;-)
-
- <ARCHIVIST> I've heard a lot of good things about Val d'Isere. I
- think it will surprise many people. Thanks Howie!
-
- <[Dan @ Atari] D.MCNAMEE> Val d'Isere is pretty cool. It makes me
- want to go skiing. <G>
-
- <[D.Thomas] ATARI> There's a sample of Val d'Isere on the retailer
- video.
-
- <JAMES-GRUNKE> Val d'Isere is awesome!!!!
-
- <[Dan @ Atari] D.MCNAMEE> Oops! I forgot Iron Soldier. Sorry!
-
- <ARCHIVIST> Next up is our Coco-Sysop! Welcome, Alan!
-
- <[Allen/Jag!] COCO-SYSOP> Was AvP programmed mainly using the 68xxx
- processor? IE, every game system ever has had games 2 years after
- launch that blew away initial launches. Shall we expect that here?
-
- <ARCHIVIST> Hmmm. I'd think that's more a question for Purple, but can
- anyone here answer it?
-
- <[Dan @ Atari] D.MCNAMEE> AvP uses all the chips in the system. It was
- heave on the 68K early on.. but was optomized out over the rest of the
- system as development progressed.
-
- <JAMES-GRUNKE> <Purple has arrived!!!>
-
- <[Dan @ Atari] D.MCNAMEE> Yea!
-
- <ARCHIVIST> Great! Thanks Dan! Ah, good news! James, pull a chair up
- for Purple and ask him to introduce himself, please. :-)
-
- ** <[Purple and J] JAMES-GRUNKE> was <JAMES-GRUNKE>.
-
- <ARCHIVIST> Welcome to GEnie, Purple!
-
- <[Purple and J] JAMES-GRUNKE> Ola! I just flew in from the airport and
- boy... never mind... Hi, I'm Purple the Producer for AVP and have been
- with Atari for just over two years.
-
- <ARCHIVIST> Glad to have you here, Purple.
-
- <[Dan @ Atari] D.MCNAMEE> brief and to the point. ;-)
-
- <ARCHIVIST> hehe. The IMPORTANT point, Dan! (remember it, folks....)
- let's move right along to our next questions. Kodoger is up next!
-
- <[KODOGR] J.DAMISCH> So, I am just dying to ask. Is the Jag CD gonna
- be just a straight CD player like the Sega CD, or is Atari gonna beef
- up the spec on this one? Also, how fast is the CD player on this puppy
- gonna be?
-
- <[Dan @ Atari] D.MCNAMEE> The JagCD and play audio CDs, which VLM
- makes an impressive light show for. It also plays CD+G disks.
-
- <[Purple &] JAMES-GRUNKE> It's a double speed drive, lots of
- throughput.
-
- <ARCHIVIST> Thanks Dan! Next up is Tim Steed. Welcome to the Atari RT,
- Tim!
-
- <[Tim Steed] T.STEED1> I work at a national software retailer, and am
- VERY happy to have the Jag as part of opur lineup. Any idea when we
- can see the demo tape?
-
- <[D.Thomas] ATARI> Tim... We are shipping them as fast as we can. In
- fact just today we placed an order for more and more will be arriving
- tomorrow. Send me E-Mail with your store location later and I'll make
- sure you have one on its way.
-
- <ARCHIVIST> Great! Thanks, Don. Tim, that's the ATARI address for
- your E- Mail later.
-
- <[D.Thomas] ATARI> Yes.
-
- <[D.Thomas] ATARI> An answer to another AvP trivia question is:
- Heads-Up Display.
-
- <ARCHIVIST> Don, we've been hearing rumors in the BB's about the new
- Sega Machine's CD and the Jaguar CD being related somehow. Any
- comments? or is this just an off the wall rumor?
-
- <[D.Thomas] ATARI> I have no knowledge regarding cross technology in
- that way.
-
- <[Purple &] JAMES-GRUNKE> Boing!
-
- <[Dan @ Atari] D.MCNAMEE> Other than Phillips being the inventor of
- the CD? <G>
-
- <ARCHIVIST> OK, thanks! Next up is Jon Huetel. Take it away, Jon
-
- <[Jon] J.HUETTEL> I am relatively new to AvP (I don't even have a Jag
- system yet) and have only played the coin op version. How similar is
- the coin op version and the Jag version? Did you guys develop the coin
- op version or licence it out?
-
- <ARCHIVIST> Ah, here's one for Purple ....
-
- <[Dan @ Atari] D.MCNAMEE> I think Purp can get this one. <G>
-
- <[Traffic Cop] ST.LOU> ... Purple motors up to the keyboard..... :-0
-
- <[Purple &] JAMES-GRUNKE> The coin-op version was developed by Capcom
- and is NOTHING like the Jaguar version. The coin-op is sort of a final
- fight type of game while the Jag version is an [immersive] experience
- if you haven't seen the Jag version yet, go out and see it.
-
- <ARCHIVIST> Jon, AvsP is a first person game, unlike the arcade.
- Certainly, ask your dealer for a demo at least!
-
- <ARCHIVIST> OK. Now we have Bruce up at the mic. Bruce, what's your
- question, please?
-
- <[Bruce] STARISLAND> Where can I find a Jaguar, and how much do they
- cost?
-
- <[D.Thomas] ATARI> Bruce, The Jaguar is $249.99 and you can find it at
- Toys R Us (300 locations), The Wiz, Babbages, Venture Stores, Good
- Guys, Incredible Universe, et al and thousands of single location
- gaming stores.
-
- <ARCHIVIST> Don, being in Toronto, I'm interested. Is the TRU
- distribution North America wide or just in the US at present?
-
- <[D.Thomas] ATARI> Canada...
-
- <ARCHIVIST> ... the home of the proud, yes .... (G)
-
- <[D.Thomas] ATARI> Distribution there is handled by a firm that
- escapes me at the moment but we will be more focused as time goes on.
-
- <ARCHIVIST> OK, It's Beamscope in Canada. I'll bug my local TRU
- manager. :-)
-
- <[D.Thomas] ATARI> Thank you. I knew you'd help me there. <g>
-
- <ARCHIVIST> Dan, last night you released a cheat; got any goodies for
- us tonight?
-
- <[Dan @ Atari] D.MCNAMEE>
-
- ALIEN VS. PREDATOR CHEAT CODES PART II:
-
- 1. Press PAUSE
-
- 2. Press OPTION
-
- 3. Press 6
-
- 4. Press 1 + 3
-
- 5. Press the following sequence: "B", "A", "9", "A", "9", "A", "*",
- "OPTION", "6", "#", "*" , "*", "OPTION", "2", "OPTION".
-
- YOU WILL HEAR A SECOND PREDATOR LAUGH TO CONFIRM!!!!
-
- PART II Function Keys:
-
- This second code gives you all of the functions listed in Part 1 of the
- code but the main function of the second phase of the cheat is that you
- will never run out of energy or ammo as the bars will replenish
- themselves as long as you have something from the start (meaning if you
- don't have any smart-gun ammo when you activate the cheat, you still
- won't have any once it's turned on... at which point you use the ammo
- replenish function as described in cheat code part 1...)
-
- OPTION + A Raises you a level in the base
-
- OPTION + BLowers you a level in the base
-
- OPTION + 5Toggles Cheat Mode On / Off
-
- Happy Hunting!!
-
- <[Dan @ Atari] D.MCNAMEE> Dat's it!
-
- <[James] JAMES-GRUNKE> Cool!!!
-
- <ARCHIVIST> Heeheeh. I can see those pencils scribling now ...
-
- <[D.Thomas] ATARI> An answer to another AvP trivia question is: A
- creature that attaches itself to the face of its host.
-
- <[James] JAMES-GRUNKE> People should know that Dan is lead tester for
- AvP... he is the man.
-
- <[Dan @ Atari] D.MCNAMEE> Thanks. I couldn't have done it without the
- excellent help and input from Lance Lewis, though.
-
- <[James] JAMES-GRUNKE> Lance is an animal...
-
- <ARCHIVIST> OK, now we have Sir Fransys up who is still, I hope,
- sailing smooth ...
-
- <[Sir Fransys] K.DRAKE> I understand the CatBox will be the only way
- to link three or more Jags but is Atari doing a DSP cable (The Doom
- manual mentions JagTalk) for quickie two player only linking? Still
- Sailing!
-
- <[D.Thomas] ATARI> Unless anyone else has more information, we are
- still awaiting some finals on that to release.
-
- <ARCHIVIST> But there will be a two station cable? It's in the plans?
- (personally, I'm waiting for a CatBox, but ....)
-
- <[D.Thomas] ATARI> Sure it is and I have been asking daily for info.
- It's coming soon.
-
- <ARCHIVIST> OK, great Don. Now we have Stephen Weigel. Welcome to the
- Atari RT, STephen!
-
- <[Stephen] B.WEIGEL> How come Mortal Kombat 2 didn't appear on the
- Jaguar like DHGF said? FaceHugger
-
- <[D.Thomas] ATARI> Which list? Oh, like... sorry. MK2 and other
- unannounced properties are always possibilities pending agreements
- with the companies that own them. In the meantime, we have several
- great fighting games that will compete with MK2 very well.
-
- <ARCHIVIST> Hehe. thaks Don. that's nice Grist for the rumor mill....
- :-) Joel is here with a question we're all waiting to hear ...
-
- <[joel] J.FOGELSON2> With the sudden resurgence of the lynx is retail
- outlets, will Atari be producing any new games for the unit?
-
- <[D.Thomas] ATARI> Yes, we plan to continue looking at how well the
- Lynx is doing... We are and will remain focused on Jaguar now and
- until we get the ball rolling at a great pace before going back to
- look at Lynx projects.
-
- <ARCHIVIST> I know there were a lot of people happy to see the lynx
- back in wide distribution. It's certainly good to see it riding the
- coat tails of the Jaguar
-
- <[D.Thomas] ATARI> I think that's a big key as to how the others did
- it... now we can too.
-
- <ARCHIVIST> Certainly with Sega Game Gear it is. BAH on it...
-
- <[D.Thomas] ATARI> :)
-
- <ARCHIVIST> Clay Halliwell is next up to the mic
-
- <[Clay] E.HALLIWELL> Two questions... 1st-- How the heck do you
- pronounce "Val d'Iser"?
-
- <ARCHIVIST> hehe. Clay, you should have stayed awake in French class.
- (grin) pronounce it 'SLEEPER HIT' and keep your fingers crossed, Clay.
-
- <[D.Thomas] ATARI> how to pronounce Val d'Isere... SKIING GAME. <g>
-
- <[Traffic Cop] ST.LOU> "val dizair....."
-
- <[Clay] E.HALLIWELL> A lot of Jag developers on the nets have been...
- noting, that with their homemade JagNet cables, Doom has a net error
- every 15-20 minutes. Will the "official" cable fix this?
-
- <ARCHIVIST> Dan, perhaps you can answer this?
-
- <[D.Thomas] ATARI> It is true that the 100% solid networking is NOT
- complete and it is not clear as to whether that will be resolved
- simply by the cable. However, the errors are not fatal, the game is
- still a lot of fun and we will have more solid info soon...
-
- <[Dan @ Atari] D.MCNAMEE> Oops... I was checking on dinner. ;-) I see
- Don got it, though.
-
- <ARCHIVIST> heeh. it's OK, Dan.
-
- <[Traffic Cop] ST.LOU> Is the pizza box melting in the microwave?
-
- <[D.Thomas] ATARI> Dan, eat something off your plate for me <g>
-
- <[James] JAMES-GRUNKE> Purple and I have a special GEnie only Trivia
- question for you....
-
- <[D.Thomas] ATARI> I think James has a trivia question...
-
- <[D.Thomas] ATARI> While we are waiting. An answer to another AvP
- trivia question is: A tactical simulator depicting the events
- following the fall of camp golgotha...
-
- <ARCHIVIST> Purple, what's your trivia question? We're all ready for
- it....
-
- <[Purple &] JAMES-GRUNKE> The first person who emails me after 9 pm
- Pacific tonight with the answer to the following question will win a
- Tempest Audio CD... the question is....
-
- What is the name of the sergeant whose grisly demise at the hand of
- the predator is described in the ships on-board computer...
-
- <[D.Thomas] ATARI> Wilbur?
-
- <ARCHIVIST> You're not elible, Don. :-)
-
- <[D.Thomas] ATARI> Oh.
-
- <[Traffic Cop] ST.LOU> Not right, either...
-
- <[Traffic Cop] ST.LOU> :-)
-
- <[D.Thomas] ATARI> Oh.
-
- <ARCHIVIST> Well, I know, but I'm going to be too late out of here
- tonight, I'm afraid ... Good luck to the rest of you!
-
- <ARCHIVIST> Now we have Mark Santora up to the mic. Welcome Mark
-
- <[mark] M.SANTORA2> Hi Guys. Two Quick Questions... I heard Microprose
- put all their games on hold, and if so, what are the chances of them
- continuing with them?
-
- <[Purple &] JAMES-GRUNKE> That's a question for Bill Rehebock
-
- <[D.Thomas] ATARI> I'm not sure we have the right people to answer
- that one. Bill Rehbock is making deals in Japan. He'd know.
-
- <[mark] M.SANTORA2> OK. Sorry about that then. As far as the CDROM
- goes, will there be a pack in game and how are Highlander and
- Battlemorph doing? .
-
- <[Dan @ Atari] D.MCNAMEE> I'm hoping to get a look at Highlander
- tomorrow. The stills I saw of it look FANTASTIC. Battlemorph is
- looking great too! No CD pack-in announced yet. Stay tuned.
-
- <[Purple &] JAMES-GRUNKE> Highlander, which is currently occupying
- most of my life right now is coming along great. To describe I have
- two words -- Motion Capture-- signed, Purple.
-
- <ARCHIVIST> Sorry, Mark. it looks like we've stumpted our guests on
- that one. I'll ask Bill in E-Mail and post whatever reply I get!
- thanks for the second question, though.
-
- Purple, could you please repeat the trivia question? Some people got
- knocked off-line during the middle of it and we want everyone to have
- a chance (BTW, there will be trivia questions at the end of this RTC
- for several prizes. Stay tuned, all!)
-
- <[Purple &] JAMES-GRUNKE> Sure, The question is: What is the name of
- the Sergeant, whose grisly demise at the hand of the Predator is
- described in the base on-board computers...
-
- <[D.Thomas] ATARI> Edgar?
-
- <[Purple &] JAMES-GRUNKE> Remember, no answers until AFTER 9PM Tonight
- (California time!!)
-
- <[D.Thomas] ATARI> Oh.
-
- <ARCHIVIST> OK, I was asked to set a firm time for the trivia me so
- ... I will ask the three trivia questions at 11:00 EST. that's about
- 15 minutes from now, so those of you who have to get to bed can. :-(
-
- <[D.Thomas] ATARI> Sylvestor?
-
- <ARCHIVIST> The prizes, BTW, are a Jaguar Console, an Alien vs
- Predator cartridge, and three cool T-Shirts
-
- <[Traffic Cop] ST.LOU> WOW!!!!!
-
- <[D.Thomas] ATARI> That's an autographed AvP cart! (The manual anyway)
-
- <ARCHIVIST> oops. Thanks Don, that's an important distinction! In the
- meantime, back to our questions. Rod Martin is up next!
-
- <[Network 23] R.MARTIN22> What are the chances of any new major
- retailers (Target, Wal-Mart) carrying the Jag in the near future? Can
- you mention any names? If so, possibly how soon?
-
- <[D.Thomas] ATARI> There's a GREAT chance and we are working with
- them. Each retailer has specific minimum requirements, that must be
- met. Many of the chains are not know to experiment with new products,
- some are. As mentioned before Jaguar is in over half of the Toys R Us
- and we recently got in Venture, which is a well known chain like
- Target is in other parts of the country.
-
- <[D.Thomas] ATARI> There are some we cannot announce until some ink
- dries and a lot more we are working on... <g>
-
- <[Network 23] R.MARTIN22> I figured as much about the minimum
- requirements. Any time frame? (Thanks!)
-
- <[Purple &] JAMES-GRUNKE> I have a quick but important announcement
- before I go...
-
- I am pleased to tell the loyal GEnie Atari computer users that we have
- finalized the C-LAB deal to license the Falcon030 technology for a
- pro- audio/Musical instrument workstation. I will be posting further
- information to our friends in the Future Falcon topic in Cat 30. Thank
- you for your support folks, and my apologies for the off topic
- announcement.
-
- <ARCHIVIST> James, that is FANTASTIC news! Really! Thank you for
- announcing that here, first, on Atari's Official On-Line Home!
-
- <[Purple &] JAMES-GRUNKE> Anymore questions before we have to go?
-
- <ARCHIVIST> One last question, then the trivia questions. Now up, we
- have Travis of AEO mazine, our intrepid reporter/editor
-
- <[Travis] AEO.MAG> Purple, Hi! AvP rocks, but then again, you knew
- that before we did. <g> Cheats aside, are there any hidden goodies in
- AvP? Like, say, hidden rooms or secret messages. Rebellion did say
- that they had planned to have the shutters on Sub Level 4 able to be
- opened to reveal a starfield, but that it was scrapped to save space.
- Thanks for joining us!
-
- <[Dan @ Atari] D.MCNAMEE> (actually, the opening shutters was MY idea.
- <G>)
-
- <[Purple &] JAMES-GRUNKE> We spent all of the room we had on the main
- gameplay. Unfortunately that didn't leave any room for any "easter
- eggs" per se....
-
- <ARCHIVIST> OK. Now for the Trivia Questions. First up is for a Jaguar
- Game Console, the ONLY 64-bit me console on the market today
-
- <ARCHIVIST> Ready, Lou?
-
- <[Traffic Cop] ST.LOU> OK. 90 seconds to type an answer?
-
- <ARCHIVIST> OK, when Lou turns the room live fire out your answers.
- Only paying customers are elible for this prize. Rgr, Lou
-
- <ARCHIVIST> The Question: Name Three currently available Jaguar Games!
-
- [Editor's Note: List of answers removed for brevity.]
-
- <ARCHIVIST> Well it looks to me like Tim Steed got it! with Ken Gange
- a close second.
-
- Congratulations, Tim! Please send your name and mailing address, in E-
- Mail to JAGUAR$
-
- <[D.Thomas] ATARI> Congrats Tim!
-
- <[Dan @ Atari] D.MCNAMEE> WTG Tim!
-
- <[Tim Steed] T.STEED1> I got it? I type so slow.... :) Thanx
- guys!!!!!!!!! Yahooooooooooooooooooooooooo!!!!!!!!!!
-
- <[Traffic Cop] ST.LOU> Well done. Is there more?
-
- <ARCHIVIST> Yes Lou, two more. The next question is for an Autographed
- Copy of Alien Vs. Predator! Trivia Question: Name three COMING games
- for the Jaguar!
-
- [Editor's Note: List of answers removed for brevity.]
-
- <ARCHIVIST> OK. The winner there was Rod Martin! Congratulations to
- Network 23!
-
- <[Dan @ Atari] D.MCNAMEE> Woo Hoo! Congrats Rod!!
-
- <[D.Thomas] ATARI> Congrats!
-
- <[Network 23] R.MARTIN22> Smokin! Thanks!!!!!!!!!!!!!!!!!
-
- <ARCHIVIST> It's a great prize, Rod. OK, our last prize of the
- evening is THREE cool Jaguar T-Shirts the first three people to answer
- this question will win ready?
-
- Trivia Question: Who is the Producer of Alien Vs. Predator?
-
- [Editor's Note: List of answers removed for brevity.]
-
- <ARCHIVIST> Checking, as fast as I can...
-
- <[Traffic Cop] ST.LOU> <drumming fingers......(Charlie always wanted
- to be a Real RTC Host. :-) )
-
- <ARCHIVIST> It looks to me like Mike Lyda, Dave Shorr and J.Damisch.
- Congrats to you all!
-
- <[D.Thomas] ATARI> Congrats!
-
- <[Dan @ Atari] D.MCNAMEE> Congrats guys!
-
- <[Purple &] JAMES-GRUNKE> Wear 'em well!! Congrats!!
-
- <ARCHIVIST> All winners should send thier info to the E-Mail Address
- JAGUAR$
-
-
- <ARCHIVIST> Are James and Purple still with us?
-
- <[Purple &] JAMES-GRUNKE> for a few more minutes...
-
- <ARCHIVIST> Gents, thank you very much for joining us this evening. I
- hope we can do it again sometime soon! It's been a great RTC.
-
- <[Purple &] JAMES-GRUNKE> G'Night all!! eh!!!
-
- <[D.Thomas] ATARI> Thanks. You did a great job.
-
- <ARCHIVIST> Don, Dan, will either of you be staying for a while?
-
- <[D.Thomas] ATARI> If we have some pending ?s
-
- <[Traffic Cop] ST.LOU> Please stay. These folks waited a long time.
-
- <[Dan @ Atari] D.MCNAMEE> I'll be around for a bit.
-
- <ARCHIVIST> That's great! These last questions and then we'll wrap up
- a long RTC!
-
- <[Niles] N.KAPLAN3> I have three big q's:
- 1. What is the status on licenses like Capcom, Konami and Sunsoft?
- 2. Where are IS and Checkered Flag?
- 3. What about Blockbuster renting Jag games out?
-
- <ARCHIVIST> ohh ... Three? Well let's have them and Dan & Don can pick
- the ones they can answer quickly
-
- <[Dan @ Atari] D.MCNAMEE> 1. Bill is the best person to answer that,
- and he isn't around tonight. Sorry.
-
- <[D.Thomas] ATARI> Stand by... I have an answer... Those three have
- not announced licensed agreements... we do continue to talk to all of
- them.
-
- <[Dan @ Atari] D.MCNAMEE> 2. IS and CF are in production and should
- be arriving soon.
-
- <[D.Thomas] ATARI> Blockbuster is waiting for a lot more games to
- initiate another push... they thrive on selection.
-
- <ARCHIVIST> Blockbuster IS renting Jag games in some stores
-
- <[D.Thomas] ATARI> CF is in production.
-
- <ARCHIVIST> OK, next up we have Clifton Mothershed
-
- <[Clifton] C.MOTHERSHED> Why does the Alien always face you? And when
- will there be other American football games, Besides Troy Aikman, I
- heard Atari is working on their own game?
-
- <[D.Thomas] ATARI> Dan?
-
- <[Dan @ Atari] D.MCNAMEE> There wasn't room in the cartridge for
- additional faces on the Alien. That was OK, though since the Alien is
- a kamakazi attacker. <G>
-
- <ARCHIVIST> hehe
-
- <[Dan @ Atari] D.MCNAMEE> As to football, I think there are some other
- titles being worked on. Tom Gillen started a topic to ask for design
- suggestions from our customers.
-
- <ARCHIVIST> Yes, that's been a popular topic in Category 26. Lots of
- football fans on-line, I guess
-
- <[Traffic Cop] ST.LOU> Next is Bruce Welsch....
-
- <[Bruce] B.WELSCH> Will Atari Display at next year's Gencon? This
- year a user group did it using members' equipment, would be nice to
- see Atari involved (again). Will there be a D&D type game (dungeon
- master)? Played Doom today, died in goo ;-|
-
- <[Dan @ Atari] D.MCNAMEE> I'd LOVE for Atari to send me to work at a
- GenCon. <hint> <G> Rebellion is working on a FRPG called Legions of
- the Undead. No release date yet.
-
- <[D.Thomas] ATARI> Gencon is an increasingly important show for us. We
- have not made a final decision on all 1995 shows, but we do hope to
- announce plans soon.
-
- <ARCHIVIST> I'd love to do a D&D RPG .... maybe someday soon ....
- Next up to the mic is Allen our Coco-sysop
-
- <[Allen/Jag!] COCO-SYSOP> There are no Atari dealers in my 30,000 pop.
- East Texas town. We have K-Mart, Wal-Mart, and Kay-Bee as the only
- game dealers. However, we have three places that carry CD-i (one rents
- to own it). This is due to Philips having reps in Houston (2 hrs.
- south) who come up and work the area. Does Atari have any plans to do
- similar things with local/regional reps?
-
- <[D.Thomas] ATARI> Atari has an existing and growing number of
- regional representatives. We are focsing attention on regions where
- advertising has been planned with key retailers. The pattern of growth
- is definitely up.
-
- <[Allen/Jag!] COCO-SYSOP> Is there a Texas rep?
-
- <[D.Thomas] ATARI> In Texas we have...Watt and Company.
-
- <ARCHIVIST> That's good news to hear, Don. Next up is D.Dussias.
- Welcome to the Atari RT!
-
- <D.DUSSIAS> Since 3D0 is comming down in price, and people argue that
- it is better than the systems out now, what do you think the future of
- the Jaguar will be, and any comments on the other "new" machines
- coming like Saturn..etc?
-
- <[D.Thomas] ATARI> The 3DO is a system that has it's own unique set of
- obstacles to overcome. People who have been following that company
- know they have had recent financing and support problems. We believe
- we have a lot more flexibility built in the Jaguar while the 3DO is a
- nice system, we believe ours is not only better but offers a greater
- life cycle potential.
-
- <ARCHIVIST> D.Dussias, there is a LOT of discussion about the 3DO and
- other systems in the BB here. Check out Category 26 to join in on the
- chat! Thanks! Now coming to an RTC you're in, Harj Hagra!
-
- <[Harj] H.NAGRA1> Is there going to be a sequel to AvP? And do you
- have any info on third party releases in production? Also, whatever
- happened to the Jaguar Baseball and Basketball games?
-
- <[Dan @ Atari] D.MCNAMEE> maybe. ;-)
-
- <[D.Thomas] ATARI> I think that was a maybe to an AvP sequel?
-
- <[Dan @ Atari] D.MCNAMEE> Baseball and basketball games are also being
- worked on.
-
- <ARCHIVIST> Harj, Dan listed several third party games that are coming
- out for the Jaguar earlier in the RTC. They'll be in the transcript,
- available in the library here very soon.
-
- <[D.Thomas] ATARI> Aside from Brutal Sports, other third party
- announcements are pending within a couple weeks.
-
- <[Traffic Cop] ST.LOU> Next we have Tony Wetmore.
-
- <ARCHIVIST> Welcome Tony!
-
- <[Tony] WETMORE> Where's my hockey game?!?! Who cares about stinkin'
- baseball, football or basketball!
-
- <[D.Thomas] ATARI> Brett Hull Hockey. I'm checking to see if we know a
- when yet.
-
- <[Dan @ Atari] D.MCNAMEE> Hocky is also being worked on. I saw an
- early rev and it looks pretty good.
-
- <[D.Thomas] ATARI> I'm told the hockey game looks FANTASTIC!
- "incredible" was the word used and it is expected 2nd quarter.
-
- <[Tony] WETMORE> Make sure the hockey game has fights and
- bone-crunching checks!! I have more questions, in case you're
- interested... Such as: is Syndicate networkable? What about those Sega
- licenses?
-
- <[Dan @ Atari] D.MCNAMEE> No on Syndicate. It's a one player game.
-
- <ARCHIVIST> Thats a good Question. Don, there was supposed to be an
- annoucement about the licenses from Sega sometime around
- Thanksgiving. Do you have any word?
-
- <[D.Thomas] ATARI> Specific Sega titles have not been announced yet. I
- haven't heard personally so I don't know if they have been settled
- yet.
-
- <ARCHIVIST> OK. thanks Don. We'll all look forward to that
- announcement.
-
- <[D.Thomas] ATARI> Me too. <g>
-
- <ARCHIVIST> Next up is Tony Ridley
-
- <[Tony @ Canoe] A.RIDLEY1> My question has to do with the size of the
- Jag market. Can you tell us how many Jags are out there? And when a
- new title is released, how many of the title usually sell? Brutal
- sports for example... how many of that title would be expected to
- ship?
-
- <[D.Thomas] ATARI> BIG??
-
- <[Dan @ Atari] D.MCNAMEE> And growing!
-
- <[D.Thomas] ATARI> That privilege is reserved for Sam Tramiel and
- Augie Liguori to discuss. Atari has always asked numbers to be
- referred to the top dogs. <g> BSF is up to Telegames.
-
- <ARCHIVIST> OK. Now we have Tom McComb
-
- <T.MCCOMB> I got here late and don't know if this was asked... what's
- the story on the Voice Modem? What games _will_ support it? Thanks!
-
- <ARCHIVIST> Ah, that's a good question Tom. Hasn't been asked before
-
- <[D.Thomas] ATARI> We had intended to have the voice modem integrated
- in mes by now and we are still finalizing that technology. This is a
- long term R&D/development investment, and it's to everyone's benefit
- to have all the specs 100% from day one. We are there in the lab, but
- there are just some tiny little production issues to resolve.
-
- <ARCHIVIST> Don, that's good to hear. I know the Voice Modem is a
- very popular concept with the gamers here on-line. We'll all look
- forward to it and the games to support it!
-
- <[D.Thomas] ATARI> I agree. We expect the voice modem to be REAL big.
- That's why the effort must be in it from the start. (as it is).
-
- <ARCHIVIST> I'm sure you'll both be glad to know that our last
- question is coming up now. (G) Joe Mirando gets the privilege! Go
- ahead Joe!
-
- <[Joe @ STR] J.MIRANDO1> Any plans (solid or not so solid) for DOOM
- II (on CD?) for the Jag? How about a bit higher rez??
-
- <[Dan @ Atari] D.MCNAMEE> That's up to ID. I know we'd love to see it,
- though.
-
- <[D.Thomas] ATARI> You're in luck. I shouldn't tell you, but...
-
- <ARCHIVIST> oh do, DO!
-
- <[D.Thomas] ATARI> J Patton is prompting me on this. <g> Sorry for the
- tease. Stand by...
-
- <ARCHIVIST> ahhhh. Hehe. Well, we'd all love to see it, I know!
-
- <[Joe @ STR] J.MIRANDO1> That's him... Don the techno-tease! ;^)
-
- <[D.Thomas] ATARI> Doom is already turning out to be the game hit as
- we expected. We all know Wolf 3D is continuing to be hot too. It
- stands to reason that success breeds success. <g> There are DOOM II
- features in Jaguar Doom... FYI.
-
- <[Joe @ STR] J.MIRANDO1> Thanks Don/Dan.
-
- <ARCHIVIST> hehehe. Well, we can all use that kind of success for the
- Jaguar!
-
- <ARCHIVIST> Don, Dan, I'd like to thank you both very, very much for
- staying with us this long! It's been a long and wonderful RTC!
-
- We've all enjoyed it very much, and hope you'll both join us again
- sometime very soon!
-
- Anyway, We're looking forward to the next time we can be together,
- with more hot news for the Jaguar! Thank you again, and good night to
- you all!
-
- <[Dan @ Atari] D.MCNAMEE> BTW, I'll be back next month with Tom
- Gillen.
-
- <[Charlie] ARCHIVIST> Wow! That's great Dan!
-
-
- [Editor's Note: Tom Gillen RTC on Dec. 14 at 9:00 p.m. EST]
-
-
- /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\ /|\
-
- Real Time Conferences in the Atari ST RoundTable are held every Monday
- (Desktop Publishing and Graphics) and Wednesday (Open House) night at
- 10:00 p.m. and a HelpDesk is available every Sunday at 9:00 p.m.
- On the first and third Thursday there is a Programmer's RTC at 9:00 p.m.
-
- If you miss a conference, transcripts are made for all formal RTC's
- (where there is a special guest) and the programming RTC. You will find
- these transcripts in Library 13 - Atari Archives.
-
- Please send your questions, suggestions and comments to RTC$ via
- GEmail. Thank you.
-
-
- --==--==--==--==--
-
-
- ---------------------------------------------------------------------------
- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- -- --
- -- To enroll as a Delphi subscriber, modem call 1-800-365-4636. Press --
- -- [Return] until you see "Password:", then type IP26 [Return] --
- -- --
- -- Answer all of the questions, and you'll be cleared for Delphi --
- -- access in a few days. If you have questions about Delphi services, --
- -- give a voice call to Delphi Member Services at 1-800-544-4005. --
- -- --
- -- --==--==-- Delphi Sign-Up Information --==--==-- --
- ---------------------------------------------------------------------------
-
-
- --==--==--==--==--
-
-
- ||| AvP/Marketing Conference
- ||| File Copyright and Courtesy of:
- / | \ Compuserve Atari Forums
- -------------------------------------------------------------------
-
- % The Atari Jaguar Video Game conference is beginning
-
- Your moderator is Ron Luks (SYSOP) (1)
-
- (#1,Ron Luks (SYSOP)) 'On behalf of CompuServe and the Atari ...
- (#1,Ron Luks (SYSOP)) Gaming Forum, I would like to welcome our...
- (#1,Ron Luks (SYSOP)) members to the Atari Jaguar/AvP. conference.
- (#1,Ron Luks (SYSOP)) My name is Ron Luks, and I'll be the moderator ...
- (#1,Ron Luks (SYSOP)) for tonight's conference.
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) Tonight, our guests include members of the ...
- (#1,Ron Luks (SYSOP)) Alien Vs Predator Design team headed by ...
- (#1,Ron Luks (SYSOP)) "Purple" Hampton, James Grunke, Atari's ...
- (#1,Ron Luks (SYSOP)) Director of Audio, Ron Beltramo, VP of Marketing ...
- (#1,Ron Luks (SYSOP)) and other folks from Atari Corp..
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) Later during the conference, we will be giving ...
- (#1,Ron Luks (SYSOP)) away a Jaguar Video Game system, a copy of ...
- (#1,Ron Luks (SYSOP)) Alien vs Predator autographed by the design ...
- (#1,Ron Luks (SYSOP)) team and other prizes. But first, the folks from ...
- (#1,Ron Luks (SYSOP)) Atari want to announce a Jaguar Trivia Contest ...
- (#1,Ron Luks (SYSOP)) The questions will be listed before this conference ...
- (#1,Ron Luks (SYSOP)) begins and the ANSWERS will be given during the ...
- (#1,Ron Luks (SYSOP)) conference. (A Conf. transcript will be available ...
- (#1,Ron Luks (SYSOP)) for downloading from ATARIGAM later this week ...
- (#1,Ron Luks (SYSOP)) in case you miss anything.).
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) I'll be back to give you instructions on how to ...
- (#1,Ron Luks (SYSOP)) use the CONVENTION Center software in just a moment ...
- (#1,Ron Luks (SYSOP)) But first a few words from Atari Corp. about the ...
- (#1,Ron Luks (SYSOP)) upcoming trivia contest.
-
- (#1,Ron Luks (SYSOP)) Tonight, participating at one of the terminals ...
- (#1,Ron Luks (SYSOP)) at Atari Corp., we have the following Atari folks: ...
- (#1,Ron Luks (SYSOP)) Ron Beltramo, VP of Marketing ...
- (#1,Ron Luks (SYSOP)) James Grunke ...
- (#1,Ron Luks (SYSOP)) Mike Fulton ...
- (#1,Ron Luks (SYSOP)) Purple Hampton, head of AvP design team ...
- (#1,Ron Luks (SYSOP)) Dan McNamee ...
- (#1,Ron Luks (SYSOP)) Lance Lewis ...
- (#1,Ron Luks (SYSOP)) Paul Foster ...
- (#1,Ron Luks (SYSOP)) Mike Pooler ...
- (#1,Ron Luks (SYSOP)) Hans-Martin Krober ...
- (#1,Ron Luks (SYSOP)) Greg Labrec ...
- (#1,Ron Luks (SYSOP)) John Mathieson ...
- (#1,Ron Luks (SYSOP)) Scott Saunders ...
- (#1,Ron Luks (SYSOP)) Don Thomas ...
- (#1,Ron Luks (SYSOP)) J Patton ...
- (#1,Ron Luks (SYSOP)) and Francois-Yves Bertrand.
- (#1,Ron Luks (SYSOP)) (apologies if I missed anyone's name)
-
- (#33,RB-Atari) Hello! (from Ron Beltramo, v.p. marketing)
- (#33,RB-Atari) I hope everyone had a great Thanksgiving.
- (#33,RB-Atari) Please accept my thanks for joining us this evening. I am
- (#33,RB-Atari) aware that everyone would enjoy having conferences more
- (#33,RB-Atari) frequently and we will review opportunities for more
- (#33,RB-Atari) conferences in the future. As you might imagine, we have
- (#33,RB-Atari) been working hard on getting more software for the Jaguar
- (#33,RB-Atari) on the market as quickly as possible. In itself, that would
- (#33,RB-Atari) not be hard if speed was our only concern. By reviewing the
- (#33,RB-Atari) message threads forwarded to me and the results of focus
- (#33,RB-Atari) groups and retailer feedback we are convinced that you want
- (#33,RB-Atari) the type of quality software that features the most
- (#33,RB-Atari) immersive and challenging gameplay that can be created for
- (#33,RB-Atari) the 64-Bit Jaguar system. With that in mind, we have been
- (#33,RB-Atari) firm in our resolve to create a new caliber of quality
- (#33,RB-Atari) software. The feedback we are receiving on Alien Vs.
- (#33,RB-Atari) Predator, Wolfenstein 3D, Doom and Tempest 2000 tells me
- (#33,RB-Atari) we are on the right track. As we have all discovered, being
- (#33,RB-Atari) patient and committed to this standard of quality pays off.
- (#33,RB-Atari) This is turning out to be an exciting Holiday Season. As
- (#33,RB-Atari) many of you know, we have started to ship Dragon: The Bruce
- (#33,RB-Atari) Lee Story and Doom. We are shipping these titles as quickly
- (#33,RB-Atari) as they come in to us, so make sure you stay in touch with
- (#33,RB-Atari) your retailer if you are looking for these titles. On the
- (#33,RB-Atari) heels of these titles are Checkered Flag, Club Drive, Iron
- (#33,RB-Atari) Soldier, Val D'Isere Skiing, Bubsy, Zool 2 and Kasumi
- (#33,RB-Atari) Ninja. Look for a fast flurry of these titles within the
- (#33,RB-Atari) next few weeks. I am particularly excited about the
- (#33,RB-Atari) diversity of these titles as well as quality. I think this
- (#33,RB-Atari) Christmas, there is something for everyone on the Jaguar.
- (#33,RB-Atari) This special conference is in the honor of the hard work
- (#33,RB-Atari) put forth by the AvP team with their successful release of
- (#33,RB-Atari) their new hit. I know people would like some updated
- (#33,RB-Atari) marketing scoop, so maybe I can address that topic quickly
- (#33,RB-Atari) before turning the entire focus to them.
- (#33,RB-Atari) First off, we are wrapping up some studio production work
- (#33,RB-Atari) for three new television commercials: one featuring Kasumi
- (#33,RB-Atari) Ninja, one for Doom and one for Iron Soldier. The Doom spot
- (#33,RB-Atari) will be finished this week and be on air next week for a
- (#33,RB-Atari) three week blitz leading up to the Christmas holidays. Iron
- (#33,RB-Atari) Soldier and Kasumi Ninja will be completed next week and on
- (#33,RB-Atari) air going into the new year. All three are shaping up to
- (#33,RB-Atari) be great ads for three of the next great Jaguar titles.
- (#33,RB-Atari) Those of you who live near Venture Stores (a chain very
- (#33,RB-Atari) similar to Target with stores mostly in the midwest) have
- (#33,RB-Atari) seen their promotion of the Jaguar in recent circulars. The
- (#33,RB-Atari) Jaguar and the Lynx have also been featured in recent
- (#33,RB-Atari) Incredible Universe advertisements. We have also succeeded
- (#33,RB-Atari) in selling an impressive number of Lynx systems on the Home
- (#33,RB-Atari) Shopping Club. Toys R Us has expanded the distribution of
- (#33,RB-Atari) Jaguar to 300 stores accross the country. Jaguar is now
- (#33,RB-Atari) being launched into Japan and every Toys R Us Store in
- (#33,RB-Atari) Japan will be carrying the Jaguar this Holiday Season.
- (#33,RB-Atari) Bill Rehbock, v.p. of software business development, has
- (#33,RB-Atari) recently revealed that Primal Rage will be coming to the
- (#33,RB-Atari) Jaguar although the timing for release has not yet been
- (#33,RB-Atari) announced.
- (#33,RB-Atari) The long awaited Tempest 2000 Soundtrack on compact disc is
- (#33,RB-Atari) expected in our warehouse within the next 10 days. I think
- (#33,RB-Atari) this item makes a perfect Christmas gift at only $12.99
- (#33,RB-Atari) plus shipping. Contact Don Thomas, director of customer
- (#33,RB-Atari) service to order. He tells me he has reduced the shipping
- (#33,RB-Atari) and handling to just $3.50 on this item for onliners.
- (#33,RB-Atari) The Alien Vs. Predator cinema-quality poster has been such
- (#33,RB-Atari) a hit, we have brought in more. As a matter of fact,
- (#33,RB-Atari) EVERYONE that attends this conference tonight live can
- (#33,RB-Atari) receive a postage paid free AvP poster. The SysOp will keep
- (#33,RB-Atari) track of who attends. You must send your U.S. or Canadian
- (#33,RB-Atari) mailing address privately to 75300,1267 to get your poster.
- (#33,RB-Atari) If you are reading this text after the conference has
- (#33,RB-Atari) concluded, you can still obtain a free poster, however,
- (#33,RB-Atari) Atari's minimum $4.95 shipping and handling fee applies.
- (#33,RB-Atari) The most recent edition of the retailer's Jaguar demo tape
- (#33,RB-Atari) is reaching stores now. Some of you have ordered one for
- (#33,RB-Atari) yourselves and are receiving them. I hope you will feel
- (#33,RB-Atari) free to loan that tape out to friends. <hint> This 40+
- (#33,RB-Atari) minute tape was produced by Greg LaBrec, director of
- (#33,RB-Atari) creative services. It features 30 Jaguar game sequences
- (#33,RB-Atari) plus copies of Atari's Jaguar commercials INCLUDING the
- (#33,RB-Atari) popular AvP spot; all professionally edited, reproduced
- (#33,RB-Atari) and labeled. (Greg has been known to sign a few before they
- (#33,RB-Atari) are shipped upon request <g>)
-
- (#33,RB-Atari) clip below and spread the news!
- (#33,RB-Atari) *************** AVP ON-LINE TRIVIA CONTEST ****************
- (#33,RB-Atari) WIN A JAGUAR or AN AUTOGRAPHED COPY OF ALIEN Vs. PREDATOR!
- (#33,RB-Atari) Atari is proud to introduce another online attraction...
- (#33,RB-Atari) It's our first ever "AvP Trivia Contest"! Here's how it
- (#33,RB-Atari) works... Below are five questions regarding Atari's hit
- (#33,RB-Atari) 64-bit Jaguar release of Alien Vs. Predator. Each question
- (#33,RB-Atari) may be answered by A, B, C or D. Entrants must submit their
- (#33,RB-Atari) answers along with their mailing address and daytime phone
- (#33,RB-Atari) number. Entries should be sent directly or through the
- (#33,RB-Atari) Internet to one of the following addresses:
- (#33,RB-Atari) 75300.1267@compuserve.com
- (#33,RB-Atari) or
- (#33,RB-Atari) jaguar$@genie.com
- (#33,RB-Atari) Entries will be accepted anytime from November 29, 1994
- (#33,RB-Atari) until midnight of December 9, 1994. This contest is open
- (#33,RB-Atari) to all onliners who have a North American shipping address
- (#33,RB-Atari) (50 U.S. states and Canada) who have complied with the
- (#33,RB-Atari) terms of this contest. BBS users can submit their entries
- (#33,RB-Atari) by sending a private message to the SysOp of CATscan BBS
- (#33,RB-Atari) by dialing 209/239-1552. Sysops are encouraged to
- (#33,RB-Atari) distribute the details of this contest. The winner will be
- (#33,RB-Atari) randomly selected from all the correct entries. Due to the
- (#33,RB-Atari) anticipated volume, individual replies to entries CANNOT be
- (#33,RB-Atari) made. Only one entry per person will be accepted. Employees
- (#33,RB-Atari) of CompuServe, GEnie or Atari are ineligible.
- (#33,RB-Atari) To make things REALLY easy. You WILL find the answers
- (#33,RB-Atari) within the text of the November 29th AvP conference on
- (#33,RB-Atari) CompuServe or the November 30th AvP conference on GEnie.
- (#33,RB-Atari) Here are the questions:
- (#33,RB-Atari) 1) Alien Vs. Predator by Atari for the 64-bit Jaguar
- (#33,RB-Atari) interactive multimedia system features the ability for
- (#33,RB-Atari) the player to become any one of three characters. What
- (#33,RB-Atari) are those characters?
- (#33,RB-Atari) A. Ripley, an Alien and a Navy Seal
- (#33,RB-Atari) B. An Alien, a Predator and a Marine
- (#33,RB-Atari) C. A ship's navigator, a cook and a doctor
- (#33,RB-Atari) D. None of the above
- (#33,RB-Atari) 2) Which film studios produced the Alien and Predator
- (#33,RB-Atari) films?
- (#33,RB-Atari) A. Warner Bros. and Twentieth Century Fox
- (#33,RB-Atari) B. Disney Studios and Twentieth Century Fox
- (#33,RB-Atari) C. Twentieth Century Fox and Twentieth Century Fox
- (#33,RB-Atari) D. Universal Studios and Twentieth Century Fox
- (#33,RB-Atari) 3) Alien Vs. Predator is a virtual world challenge which
- (#33,RB-Atari) is described in the manual to be:
- (#33,RB-Atari) A. a tactical simulator depicting the events following
- (#33,RB-Atari) the fall of Camp Golgotha Colonial Marine Training
- (#33,RB-Atari) Base.
- (#33,RB-Atari) B. a reenactment of events created by a supercomputer
- (#33,RB-Atari) based on the ultimate terrestrial war Alien vs.
- (#33,RB-Atari) Predator.
- (#33,RB-Atari) C. a dream sequence of space mining personnel aboard
- (#33,RB-Atari) their own contaminated ship.
- (#33,RB-Atari) D. a hypnotic recall of the nightmarish events
- (#33,RB-Atari) experienced by marines on a recent war mission where
- (#33,RB-Atari) germ warfare was used against them.
- (#33,RB-Atari) 4) An effective tool to be used while playing Alien Vs.
- (#33,RB-Atari) Predator is the H.U.D. which offers status displays.
- (#33,RB-Atari) What does H.U.D. stand for?
- (#33,RB-Atari) A. Heads-Up Display
- (#33,RB-Atari) B. Helmet Ultra-Diatometer
- (#33,RB-Atari) C. Heated U-light Diagnostics
- (#33,RB-Atari) D. Hampered Utility Detector
- (#33,RB-Atari) 5. One of the many obstacles to avoid is referred to as a
- (#33,RB-Atari) Facehugger. A Facehugger is which of the following?
- (#33,RB-Atari) A. A creature that attaches itself to the face of its
- (#33,RB-Atari) host.
- (#33,RB-Atari) B. A helmet instrument used by the Predator that injects
- (#33,RB-Atari) a poison into anyone else who may attempt to use it.
- (#33,RB-Atari) C. A "gripping" gas that stretches the skin of the face
- (#33,RB-Atari) until it tears.
- (#33,RB-Atari) D. None of the above.
- (#33,RB-Atari) ***********************************************************
-
- (#33,RB-Atari) Whew! <g> There is still another Jaguar, AvP and three
- (#33,RB-Atari) T-shirts to be given away by your host this evening during
- (#33,RB-Atari) this conference.
- (#33,RB-Atari) I know people are anxious for more titles as soon as
- (#33,RB-Atari) possible. I also know we all have a lot of questions
- (#33,RB-Atari) regarding networking, voice/modem, CD-ROM, VR Helmets and
- (#33,RB-Atari) more. I assure you we are anxious to release news about
- (#33,RB-Atari) these products as soon as we can. I urge everyone to stay
- (#33,RB-Atari) tuned to the Atari/Jaguar areas of GEnie and CompuServe for
- (#33,RB-Atari) the news as soon as we can post it.
- (#33,RB-Atari) Now, finally, to the topic at hand and
- (#33,RB-Atari) Alien Vs. Predator...
- (#33,RB-Atari) Regards,
- (#33,RB-Atari) Ron Beltramo
-
-
- (#1,Ron Luks (SYSOP)) In addition to the trivia contest just announced...
- (#1,Ron Luks (SYSOP)) we will be giving away a Jaguar system...
- (#1,Ron Luks (SYSOP)) tonight to a lucky participant.
- (#1,Ron Luks (SYSOP)) Before we begin, I'd like to mention a few items of...
- (#1,Ron Luks (SYSOP)) instruction and tips for online protocol.
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) To get in line (into the queue) to ask a question,...
- (#1,Ron Luks (SYSOP)) type the command /QUE. You will be recognized by...
- (#1,Ron Luks (SYSOP)) the moderator when it's your turn to speak.
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) When typing your questions,...
- (#1,Ron Luks (SYSOP)) please end each line with "..." to indicate you are...
- (#1,Ron Luks (SYSOP)) still typing, and end your question with "GA"...
- (#1,Ron Luks (SYSOP)) meaning "GO AHEAD" so that the speaker will know to...
- (#1,Ron Luks (SYSOP)) begin his answer.
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) Second, please ask only ONE question at a time...
- (#1,Ron Luks (SYSOP)) If you have other questions, get back into the...
- (#1,Ron Luks (SYSOP)) queue and wait to be called again.
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) SUGGESTION-- type lots of short lines...
- (#1,Ron Luks (SYSOP)) rather than 2 or 3 LONG lines. ...
- (#1,Ron Luks (SYSOP)) This is easier for the system and keeps ...
- (#1,Ron Luks (SYSOP)) things moving quickly.
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) If you need help with any of the online conference...
- (#1,Ron Luks (SYSOP)) facility commands, type /? or /HELP.
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) okay...
- (#1,Ron Luks (SYSOP)) now, lets start the questions.
-
- % Moderator recognizes question #1
- Karega (4)
-
-
- (#4,Karega) Hello
- (#4,Karega) I just neede to ask
- (#4,Karega) a question about...
- (#4,Karega) the new Jag2 that is supposed...
- (#4,Karega) to be out...
- (#4,Karega) can you give us any info onthatGA
- (#4,Karega) GA
-
- (#33,RB-Atari) There are a lot of great things our R&D department are working
- on.
- (#33,RB-Atari) I think most of us know that Jag 2 is a very real one that we are
- looking at.
- (#33,RB-Atari) We have a long way to go to exploit the power of the Jaguar we
- know today,
- (#33,RB-Atari) but we will announce new products as soon as we can.
- (#33,RB-Atari) GA
-
- (#14,Ranma) Hi
- (#14,Ranma) I wanted to know
- (#14,Ranma) how long did it take the AvP design team...
- (#14,Ranma) to make the game and what are those 12 extra Buttons?..
- (#14,Ranma) Ga
-
- (#33,RB-Atari) James, Purples... these are good questions...
- (#38,AVP Design Team) Dan: It took about 12 months from the time the test
- (#38,AVP Design Team) department started working on the levels.
- (#38,AVP Design Team) James - Probably a total of 18 months
- (#38,AVP Design Team) GA
-
- (#49,Alan) TuiThis is a general question about the Jag...
- (#49,Alan) It's about software development...
- (#49,Alan) What sports games are scheduled ofr release...
- (#49,Alan) Anything from EA?
- (#49,Alan) GA
-
- (#33,RB-Atari) Troy Aikman FB, Charles Barkley Basketball, Brett Hull Hockey
- (#33,RB-Atari) Ja Nicholas Cybergolf have all been announced... more to come.
-
- (#16,Alex) IS THE JAG GOING TO...
- (#16,Alex) HAVE SOFTWARE FROM
- (#16,Alex) JAPAN'S RUMIC SOFT
- (#16,Alex) SUCH AS RANMA NIBUN NO ICHI
- (#16,Alex) GA
-
- (#33,RB-Atari) Bill Rehbock happens to be in Japan right this moment on a
- recruiting
- (#33,RB-Atari) mission. We will report his success as soon as we can.
- (#33,RB-Atari) GA
-
- (#7,KeNnY) hi...
- (#7,KeNnY) well, i was wondering what Karaga was...
- (#7,KeNnY) talking about when he said...
- (#7,KeNnY) The jag2...
- (#7,KeNnY) I have never heard of this...
- (#7,KeNnY) What are the differences?...
- (#7,KeNnY) ga
-
- (#33,RB-Atari) I think Karega was the askers name... we need to invite some
- questions regarding
- (#33,RB-Atari) the guests of honor.... <g>
- (#33,RB-Atari) GA
-
- (#53,Tom A Langworthy) Hi.
- (#53,Tom A Langworthy) I'd first like to say good job on the game...
- (#53,Tom A Langworthy) Is there gonna be a AvP2?
- (#53,Tom A Langworthy) Ga
-
- (#38,AVP Design Team) Purple - there could be.... :)
- (#38,AVP Design Team) no announcements yet Ron GA
-
- (#48,justin) can you play regular computer cd-rom games
-
- (#33,RB-Atari) "Regular" computer games are not compatible on the Jaguar so we
- can
- (#33,RB-Atari) "unleash" 64-bit power! <g>
- (#33,RB-Atari) GA
-
- (#51,Cyrus Lendvay) Are there any easter eggs in AVP??
- (#51,Cyrus Lendvay) If so, what are they?? :-)
- (#51,Cyrus Lendvay) GA
-
- (#38,AVP Design Team) James - As soon as purple is done typing <very slowly>
- there may
- (#38,AVP Design Team) well be... :)
- (#38,AVP Design Team) ga
-
- (#33,RB-Atari) NOTICE: One of the trivia question answers is:
- (#33,RB-Atari) Twentieth Century Fox and Twentieth Century Fox
-
- (#20,Brian) Hi, I heard you made a contract with Sega..
- (#20,Brian) that you'll share infos...
- (#20,Brian) Does this mean only technical stuffs or...
- (#20,Brian) games too?
- (#20,Brian) GA
-
- (#33,RB-Atari) I understand that there are up to 5 games per year... the
- technical stuff
- (#33,RB-Atari) is mostly existing material from the older systems. The data
- share does
- (#33,RB-Atari) not regard Jaguar or Lynx specific secrets.
- (#33,RB-Atari) GA
-
- (#32,david) DOES THE JAG COME WITH A GAME
- (#32,david) GA
-
- (#38,AVP Design Team) James - Comes with Cybermorph ga
-
- (#2,Amol) hello
- (#2,Amol) When will the jag Cd come out?....
- (#2,Amol) how much will it cost?
- (#2,Amol) GA
-
- (#33,RB-Atari) The Jag CD is expected by the end of December or early January.
- The cost has
- (#33,RB-Atari) been announced to be $199.95.
- (#33,RB-Atari) GA
-
- (#27,Jay) hi
- (#27,Jay) The Jag 64 bit Jag.....
- (#27,Jay) is the processer and machine itself......
- (#27,Jay) 64 bit, and plays 64 bit games.......
- (#27,Jay) or is it 32bit machine playing 64bit games?
- (#27,Jay) ga
-
- (#33,RB-Atari) The Jaguar has TWO CPUs that are 64 bit and 5 total. The system
- addresses
- (#33,RB-Atari) memory in 64-bit chunks and information travels on 64-bit
- highway...\
- (#33,RB-Atari) It IS a 64-bit machine. Correction: 3 of the 5 are 64-bit.
- (#33,RB-Atari) GA
-
- (#85,Matthew Kaplan) Hi.
- (#85,Matthew Kaplan) I'd like to say how good a game
- (#85,Matthew Kaplan) AvP is. Now it is done, what is Rebellion's plans
- (#85,Matthew Kaplan) for the future? GA.
-
- (#38,AVP Design Team) Dan- Legions of the Undead, Hammerhead.... GA
-
- (#38,AVP Design Team) James - Purple just finished typing a little treat... let
- us know
- (#38,AVP Design Team) when your ready for a text file.... :)
-
- (#1,Ron Luks (SYSOP)) okay. We're ready for a treat. Is this the easter egg?
- (#1,Ron Luks (SYSOP)) GA
-
- (#38,AVP Design Team) James - uplaod in roughly 1 minute <to reach minimum safe
- (#38,AVP Design Team) distance....>
- (#38,AVP Design Team) Simulation loading...
- (#38,AVP Design Team) James.... "c'mon.... anytime...."
-
- (#33,RB-Atari) ALIEN VS. PREDATOR
- (#33,RB-Atari) Cheat Codes Part I
- (#33,RB-Atari) This is the first of two parts of a cheat code. Best used for
- when
- (#33,RB-Atari) playing as a Marine. Below a re a few definitions:
- (#33,RB-Atari) Hold= Whenever it says "hold" a certain key, you must do so
- (#33,RB-Atari) throughout the entire process.
- (#33,RB-Atari) Press= Whenever it says "press" a certain key, just press the key
- (#33,RB-Atari) and move on.
- (#33,RB-Atari) To Activate the code do the following from within the main game
- (#33,RB-Atari) screen:
- (#33,RB-Atari) 1. Hold PAUSE
- (#33,RB-Atari) 2. Hold OPTION
- (#33,RB-Atari) 3. Press the "1" and "3" Keys
- (#33,RB-Atari) 4. Hold the "2", "5", "7", and "9" keys together
- (#33,RB-Atari) YOU WILL HEAR THE PREDATOR LAUGH TO CONFIRM THAT
- (#33,RB-Atari) THE CODE HAS BEEN ACTIVATED!!!
- (#33,RB-Atari) This code enables the following functions:
- (#33,RB-Atari) SECURITY CLEARENCE
- (#33,RB-Atari) Press OPTION + 6 To Raise Security Level
- (#33,RB-Atari) Press OPTION + 9 To Lower Security Level
- (#33,RB-Atari) MOTION TRACKER
- (#33,RB-Atari) Press OPTION + 8 To toggle tracker on/off
- (#33,RB-Atari) WEAPON ACCESS:
- (#33,RB-Atari) Press OPTION + 1- 4 To access Marine Weapons (1=shotgun,
- (#33,RB-Atari) etc...)
- (#33,RB-Atari) ALL WEAPON RECHARGE:
- (#33,RB-Atari) Hold OPTION + Press "1", "2", "3", "4" at same time
-
- (#38,AVP Design Team) Purple - ....whew... :)
-
- (#33,RB-Atari) That was from Purple... he asked for some help <g>
- (#33,RB-Atari) GA
- (#38,AVP Design Team) Purple - before just now, only two people had that info...
- :)
- (#38,AVP Design Team) ga
-
- (#1,Ron Luks (SYSOP)) okay. Thanks!
- (#1,Ron Luks (SYSOP)) Now, back to the question queue.
-
- (#72,Bob Vila!) Hi guys...
- (#72,Bob Vila!) My question concerns 3rd party deveopers...
- (#72,Bob Vila!) and quality control...
- (#72,Bob Vila!) Is there any?...
- (#72,Bob Vila!) Meaning: Can just anyone develop a game for the Jag...?
- (#72,Bob Vila!) And when's Primal Rage And Assault due to be released?
- (#72,Bob Vila!) GA
-
- (#38,AVP Design Team) James - and they have to be registered devlopers
- (#38,AVP Design Team) ga
-
- (#33,RB-Atari) YES, anyone can develop, BUT they have to meet minimal technical
- qualifications (#33,RB-Atari) In other words, we do not steer potential
- developers away UNLEss the softwa
- (#33,RB-Atari) Right, to become registered means they meeat minimal
- qualifications, but we
- (#33,RB-Atari) welcome all developers. Primal Rage has been announced recently
- by Bill Rehbock,
- (#33,RB-Atari) we have not gotten a target release date yet. Assault is by
- Midnite and we hope
- (#33,RB-Atari) to see it 1st quarter.
- (#33,RB-Atari) GA
-
- (#81,jack) Nice to meet you. I would like to know why the jaguar....
- (#81,jack) controllers are so big...GA
-
- (#33,RB-Atari) The Jaguar controllers have been selected from many models. We
- were told
- (#33,RB-Atari) they are very easy to hold and ergonomic for a 17 plus joypad
- controller. <g>
- (#33,RB-Atari) GA
-
- (#18,Mike Pooler-Atari) Ours seemsbig because some of the other's are so puny :)
- GA
-
- (#33,RB-Atari) NOTICE: Another answer to one of the trivia questions.
- (#33,RB-Atari) Heads-Up Display
-
- (#89,Carlos Cuenca) HHow many game do you think will come before the xmas
- day..??
-
- (#33,RB-Atari) We are still counting 20.
- (#33,RB-Atari) GA
-
- (#36,miki) what is that about jag2??? GA
-
- (#1,Ron Luks (SYSOP)) Miki-- theres nothing we can say about the JAG2 at this
- time. Sorry.
-
- (#47,Mr. Vedder) Hello
- (#47,Mr. Vedder) Why is it so hard to find a Jag in stores? GA
-
- (#33,RB-Atari) In some areas it may be. We are constantly expanding the number
- of storess
- (#33,RB-Atari) we are in. You will notice in my introductory text that we are in
- ventures
- (#33,RB-Atari) now as well as EB, Toys R Us, Babbages, The Wiz, Goodd Guys, etc.
- More to
- (#33,RB-Atari) come.
- (#33,RB-Atari) GA
-
- (#1,Ron Luks (SYSOP)) okay...
- (#1,Ron Luks (SYSOP)) last question before the prizes...
-
- (#40,Josh Houghton) Will the Jag CD-ROM come with a game? GA.
-
- (#33,RB-Atari) We are looking at several possibilities and will be making a
- formal
- (#33,RB-Atari) announcement soon.
- (#33,RB-Atari) GA
-
- (#33,RB-Atari) NOTICE: Another answer to one of the trivia questions.
- (#33,RB-Atari) An Alien, a Predator and a Marine.
-
- (#1,Ron Luks (SYSOP)) To recap:...
- (#1,Ron Luks (SYSOP)) 20th Century Fox and 20th Century Fox (1)
- (#1,Ron Luks (SYSOP)) HEads up Display (2)
- (#1,Ron Luks (SYSOP)) Alien, Predator, Marine (3)
- (#1,Ron Luks (SYSOP)) Tactical simulator (4) and...
- (#1,Ron Luks (SYSOP)) Creature that hugs the face of its host. (5)
-
- (#1,Ron Luks (SYSOP)) We've sent a representative off to the ...
- (#1,Ron Luks (SYSOP)) Atari Gaming Forum CO area to access the CompuServe ...
- (#1,Ron Luks (SYSOP)) software that generates random numbers. ...
- (#1,Ron Luks (SYSOP)) We will award tonight's prize based upon ...
- (#1,Ron Luks (SYSOP)) these random numbers and your CIS logon number.
- (#1,Ron Luks (SYSOP)) -
- (#1,Ron Luks (SYSOP)) But first, to be eligible for the Jaguar Game ...
- (#1,Ron Luks (SYSOP)) system drawing, you must be able to answer the ...
- (#1,Ron Luks (SYSOP)) following skill-based question: ...
- (#1,Ron Luks (SYSOP)) "What best describes the Jaguar Video Game ...
- (#1,Ron Luks (SYSOP)) System: 8-bit? 24-bit? or 64 bits?" ...
- (#1,Ron Luks (SYSOP)) (TYPE YOUR ANSWER NOW).
- (#1,Ron Luks (SYSOP)) -
-
- (at this point, everyone in the audience type in "64" or
- "64 bits" or some variation. edited out for brevity.)
-
- (#1,Ron Luks (SYSOP)) okay folks...
- (#1,Ron Luks (SYSOP)) Looks like we'll do a random number drawing of everyone
- who..
- (#1,Ron Luks (SYSOP)) answered correctly "64 bits"...
- (#1,Ron Luks (SYSOP)) Our rep is drawing a random number now...
- (#1,Ron Luks (SYSOP)) in the Atari Gaming Forum software.
- (#1,Ron Luks (SYSOP)) The winner is job 74...
- (#1,Ron Luks (SYSOP)) Roger E Pedersen!!!!
- (#1,Ron Luks (SYSOP)) Congrats on winning the Jaguar Game system.....
- (#1,Ron Luks (SYSOP)) Now,, lets award an autographed copy of...
- (#1,Ron Luks (SYSOP)) Alien vs Predator...
- (#1,Ron Luks (SYSOP)) The winner is job 60...
- (#1,Ron Luks (SYSOP)) Tom J.
- (#1,Ron Luks (SYSOP)) Congrats...
- (#1,Ron Luks (SYSOP)) Now we have 3 T-shirts to give away...
- (#1,Ron Luks (SYSOP)) The first number is:...
- (#1,Ron Luks (SYSOP)) Job 43....
- (#1,Ron Luks (SYSOP)) Michael Giaquinto!
- (#1,Ron Luks (SYSOP)) next winner is:...
- (#1,Ron Luks (SYSOP)) job 54....
- (#1,Ron Luks (SYSOP)) Josh Willis.
- (#1,Ron Luks (SYSOP)) and the third winner is:....
- (#1,Ron Luks (SYSOP)) job 14...
- (#1,Ron Luks (SYSOP)) Ranma.
-
- (#1,Ron Luks (SYSOP)) All 5 winners will be contacted via EMAIL within 48
- hours...
- (#1,Ron Luks (SYSOP)) for your mailing addresses. ...
- (#1,Ron Luks (SYSOP)) Prizes will be shipped directly from Atari Corp.
-
- (#1,Ron Luks (SYSOP)) I'd like to thank all our guest from Atai tonight...
- (#1,Ron Luks (SYSOP)) including all the folks sitting around the typists
- terminals. ...
-
- (#33,RB-Atari) No way. Are we done?
-
- (#1,Ron Luks (SYSOP)) Wanna answer some more questions?
-
- (#33,RB-Atari) Sure.
-
- (#1,Ron Luks (SYSOP)) okay folks...
- (#1,Ron Luks (SYSOP)) lets ask a few more ....
-
- (#38,AVP Design Team) we are still here for a couple AVP questions
-
- (#1,Ron Luks (SYSOP)) (lets try to stick to AvP questions please)
-
- (#5,Chuck M.) Thanks, I hate the 'bubble'...
- (#5,Chuck M.) In programming AvP, what percentage of the Jag's power was used
- (#5,Chuck M.) (IOW, is AvP also a _full_ demonstration of 64-bit usage)?
- (#5,Chuck M.) And, were there any interesting features/special effects that
- were left out?
- (which and why)? Keep up the good work!! Thanks...G
-
- (#38,AVP Design Team) of the Jag while leaving some headroom for climactic peaks
- of
- (#38,AVP Design Team) action...
- (#38,AVP Design Team) ga
-
- (#38,AVP Design Team) Purple - ...we left about 75% of the original design
- (#38,AVP Design Team) Purple - in order to get it out ASAP.
- (#38,AVP Design Team) ga
-
- (#18,Mike Pooler-Atari) I would say AvP is just the beginning...
- (#18,Mike Pooler-Atari) ...as we learn more and more about how to exploit all
- the power...
- (#18,Mike Pooler-Atari) that's there. Doom has an even more powerful engine than
- AvP,
- (#18,Mike Pooler-Atari) soo expect more advances in the future. GA
-
-
- (#34,Kenneth Drake) Hi all!
- (#34,Kenneth Drake) I was noticing the absence of music on Doom and AvP...
-
- (#38,AVP Design Team) Purple and James - It was intentional on AVP, and we feel
- ...
- (#38,AVP Design Team) the environmental sounds add more to the game play than
- music
- (#38,AVP Design Team) ever could.
- (#38,AVP Design Team) ga
-
- (#34,Kenneth Drake) In your opinion....
- (#34,Kenneth Drake) do you feel that "immersion" type games (first person)
- will...
- (#34,Kenneth Drake) be more evironmental in the future?
- (#34,Kenneth Drake) ga
-
- (#38,AVP Design Team) Purple - I can only hope So!!! I would really like to
- see..
- (#38,AVP Design Team) .. and take first person games beyond the current
- threshold..
- (#38,AVP Design Team) .. where the primary action is shooting at things. ga
-
- (#35,Danny) How much time was involved in the creation of AvP?...
- (#35,Danny) and how much was actually involved with programming code?
- (#35,Danny) ga
-
- (#38,AVP Design Team) Purple - I worked on A.V. P. for close to 23 months,
- (#38,AVP Design Team) .. the programming was invloved for about 18 months. ga
-
- (#29,Dana @ STReport) Hi folks, thanks for being here tonight! To Purple and
- the "gang"...
- (#29,Dana @ STReport) If you had a little more time and a little less
- pressure...
- (#29,Dana @ STReport) what would you have added to the game, or changed? Also,
- how does it
- (#29,Dana @ STReport) feel to see _your_ game featured in an Atari Jaguar
- commercial? GA
-
- (#38,AVP Design Team) Purple - With any project, you always want MORE to go in..
- (#38,AVP Design Team) .. but at some point you MUST pull the reigns and save
- those..
- (#38,AVP Design Team) ..ideas for that "next" project. The trick is finding a
- ...
- (#38,AVP Design Team) ..balance. And when your Mom calls you up to say she's
- seen..
- (#38,AVP Design Team) .. your game on TV, it makes all the hard work worth it!!
- ga
- (#38,AVP Design Team) James - I would have added some more pred..
- (#38,AVP Design Team) whispers.... "over here..." :)
- (#38,AVP Design Team) ga
-
- (#12,Joe @ STR) Hey there! Has AvP made it into distribution in Japan yet, ...
- (#12,Joe @ STR) and has there been any feedback on it? GA
-
- (#38,AVP Design Team) Purple - I've heard unconfirmed rumors of it being in
- Japan..
- (#38,AVP Design Team) .. but haven't got any definite feedback (yet!). ga
-
- (#11,Dimitri @ AEO) Hi all! Now that you've got AvP behind you...
- (#11,Dimitri @ AEO) what games have each of you on the design team...
- (#11,Dimitri @ AEO) moved on to, and can you describe them briefly?
- (#11,Dimitri @ AEO) GA
-
- (#38,AVP Design Team) Dan - Purple is working on Highlander (based on the
- cartoon on USA)..
- (#38,AVP Design Team) among other things. I'm working on VLM, and the rest of
- the group
- (#38,AVP Design Team) are..
- (#38,AVP Design Team) working mostly on HoverStrike. GA
-
- (#66,daniel buck) greetz ...
- (#66,daniel buck) I have a question about whether or not the jaguar cd ...
- (#66,daniel buck) can be played through or hooked up to a PC ...
- (#66,daniel buck) -- GA --
-
- (#38,AVP Design Team) The CD is specifically for Jaguar. now back to AVP. GA
-
- (#4,Danny Miskin) I would like to know who designed the gameplay in AvP?...
- (#4,Danny Miskin) I think the graphics are very well done, the sound FX's are...
- (#4,Danny Miskin) who designed the gameplay in AvP?...
- (#4,Danny Miskin) I felt the graphics were very well done...
- (#4,Danny Miskin) The sound FXs are great but I thought the...
- (#4,Danny Miskin) CPU Characters could have been thought out better OR...
- (#4,Danny Miskin) Differently. GA
-
- (#38,AVP Design Team) Purple- The entire team who worked on AVP added to the
- design..
- (#38,AVP Design Team) .. so it really was a collaborative effort. I assume by
- "CPU..
-
- (#4,Danny Miskin) thanks but why don't PRed and ALiens Attack each other
- (#4,Danny Miskin) wwhen using the Marine?
- (#4,Danny Miskin) GA
-
- (#38,AVP Design Team) .. charcaters" you mean the A.I. .We had some pretty
- high..
- (#38,AVP Design Team) ..expectations which we met part way, but the intensity
- of..
- (#38,AVP Design Team) .. the graphics ate into our A.I. processing "budget".
- BTW..
- (#38,AVP Design Team) in an earlier version of the game, the Aliens and
- Predators..
- (#38,AVP Design Team) ..DID fight each other, but the problem was that there
- wasn't..
- (#38,AVP Design Team) .. much left in the base for the Player to fight!!. GA
-
- (#24,Doug) WHAT IS A LIST OF NEW GAMES
- (#24,Doug) GA
-
- (#38,AVP Design Team) Purple - I have no information to release (sorry!). ..
-
- (#33,RB-Atari) There are several lists that have been uploaded in the message
- bases
- (#33,RB-Atari) and libraries.
-
- (#1,Ron Luks (SYSOP)) okay folks...
- (#1,Ron Luks (SYSOP)) The moderated conference is ending now...
- (#1,Ron Luks (SYSOP)) The floor will be open for a free for all in a second...
- (#1,Ron Luks (SYSOP)) If you didnt get your question asked tonight...
- (#1,Ron Luks (SYSOP)) please post it in Atari Gaming Forum...
- (#1,Ron Luks (SYSOP)) and we'll get you the info.
-
- (#33,RB-Atari) Thank you Ron for as great job.
-
- (#1,Ron Luks (SYSOP)) Goodnight everyone and thanks for coming.
- (#1,Ron Luks (SYSOP)) P.s.-- James-- post your special info in Atari Computing
- Forum. [g]
-
- % The conference has ended
- Thank you for attending
-
-
- --==--==--==--==--
-
-
- ||| Bill Rehbock RTC Transcript
- ||| Courtesy: GEnie Atari RoundTable
- / | \ Internet: jaguar$@genie.geis.com
- -----------------------------------------------------------------
-
- =========================================================================
- (C) 1994 by Atari Corporation, GEnie, and the Atari Roundtables. May
- be reprinted only with this notice intact. The Atari Roundtables on
- GEnie are *official* information services of Atari Corporation. To sign
- up for GEnie service, call (with modem) 800-638-8369. Upon connection
- type HHH (RETURN after that). Wait for the U#= prompt.Type XTX99437,GENIE
- and press [RETURN]. The system will prompt you for your information.
- =========================================================================
-
- Saturday Night Real Time Conference
- 29 October 1994
- Host - Walter S. Wilson
- Guest Speaker - Bill Rehbock
-
- Be sure to stop by on Saturday, 05 October 1994 for our next Gaming RTC!
- ========================================================================
-
-
- <[Wally/Sysop] ST.WALLY> Howdy, and Welcome to this special Gaming
- Real Time Conference! I'm glad you all could
- make it. Please, make yourselves
- comfortable, and we'll get started in a
- couple more minutes.
-
- <[Wally/Sysop] ST.WALLY> On behalf of the Atari ST and Jaguar
- Roundtable, I welcome all of you to this
- special Gaming Real Time Conference.
-
- Tonight it gives me great pleasure to
- introduce to you Mr. Bill Rehbock, of the
- Atari Corporation.
-
- Bill Rehbock, formerly Director of Technical
- Services with Atari, has been an instrumental
- figure in Atari's newest system, the Jaguar.
-
- His new job as Vice President of Software
- Business Development, of course, meant a
- newer position for him within Atari. It is
- certainly a pleasure to have him aboard for
- tonight's Real Time Conference!
-
- <[Bill@Atari] B.REHBOCK> Thank you to Darlah and Wally for inviting me
- here tonight.
-
- I'll be happy to field most questions you'd
- like to throw out.
-
- We're just in the process of releasing the
- last batch of Atari-published Christmas
- titles for the year. We still are targeting
- 30 titles by the end of the year. My wife is
- in the other room playing Theme Park from
- Ocean on our Jaguar right now; our 4 month
- old son is fascinated by it. (Although he
- prefers playing DOOM :-)
-
- A brief introduction... I take care of the
- Jaguar Third-Party Licensing Program here at
- Atari, I am also Executive Producer for a few
- of the Jaguar's games such as Wolfenstein,
- DOOM, Fight For Life, Dragon: The Bruce Lee
- Story and Val d'Isere Skiing and
- Snowboarding.
-
- That said, I'll turn it back over to Wally.
- Thanks again!
-
- <[Wally/Sysop] ST.WALLY> Thank you Bill! It sounds like you really
- are busy!
-
- <[Wally/Sysop] ST.WALLY> Well, with that, you all can /RAIse your
- hands and we'll start!
-
- <[Clint /APE] C.SMITH89> Bill, when is the Jag CD due and has a
- decision been made as to if there will be a
- pack-in?
-
- <[Bill@Atari] B.REHBOCK> Clint, the Jaguar CD unit is in pilot
- production right now. Initial unitswill be
- available this year in limited quantity. The
- main hold-up has been feature-creep on the
- software, but I think we'll see about 6
- titles for the CD before the end of January.
- We will most likely have a pack-in game, but
- the title hasn't been decided yet.
-
- <[Charlie] ARCHIVIST> Bill, it seems Atari has turned to a rather
- 'closed mouth' attitude in the past few months,
- for example Fight for Life and Val d'Isere were
- unknown until recently. Is this deliberate on
- Atari's part? Is it a reaction to feedback on
- the nets about the somewhat 'over optimistic'
- release dates for some of the early titles?
-
- <[Bill@Atari] B.REHBOCK> The Release date thing is definitely an
- issue, and Fight For Life is a big project
- that will blow away the games of the same
- genre on other platforms, so we didn't want
- to have any details going out too soon. It
- is a ruthless industry, you know :-)
-
- <[Charlie] ARCHIVIST> hehe
-
- <[Bill@Atari] B.REHBOCK> With the titles that are in production, and
- those that are shipping, it is less of an
- issue to keep talking about "titles to be"
- when really fantastic stuff is here now.
-
- <J.KANTARJIAN> once the CD unit comes out will there be any more cart
- games?
-
- <[Bill@Atari] B.REHBOCK> Absolutely! One of the best things about
- Jaguar over 6DO, PSX, and Saturn is the low
- entry point. There is still a place for
- carts. Third parties will still be compelled
- to do carts because the user base will always
- be larger than CD units
-
- <[Dimitri L.] AEO.6> Bill, though we have quite a lot of info on
- imminent cart games, we don't know much about
- what's going on in the CD realm. Can you tell us
- what's coming up in regard to titles, and maybe
- describe some, like Battlemorph?
-
- [Wally/Sysop] ST.WALLY> That's a Tall order, Dimitri! <Grin>
-
- <[Bill@Atari] B.REHBOCK> Battlemorph is the sequel to Cybermorph, with
- textures, plus very cool cinematics where we
- get to see just where the heck that little
- ball goes to when it leaves the planet. Blue
- Lightning is based on the Lynx original, 100%
- texture-mapped and loads and loads of scenery
- and missions. It also has a way cool
- soundtrack.
-
- Readysoft are doing Dragon's Lair and Space
- Ace, faithful to the original arcade
- versions. We are also working on Chaos
- Agenda, the game where you play a goverment
- operative that must walk the fine line
- between loyalty and doing the right thing.
-
- We also will release Highlander, based on the
- animated television series.
-
- There are others, but I think time prohibits
- going into detail :-)
-
- <[Fugazi] F.KEYLARD> If Philips makes the CD-ROM, what about potential
- CD-I compatibility?
-
- <[Bill@Atari] B.REHBOCK> CD-i does some very quirky things with
- hardware. While it's not impossible, it is a
- little bit prohibitively expensive for the
- consumer right now.
-
- <[Fugazi] F.KEYLARD> Okay, just heard a rumor a while back...
-
- <[Bill@Atari] B.REHBOCK> It can't be ruled out in the future, though.
-
- <[Nathan] POTECHIN> Glad you could make it this evening, Bill and I'm
- really glad to see the success of the JAGUAR! I'd
- love to hear about some of the games with which
- you are personally involved?
-
- <[Bill@Atari] B.REHBOCK> DOOM-Jag, well kicks Sega's 32-X ass. The
- 16-bit color makes the shading look
- spectacular. The Jaguar has 23 levels plus a
- secret level, whereas the 32-x version has
- less than 15. The DOOM-II textures look great
- in the upper levels of the game. Jag-DOOM has
- all of the original character animations,
- whereas in the 32-x version, most had to be
- pulled out because of limitations.
-
- Fight For Life is a 3D One or Two Player
- tournament fighting game with full character
- texture mapping, morphing, amazingly fast
- camera tracking and more flexibility than
- Virtua Fighter could ever hope to have. The
- title-track for the sound track is "Fight For
- Life" by Joe Vitale (he has worked with many
- bands including The Eagles and has a few
- albums of his own out) and Joe will be
- including the song on his upcoming album. It
- has been written specifically for Fight For
- Life on Jaguar.
-
- Val d'Isere Skiing and Snowboarding will be
- out before Christmas and is a 60 frame per
- second Skiing/Snowboarding simulation that
- allows you to compete or play Freeride, where
- you work you way through Val d'Isere
- mountain's ski runs in France. Watch out for
- snowcats and snowmobiles, though :-)
-
- <[Nathan] POTECHIN> Sounds great. I volunteer to beta TEST all of
- them! ;-)
-
- <[Wally/Sysop] ST.WALLY> Man, Bill, you get to work with some great
- folks!
-
- <[Nathan] POTECHIN> Seriously though, you make them sound quite
- exciting. ;-) Thanks.
-
- <[Nate@HVS] A2PRO.GELAMP> Okay, the burning question....What is the
- framerate on the release version of
- Checkered Flag?
-
- <[Bill@Atari] B.REHBOCK> I honestly don't know what the frame rate
- is. I played it myself and would say it
- probably averages at about 18 to 20. It
- plays very well, and the features such as
- night-driving, weather, etc are
- fantastic...Much better than Virtua Racing if
- I do say so myself :-)
-
- <[Wally/Sysop] ST.WALLY> Thanks Nate, those frame-rate questions keep
- coming up in the RT.
-
- <[Nate@HVS] A2PRO.GELAMP> Okay, the other one...what kind of
- production time are you guessing for the CD
- titles? 1 week? two?
-
- <[Bill@Atari] B.REHBOCK> CD titles should take as little as a week to
- turnaround once release to production.
-
- <[Doug] D.ASHTON1> Can you tell us the games that are in production,
- in the order they are planned for release? Any
- word on the Tempest soundtrack CD? Also, AvP is
- AWESOME!
-
- <[Bill@Atari] B.REHBOCK> DOOM, Club Drive, Dragon, Checkered Flag have
- all been released. There is another pile
- that is getting released this weekend, but I
- don't have word on them. The packaging for
- the T2K soundtrack is in its final stages and
- I would guess that the soundtrack should be
- around in early December.
-
- <[Alkon] B.WILLIAMS64> Hi ! Any word on a CD-rom version of AvP ? if
- so, what changes will be made?
-
- <[Bill@Atari] B.REHBOCK> No official word on AVP-CD, sorry.
-
- <[Tony] WETMORE> Hiya Bill... My question is about retail outlets
- (not yet) carrying the Jaguar...
-
- <[Tony] WETMORE> For example, recently (yesterday) a Best Buy store
- opened in my area, so I decided to go check it out
- tonight...What do I see but a kiosk for every
- friggin' console in existence, except for the Jaguar
- and Lynx. They even had an X'Eye (what IS this
- thing?) console kiosk up and running! <sniff>
-
- <[Wally/Sysop] ST.WALLY> Don't pout, Tony. It's getting better!
-
- <[Tony] WETMORE> So, do you have any word on retail outlets which will
- (soon!) be carrying the Jaguar/Lynx?
-
- <[Bill@Atari] B.REHBOCK> We currently have over 3000 outlets in the US
- carrying Jaguar and others are coming on
- board on a weekly basis. We are actively
- working with Best Buy as well as ohters and
- do intend to keep the penetration
- increasing....
-
- <[Tony] WETMORE> Great - thanks!
-
- <[Dimitri L.] AEO.6> Bill, we've all heard about the Sega agreement
- and are thrilled by it...From what we know, the
- agreement allows Atari to port 5 Sega games a
- year over to the Jag. Sam Tramiel said that work
- on these had already begun. Can you fill us in
- on what games are being chosen to port?
-
- <[Bill@Atari] B.REHBOCK> The details on the titles aren't for public
- consumption yet, unfortunately. I think
- announcements will be made just before or
- after Thankgiving.
-
- <[Fugazi] F.KEYLARD> Will Fight for Life be networkable and/or modem
- compatible? This might be a very important
- option to many (also, is it a CD-ROM?).
-
- <[Bill@Atari] B.REHBOCK> Fight For Life is a 32 megabit (4 megabyte)
- cartridge. We currently haven't planned for
- it to be modem-able, but if time permits, we
- have made it so it will be reasonably easy to
- plug in the support for it.
-
- <[Rob] D.COOKE> Hi Bill! Does Atari Corp. accept independent, outside
- game paper designs for those of us not programmers?
- Thanks!
-
- <[Bill@Atari] B.REHBOCK> We don't accept unsolicited designs, but we
- are interested in new ideas. People should
- contact J. Patton or myself for details...
-
- <[Wally/Sysop] ST.WALLY> We're drawing to a close for the formal
- portion of the Gaming RTC with Bill Rehbock.
- Before I put the room into Frenzy Mode, do
- you have any closing words, Bill?
-
- <[Bill@Atari] B.REHBOCK> Thanks to all for your support, and I'd be
- happy to come back if Darlah and Wally wish.
-
- The momentum of Jaguar is continuing to
- build and I think that we're all going to
- look forward to a very Merry Christmas.
- (Except Trip Hawkins :-)
-
- <[Wally/Sysop] ST.WALLY> I would like to thank you Bill for making it
- here tonight. I also wish to thank all the
- attendees for their questions and patience.
- In frenzy mode...Now!
-
- <[Wally/Sysop] ST.WALLY> I'd like to remind everyone that the Jaguar
- Jaguar Category (Category 26) is OPEN for
- business in the Atari ST and Jaguar
- RoundTable, on page 475, menu selection 1.
- It is a thriving, hustling, bustling place,
- and all are welcome!
-
- <DARLAH> Thank you very much for taking the time to join us, Bill!
-
-
- ========================================================
- ==== This concluded the Formal portion of the RTC ====
- ==== The following, are some interesting portions ====
- ==== of the "Open" RTC discussion ====
- ========================================================
-
-
- ** <[Wally/Sysop] ST.WALLY> Room is now in the talk mode.
-
- <[Alkon] B.WILLIAMS64> Could you give us a list of any titles that
- WILL be using modem capabilities?
-
- <[Dimitri L.] AEO.6> Thanks Bill! It was great!
-
- <MIKE-ALLEN> Clap, clap, clap, clap, clap, clap, clap, clap, clap,
- clap, clap, clap, clap, clap, clap, clap, clap, clap, clap, clap,
- clap, clap, clap, clap, clap, clap, clap, clap, clap, clap, clap,
- clap, clap, clap, clap, clap! Well done, Wally!
-
- <[Doug] D.ASHTON1> What is the current status of the voice modem for
- the Jag? And the games that will use it? Price?
-
- <[Nathan] POTECHIN> Thanks for coming Bill. Very informative.
-
- <[Clint /APE] C.SMITH89> Is US Gold's Flashback a cart or a CD?
-
- <[Wintermane] J.ZENTZ1> Do you know how big the save game carts for
- the cd will be?
-
- <[Charlie] ARCHIVIST> Bill, I hope you'll join us again sometime in
- December for a pre-Christmas RTC? It would be great to see you again!
-
- <[Wally/Sysop] ST.WALLY> Bill, I really do appreciate your time, and
- hope you'll visit us again in the future.
-
- <[Nathan] POTECHIN> Remember, Category 26 is full of the latest info
- on the Jaguar and is the "Center" for Jaguar related news and
- information on GEnie. ;-)
-
- <E.BAIZ> thanks Bill....
-
- <[Bill@Atari] B.REHBOCK> The voice modem is in developer production
- and will be out 1st quarter '95. The retail price is cast in stone at
- $99.95
-
- <[Fugazi] F.KEYLARD> That's the right price point for the voice modem,
- bravo!
-
- <[Harj] H.NAGRA1> What games will use the voice modem beside Club
- Drive?
-
- <[Bill@Atari] B.REHBOCK> 'Flashback is a cartridge. Still on schedule
- for Christmas.
-
- <[Bill@Atari] B.REHBOCK> I don't know what the status of Legions of
- the Undead is right now. I'd have to check with the producer.
-
- <[Network 23] R.MARTIN22> What happened to Brutal Sports Football?
- Limited release, and now _gone_?
-
- <[Bill@Atari] B.REHBOCK> Brutal Sports Football is on its way in big
- quantities. Should be out within a week or two, I think.
-
- <[Bill@Atari] B.REHBOCK> AvP carts: Jillions :-)
-
- <[Nate@HVS] A2PRO.GELAMP> How about Cricket? Or is that even being
- SOLD in the US?
-
- <[Harj] H.NAGRA1> Is Atari still only projecting sales of 200,000 for
- the Jag?
-
- <[Bill@Atari] B.REHBOCK> Hey, Graham Gooch Cricket is a good game.
-
- <[Dave] D.SHORR> Bill, what's going on with the CatBox; I'd like to
- buy one RSN (along with AvP and a Jag:)).
-
- <[Nate@HVS] A2PRO.GELAMP> I hope so, I want it badly!
-
- <E.BAIZ> Yeah, I want my CatBox, also.....
-
- <[*] Travis [*] AEO.MAG> Ginsu, It takes a year to program, and Jeff's
- only had time to start. 96 is not inappropriate.
-
- <[*] Travis [*] AEO.MAG> Bill, is it correct that Jaguar Doom's name
- will be "Doom: Special Edition"?
-
- <[Die/|\Hard] D.VICHA> Could anyone explain networkability on the Jag?
- Does it reuire new hardware (cables, CatBox, etc.)?
-
- <MIKE-ALLEN> Hey - I think we should give Wally a big pat on the back
- for his FIRST formal RTC. "He done good!"
-
- <[Bill@Atari] B.REHBOCK> We're waiting for final schematics and
- samples of CatBox so we can sign it off for compatibility.
-
- <[Die/|\Hard] D.VICHA> Good job STWally.
-
- <[Network 23] R.MARTIN22> pat pat
-
- <[Rob] D.COOKE> Pat...pat...
-
- <[Nathan] POTECHIN> That's a start, Wally.
-
- <[Nathan] POTECHIN> :-)
-
- <[Wally/Sysop] ST.WALLY> Thanks! It was fun!
-
- <DARLAH> My kids absolutely love Doom.... They remember everything
-
- <[Tony] WETMORE> Everyone: pile on! Bill: do you know of any plans to
- create "Demo CDs" for the Jaguar CD, similar to (you know I hate to
- say it) the 3DO "Sampler" discs? Also, when WILL the CD be out?
- November? December? (I need to budget money, you see...)
-
- <[Ginsu] C.WELLS10> i know, it's just hard to be patient for those
- Minter titles =)
-
- <[Bill@Atari] B.REHBOCK> "DOOM" as a title is enough. The fact that
- it's on Jaguar makes _everyone_ know it's special :-)
-
- <[Nathan] POTECHIN> DOOM is too violent, Bill. ;-) I prefer the kids
- play strategy games. ;-)
-
- <[Network 23] R.MARTIN22> Bill, I do hope that everyone at Atari is
- keeping in mind what makes a BAD CD game. Lots of eye candy and
- little game action. Please don't let the JagCD games suffer the same
- fate!
-
- <[Tony] WETMORE> Travis: does Trip have 4,000,000 friends he can buy
- Christmas presents for?
-
- <[Bill@Atari] B.REHBOCK> American McKee at id did a great job of
- tweaking many levels just enough to screw you up dead if you rely too
- much on your memory of the PC version.
-
- <[*] Travis [*] AEO.MAG> Heh heh heh.
-
- <[Nathan] POTECHIN> Yeah, RPG's. ;-)
-
- <[Dave] D.SHORR> I read something about the 3DO Blaster in STR. Would
- I be able to put a Jag card in the same machine without conflicts <g>?
-
- <[Harj] H.NAGRA1> An RPG is out..its called AvP!
-
- <DARLAH> I want Doom on the Jag :-)
-
- <[Harj] H.NAGRA1> About LOTU, I read in a recent U.K mag that you can
- look up and down like Dark Forces.
-
- <[Bill@Atari] B.REHBOCK> Williams has no control over MK-2 for
- Jaguar. Greg Fishbach at Acclaim does. All I can say is both Kasumi
- and Ultra Vortex more than make up for the fact that Acclaim doesn't
- have the vision to support Jaguar.
-
- <[Bill@Atari] B.REHBOCK> Ultra Vortex is very early '95. It's very
- cool.
-
- <[Tony] WETMORE> Mike: good idea! Has anyone set up a reincarnation
- of the Dateline:Atari RTCs that Bob used to do? Maybe with different
- cast members from Atari each month, so poor Bill doesn't burn out?
- [;-)
-
- <[Harj] H.NAGRA1> Can't you guys at Atari just pay Acclaim some money
- and the conversion yourselve?
-
- <[Bill@Atari] B.REHBOCK> Acclaim is in Oyster Bay, New York.
-
- <[Dimitri L.] AEO.6> <towlette to Wally>
-
- <[Doug] D.ASHTON1> Bill, What ever happened to the LYNX version of
- AvP? Is is still coming?
-
- <[Rob] D.COOKE> What about the Lynx version of Eye of the Beholder?
-
- <[Tony] WETMORE> Wasn't the rumour going around that Acclaim's license
- for Williams' coin-op games was running out sometime soon, so that
- Williams' could do what they want?
-
- <DARLAH> One thing I like about the Lynx is portability
-
- <[Bill@Atari] B.REHBOCK> I don't know what the status of AvP-Lynx is.
-
- <[Die/|\Hard] D.VICHA> Don't desert the Lynx!\
-
- <[Network 23] R.MARTIN22> Bill, Regarding the 5 games Atari can port
- from Sega. Do they have to be produced by Sega, or just available on
- the Sega system?
-
- <[Alkon] B.WILLIAMS64> Maybe SOMEBODY can help us..... there ARE
- easter eggs in AvP right? Any hints???
-
- <[*] Travis [*] AEO.MAG> Rebellion has said that there ARE easter eggs
- in AvP. Didn't hint at any.
-
- <[Tony] WETMORE> That's one thing that has amazed me about AvP... It
- seems that everyone is too busy actually PLAYING the game to look for
- "cheats/codes". Not every game that happens to...
-
- <[Bill@Atari] B.REHBOCK> Well, I'm sorry, but I must be going now. I
- have to see my wife and son before she puts him to bed :-)
-
- <[Nate@HVS] A2PRO.GELAMP> You mean, like a brightly colored Alien egg
- that hatches an easter bunny?
-
- <[Wally/Sysop] ST.WALLY> Please do come again. We are looking forward
- to it!
-
- <[Tony] WETMORE> Thanks again, Bill - see ya next month! [;-)
-
- <[Die/|\Hard] D.VICHA> Bye!
-
- <MIKE-ALLEN> Night, Bill. Don't be a stranger!
-
- <[Nathan] POTECHIN> Good typing at you Bill ;-)
-
- <[Alkon] B.WILLIAMS64> Thanks Bill!! Later
-
- <[Rob] D.COOKE> Take care Bill!
-
- <[Bill@Atari] B.REHBOCK> G'night, everyone!
-
- ** <[Bill@Atari] B.REHBOCK> has left.
-
- <[Charlie] ARCHIVIST> Hey! I just want to remind you all that this RTC
- is going to be a weekly event! That's EVENT as in YOU SHOULD BE HERE!
- So I hope to see you all next week. :-)
-
- <[Harj] H.NAGRA1> Yeah I agree AvP is plenty fast. But I read that
- Rebellion sped up the 3D engine quite a bit for LOTU. Just imagine an
- AvP that ran an 24-30fps..
-
- <[Wally/Sysop] ST.WALLY> That's right! It is a WEEKLY RTC!
-
- <[Harj] H.NAGRA1> Any guests for next week?
-
- <[Charlie] ARCHIVIST> mind you, Bill won't be here next week, but all
- this lively chatter will be I'm sure. :-)
-
- <[Wally/Sysop] ST.WALLY> I don't know for sure about next week, but we
- are working on stuff...
-
- <[Doug] D.ASHTON1> Wally...do you think you can round up some of the
- Jag devs and gett them in the RTC?
-
- <[Wally/Sysop] ST.WALLY> Doug, we are working on that, as well as some
- other things. :)
-
- <[Wally/Sysop] ST.WALLY> We'll be posting the info in Cat 26 as it
- becomes official!
-
- <[Tony] WETMORE> get that Dan McNamee character off his butt and get
- him in here! [;-)
-
- <[Tony] WETMORE> (ooh, he's not here now, is he? <g>)
-
- <[Wally/Sysop] ST.WALLY> We are trying very hard to really turn up the
- Jaguar Volume here, so will be doing whatever we are able to get
- things _cooking_!
-
- <[Clint /APE] C.SMITH89> We noticed Wally.
-
- <L.CALAMAIO1> Wally---Why not get Thunderbird and Scott to do a Star
- Battle Sphere RTC next week?
-
- <[Charlie] ARCHIVIST> we'll probably do a StarBattle RTC closer to
- it's release date
-
- <L.CALAMAIO1> Bill did say that more games were being released to
- production this weekend...not which ones, though....(G)
-
- <[Tony] WETMORE> Travis: any chance you can call Bill on Monday and
- "remind" him to post a list (or give it to you) of all the games
- which entered production this weekend?
-
- <[Wally/Sysop] ST.WALLY> Say, anyone familiar with that
- softsource/games area where you can download games for $10.00 a year
- plus online time?
-
- <MIKE-ALLEN> Wally - I joind Softclub. DOwnloaded two games so far.
-
-
- --==--==--==--==--
-
-
- ||| Jaguar Tackboard
- ||| Confirmed information about Atari's Jaguar
- / | \ Compiled from online and official sources
- -----------------------------------------------------------------
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Independent Association of Jaguar Developers
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- The IAJD (Independent Association of Jaguar Developers) has started
- accepting members on GEnie. The IAJD is a private group where
- confidential discussions can be freely held. (Category 64 of the ST
- RoundTable is the IAJD meeting place.) Consequently, membership in the
- IAJD is limited to Jaguar developers who are registered with Atari
- Corp. To apply for membership, send EMail to ENTRY$ on GEnie (or
- <entry$@genie.geis.com> if you're not on GEnie). Regular EMail
- correspondence with the IAJD should be sent to IAJD$ (again, or
- <iajd$@genie.geis.com> if you're not on GEnie).
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Internet Jaguar Mailing List
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Anyone with Internet EMail access can join the discussions on the
- Jaguar mailing list. To "subscribe" to the list, send an EMail to
- the following address: <listserv@ctrc.fs.saci.org>
-
- Leave the subject line blank. In the body of the EMail, include this
- line:
-
- subscribe jaguar-l FirstName LastName
-
- (Where "FirstName" is your first name and "LastName" is your last
- name.)
-
- After you've joined the list, send all mail to be read on the Jaguar
- list by addressing your letter to: <jaguar-l@ctrc.fs.saci.org>. It
- will go to the list server and be sent to the over 250 readers of the
- list.
-
- IMPORTANT: If your mail server charges you by the character or by the
- letter, please be aware that the Jaguar list can generate dozens, and
- up to a hundred EMails in a day.
-
-
- =-=-=-=-=-=-=-=
- //// Jaguar FAQ
- =-=-=-=-=-=-=-=
-
- Robert Jung <rjung@netcom.com> maintains the Jaguar FAQ (Frequently
- Asked Questions) file, an updated list of Jaguar specs and facts. The
- Jaguar FAQ is posted to rec.games.video.atari on Usenet around the
- first of every month, and can also be found via FTP, address:
- ftp.netcom.com, in Andy Eddy's /pub/vidgames/faqs directory.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Developer / Game List 1.17
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// Editor: The following developers, licensees and game titles have
- been confirmed to the best of AEO's ability as of December 4, 1994.
- Entries in the "S"tatus column reflects any "e"rrors, "u"pdates, "n"ew
- titles, new "d"evelopers, or "?"uestionable listings since the last
- AEO list. Titles in brackets (e.g. [Cybermorph]) have been completed
- and are available in the US.
-
- Expected dates are dates that have been provided by the developer.
-
- Expected Date
- or Titles
- S Developer/Licensee Rating under development
- " """""""""""""""""" """""" """""""""""""""""
- 20th Centrury Fox
- Interactive
- u 21st Century Software ? Pinball Dreams
- 3D Games - Rainbow Warrior
- - MORE
- u 4Play Q2/95 BattleSphere (could wind up as anything)
- Accent Media Productions - Varuna's Forces CD-ROM
- u Accolade Q2/95 Brett Hull Hockey
- - Charles Barkley's Shut Up and Jam
- Acid Software
- Activision ? Return to Zork CD-ROM
- Alfaro Corporation
- Limited
- All Systems Go Q1/95 Hosenose and Booger CD-ROM
- Q1/95 Video Jukebox (cart multiplexer)
- - BIOS Fear CD-ROM
- - (IR controller station)
- American Laser Games - Mad Dog McCree
- Anco Software Ltd. - Kick Off 3 (for Imagineer)
- - World Cup
- Anthill Industries
- Argonaut Software - Creature Shock CD-ROM (For Virgin)
- Atari Corp. - Chaos Agenda CD-ROM
- u *8* [Club Drive]
- *5* [Crescent Galaxy]
- n Q2/95 Fight For Life
- n - (Football)
- u - Al Michaels Announces Hardball 3
- - Highlander
- u Q1/95 Hover Strike (was Battlezone 2000)
- n Q2/95 Dreadnought CD-ROM
- - MPEG
- - Space War
- u Q2/95 Tiny Toons Adventures
- MORE
- u Attention to Detail Q1/95 Battlemorph: Cybermorph 2 CD-ROM
- u Q1/95 Blue Lightning CD-ROM
- *7* [Cybermorph]
- (For Atari)
- Audio-Visual Magic
- B.S.A.
- Bando Svenska AB
- Beris
- Bethesda Softworks
- Beyond Games Inc. 1995 Battlewheels
- u 1/95 Ultra Vortex
- BitMotion Software
- Bizzare Computing
- Black Scorpion Software
- Borta & Associates
- Brainstorm - [x86 Jaguar Development System]
- Brandlewood Computers
- Ltd.
- Bullfrog Productions Ltd. Q4/94 Syndicate (For Ocean)
- Q4/94 Theme Park (For Ocean)
- Cannonball Software
- Celebrity Systems Inc.
- Clearwater Software
- Computer Music Consulting
- Condor Software
- Cross Products Ltd. - [Jaguar Development System]
- Cybervision
- CyberWare
- DAP
- Data Design
- Delta Music Systems Inc. - Nanoterror
- - Droppings
- Denton Designs Ltd.
- Dimension Technologies
- Diskimage
- Domark Group Ltd. - F1 Racer
- DTMC - Lester the Unlikely
- - Mountain Sports
- - (Miniature Golf)
- Eclipse PRODU Iron Soldier (For Atari)
- Electro Brain Corp.
- Electrom
- Elite
- E-On
- Eurosoft
- Extreme
- EZ Score Software Inc.
- Factor 5
- Flair Software Ltd.
- Frankenstein Software
- Funcom Productions a/s
- GameTek Inc.
- Genus Microprogramming
- Inc.
- Gremlin Graphics Ltd. PRODU Zool 2
- - UNKNOWN TITLE (racing) - MORE?
- H2O Design Corp.
- Hand Made Software PRODU Kasumi Ninja (For Atari)
- u Q2/95 Jack Nicholas Cyber Golf CD-ROM
- (For Atari through Accolade)
- u High Voltage Software Q1/95 White Men Can't Jump (for Trimark)
- u - (pinball)
- - 'Dactyal Joust
- Hisoft
- Human Soft Ltd.
- d Hyper Image Productions - Hover Hunter
- ICD Inc. - Cat Box (AV & comm expansion box)
- u id Software ... [Doom]
- *8* [Wolfenstein 3D]
- u - MORE
- i-Space
- iThink - (3D simulation)
- Imagineer Company Ltd.
- Imagitec Design Inc. *6* [Evolution Dino-Dudes]
- *6* [Raiden]
- - Freelancer 2120 CD-ROM
- u PRODU Bubsy
- - Dino Dudes 2
- ? Interplay - BattleChess CD-ROM - MORE?
- Jaleco - Cisco Heat
- - Bases Loaded
- - MORE CD-ROM
- JVC Musical Industries - Valus Force
- Krisalis Software Ltd. - Soccer Kid
- Kungariket Multimedia
- d Level 7 Software - (RPG)
- n - (Shooter)
- Limelight Media Inc.
- LlamaSoft *10* [Tempest 2000] (For Atari)
- 1Q/96 Defender 2000 (For Atari)
- - MORE MINTER!
- Loricel S.A.
- Lost in Time Software
- Malibu Interactive
- Manley & Associates Inc.
- Maxis Software
- Media Technology Scandinavia
- Merit Industries Inc.
- Michton Inc.
- u Microids - Evidence
- u - Commando
- ? Microprose - Gunship 2000
- MidNite Entertainment Q4/94 AirCars
- Q1/95 Dungeon Depths
- Q1/95 Assault
- Millenium/Teque *7* [Brutal Sports Football] (For Telegames)
- Miracle Designs
- Nebulous Games
- Neon-Buttner
- Network 23 Software
- NMS Software Ltd.
- Ocean Software Ltd. ? Apeshi- (working title)
- 1995 Lobo CD-ROM
- n - Waterworld
- Odyssey Software Inc.
- -unnamed- - -unnamed-
- Photosurrealism - Galactic Gladiators
- Phobyx
- Pixel Satori
- PIXIS Interactive - Neurodancer CD-ROM
- Rage Software Ltd. - Rally
- Rainmaker Software Inc. - Nerves of Steel
- - Virtual Warriors
- u ReadySoft Incorporated Q1/95 Dragon's Lair CD-ROM
- - Dragon's Lair II CD-ROM
- - Space Ace CD-ROM
- Rebellion Software Ltd. *9* [Alien vs. Predator] (For Atari)
- e PRODU Checkered Flag (For Atari)
- u - Legions of the Undead (For Atari)
- - Hammerhead
- Rest Energy
- Riedel Software Prod.
- Scangames Interactive
- Sculptured Software Inc.
- Selgus Limited
- Shadowsoft Inc.
- u Sigma Designs Q1/95 "Jaguar on a PC" PC card
- u Silmarils Q1/95 Robinson's Requiem CD-ROM
- Sinister Developments
- Soft Enterprises
- Softgold Gmbh
- Software 2000
- Software Creations
- Software Development Systems
- Spaceball Technologies Inc.
- Steinberg Soft-und-
- Hardware Gmbh
- Tantalus Entertainment
- Tantalus Incorporated
- Team Infinity
- Team 17 Software Ltd.
- Tecnation Digital World
- Techtonics
- Telegames - Casino Royale
- - European Soccer Challenge
- u Q1/95 Ultimate Brain Games
- - Super Off-Road
- - World Class Cricket
- Teque London Ltd.
- Thrustmaster
- u Tiertex Ltd. 12/94 Flashback (for U.S. Gold)
- Time-Warner Interactive - Rise of the Robots
- n - Primal Rage
- - Arcade Games Using Jaguar
- Titus
- Trimark Interactive
- Twlight
- U.S. Gold Ltd.
- u UBI Soft International 2/95 RayMan
- u - (Soccer)
- u V-Reel Productions Q1/95 Arena Football League
- u Q1/95 Horrorscope
- Virgin Interactive
- u Entertainment Ltd. 1/95 Cannon Fodder
- u ... [Dragon] (Pub. Atari)
- u 1/95 Demolition Man
- Virtual Artistry, Inc.
- d Virtual Studio PRODU Val D'Isere Skiing and Snowboarding
- (For Atari)
- Virtual Xperience - Indiana Jags
- - Zzyorxx II
- u Q1/95 Burn Out (Pub. Atari)
- Visual Concepts
- Visual Impact - Hyper Force
- Wave Quest Inc.
- n Williams Brothers 12/94 Sensible Soccer
- u Williams Entertainment 1/95 Troy Aikman NFL Football
- u Q1/95 Double Dragon 5: The Shadow Falls
- WMS Industries
- Zeppelin Games - Center Court Tennis
-
-
- Pts Stars AEO Ratings
- """ """"" """""""""""
- 10 ***** GAMING NIRVANA!!! - You have left reality behind... for good.
- 9 ****+ Unbelieveable GAME!! - Your family notices you're often absent.
- 8 **** Fantastic Game!! - You can't get enough playtime in on this.
- 7 ***+ Great Game! - Something to show off to friends or 3DOers.
- 6 *** Good game - You find yourself playing this from time to time.
- 5 **+ Ho-hum - If there's nothing else to do, you play this.
- 4 ** Waste of time - Better to play this than play in traffic.
- 3 *+ Sucks - Playing in traffic sounds like more fun.
- 2 * Sucks Badly - You'd rather face an IRS audit than play this.
- 1 + Forget it - ... but you can't; it's so badly done, it haunts you.
- 0 - Burn it - Disallow programmer from ever writing games again.
-
-
- =-=-=-=-=-=-=-=
- //// New Cheats
- =-=-=-=-=-=-=-=
-
- //// Doom
-
- (All cheats must be enabled during gameplay)
-
- [] Degreelessness Mode: Press PAUSE and *
- [] Full Weapons & Health: Press PAUSE and #
-
- [] Level Select: Press PAUSE and number of level you wish to
- go to. (Pressing the A button adds 10 to the
- level. Pressing the B button adds 20.)
-
- //// Alien Vs. Predator
-
- (All cheats must be enabled during gameplay)
-
- [] The "Hold That Fuji!" Cheat
-
- Press and hold - PAUSE ("PAUSED" appears)
- Press and hold - OPTION (HUD screen appears)
- Press and release - 1 and 3 together
- Press and release - 2, 5, 7 and 9 all together (Predator will laugh)
- Release PAUSE and OPTION
-
- Cheats Enabled:
-
- * Security Clearance: Press OPTION and 6 together to raise
- clearance level.
-
- Press OPTION and 9 together to lower
- clearance level.
-
- * Motion Tracker: Press OPTION and 8 together to toggle Motion
- Tracker active and inactive. (Will activate
- Motion Tracker if not found.)
-
- * Weapons: Press OPTION and 1 together, OPTION and 2 together,
- OPTION and 3 together, or OPTION and 4 together to
- toggle weapons 1-4 as active or inactive.
-
- (Predators can use this to permanently access any
- weapon. Want to cloak and run around shooting hapless
- Marines & Aliens with your shoulder cannon or
- smartdisc? You get no points, but you never have your
- weapon taken away!)
-
- * All Weapons Recharge: Press OPTION, 1, 2, 3 and 4 all together
- for full ammo.
-
-
- [] The "Banana Stops" Cheat
-
- Press and release - PAUSE ("PAUSED" appears)
- Press and release - OPTION (HUD screen appears)
- Press - 6
- Press - 1 and 3 together
-
- (Reading the "*" key as "STar" and the "#" key as "POund"....)
-
- Press in sequence - B, A, 9, A, 9, A, (banana)
- *, OPTION, 6, (stops)
- #, *, (post)
- *, OPTION, (stop)
- 2, OPTION (top)
-
- (Predator will laugh)
-
- The following cheats will be active:
-
- * Security Clearance: Press OPTION and 6 together to raise
- clearance level.
-
- Press OPTION and 9 together to lower
- clearance level.
-
- * Motion Tracker: Press OPTION and 8 together to toggle Motion
- Tracker active and inactive. (Will activate
- Motion Tracker if not found.)
-
- * Weapons: Press OPTION and 1 together, OPTION and 2 together,
- OPTION and 3 together, or OPTION and 4 together to
- toggle weapons 1-4 as active or inactive.
-
- (Predators can use this to permanently access any
- weapon. Want to cloak and run around shooting hapless
- Marines & Aliens with your shoulder cannon or
- smartdisc? You get no points, but you never have your
- weapon taken away!)
-
- * All Weapons Recharge: Press OPTION, 1, 2, 3 and 4 all together
- for full ammo.
-
- * Level Select: Press OPTION and A together to go "up" one level.
- Press OPTION and B together to go "down" one level.
-
- (Going "up" means going from Sub Level 5 to Sub
- Level 1, to the Predator Ship, the Alien Ship, then
- through all airducts and back around to Sub Level 5
- again.)
-
- (Predators can use this to wall through otherwise
- unpopulated airducts, but cannot leave through the
- grates.)
-
- * Cheat Mode: Press OPTION and 5 together to toggle Cheat Mode on
- and off. ("CHEAT ON" and "CHEAT OFF" will appear.)
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Offers from Atari Customer Service
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// New Dealer Demo Video
-
- Atari has a brand new VHS preview tape and it's better than ever! Over
- 30 Jaguar titles have been captured on video tape and just in time for
- the Holidays. This tape has been meticulously produced under the
- direction of Mr. Greg LaBrec using state-of-the-art direct-to-tape
- equipment and techniques. The action sequences selected were provided
- by the game producers or the guidance of the third party developers.
- Okay, okay... forget the hype... it's a darn cool tape and it has a
- cool plastic box and label too.
-
- This new edition updates the previously released software preview
- videos with exciting captures to show off last minute changes to games
- that are now in production. There are incredible sequences featuring
- action games such as Iron Soldier and high-resolution fantasy games
- such as Rayman by ubi Soft.
-
- Although this tape has been developed primarily for the use of Jaguar
- retailers, I have twisted marketings arm and they (actually he) has
- finally allowed me to sell copies to our faithful online Jaguar fans.
- I told him how everyone wants to see what has been taking so long. I
- mentioned that gamers want a good preview of things they are being
- asked to spend $50 to $70 on. I assured him people want an update of
- what has been going on in the past few months since CES. Now he's
- convinced and I have to sell more than three tapes fast or he'll never
- believe me again. <g>
-
- Want more info? Here's the video menu...
-
- Approx.
- Tape
- Pos. SEGMENT AVAIL. IN STORES
- ===========================================================
- :20 TEACHER SPOT
- :49 Doom EARLY DECEMBER
- 2:34 Dragon: The Bruce Lee Story LATE NOVEMBER
- 4:00 Checkered Flag EARLY DECEMBER
- 5:45 Iron Soldier MID DECEMBER
- 7:42 Zool 2 LATE DECEMBER
- 8:57 Kasumi Ninja LATE DECEMBER
- 10:25 Club Drive LATE NOVEMBER
- 11:56 ALIEN VS. PREDATOR SPOT
- 12:27 Alien Vs. Predator AVAILABLE NOW
- 15:34 Ultra Vortex (Beyond Games) DECEMBER
- 17:06 Val D'Isere Skiing and Snowboarding EARLY DECEMBER
- 18:49 Bubsy LATE DECEMBER
- 20:05 Double Dragon V (Williams) DECEMBER
- 21:30 Flashback (US Gold) DECEMBER
- 22:49 Brutal Sports Football (Telegames) DECEMBER
- 23:50 Sensible Soccer (Telegames)
- 25:03 TEMPEST 2000 SPOT
- 25:34 Tempest 2000 AVAILABLE NOW
- 26:58 Wolfenstein 3d AVAILABLE NOW
- 28:06 Cybermorph AVAILABLE NOW
- 29:20 Raiden AVAILABLE NOW
- 30:32 Evolution: Dino Dudes AVAILABLE NOW
- 31:35 Trevor McFur in the Crescent Galaxy AVAILABLE NOW
- 32:50 Syndicate (Ocean) DECEMBER
- 33:47 Theme Park (Ocean) DECEMBER
- 34:35 Air Cars (Midnight) DECEMBER
- 35:39 Troy Aikman NFL Football (Williams) DECEMBER
- 36:34 Cannon Fodder (Virgin) DECEMBER
- 37:43 Dragon's Lair (Readysoft)
- 38:31 Hover Strike
- 39:20 Fight For Life
- 40:00 Burn Out
- 40:43 Rayman (ubi Soft) DECEMBER
- 41:52 VLM (Virtual Light Machine) DECEMBER
-
- Okay, okay... here's the deal. The cost is $8.95 plus $4.95 shipping
- and handling. That's a total of $13.90 ($14.64 in California) ($15.90
- in Canada). Mastercard, Visa and money orders accepted (Checks and
- money orders should be made payable to Atari Corporation. NOT IN MY
- NAME! <g>. I can ship to any location in North America including U.S.
- and Canada. To order, send your order to:
-
- Atari Corporation
- P.O. Box 61657
- Sunnyvale, CA 94089-1657
-
- OR contact me via Internet or on GEnie:
-
- jaguar$@genie.geis.com
-
- OR contact me via Internet or on Compuserve:
-
- 75300.1267@compuserve.com
-
- OR send me private E-Mail (to the SysOp) on:
-
- CATscan BBS ........ 209-239-1552
-
- or fax your request to:
-
- Atari Customer Service Fax ..... 408-745-2088
-
- Because Atari has a committment to fulfill dealer orders first, please
- allow up to 14 business days after your order is received before we
- ship. Shipping will be via UPS Ground to all North American addresses.
-
- Personally, I'm going to have my tape signed by Greg LaBrec. If you
- want him to sign your copy, let me know and I'll see if I can catch
- him in a good mood for you! <g>
-
- I also have Alien Vs. Predator posters remaining. There is one for
- each shipping and handling fee of $4.95 ($6.95 in Canada). These are
- cinema-size posters and I've already heard back from gamers who have
- had theirs laminated, mounted and framed.
-
- By the way, you can help a LOT even if you don't want to order the
- tape or request a poster by passing this offer electronically to
- another Forum, Roundtable or BBS or make a hard copy and give to
- friends. Thanks!
-
- --Don Thomas
- Atari Corporation
-
-
- //// Tempest 2000 Audio CD
-
- The Tempest 2000 Audio CD is due in at Atari Corp. very soon! Sixty
- minutes of pulse-pounding techno-rave music, this marks Atari's first
- ever video game soundtrack. To help get everyone in the holiday mood,
- Don Thomas at Atari Customer Service has another special online offer.
- Send in your pre-order now, and Don will guarantee you'll get your
- copy out of the first run. What the heck, you'll even save on
- shipping.
-
- [] Song List
-
- 1. Thermal Resolution 3:59
- 2. Mind's Eye 4:52
- 3. T2K 5:23
- 4. Ease Yourself 7:52
- 5. Tracking Depth 5:04
- 6. Constructive Demolition 4:05
- 7. Future Tense 5:54
- 8. Digital Terror 5:07
- 9. Hyper Prism 4:26
- 10. Glide Control 5:12
- 11. Ultra Yak 4:00
- 12. 2000 Dub 7:31
-
- [] How Much?
-
- The Tempest 2000 Audio CD is priced at $12.99, and if you order now,
- $3.50 for shipping and handling. (California residents, add the 8.25%
- state sales tax.) That comes to a total of $16.49. ($17.56 in CA.)
- Mastercard, Visa and money orders accepted. (Checks and money orders
- should be made payable to Atari Corporation)
-
- Note: This is a special pre-order! The CDs are not in, but are
- expected to arrive within two weeks. Please allow 14 days from
- the receipt of your order before shipping.
-
- Note #2: If you don't mind waiting an extra day or so for your CD to
- go out the door, ask Don really nicely if he can get John
- Skrutch and/or James Grunke to personally autograph your CD.
-
- [] Where To?
-
- To order, US Mail your order to:
-
- Thomas' Terrific Tempest Tunes Deal
- Atari Corporation
- P.O. Box 61657
- Sunnyvale, CA 94089-1657
-
- OR contact Don via the Internet on GEnie at:
-
- jaguar$@genie.geis.com
-
- OR via the Internet on Compuserve at:
-
- 75300.1267@compuserve.com
-
- OR via private E-Mail (to the SysOp) on:
-
- CATscan BBS ........ 209-239-1552
-
- OR fax your request to:
-
- Atari Customer Service Fax ..... 408-745-2088
-
- The CD is produced by AtariMusic; a division of Atari Corporation. The
- executive producer is Mr. John Skruch. The director of audio is Mr.
- James Grunke.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Jaguar Press Releases
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- //// CatBox in Production
-
- FOR IMMEDIATE RELEASE
-
- CatBox (TM) tames the Jaguar
- Black Cat has the right stuff
-
- ROCKFORD, IL -- December 2, 1994
-
- Black Cat Design, Inc., a designer of computer peripherals and
- accessories today announced the CatBox, a feature-packed interface
- adapter for the Atari Jaguar 64-bit game system, will begin shipping
- on December 28th.
-
- CatBox plugs directly into the AV/DSP ports on the back of the
- Jaguar. Its custom case measures just 6 X 2.5 X 1.25 inches and
- perfectly accents the sleek Jaguar design. CatBox provides all of the
- standard connections that Jaguar customers desire. Standard ports
- include: S-Video, Composite Video, Left & right Audio Out, Dual Stereo
- Headphones, Analog RGB Video, RS-232, CatNet (TM), and pass-through
- DSP. All connectors are "industry standard".
-
- Standards are a big part of CatBox and connectivity is the key. The
- RS-232 port will connect to standard modems and other serial devices.
- CatNet is a differential pair network which uses standard RJ11
- telephone wiring to join other Jaguar systems for multi-player games
- and other networking possibilities. CatNet supports up to 32 players
- and cable lengths over l,000 feet.
-
- Black Cat Design has been actively working with game developers to
- ensure communications support. DOOM (TM) from Id Software will be the
- first game out with two player support over the RS232 ports using a
- null-modem cable. Aircars (TM) from MidNite Entertainment Group is
- scheduled to ship about January 30th and will support up to 8 players
- over CatNet.
-
- Stereo headphone amplification with volume control provided in the
- CatBox provides a clean, crisp sound experience with exceptional
- clarity and dynamic range.
-
- An imaginative, well thought out design includes flexibility for the
- future. Internal expansion connectors for future add-in cards ensure
- that CatBox will be as useful then as it is now. Future products under
- consideration include a Midi interface and an internal modem.
-
- Thomas Harker, President of Black Cat Design, explained, "This
- product is an unbelievable value. I wouldn't be surprised if all
- Jaguar owners upgrade their Jaguar with a CatBox. Tempest and DOOM
- sound fantastic with stereo headphones. Adding an RGB monitor really
- improves the picture. Playing DOOM or Aircars head to head over the
- network is a totally new gaming experience. CatBox adds a new
- dimension to Jaguar game play and just makes sense."
-
- CatBox will beging shipping on December 28th at an MSRP of $69.95.
- Supplies will be tight so call your dealer and place an order now.
-
- # # # #
-
- CatBox and CatNet are trademarks of Black Cat Design, Inc. Other
- trademarks are those of their respective holders.
-
-
-
- //// DOOM
-
- Contact: Ron Beltramo David Harrah
- Atari Edelman Public Relations
- 408/745-8852 415/968-4033
-
- For Immediate Release
-
- DOOM CREATORS UNLEASH 64-BIT HELL ON THE ATARI JAGUAR
-
- SUNNYVALE, CA (December 2, 1994) -- Fans of the cult video game DOOM
- can now experience what Jay Wilbur, president of Id Software, the
- company that created the popular game, describes as "the most powerful
- version of the game on any video game system." According to reports
- from stores nationwide, the Jaguar version of DOOM is already selling
- briskly.
-
- DOOM is an ultra-fast virtual reality showcase that plunges the player
- deep into a 3D world filled with legions of gruesome fiends. The Atari
- Jaguar is the first 64-bit video game system in the world.
-
- Unlike versions for other video game systems, the Jaguar version of
- DOOM
-
- * Offers nine additional levels of play, including improved,
- custom-designed levels available only on the Jaguar.
-
- * Exploits the Jaguar's 64-bit power to deliver compelling, realistic
- game play. For example, the monsters that populate the Jaguar
- version's hellish world are not flat, two-dimensional characters
- like they are on other systems, but awesome, three-dimensional
- beings. Catch a side-view as they walk around you, or turn-around
- and shoot them in the back!
-
- * Uses 65,000 colors - compared to 256 on other systems - for advanced
- lighting and shading effects that provide the most immersive,
- first-person experience available.
-
- * Allows for two players. Until now, this was only possible on the
- personal computer version of DOOM. Although owners of other video
- game systems can play their own, more limited version of DOOM, they
- cannot play each other. Jaguar fans will be able to link up two
- Jaguar systems and either team up against the gruesome fiends or
- challenge each other to a death match.
-
- * Offers a special save feature so Jaguar players can go back to the
- last completed level and continue their mission through the bowels
- of hell.
-
- * Takes advantage of the full size of the television screen.
-
- "We didn't just license the code to Atari, we developed the Jaguar
- version of DOOM ourselves," explained American McGee, a game designer
- at Id Software, the company that created DOOM. "We streamlined and
- improved the graphics and made the game even more compelling," he
- added.
-
- The favorable reviews already are beginning to pour in. Video Games
- magazine described the game as an "unqualified addiction for those
- lucky enough to play it." The reviewer added, "This one could be a
- guaranteed system-seller for those considering a Jaguar purchase."
-
- An aggressive marketing campaign will promote the Jaguar version of
- DOOM and will include new television commercials and print ads. The ad
- campaign will run in December, in time for the holiday shopping
- season.
-
- Since its release in November 1993, Atari's Jaguar game system has
- been named the industry's "Best New Game System" (Video Games
- Magazine), "Best New Hardware System" (Game Informer) and "1993
- Technical Achievement of the Year" (DieHard GameFan).
-
- Atari Corporation markets interactive multimedia entertainment
- systems, including Jaguar, the world's first 64-bit game system, and
- the only video game system manufactured in the United States.
-
- # # #
-
-
- //// Four New Games
-
- For Immediate Release
-
- ATARI UNLEASHES AN ARRAY OF JAGUAR GAME TITLES
- The 64-Bit Jaguar Boasts the Release of Four New Titles
-
- SUNNYVALE, Calif. (November 23, 1994) -- The video game jungle is
- rapidly becoming Jaguar territory as Atari plans to enlarge its
- current library with the release of four new game titles in November,
- including the highly anticipated Doom, the PC cult favorite. "The
- Jaguar version of Doom is the best version we've developed for any
- video game platform," said Jay Wilbur, president of id Software.
-
- Atari also is releasing three additional titles including Checkered
- Flag, Club Drive and Dragon: The Bruce Lee Story.
-
- "These game titles are just the tip of the iceberg of what's to come -
- we'll have more than 20 titles available for the Atari Jaguar by
- year's end," stated Sam Tramiel, President and CEO of Atari
- Corporation. "Our software library will continue to grow rapidly in
- the coming months and the coming year with titles designed to
- capitalize on the revolutionary technology of the 64-Bit Jaguar
- system."
-
- With Jaguar's cutting-edge graphics, 24-bit true color and CD-quality
- sound, game players experience the latest in video game technology.
- Following is an outline of planned Atari releases for late November
- 1994:
-
- Game Title Game Category MFG.SRP
- ---------- ------------- -------
- Checkered Flag Formula Racing $ 69.99
- Club Drive Driving Simulation 59.99
- Doom Action/Combat 69.99
- Dragon: The
- Bruce Lee Story Fighting/Martial Arts 59.99
-
- Since its release, Atari's Jaguar game system has been named the
- industry's "Best New Game System" (VideoGames Magazine), "Best New
- Hardware System" (GameInformer) and "1993 Technical Achievement of the
- Year" (DieHard GameFan). The Jaguar is the only video game system
- manufactured in the United States.
-
- Over 200 third-party developers have agreed to create new titles for
- the Atari Jaguar. The November game releases are part of more than 20
- games scheduled for availability prior to the holidays. Other Jaguar
- titles expected before year's end include Iron Soldier, Kasumi Ninja,
- Val D'Isere Skiing & Snowboarding, Zool2 and Bubsy.
-
- Atari Corporation markets interactive multimedia entertainment
- systems, including Jaguar, the world's only 64-bit system, and the
- only video game system manufactured in the United States. Atari is
- headquartered at 1196 Borregas Avenue, Sunnyvale, California 94089.
-
- # # #
-
- Jaguar is a trademark of Atari Corporation. Atari is a registered
- trademark of Atari Corporation. Other products named may be trademarks
- or registered trademarks of their owning companies.
-
-
- //// AvP Is A Winner
-
- Contact: Ron Beltramo David Harrah
- Atari Edelman Public Relations
- 408/745-8852 415/968-4033
-
- For Immediate Release
-
- ATARI'S ALIEN Vs. PREDATOR HITS BIG IN STORES
-
- SUNNYVALE, CA (November 22, 1994) -- Atari Corporation today
- announced that initial production of its new Alien Vs. Predator game,
- launched October 21st in stores around the world, has nearly sold-out.
- Atari is working with suppliers to rush additional quantities to
- stores in anticipation of increasing pre-Christmas demand for the
- game. Alien Vs. Predator utilizes the sophisticated graphics and power
- available from the 64-bit Atari Jaguar.
-
- "In less than three weeks, over 50% of our installed base purchased
- Alien Vs. Predator," said Sam Tramiel, CEO of Atari Corporation. "This
- is the most enthusiastic reception we've ever seen for a game and is
- indicative of what a truly great game Alien Vs. Predator really is. We
- have also seen a strong increase in sales for the Jaguar system
- coinciding with the release of this game and the launch of our
- expanded advertising program."
-
- Atari's new Alien Vs. Predator for the 64-bit Jaguar system provides
- such realistic graphics and life-like digitized sound effects that it
- creates a compelling, first-person perspective. Gamers can choose to
- be the Predator, Alien or Colonial Marine as they battle through the
- Predator ship, the Marine Training Base or the Alien ship, enjoying
- hours of entertainment. Alien Vs. Predator is licensed from Twentieth
- Century Fox and is based on the films of the same names.
-
- Key game reviewers have been effusive in their praise for Alien Vs.
- Predator. Paul Anderson of Game Informer Magazine stated: "I was
- overwhelmed with the cutting edge graphics and the innovative game
- play of AVP - no question it's the best Jaguar game to-date."
-
- "Alien Vs. Predator is the best 3-D action game that I have ever
- played - the graphics and game play are second to none," wrote Dave
- Halverson, editor-in-chief of DieHard GameFan. "If you own a Jaguar,
- you must own this game, and if you don't own a Jag, it's time to get
- one. More games are on the way!"
-
- Atari plans to release more startlingly realistic games. Games
- scheduled for late November release include Club Drive, Dragon: the
- Bruce Lee Story and Doom. December releases include Iron Soldier, Val
- D'Isere Skiing, Kasumi Ninja, Zool II and Bubsy.
-
- Since its release in November 1993, Atari's Jaguar game system has
- been named the industry's "Best New Game System" (Video Games
- Magazine), "Best New Hardware System" (Game Informer) and "1993
- Technical Achievement of the Year" (DieHard GameFan).
-
- Atari Corporation markets interactive multimedia entertainment
- systems, including Jaguar, the world's only 64-bit game system, and
- the only video game system manufactured in the United States.
-
- # # #
-
-
- //// Jaguar Goes To Japan
-
- Contact: Laury Scott/Ron Beltramo David Harrah
- Atari Edelman Public Relations
- 408/745-8852 415/968-4033
-
- For Immediate Release
-
- ATARI JAGUAR STALKS JAPAN
-
- SUNNYVALE, CA (November 21, 1994) -- Atari Corporation today
- announced that the Atari Jaguar, the world's only 64-bit video game
- system, will now be available at all 25 Toys "R" Us stores and other
- selected stores in Japan. Mumin Corporation of Tokyo, Japan, will
- handle distribution and sales. Japanese consumers will be able
- test-drive the Atari Jaguar Interactive Multimedia System at special
- demonstration kiosks in Toys "R" Us stores.
-
- "The Japanese are very serious about their video game systems, and
- they will choose the system with the best graphics and most
- sophisticated playing environment," said Sam Tramiel, CEO of Atari
- Corporation. "We think that if they are given the chance to compare,
- Japanese gamers will choose Atari Jaguar."
-
- The launch in Japan marks another significant milestone in building
- distribution for the Atari Jaguar system. Introduced in October of
- last year, the Jaguar was only available in New York and San Francisco
- during last year's important holiday shopping season. Today, the
- Jaguar is available throughout the United States, Canada, Europe and,
- now, Japan.
-
- "We have the best game system in the business, hit games like Alien
- Vs. Predator and the soon-to-be-released Doom, and we are expanding
- our distribution," Tramiel added. "The momentum for Jaguar is building
- every day."
-
- Since its release in November 1993, Atari's Jaguar game system has
- been named the industry's "Best New Game System" (Video Games
- Magazine), "Best New Hardware System" (Game Informer) and "1993
- Technical Achievement of the Year" (DieHard GameFan).
-
- Atari Corporation markets interactive multimedia entertainment
- systems, including Jaguar, the world's only 64-bit game system, and
- the only video game system manufactured in the United States.
-
- # # #
-
-
- //// Jaguar Expands in US Toys-R-Us
-
- Contact: Diane Carlini/Marivi Lerdo Ron Beltramo
- Edelman Public Relations Atari Corporation
- (415) 968-4033 (408) 745-8852
-
-
- For Immediate Release
-
-
- TOYS-R-US STOCKS UP ON JAGUAR,
- THE WORLD'S FIRST 64-BIT VIDEO GAME SYSTEM
-
- Atari Launches Multi-Million Dollar Marketing Campaign For Jaguar
-
- SUNNYVALE, Calif. (October 10, 1994) -- Toys-R-Us isn't waiting until
- late 1995 to offer 64-bit video game systems in its stores. The retail
- chain has agreed to stock the award-winning Atari Jaguar in nearly 300
- Toys-R-Us stores. The Jaguar is the only 64-bit video game system in
- the world.
-
- "Our competitors want consumers to wait until next Christmas to
- experience the power of 64-bit video games," said Sam Tramiel,
- president of Atari. "But why should they wait when they can walk into
- a store and buy the most advanced video game system now?"
-
- The Atari Jaguar currently is sold in approximately 3,000 retail
- outlets across the United States with new accounts continuing to sign
- up as sales build toward the holiday buying season.
-
- Atari certainly isn't waiting for game enthusiasts to discover the
- Jaguar. On September 12, Atari launched an aggressive, multi-million
- dollar advertising campaign.
-
- The campaign kicked off with a humorous new commercial in which a
- teacher attempts to explain 64-bit technology to a group of dim witted
- video game marketers who can't seem to tell her which of three numbers
- - 16, 32 and 64 - is larger. The advertising schedule includes
- national cable advertising in addition to programming in 19 of the top
- spot markets that will deliver more than 300 million targeted media
- impressions.
-
- More than 30 Jaguar game titles are scheduled for release leading up
- to the holiday season. Expected hits include Alien vs. Predator,
- Dragon - The Bruce Lee Story, Doom, Troy Aikman Football, Iron Soldier
- and Kasumi Ninja.
-
- Since its release in November 1993, Atari's Jaguar game system has
- been named the industry's "Best New Game System" (Video Games
- Magazine), "Best New Hardware System" (Game Informer) and "1993
- Technical Achievement of the Year" (DieHard GameFan). The Jaguar is
- the only video game system manufactured in the United States.
-
- Atari Corporation markets interactive multimedia entertainment
- systems, including Jaguar, the world's only 64-bit system, and the
- only video game system manufactured in the United States. Atari is
- headquartered at 1196 Borregas Avenue, Sunnyvale, California 94089.
-
- # # #
-
- Jaguar is a trademark of Atari Corporation. Atari is a registered
- trademark of Atari Corporation. Other products named may be trademarks
- or registered trademarks of their owning companies.
-
-
- --==--==--==--==--
-
-
-
-
- ---------------------------------------------------------------------------
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-
- --==--==--==--==--
-
-
- ||| Club Drive
- ||| By: Eric Michard
- / | \ GEnie: E.MICHARD
- -----------------------------------------------------------------
-
- In the year 2098, where do you go on vacation? Club Drive, of course -
- the most exciting theme park of the 21st century.
-
- Club Drive was opened just after driving was once again legalized.
- Driving had been illegal for safety reasons for more than 50 years,
- until Doctor Lawrence Phosphorus' breakthrough discovery.
-
- In his distributive processing study involving safety and smart
- materials, the doctor developed algorithms that could be
- mathematically proven to be safe. Thus, the driving ban was lifted for
- these indestructable vehicles, and Club Drive was born.
-
- Take Old West Exit and chase down your opponent in a fast-paced game
- of tag through the main streets of areal ghost town. Get off on
- Hairpin Drive and test your wheels in a skateboard park - for cars!
- Turn on 2010 Century Court and race through San Francisco. Then take
- HO Scale Lane and experience what it's like to be a toy car and race
- through your neighbor's house.
-
- It's your chance to do stuff with a car you've never dreamed of!
-
-
- =-=-=-=-=-=-=
- //// The Game
- =-=-=-=-=-=-=
-
- It's hard to compare Club Drive to any other game out there. It's a
- polygon-shaded 3D racing game, but that's where its similarities to
- other games in the genre, such as Virtua Racing, and Hard Drivin',
- end.
-
- The game is comprised of 4 gameplay environments. These are Velocity
- Park, San Francisco, The Old West, and Jerome's Pad.
-
- Within these 4 areas you can choose from several distinct games.
- These include Collect (or Powerball), Tag and Race.
-
- In the Collect game, for 1 or 2 players, you're against either the
- clock or another player, driving throughout a small 3D environment in
- any one of the 4 worlds. The object is to collect a set number of
- rainbow-colored "powerballs" as quickly as possible. They appear to be
- randomly placed one at a time. This game, as well as Tag, keeps you in
- a smaller play area.
-
- Tag pits you against a second player. You are given a set amount of
- time not to be "IT" for. If you're "IT" for that long, you lose. Tag
- is played in the smaller play areas.
-
- Finally, there is the "Race" game. This is probably the best game of
- the lot. You can drive through some pretty large 3D environments,
- racing against the clock or a second player. You can choose the number
- of laps (1-6). Each world has a starting and finishing point, and a
- lap consists of passing once over each line. The route between these
- points is wide open with no real barriers, so you can choose whatever
- route you like, in most cases.
-
- Game Options include separate Music and SFX volume settings, car color
- setting for each player, engine noise toggle, Fast setting (max speed
- over 100 mph), Slow setting (max speed 60 or so), and user selectable
- button settings. You can change "Radio stations" by hitting * or #.
- There are 6 tunes played throughout the game. Nothing to compare to
- Tempest 2000, mainly instrumental tunes with a lot of percussion.
-
- During actual gameplay, you have several different view settings.
- This is where the game really stands out.
-
- In the normal Race game, you have the obligatory "Inside of Car" view.
- You can also choose from "Camera on a stick" which appears to be a
- camera fastened securely 6-10 feet behind your car, always pointing
- towards the front of the car. This view often obstructs your view of
- what's coming at you.
-
- Then there is the "Chase Camera", which is probably my favorite.
- When sitting still, the camera shows a close-up of the top of your
- car. As you accelerate in either direction, the camera rotates to
- follow the car behind the actual motion. As you speed up, the car
- zooms ahead in view. The camera keeps up, but from some distance back.
- As you slow down, the camera catches up and zooms in closer.
- Sometimes things can get confusing when you're changing directions
- quickly or doing a quick 3-point turn, and the camera is switching
- back and forth from front view to back view. In this game, at least at
- the start, you do a lot of 3 point turns.
-
- The collect and tag games, being in smaller game areas, also allow a
- very nice "Drop Camera." This is a fixed camera in each room or area
- that shows a long shot following the car while it's within view. When
- the car leaves that camera's view, the shot quickly changes to the
- next camera where the car is in view. This allows for some very nice
- TV broadcast racing type shots. It's a lot like the end of race replay
- shown in Virtua Racing. At times, though, you are out of view behind a
- couch or piano, or going through a tunnel. It's as easy as hitting
- another keypad button to change your view when the current view isn't
- optimal.
-
- Speaking of replays, after you finish a race, when the Best Time
- screen is shown for that particular race, you are treated to a great
- instant replay of the last 1 or 2 laps, using the "Drop Cameras" which
- are not user-selectable in Race mode. This is especially effective in
- Jerome's Pad, as you can see what amounts to a human's eye-view of a
- little matchbox car zooming throughout the house, jumping ramps,
- dodging the cat and mouse running around the house. This really helps
- you to get a feel for the layout of the individual worlds, and allows
- you to see what all of those crazy crashes, donuts, sliding turns and
- flying jumps look like to a viewer outside of the car.
-
- Now, some description of the 4 separate worlds.
-
- //// Jerome's Pad
-
- This is probably the most fun of the 4 worlds. Jerome's pad is a
- polygon-shaded 1 level small house or apartment. It has a living room
- with couch, coffee table, fireplace, piano & bench, 2 bathrooms with
- flushing toilets, kitchen with table & chairs, fridge, counter, a
- spilled milk carton (for the cat, I guess), cheese wedge on floor.
- There is also an entry hall, and a dining room.
-
- Connected to the kitchen is a TV room with another fireplace and
- furniture, and a TV which usually shows the same view you see on your
- monitor. End tables and stoops have ramps (which look like HotWheels
- tracks) so you can drive up on the table or up on a step to the next
- room. In the kitchen, you usually will run into an odd-looking polygon
- mouse with a cat hot on its tail. Hitting either one will usually cause
- you to spin out of control, although you can get away with driving over
- the mouse's tail. The cat lets out a loud, good quality yowl when you
- hit it, and the mouse squeeks at you. The toilets flush when you hit
- them, and doors squeek. There are several routes through the house that
- you can choose from when racing between the 2 endpoints.
-
- The smaller area used in the Tag and Collect games must be the
- upstairs bedroom. It's just one room with a TV playing Pong, a bed,
- bookcase, cabinets, table with ramp, a bathroom with toilet, and tub &
- sink. In the bathroom there's a picture of a bunch of odd-looking guys
- which I assume are the programmers.
-
- //// San Francisco
-
- The Race segment of San Francisco is probably the most elaborate 3D
- city in a racing game yet. You start out at one end of the Golden Gate
- Bridge. No flat bridge sections here, like in Virtua Racing Deluxe.
- Past the bridge, you enter some nice hilly streets in the actal city.
- You have complete freedom of movement throughout the city streets.
- There appear to be both commercial and residential sections to drive
- through. Everything is modeled from shaded polygons, with houses,
- skyscrapers, hilly streets, sidewalks and trees. Watch out for the
- trolley slowly making its way throughout the maze of hilly city
- streets. Skirting the city, you follow the coast and signs pointing to
- the beach. This leads to a tunnel through the hills. Just past the
- tunnel, you encounter a very difficult twisting cliff road, with water
- far below you. One wrong move and you head careening off the cliffside.
-
- This cliff road goes for quite some time, then does a quick 90 degree
- right turn when you reach the coast. The road then follows a beach
- until you reach another tunnel. You can head down to the beach to spin
- some donuts in the sand, if you want to. Past the tunnel is more beach,
- a large grass field, and a long dock which contains the finish line. If
- you're playing more than one lap, you need to do a quick 180 and head
- back the way you came.
-
- The 2 player Race, Tag, and Collect games in the SF world all take
- place in a 2 level parking garage. In the background you see digitised
- shots of what I assume is the SF skyline, but you are unable to leave
- the garage. Not much to see here, but it's fun to race around a parking
- garage at over a hundred miles an hour.
-
- //// The Old West
-
- The Old West Race area starts out in an old west town, and heads
- through twisting canyons and old mine tunnels. The canyons have
- multiple levels you can drive through. Head up a ridge and there's
- another more difficult track 10-20 feet above the main track. This one
- is more of a maze and it's easy to get lost if you don't pay attention
- the the overhead map view below the main view. At the other end,
- there's another old west town and the finish line. The track, I
- assume, is supposed to be sand, and you seem to have less traction
- than on the SF roadway.
-
- The Tag and Collect games take place just within one of the town
- sections.
-
- //// Velocity Park
-
- The Velocity Park Race section resembles a large 3D track, much like
- the old ST game - "Stunt Race" I believe it was called. The track
- looks like a big roller-coaster track constructed of HotWheels tracks.
- This one most resembles the traditional, basically circular or oval
- racetrack, though it's all 3D rendered, with banked curves. There's a
- digitized city skyline in the background.
-
- The Tag and Collect area of Velocity Park bears no resemblance to the
- Race track. It looks like a Skateboard park for cars, with a big
- half-pipe on each side, and various ramps and tunnels in the middle.
-
-
- =-=-=-=-=-=-=-=
- //// In Control
- =-=-=-=-=-=-=-=
-
- Now, about the actual car controls. The car control takes some getting
- used to. The controller is set up with E and W on the D-Pad being
- standard left and right turns. NW and NE are "slow turns" and SW and
- SE are "quick turns." The buttons control Accelerate, Brake, and
- Reverse.
-
- Luckily, you don't appear to have any type of normal transmission, as I
- frequently hit full reverse when going full speed forward. It works
- like an automatic transmission, normally. Thank goodness for Doctor
- Phosphor's amazing discoveries.
-
- At the fast setting, the regular turn is often much too hard,
- causing you to spin out of control and end up pointing in the wrong
- direction. I haven't really played at slow setting, as it seems much
- too slow. It would probably be a good idea for newer players or those
- unfamiliar with racing games to use the slow setting until you get the
- hang of the controls and learn the basic layout of each area. Fast
- setting is really _fast_. The car does 0 to 100+ in 3-5 seconds. Doctor
- Whas'hisname sure knows his stuff.
-
- There is also a Pause, and the Option key "rewinds" the game as far
- back as you want to go, Unfortunately, it doesn't rewind the clock.
-
- The car seems to cling easily to VERY steep inclines. There are times
- when you find yourself climbing an almost 90 degree incline by
- accident. At one point, when I found myself sliding down the huge
- cliff in the SF race area, I hit full throttle reverse and found
- myself backing -up- the cliff at 60 mph or so. This is a very odd
- feeling, but it looks really cool in the replay. Most of the time, if
- you take a dive off the cliff, your car goes flying and flipping end
- over end, so this isn't usually an option.
-
- Two player split-screen has a definite slowdown, but not really enough
- to prevent you from playing. What is probably more problematic is the
- thin slice of view-angle you see in 2 player mode.... It's a lot
- harder to see things in the distance. The Tag game is a lot of fun,
- but my friends and I much prefer the 2 player races. Having no set
- path to follow, it's a lot easier to sneak up on the other guy and ram
- his car broadside. Or, find a shortcut and appear from nowhere far
- ahead of your opponent.
-
- The Tag and Collect games restrict you to a much too small of an area
- for my taste.
-
- There is no real demo mode on this cart, it just shows a coastline
- road scene with a billboard cycling through all of the best times.
- This brings up another small complaint about the game. Each Race area
- has it's own "Best Times" list saved on the cart. Unfortunately, it
- does not differentiate between the different number of laps. So if you
- get a really good time racing 1 lap in SF, it will be put ahead of the
- top times for 2 or more laps, on the same list. The Powerball game has
- only one list for all 4 areas.
-
-
- =-=-=-=-=-=-=-=-=
- //// The Details
- =-=-=-=-=-=-=-=-=
-
- Some may complain of the lack of texture-mapping, but I've found that
- this game really doesn't need it. There is enough detail and variety
- in the different environments as it is. With a large city section,
- fully furnished house complete with pets, a nicely modeled old west
- town with mountains, canyons and old mine tunnels, and a dangerous,
- vertigo-inducing twisting mountain cliff road, it certainly provides a
- lot of variety. The only complaint is a slight slowdown in the
- split-screen mode. In single-player mode it is FAST and FULL SCREEN.
- No real jerkiness like you're probably used to in polygon games.
- Those who have printed elsewhere that this game could be done just as
- well on a 16 bit system are sorely uninformed.
-
- You can choose from 6 different tunes on your "radio", but some of
- them were a little too bizarre for me. There is a nice ragtime piano
- tune, though. But some wierd funky tune with farting noises and
- scratching records? Change it! Quick!
-
- Sound effects are a lot better, with a lot of digitised sound efects,
- such as door creaks, cat meows, flushing toilets, and so on. The
- engine revving sounds pretty good, and it does help to judge your
- speed and status of the car. Add to this screeching tires, jarring
- collisions and assorted other sound effects.
-
- The car control takes some time to get the hang of, but once you
- master it, it's quite easy to do controlled power-slides and fast
- braking turns when racing by at over 100 mph. It helps that the car is
- indestructable.
-
- On the negative side, in certain views it's really easy to lose track
- of your car when you're flipping about after a jump or minor collision.
- When this occurs, the car moves so fast that even the normally quick
- frame-rate seems to skip forward too quickly, and you can't tell how
- far you've actually turned. For this reason, I prefer to use the
- various "outside of car" views.
-
- Over-steering is a big problem when going at high speeds. Often a
- slight nudge will cause you to spin out of control. It's easy to send
- the car flipping and spinning off course with a slight over-steer. The
- fact that this is all shown in 3D out of your default "internal" view
- makes the game somewhat frustrating to beginners.
-
- There are also some tight corners you get stuck in at times. I got
- stuck once between the railing and bridge, hanging half off a smaller
- bridge in the SF area. Had to restart to get free.
-
- This game is a lot of sheer -fun- to play, once you get over the
- learning curve with the controls. The large number of different games
- and 3D environments to race through provide enough variety. The first
- time going through each area, it's fun to discover what's in the next
- room, or around the next curve. Each area has several different routes
- to travel and explore through, so you can always go back and attempt a
- new route to shoot for a better time. 2 player split-screen provides
- some exciting 2 player competitive games, without the need of 2 TV's,
- Jaguars, Catboxes, and cartridges. There's also at least one secret
- area that I've found, so far. A nice little castle on a hill
- surrounded by a moat. Who knows how many more secret areas are hidden
- in the game?
-
- Fun gameplay and a large variety of options make this an excellent
- game. I may be biased as I really -love- 3D polygon games, but it's
- really a great game. I played an early version at the SCES, but the
- final rendition is a much more polished effort with a lot of
- surprises. If you like polygon simulation games or racing games, I'd
- definitely recommend this one. I find myself playing it over and over
- just to watch the cool drop-camera replay at the end of a race.
- The best thing about this game is the total freedom of movement. No
- pre-recorded texture-mapped "on rails" action here. Just good, fast
- polygon rendering and interesting 3D terrain and obstacles.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// Final Ratings
- =-=-=-=-=-=-=-=-=-=
-
- Title: Club Drive JagNet: No
- Design: Atari Corp. Players: One or Two
- Published by: Atari Corp. Available: Now (US)
- Price: $69US
-
-
- Here's the summary ratings:
- "*" is a whole
- "+" is a half
- 5 stars maximum
-
- Graphics - **** The graphics, in my opinion, are very well done for
- a 3D polygon game.
- Audio - *** Nice sound effects, with really odd music, makes
- this a mixed bag.
- Control - *** Easy to get used to, but an analog controller would
- make it easier to avoid overcorrecting.
- Gameplay - ***** Lots to do, and lots of fun in both doing it and
- watching it over again
- Overall - **** A great polygon racing game. I'm glad I bought it.
-
-
- Key to Ratings:
- ***** - The ultimate in video games. An instant classic. Tempest 2000
- quality.
- **** - Still excellent, but may have a few small detracting factors.
- Enough good points to make it a "must have."
- *** - A creditable effort, but sufficient problems to be rated
- as average, or slightly above average.
- ** - Below average. Too many problems to recommend the game.
- * - Total garbage. No redeeming factors whatsoever.
-
-
- --==--==--==--==--
-
-
-
- ||| Surfing the Jagged Edge
- ||| By: Dimitri Mark LaBarge
- / | \ GEnie: AEO.6 CIS: 71501,3353 AOL: dimitril
- -----------------------------------------------------------------
-
- So... have all of -you- finished your copies of AvP yet? Me, I've
- finished the game as the Alien brood and the Predator, but my poor
- Marine's still stuck in the @*$#*&!!! level 4 maze. (Should anyone
- ask, yes, I am the world's worst follower of mazes.) But enough
- yakking, we've got some catching up to do.
-
- =-=-=-=-=-=-=-=-=-=-=-=
- //// What's Coming Up?
- =-=-=-=-=-=-=-=-=-=-=-=
-
- As I write this, some game sellers have been told by their
- distributors that Checkered Flag is set to be released this week.
- Combined with the double shot of Dragon and Doom two weeks ago, and
- Club Drive last week, that makes this the largest cluster of games yet
- due for the system. So what's the word on all of this bounty-in-
- miniature?
-
- First, the word on Doom has been nothing short of spectacular. No,
- it does not have in-game music, and yes, the modem feature was not
- completed in order to have the game ready for the holiday season.
- That's where the negatives end.
-
- Doom for the Jaguar, quite simply, looks great. Those 65,000 colors
- have improved the game's visual appeal immensely. It's no secret that
- the overall resolution was lowered (though, because of the bleed
- effect you get on your typical television set, pixellation effects are
- rather negated), but what you get is a version that looks like the PC
- game - but indescribably more vivid and eerie. The game even features
- some of the beautiful new Doom II textures, which come into startling
- play in the upper levels.
-
- But eye-candy isn't what you re spending the big bucks on - does it
- play well? It plays like the PC version, which for those of you who
- have had the "Doom Experience," says a lot. But this game is not a
- hacked, shortened version like the 32X's anemic attempt - here's a
- comparison of the two versions from Atari's Bill Rehbock:
-
- Jaguar version plays full screen with the Status Bar at the
- bottom; 32X version plays in a window with border (about the size
- of the PC version with the screen size set to about 4 up from the
- smallest).
-
- Jaguar version has all views of enemies present (front, side
- angles, back) so that when the enemies fight each other, it is
- 100% true to the original. It has been reported to me that most
- of the enemy animation frames wouldn't fit in the 32X version, so
- you just have front views (like Wolfenstein). I don't know how
- or if the enemies can fight each other in the 32X version, but I
- know you can't finish Jag-DOOM unless you're good at getting
- enemies pissed-off at each other :-)
-
- Jaguar version is running in 16-bit (65,000) color, there is no
- annoying color-swim caused by having only 256 colors. The shading
- when going down dark stairwells is just awesome! 32X version is
- only 256 colors.
-
- Jaguar version has 23 levels PLUS 1 secret level. American McKee
- at id Software added new levels and tweaked with the others
- enough to keep die-hard PC-Doom player off-balance.
-
- Jaguar version has a good number of the new and improved textures
- that were done for DOOM II. I don't know if any were used in 32X
- version, but I've seen no screen shots that show any.
-
- Regarding sound/music: John Carmack at id made the creative
- decision to use all available voices for the digitized sound
- effects during gameplay. I think that you will find that it
- sounds like there's _a_lot_ more going on in JagDOOM than in
- other versions (wait until you get to level 23 :-). It was a
- creative license that we gave id and a decision that I agreed
- with. The full soundtrack from the PC version plays during the
- end-of level tally screens.
-
- Jaguar DOOM is very much written by id to be as cool of a DOOM
- experience as you can get.
-
- Not only is JagDoom better than the 32X version, it's not an exact
- clone of the PC version, either. (Though it's got the cool stuff, like
- different types of armor, medikits, berserker packs, and the trusty
- BFG-9000!) Many of the level have been tweaked by Id's vicious staff -
- just enough to kill those overconfident Doomheads out there - and
- there are brand new, Jaguar-specific levels to bring this game into a
- whole new gaming level. And yes! Hook your friend's Jag up to yours
- and engage in a friendly game of total Deathmatched carnage! If
- action-packed first-person games are your cup of tea, you won't find a
- better place to dive in than JagDoom. Ask for it by name....
-
- Are you like me? Did you watch Enter the Dragon a gajillion times on
- TV when you were a kid? Well, there's no recapturing the experience of
- Bruce Lee karate-chopping his way through mirrors and bad guys, but
- Dragon: The Bruce Lee Story may be the next best thing. This new
- release from Virgin is a fighting game where you play Bruce Lee
- himself. Unlike other fighting games, however, you and a friend can
- work together to defeat a computer opponent, which sounds a novel
- concept.
-
- An early report from GameFan magazine panned the game, but many have
- found this quite mystifying - reviews of the 16-bit versions have
- found it a fine, fun game, and the Jaguar version plays the same, but
- ups the ante with superior color and sound. Many of you are fighting
- game fans, and since this will be the first one released for the Jag,
- you may very well want to give this a try.
-
- By far the most controversial release of this bunch is Checkered Flag.
- Since SCES, word has been bouncing about the nets, discussing the
- supposed quality of this game. Early reviews haven't been great, and
- GameFan was so torn about the game that its official review panned it
- while a longer blurb found it fine, if quirky. Is it Virtua Racing?
- No. But it's not supposed to be. The game's focus is its user-
- definability; you can shape your car into just the speeding machine
- you want it to be, then choose between such attributes as weather,
- scenery and night driving.
-
- The main question about the game, though, is its control mechanism.
- Some have found it fairly realistic; some have found it extremely
- touchy and difficult to control. Right now, it's impossible to tell
- whether this control system is a deliberate design choice (and at
- least one -unconfirmed- report from the 'net says that the control
- system was changed at the last minute, after some magazines had
- received review copies). The fact that some people have gotten used to
- the control system after a little practice indicates that the control
- system may just take a bit of practice. But, as with any game, you'll
- have to make the judgment for yourself. Me, I just want to see the
- penguins... (JagPengo? It's a dream but it's mine.)
-
- Travis has managed to snag a quick Club Drive review, he says that you
- can expect reviews of more of the latest Jaguar titles in our next
- issue.
-
-
- =-=-=-=-=-=-=-=-=-=
- //// In Production
- =-=-=-=-=-=-=-=-=-=
-
- First of all, AEO is happy to report that Kasumi Ninja entered
- production shortly after the beginning of November, as did Iron
- Soldier. If all goes well, expect these heavily-anticipated games in
- early-mid December. (Also look for Iron Soldier to have at least the
- same postive reaction as AvP - from all reports, this beauty is a
- system seller par excellence! I wanna be a robot!)
-
- Ted Tahquechi, the producer of Kasumi Ninja, was kind enough to lend
- us some details about the gore content and the parental lockout
- feature chosen for the game:
-
- Kasumi Ninja took all of my free time...especially towards the
- end of the project... Kasumi has been in production since early
- this month. When we last left this topic... we were talking about
- Blood... and Gore. Well, we have listened to everyone, and made
- the best decision possible, in my opinion anyway. There is a Gore
- level setting in the game, as well as a parental lockout feature.
- Here is how they work:
-
- Gore Level: Four Settings
-
- 1. None: No blood appears from hits to opponents., no blood from
- sword lifebars.
-
- 2. Combat: Blood sprays from opponents from every hit, but does
- not pool on the ground. No blood from swords.
-
- 3. Disturbing: Very bloody! Blood sprays from the opponents,
- pools on the ground and drips from the lifebar swords. The
- player cannot use a deathmove at the end of a match in this
- setting.
-
- 4. Gore Fest: Yep! you got it!! All of the features from
- "disturbing" are here, and you can dismember your opponent at
- the end of a round!!
-
- The Parental Lockout Feature:
-
- People at Atari were concerned about the graphic nature of the
- deathmoves in Kasumi Ninja, so a lockout feature was added, so
- that when the lockout is on, the game will function normally, but
- the player will not be able to dismember his opponent at the end
- of a match. The lockout uses a 6 didget code, which CANNOT be
- reset using the conventional memory reset option. This way,
- children cannot hack into the cart once the parent has set the
- lockout code.
-
- There is a ton of hidden stuff in the game, so dig around and
- experiment!!
-
- Hidden stuff, multiple endings... Kasumi Ninja should turn some heads
- (not too far, your spine may snap) this Christmas.
-
- Also of note this month are the full page ads that Midnite Software is
- taking for its game AirCars, a polygon-based game which features up to
- 8 simultaneous players using the forthcoming CatBox. If you're itching
- for a good multi-player blastfest, this may be an excellent place to
- start looking.
-
- Other Atari titles being burned or shipped as you read this are:
- Zool 2, Bubsy, and Val D'Isere Skiing and Snowboarding. That makes 17
- confirmed titles ready by Xmas, with three or four other third party
- titles possible.
-
- Also rumored to be due for release -to- production any time now: the
- first major football game for the Jag, the long-awaited Troy Aikman
- Football. As always, we ll be the first to give you our reaction from
- our staff sports junkies. [Ed: That's me.] (And for those of you
- interested in more football action, check out this month's Video Game
- Magazine for a report of V Real's unique promotion for its upcoming
- Arena Football. An excellent sign for sports buffs!)
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Hollywood Notes
- =-=-=-=-=-=-=-=-=-=-=
-
- From The Hollywood Reporter comes this interesting tidbit:
-
- Kushner-locke is also making a game for Wes Craven's "The
- Outpost" with Atari, which went to Bulgaria to shoot special
- interactive footage of the actors. In addition to actors in the
- film, Atari hired nine additional actors to serve as characters
- for the game only....
-
- AEO has since confirmed from Atari that this game is indeed Jaguar-
- bound. Wes Craven, as many of you know, is the horrormeister behind
- such scarefests as the Nightmare on Elm Street series; what's planned
- for this Jag game is bound to be intriguing. Stay tuned to these
- virtual pages for more info on what could be a groundbreaking game as
- it hits.
-
- There's a tiny bit of interest in the Jaguar in Tinseltown, and you
- can expect to hear lots of namedropping as 1995 rolls by.
-
- =-=-=-=-=-=-=-=-=-=
- //// Eyes on Jaguar
- =-=-=-=-=-=-=-=-=-=
-
- CBS This Morning devoted a segment each day for an entire week to its
- "Toy Test" for the Holiday season buying binge. On Thursday, the topic
- was Video Games, our reporter is our Editor, Travis:
-
- For any Left Coasters reading this in the next three hours, be
- sure to catch the CBS This Morning's Toy Test report on video
- games. Atari's Alien Vs. Predator comes in 4th (behind DKC, Ken
- Griffey and Lion King) in a "Top Ten" group of video games.
-
- When asked to rate the consoles, Herb Weisbaum ("Seven hundred
- bucks?" [For a 3DO] "Seven hundred dollars!" "Who's gonna pay
- that?!") placed Atari's Jaguar second - behind the Super
- Nintendo, and ahead of the Sega Genesis.
-
- There is a Jaguar kiosk sitting behind Herb with Wolfenstein 3D
- playing (sitting beside a big monitor with DKC and across from a
- Sega kiosk), and about 10-15 seconds of pump shotgun action from
- AvP! (Can't anyone get out of the brig? <g>)
-
- For a group of children testers to rate the Jaguar above the Sega
- Genesis (and Alien Vs. Predator ahead of Maximum Carnage, Earthworm
- Jim, and Sonic and Knuckles) is a =strong= sign of the Jaguar's growth
- and potential. This testing took place last September in the Seattle
- area, one can imagine how Atari should dominate next year's event!
-
- Not only did Atari get that little shot in the arm, however, but the
- Jaguar received an excellent review from an article in the Washington
- Post's November 30th "Fast Forward" entertainment guide.
-
- Platforms Scored
- """"""""""""""""
- by COST by SOFTWARE VARIETY by GAMING EXCITEMENT
- (high--low) (most--least) (most--least)
- """"""" """"""""""""""""""" """"""""""""""""""""
- PCs PCs >Jaguar
- Mac Mac 3DO
- 3DO CD-i Sega
- CD-i 3DO Nintendo
- >Jaguar Sega PCs
- Sega Nintendo Mac
- Nintendo >Jaguar CD-i
-
- An extremely impressive showing from an objective source is always
- encouraging, don't you think? Not only does the Jag get good showings
- from the Disinterested Media (TM), but even EGM magazine comes across
- as relatively postive on the Jag for once, with articles on Doom,
- Dragon, and Rayman. (According to EGM (!), Rayman "totally rules!")
- This is the kind of momentum that the Jaguar has needed for a long
- time. Hopefully this trend will continue with the introduction of new
- TV ads for Doom, Kasumi Ninja and Iron Soldier in the days to come.
-
- =-=-=-=-=-=-=-=-=-=-=-=-=
- //// 64-Bits and Phrases
- =-=-=-=-=-=-=-=-=-=-=-=-=
-
- [] The Jag is shaping up to have real cosmopolitan appeal as well. As
- announced in the online conferences, the Jag has just been introduced
- in Japan, with Atari's Bill Rehbock on a recruiting mission there as
- we speak. (Will we see Japanese developers signing on? Watch this
- column.)
-
- [] Toys-R-Us included the Jaguar, and a host of new games in a full
- color video game advertising pullout in a lot of Sunday papers today.
-
- [] The reaction in Germany's video-game community to the native-
- programmed Iron Soldier (which, incidentally, supposedly features
- simply -great- music tracks) has been extremely positive - look for IS
- to be -the- stocking stuffer for Atariophiles.
-
- [] Word has come from the Internet that there are now Russian
- developers for the Jag, which should be interesting, as they tend to
- approach video-game development with a fresh vision (witness Tetris).
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Defender Update!
- =-=-=-=-=-=-=-=-=-=-=
-
- In what has become a happy tradition, we now present more little
- tidbits from the ever-accessible Jeff Minter on the progress of the
- much-awaited Defender 2000. First up, a comparison between the
- original Defender coin-op and the Jaguar update....
-
- >Ummm, Defender didn't slow down? As soon as there was too much happening
- >it actuall warps aliens (usually landers) out of the screen so it doesn't
- >have to draw them. And when you smart bomb I'd say the slower frame rate
- >gives it a classic feel just for that .5 of a second when everything dies.
- >Yes yes yes...
-
- - It slows down. Massively. And yes, it disappears aliens when
- there are too many, but that happens * a lot *. And it's not .5
- second, we are talking 2 seconds with <5FPS the whole game when you
- Smart a bunch of pods. It makes sure and always give priority to
- your ship, but lander abduction and player shots will be NAILED,
- for seconds, after a smart bomb on 4 active pods. And Swarmers will
- escape 'coz of the too-many-aliens-so-I'll-warp-you-round-the-
- planet thang.
-
- Put in Pods/Swarmers today, you can nail 4 Pods and get all the
- Swarmers out with p/shatter explosions all over the place and we
- aren't even near a frame. It looks *sweet*. You'll like it. But
- hell we have a bit more than a 6809 to play with here :)
-
- And next is a discussion on the level of difficulty to be set for
- Defender 2000...
-
- > So you make the home version's "default" difficulty the same as the arcade.
- >Purists can play it out of the box, while tyros and sadists can take five
- >seconds to change the settings and enjoy themselves. Everyone wins, nobody
- >loses.
-
- - I'm actually going to flatten the curve a bit for the console
- version. The arcade game is nice and difficult - the way I like it
- - but I want people to get into the game who might have been
- frightened off by the arcade. This game deserves it.
-
- D2000 is certainly shaping up as one the *hot* games for 1995. It's
- certainly going to be a visual powerhouse, with beautiful SGI-rendered
- aliens and (ready for this?) parallax "melt-o-vision" scrolling. Just
- the thing to warm the cockles of a game-lover's heart.
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Shiny and Grubs
- =-=-=-=-=-=-=-=-=-=-=
-
- A conference was recently held on CompuServe with some of the
- programmers from Shiny Entertainment, who recently published the
- intriguing Earthworm Jim for the 16-bitters. In that conference,
- president of Shiny Entertainment, David Perry, confirmed that it is
- indeed considering a version of the upcoming Earthworm Jim II for the
- Atari Jaguar. Those of us who have seen the beautiful shots for
- UbiSoft's Rayman (now due in Februrary) know that this kind of
- colorful platformer is the type of thing that the Jag can really excel
- at. Do you want to see Earthworm Jim 2 for the Jag? Well, you can get
- into the act!
-
- Shiny Entertainment is very responsive to its customers through its
- Internet e-mail address. If -you- want to see such a potentially
- exciting game, write Shiny at:
-
- <shiny@netcom.com>
-
- and voice your opinion!
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Bits and Pieces
- =-=-=-=-=-=-=-=-=-=-=
-
- [] A very pleasant call to Williams Entertainment to check on the
- status of Troy Aikman NFL Football and Double Dragon 5 revealed that
- Troy had been pushed back to a January release, with Double Dragon 5
- scheduled for a release, "After Troy, in the first quarter."
-
- TANFLF is being enhanced, with work added to graphics and playability.
- (Extra work being done by the programmers of the PC version.) No FMV
- (as in Williams' CD-ROM version of TANFLF) is planned for the Jaguar
- version. [Ed: Thank goodness!]
-
- [] Rayman, by UbiSoft, has had its debut set back to early 1995 as
- well. It seems that the staff at UbiSoft in France decided to add lots
- of "depth" to the game. They have added many interactions between
- Rayman and the backgrounds, as well as adding lots of different
- backgrounds, characters and "more atmosphere." Gameplay is said to
- be amazing.
-
- More people were added to the Rayman team to boost the work along
- (the total's over 30), and the first few levels are complete. Bet on
- Rayman hitting Jaguar first (around the end of January/early February),
- quickly followed by a version for Sony Playstation, with a Sega Saturn
- version trailing behind. A possible PC version is being considered.
- UbiSoft expects the Jaguar version to be the best. [Ed: Naturally!]
-
-
- =-=-=-=-=-=-=-=-=-=
- //// The Jag RAGES!
- =-=-=-=-=-=-=-=-=-=
-
- Crunch.
-
- Crunch. Gobble. Crunch.
-
- ROAR....
-
- No, this isn't a recreation of the dinner table for our special
- Thanksgiving issue. Instead we've got a special announcement from Bill
- Rehbock:
-
- I'm happy to confirm that Primal Rage is definitely being done by
- Time Warner Interactive for Jaguar. Sorry, no exact release date
- at this time.
-
- Yes, all that wonderful prehistoric fighting action is on its way to
- Jag in the first major arcade port for the system. Expect this game to
- fully take advantage of the 64-bit capabilities of the Jag. (And with
- Jaguar technology comprising the guts of a few TWI arcade machines -
- Primal Rage II anyone? - it might be safe to speculate that the Jaguar
- home version might have a "claw" up on others.) You can probably satisfy
- your taste for dino sometime after mid-1995....
-
-
- =-=-=-=-=-=-=-=-=-=-=
- //// Rebellion Plans
- =-=-=-=-=-=-=-=-=-=-=
-
- While cruising the 'Net, we found this interesting post from Rebellion,
- detailing what they ve got coming up. Thanks to Rebellion for use of
- this list!
-
- Legions of the Undead
- """""""""""""""""""""
- Programmers: Dan Mitchell, Jamie Lokier.
- Artists: Rebellion art team. (Toby Harrison-Banfield,
- Stuart Wilson, Justin Rae).
- Director: Jason Kingsley.
- General nice guys: Brainstorm.
-
- This is a first-person 3-d dungeon exploration game, based on an
- engine that could best be described as a hybrid between AvP and
- Doom. Enhancements over the AvP engine may include arbitrary-
- angled walls, enhanced lighting effects, alteration of view angle
- up and downwards, variable height of player (though not
- floors/ceilings), algorithmically animated textures, etc.
-
- The basic idea behind the game, to use already-extant examples
- again, is a cross between Dungeon Master and AvP; plot, puzzles,
- problem-solving; but with the freedom of motion and speed that
- one expects from a modern 3-d game.
-
- Current progress: 30% (varies with platform).
- Expected completion date: Jaguar; early '95.
-
-
- Hammerhead
- """"""""""
- Programmers: Alex Quarmby, Chris Fox.
- Artists: Rebellion art team.
-
- Director: Jason Kingsley.
- Still nice guys: Brainstorm.
-
- Alex sez: "A brilliant shoot-em-up. Probably." Rather more
- helpfully, it's a 3-d texture-mapped game based in a futuristic
- cityscape reminiscent of Bladerunner, containing elements of
- flight simulation, wargaming, combat, high-powered weaponry, and
- more.
-
- Current progress: 40% complete.
- Expected completion date: mid-late '95.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Notes from the BattleSphere
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- We're pleased to have a posting from our good friends at 4Play,
- regarding their upcoming game BattleSphere (previously known as Star
- Battle). This ambitious project should be just the thing to satisfy
- your space-simulator cravings. Scott LeGrand of the programming team
- provided this list to get you a little more familiar with what they're
- doing:
-
- Top Ten BattleSphere Facts
-
- 10. It's guaranteed to support networks and modems. That's
- been our crusade from the beginning.
- 9. There are only 4 people working on this game. 4Play,
- get it?
- 8. All ships have been rendered by Thunderbird using
- InShape on the Falcon 030. We'd use 3D Studio, but it's just
- too damned EXPENSIVE and InShape has a really great object
- builder for 1/15 the price.
- 7. All music has been composed by Stephanie Wukovitz using
- Protracker 2.0 and some nameless 8-16 voice tracker on the
- PC.
- 6. We do support texture mapping and hope to have at least
- one texture-mapped ship in the demo.
- 5. I wrote all the graphics and game code.
- 4. Doug Engel wrote the networking and sound code and does
- the artwork. Actually, he wrote a text blitting routine as
- well so I lied about #5. Sue me...
- 3. Tom Harker of ICD, Black Cat, and 4Play has been
- responsible for the CatBox and getting us all the software
- and hardware we need.
- 2. Battle Sphere pales next to "One" on the 32X!!!!! JAGUAR
- SUX! Oops, wrong personality...
- 1. GreyWorld really exists.
-
- [Editor: "Greyworld" being Scott's name for the 32X "pack-in".]
-
- Finally, Atari has nothing to do with the concept or execution of
- this title. It is not a port, it is MY IDEA crossed with Doug's
- artwork and Stephanie's musical talents. It's loosely a cross
- between Netrek and TIE Fighter, but it's really like an old
- mainframe game I wrote in the 80s hooked into a zero-g flight
- simulator... Therefore, the first nimrod that starts blaming
- Atari because we haven't gotten this thing out yet should be
- soundly sacked. OTOH, we're a smalltime operation with dayjobs so
- it takes us a while to get things done... If you flame us, we're
- liable to put a caricature of you in the game with the name
- appropriately mangled, we're doing the best we can. If this title
- goes well, we hope to go fulltime somewhere in the future...
-
- The OTHER BattleSphere programmer, Doug Engel (the renowned
- Thunderbird from GEnie) added these comments:
-
- Things are picking up now. Much of the progress which we
- made since SCES were in 'engine' related areas. Scott keeps
- perfecting our polygon engine all the time, which doesn't
- add a whole lot of new features, but the ones we have work
- faster and better.
-
- A lot of time is being spent converting from 68000 to GPU
- assembly. We discovered that even simple tasks done by the
- 68000 acting as a 'traffic cop' can bog down when bandwidth
- gets saturated. We're converting everything (even the
- kitchen sink) to GPU RISC. If you noticed that the
- 'selector' screen ran at a much better framerate than the
- 'hunt the sattelites' play section, you'll see what a
- difference converting to GPU RISC can make in speed.
- Unfortunately, a last minute bug kept us from finishing that
- conversion, so the gameplay section was more or less
- disabled for this show. There's some cool space debris that
- gives a great feeling of motion when flying that didn't
- quite make it into the demo.
-
- Stephanie is working on more music, and keeps asking for
- changes to the Music drivers I wrote, and I'm busy working
- out networking code that will be portable to our future
- projects, as well as some neat blitter effects (like our
- intro), I'm doing all the artwork (you like what you see?)
- and Scott still hasn't caught up to me with his using all my
- bitmaps. :-)
-
- >Suggestion: I saw that you had custom 'dash boards' for
- >each ship type. However the 'radar' screens were always in
- >the same place.
-
- In the demo they are in the same _relative_ place... if you
- look closely, they are not fixed to the screen in specific
- locations. There are other cockpits with the screens located
- in vastly different locations, but I didn't complete the
- artwork for them yet.
-
- Also: There are NINE possible radar views to choose from,
- which are user configurable and saveable.
-
- >Would it be possible to 'customize' the screen placement
- >more, so that it's more than just cosmetics? x,y coordinate
- >offsets for drawing/ updating each ship types dash so
- >you(4Play) could create more varied dash layouts for the
- >ships. i.e. one ship type has the screens side by side, one
- >has the screens vertically layed out on the left, or the
- >right, reversed positions etc, so you would have something
- >to "learn" or get used to when flying different ship types.
- >Just an idea.
-
- As you can see by the way that the screens are not exactly
- in the same spot onscreen and that they are user selectable,
- we've already implimented these great ideas!
-
- However, I'm not really keen on ships with unbalanced
- cockpits (i.e. both radars on one side vertically) they
- don't make sense from a design standpoint because in reality
- a cockpit will be designed to maximize peripheral vision and
- that would block too much vision. From an artsy-fartsy
- standpoint, I don't like the way that looks aesthetically.
- Scott doesn't like them because they would mess up the HUD
- layout that he's already programmed. :-)
-
- I like to think that the 'different' cockpit layouts are
- pretty well reflected in the style of the cockpits that each
- race uses. I tried to make their architecture different from
- each other, while putting my own identity into the overall
- 'look'. We want people to recognise our games on sight.
- ("That looks like a 4Play game.").
-
- I'm really interested in hearing what you liked about the
- game, and what you noticed was new in it since the last time
- you saw it (SCES?). I'm sure everyone wants top hear an
- unbiased report about it. (They're getting tired of hearing
- me say that it's "Awesome".)
-
- Now -this- is the kind of responsive developer that gives the Jaguar a
- good name. Here's all the best to them, and we're looking forward to
- an exciting new Jaguar title.
-
-
- =-=-=-=-=-=-=-=
- //// Next time
- =-=-=-=-=-=-=-=
-
- Look for reviews of all the new games and (cross our fingers) a couple
- of exclusive interviews we had planned for this one. That's the dish
- for this ish!
-
-
- --==--==--==--==--
-
-
- ||| Jaguars at ToadFest 94
- ||| By: Christian Svensson
- / | \ Internet: svensson@bucknell.edu
- ------------------------------------------------------------------
-
- Well, I trekked 3.5 hours each way to Toadfest in central Maryland.
- Let me preface this by saying I didn't exactly know what to expect,
- whether it was just Atari products or general computing and games.
-
- Upon arrival in the back lot to the Park Plaza (the shopping center
- where Toad Computers is lcoated), I had trouble finding the place. It
- was in a part of the center that faced the back.
-
- I arrived at about 9:45 for the show which opened at 10:00 (perfect
- timing I must say). By the time the door opened, there was a crowd of
- probably 40 people waiting to get in and this was the least crowded it
- was all day. Packed is more like it.
-
- As you walked in there was a big black JAGUAR sign in the window and a
- big ATARI banner on the wall clearly visable from the store front.
- Also as you walked in, you could register (on an Atari computer of
- course) for door prizes and other prizes. They also gave out Toad
- computer and Atari t-shirts at the door. the door prizes in general
- were Jagwear, but they also were going to be drawing for three Jaguars
- and several games at some point in the weekend.
-
- There were two main sections to the store:
-
- The main retail area had all sorts of displays set up on the left hand
- wall. There were two Jags hooked up to Atari monitors. One had AvP,
- the other T2000. AvP was a big hit with a crowd around it most of the
- time.
-
- Next to those (and the entrance to the other part of the store) was a
- 27" stereo TV showing the Atari promo tape. There were at least 10
- people crowded around it AT ALL TIMES (thereby blocking the other
- section of the store at times as well).
-
- The had a stack of Jags all along the left displayed VERY prominantly
- with a sign saying:
-
- JAGUAR AvP SPECIAL: Jag + AvP $299.99
-
- There was a glass display case that was PACKED with Jag and Lynx
- games. They had to have had about 50 or 60 AvPs.
-
- Now on to the other part of the store... the displays:
-
- There was a room setup for Atari computer music, Atari on GEnie, and
- something else I forgot that had to do with Atari computers.
-
- The neat part was where the Jag developers were showing their works
- in progress.
-
- [] ICD Inc. was there with the Catbox.
- [] ICD was also showing Battle Sphere for 4Play
- [] Hyper Image was showing their game Hover Hunter
- [] Midnight was there with Aircars...
-
-
- =-=-=-=-=-=-=
- //// Details
- =-=-=-=-=-=-=
-
- I managed to get a good look at everything Jaguar present. Please
- note that I had no prior experience on any of the games, so some of
- what may appear to be weak points in what I'm writing about may be
- better attributed to my total unfamiliarity with these games.
-
- //// Aircars
-
- Got to play Aircars in a three person network mode: Graphics weren't
- as good as Cybermorph (pretty bad). But the gameplay was pretty good.
- I had a good time crushing Paul Goodman from Hyper Image. (3 or 4 to 0
- right Paul?)
-
- The cars are able to pick up various powerups (one was a complete map,
- a better weapon and others I didn't know what they were). The cars
- move VERY fast at at times it is difficult to see or pick up these
- powerups. Turning was very touchy. It took me some time to adjust to
- the sensitivity of the turns.
-
- It seemed like there was some sort of goal, but we had a better time
- blasting each other (when we could find one another). There were also
- baddies around in the shape of tanks, other aircars, gun turrets, etc.
-
- The controls were:
- A - Right weapon
- B - Left Weapon
- C - No bank on turn (useful for aiming)
-
- 1, 2, 3 - Change to another player's view or something
- 4 - Smoke screen
- 6 - Mines
- 0 - Change color of HUD
- Pause - Pause
- Option - Zoom map in or out
-
- You could go in reverse and forward at high speeds.
-
- The map was difficult to read and identify objects/other player, but
- it could be because I didn't know what colors were what... the zooming
- map option was nice.
-
- Sounds in stero were great. When banking left or right, the engine
- sound shifted the opposite direction. A very neat effect especially
- through the headphones running on the Catbox (see below).
-
- Music wasn't bad.
-
- Explosions were good.
-
- Running into trees splits them right down the middle (the trees look
- like they were taken straight from Cybermorph).
-
- Played for almost an hour with no networks errors. Tom Hawker stated
- that about six people can play with NO slowdown what so ever.
-
-
- //// BattleSphere (working title)
-
- The goraud shading on the ships is fantastic and there are about 24
- ships to choose from each with their own cockpit/dashboard. Collision
- detection was not yet implemented.
-
- Beautiful title screen.
-
- Rotation and scaling very smooth, especially the rotation on the ship
- selection screens.
-
- Can't say enough good things about the goraud shading.
-
- In the games, there was a starfield and various bitmaps of "galaxies
- and planets". The starfield doesn't rush past you so unless there's a
- ship or other object, you got no feeling of movement. The only objects
- I was able to find (or the guy running the booth from ICD, Tom Harker)
- were "storage canisters". These were texturemapped octagonal (or so)
- cylinders that sat in space. The texturemapping was VERY nice...
- better than the little TMapping in Tie Fighter.
-
- Music was really good. There was music in the game as well, except for
- a sound bug that shut down the music. I'm really looking forward to
- this one.
-
-
- //// CatBox
-
- The CatBox is approximately 5"x3"x2".
-
- It has two Jagnet ports, an RS 232, DSP passthough port, RCA ports for
- stereo sound and composite video, S-Video and RGB. There is a
- three-way switch that toggles between the Jagnet, RS232 and DSP
- passthrough.
-
- The CatBox was used on the BattleSphere demo (just for display to the
- RGB monitor) and on the Aircars demo for the networkability.
-
-
- //// Hover Hunter (working title)
-
- Paul Goodman and Jeremy from Hyper Image originally had a problem
- burning their EEPROM so their display didn't get running until about
- 12:30, but when they did, they did it right.
-
- They brought in a receiver and some radio shack speakers and played in
- on an S-Video TV. The music (although only a place holder) sounded
- good. If it's any indication of what they will use, it will be great.
-
- Hover Hunter's concept is a mission based, networkable hovercraft
- game. You will be able to choose different craft and travel around a
- VERY convoluted environment. The folks at Hyper Image were nice enough
- to allow me to get some direct video feed. I will be digitizing it at
- some point this week and I'll make it availible on my Web page and
- I'll upload it to some FTP site when I have the time. I'll also do
- some frame captures so there are some stills.
-
- The demo only had the environment and movement engine done (music was
- a place holder, no baddies, no display). The environment looked
- similar to Commanche: Maxximum Overkill on the PC but much better.
- The color map of the contours of the map were beautful. Smooth is a
- gross understatement. Jeremy (head programmer) had said that the
- technique used was completely different than what Commanche used. He
- was using some sort of Blitter trick they had figured out.
-
- Paul had said that they have a bigger play area, but that they had
- some problems and so couldn't show it at Toadfest. They also have the
- bitmaps of all the baddies and such, but they aren't quite in yet.
-
- Lastly, Paul said that once their site <hyperimage.com> was up, they
- would be releasing their own screen shots soon.
-
-
- =-=-=-=-=-=-=
- //// Wrap Up
- =-=-=-=-=-=-=
-
- Oh, also while I was there, I met the guy who writes the Jaguar's
- Lair. If you're out there, could you put me on your list? Thanks!
-
- Overall, I had a great time, and it was worth the trip.
-
- I hope this explains what was seen there at Toadfest well enough for
- those who couldn't make it. If anyone has any questions, feel free to
- mail me and ask.
-
-
- --==--==--==--==--
-
-
- ||| Atari WWW Page News
- ||| By: Mark Stephen Smith
- / | \ Internet: msh@dl.ac.uk
- -----------------------------------------------------------------
-
- Hello and welcome to the first news item on the Atari Web pages.
- This document will describe the Atari Web pages as provided by Mark
- Stephen Smith and will inlcude a list of the latest updates for the
- month. Each month I hope to update this text with the very latest
- additions and news on the Atari Web pages.
-
- Hopefully these pages will provide an invaluable service to their
- users, but they are still at an early stage and developing all the
- time. As such any feedback and support you may have for these pages
- is more than welcome, it is infact encouraged. The more input I get
- from its users the better, as then I will know what is good and bad
- about these pages and can change them approproately in the hope of
- increasing their value to their readers.
-
- Now on with the show.
-
-
- //// What are the Atari Web pages?
-
- These are a collection of pages covering all formats of the Atari.
- In these pages may be found the latest news, reviews, software for
- downloading, and various other information and links to other places
- of interest to Atari users.
-
- I have tried to make the structure of these pages easy to follow and
- as intuitive as possible but there is still a lot of work to be done
- yet.
-
-
- //// How do I access them and what is the Web?
-
- First of all I shall look at what the Web is or to use its full name
- the World Wide Web. The Web is new way of accessing the Internet,
- unlike previous methods where you were required to enter commands into
- the program you were using the Web uses a more user driven method of
- getting around the Internet. This method is much more graphical than
- former methods and as such is much easier to get to grips with.
-
- When using a Web browser (the name given to a program used to access
- Web pages) the control method usually consists of a point and click
- operation. A Web page will consist of text and graphics which are
- sometimes highlighted in some way to indicate that they are selectable
- and link to more information or a particular piece of data.
-
- Such a link is reffered to as a hyperlink. In fact the whole system
- is a variation on hypertext and uses a script to create each page.
- Each script is written to a HTML (HyperText Markup Language) standard
- which contains the main body of text in the page and a few command
- tags for the browser as to how to format the page and what to do with
- links, etc.
-
- Web pages may contain text, graphics, sounds, and animations,
- although the later two are normally supported through external
- software. It is also possible using the Web to gain access to
- newsgroups, ftp sites, and gopher services all through the one
- program. As such this makes this a very powerful tool for Internet
- access, and coupled with its ease of use this has suddenly became the
- big thing in the recent Internet explosion into the media.
-
- Browsers can handle all properly written HTML scripts but may vary in
- operation when scripts are incorrect or contain mistakes. Browsers
- can be divided into to distinct types, graphical and text only.
- Popular graphical browsers include NCSA's Mosaic and the recent new
- browser NetScape. On the text side Lynx is the most popular textual
- browser (NOTE: text browsers don't show any form of graphics).
-
- To access the Web you must either use one of the above mentioned
- browsers on a machine such as a Sun, PC or Mactintosh, or if you want
- to access it via your Atari you will need a copy of the Lynx browser
- as unfortunately there aren't any graphical browsers YET for the
- Atari.
-
- Next month I will give full details on how to access the Web using
- the Atari.
-
- //// Where do I find the Atari Web page?
-
- From your Web browser choose to open URL and enter the following address:
-
- http://www.dl.ac.uk/MISC/ATARI/atari.html
-
- If you can store a hotlist of addresses or something similar on your
- browser then it may be worth including this address for quick access
- in the future.
-
- Once you've done that you should see my main page so I hope you enjoy
- it, and don't forget to write with your thoughts.
-
-
- //// What you will find in the Web pages every month.
-
- >From the main menu you have several links available to you, some
- under miscellaneous and others specific to a particular machine, or
- collection of machines. First I will look at what will be in the
- Miscellaneous section.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Atari Related links, Documents, FAQ's and Newsletters
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- First in the list are "Atari Related Links", these links are to other
- sources of Atari information or data (such as files, etc.).
-
- There is a link to many of the major Atari holding FTP sites on the
- Internet. Links to several Web pages by different people on the
- Atari. This will grow as worthwhile sites come up. At the moment you
- can visit:
-
- - HENSA to download Atari files (Moderated by Denesh Bhabuta)
- - ZFC's Atari Pages by Annius V. Groenink. This has links to various
- Atari related places, along with talk of his own work on Edith and
- his new Drive U Project. Annius is also working on a version of the
- Mosaic browser for the Atari and the best of luck goes to him on
- that.
- - Christer Gustavsson's Atari Gem Programmers Page. Very useful
- information for programmers grapling with Gem and the operating
- system. Also offers help via his questions answers page. Some
- links can be found to Atari related places.
- - CAIN Atari Pages. CAIN is the Central Atari Information Network
- and they create a newsletter which is updately monthly on all things
- new to do with the Atari. There are also links available here.
- - Martin Maisey's Atari Pages. Contains information (downloadable)
- on programs written by himself for the Atari. Again there are links
- to other Atari places.
-
- This section has one or two more candidates for the near future when
- more work has been done on the owners pages.
-
- //// Documents
-
- Useful documents will appear in here. At the moment there is:
-
- - Atari FTP List by Hallvard Tangeraas (essential for the latest news
- on who provides Atari FTP sites). This is updated in theses pages
- almost as soon as Hallvard changes it.
- - Atari TOS Desktop Survival Kit by Thomas J Hopper. An essential
- guide to getting the most out of your DESKTOP.INF and NEWSDESK.INF
- files.
- - Recommended list of software for the Atari by Denesh Bhabuta. List
- compiled by Denesh for me of his best software for the Atari
- (updates coming soon). Mostly PD and Shareware, this list contains
- links to download most of the software mentioned.
- - Information on picture formats by Dave Bagget. Lots of information
- on the format of different picture files for the Atari.
-
- //// FAQ's (Frequently Asked Questions)
-
- Useful FAQ's will appear here. At the moment there is:
-
- - Atari ST SLIP FAQ. This is a guide to connecting your Atari to a
- network. All you want to know about networks and the Atari.
- - Atari CD FAQ. Information on getting and using CD's on the Atari.
- Regular updates to this can be found in my pages.
- - GDOS FAQ by Gerd Castan. Got a question on GDOS then this is the
- place to look.
-
- //// Newsletters
-
- Although there may be more to come the following newsletters are
- updated promptly as I receive them:
-
- - CAIN Newsletter containing the latest Atari news.
- - HENSA Newsletter containing the latest updates to the HENSA Atari
- archive.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Questions and Answers
- =-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Submit your questions to here and get them included in this page.
- Answers are open to anyone who has something valid to say, and help is
- provided to me on Programming and Music questions by several
- knowledgeable sources. Please support this section; only by your
- interaction and questions will it survive. All answers are included in
- this page for anyone else with the same question and answers are also
- sent back to the person who submitted the question for those without
- Web access.
-
- If you feel you have an expertise in a particular area concerning the
- Atari and would be willing to answer questions on that area when and
- if I submitted them to you, then please let me know and you can join
- the team. Programming and Music are fairly well covered and I can
- cover Graphics programs, help with Technical questions would be
- appreciated.
-
-
- =-=-=-=-=-=-=
- //// Reviews
- =-=-=-=-=-=-=
-
- Here I hope to include reviews of Atari products both new an old. So
- far I have the following reviews:
-
- - Kobold review by Andy Curtis (ST Format)
- - Flash 2 review by Frank Charlton (ST Format)
-
- There are several reviews on the way by the above mentioned people
- aswell as some by myself (waiting to get hold of Apex Media for the
- Falcon). This section should hopefully include around ten or more
- reviews by Christmas.
-
- Again if you feel you would like to submit reviews for inclusion then
- please write to me. Please note these pages don't include Lynx and
- Jaguar Reviews, as they are contained within their own pages.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Updates and Information on these Web Pages
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- All updates and news on the Atari Web pages goes in here. Previews of
- what's to come soon are included and new items or updates to the pages
- are listed according to date with the most recent being first. Most
- updates contain links to the new material for instant access.
-
- Other things to be found in here are the number of accesses to the
- Atari pages. At the moment this is out of date, but I hope soon to
- have this updated on either a monthly or even weekly basis.
-
-
- =-=-=-=-=-=-=-=-=
- //// Other Pages
- =-=-=-=-=-=-=-=-=
-
- This now concludes the Miscellaneous section. Now onto the Other
- Pages. These pages are specific to a particular machine, or collection
- of machines. These are going to go through some major changes and you
- can expect a fair number of changes to be made to these in the next
- month or so.
-
-
- //// Falcon Page
-
- This will contain information and files relevant to the Atari Falcon,
- currently this page is divided into the following areas:
-
- [] News and Previews
-
- In here expect to see any news or previews that come my way, whether
- they be small descriptions or full features with pictures. At the
- moment there is:
-
- - Apex News. This contains some information I got on Apex Media for
- the Falcon when I spoke to Douglas Little on the phone a few weeks
- back. Not very detailed unfortunately, but I'm waiting on my copy of
- Apex to give a full review so expect that to be rectified soon.
- - Dextrous News. Small description of some of the features of
- Dextrous with a picture. Only at an early stage of development, if I
- hear more it will go in here.
- - Towers II : Plight of the Stargazer. Pictures and description of
- this great looking Falcon only sequel to Towers. Expect the demo
- soon.
- - Newsletters from HENSA on Falcon section of archive.
-
-
- [] Misc
-
- Miscellaneous information on the Falcon, including:
-
- - Falcon Demo FAQ. List of Demos for the Falcon, including some form
- of information on each.
- - Compatibility list of games with Falcon.
- - Compatibility list of applications with Falcon.
-
-
- [] New Software
-
- The latest Falcon/enhanced software available for download. Major
- revisions to be done with updates here. At the moment the following
- software is included, with more to come:
-
- - Play MPEG v0.68 by M.D.Griffths (shareware)
- - Speed of Light v3.5 (shareware picture viewer)
- - FOG issue 6 diskmagazine for Falcon
- - Scape a planetary landsacpe generator.
- - Digital Tracker demo of commercial version.
- - Obsession 1 level demo.
-
-
- [] Other software worth having
-
- Software worth using on the Falcon.
-
- - Backward v2.52. For compatibility with the ST. Please send any
- versions which are newer than this.
- - MultiBlow. Configurable overscan utility.
- - Starball. Excellent pinball game (Falcon enhanced).
- - Berzerk. Excellent version of Berzerk (Faster on Falcon).
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// Atari ST/STE/TT/Mega STE Page
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- This will contain information and files relevant to all the above
- mentioned Atari formats, currently this page is divided into the
- following areas:
-
- //// News
-
- In here expect to see any news or previews that come my way, whether
- they are small descriptions or full features with pictures. At the
- moment there is:
-
- - Newsletters from HENSA on TOS section of archive.
-
-
- //// New Software
-
- The latest (most recent versions) software available for download.
- Major revisions to be done with updates. At the moment the following
- software is included, with lots more to come:
-
- - Speed of Light v3.5 (shareware picture viewer).
- - ST Zip v2.6. Latest version of ST Zip.
- - Obsession demo. 1 level of this great pinball game.
-
-
- //// Other Software worth having
-
- Software worth having on the Atari.
-
- - Ozone. Good platform/puzzler.
- - Starball. Excellent pinball game.
- - Berzerk. Excellent version of Berzerk.
-
-
- =-=-=-=-=-=-=-=
- //// Lynx Page
- =-=-=-=-=-=-=-=
-
- All the latest news and reviews on the lynx, along with cheats, etc.
- This page is divided in to the following areas:
-
- //// News
-
- News on the Lynx and related material. At the moment there is:
-
- - Lynx Summer Steal Deal Extended to the Fall. News of price
- reductions for a limited period.
-
-
- //// Reviews
-
- Reviews for just about every Lynx game ever released will appear in
- here. All reviews are by Robert Jung. At the moment the following
- reviews are included:
-
- APB Awesome Golf Baseball Heroes
- Batman Returns Basket Brawl Bill and Ted's
- BlockOut BattleWheels Blue Lightning
- California Games Checkered Flag Chip's Challenge
- Crystal Mines II Dino Olympics Dirty Larry:Renegade Cop
- Dracula the Undead Double Dragon Desert Strike
- Electro Cop European Soccer Chal. Ultimate Chess Chal.
- Gauntlet:3rd Encounter Gordo 106 Hard Driven'
- Hockey Hydra Ishido : Way of Stones
- Jimmy Conners' Tennis Joust
-
-
- //// Other Lynx Stuff
-
- Other items of interest to Lynx owners. At the moment there is the
- following:
-
- - Lynx FAQ
-
-
- //// New Software Anouncement
-
- Currently holds news of Bouble Trouble and Super Off-Road for the
- Lynx. Expect reviews soon.
-
-
- =-=-=-=-=-=-=-=-=
- //// Jaguar Page
- =-=-=-=-=-=-=-=-=
-
- All the latest news and reviews on the Jag, along with cheats, etc.
- This page is divided into the following areas:
-
- //// News and Previews
-
- All the latest news and preview information I can find related to the
- Jaguar. Although empty at the moment expect this to fill up very soon
- (lots to come).
-
- //// Reviews
-
- A collection of reviews from different sources, hopefully I will be
- contributing more to this section myself. Reviews so far include:
-
- Aliens versus Predator Raiden Tempest 2000
- Cybermorph
-
- There are many more reviews to come.
-
-
- //// Other Jaguar Stuff
-
- Miscellaneous information on the Jaguar. Information included
- presently is:
-
- - Jaguar FAQ
- - Raiden Tips
- - Jaguar Game Cheats
- - Kasumi Ninja FAQ
- - Ultra Vortex FAQ
-
-
- //// Other Jaguar Pages
-
- Other pages specific to the Jaguar included in here. Currently there
- is:
-
- - Atari Jaguar Homepage by Nils Jacobsen
-
- There are others that will be included, some containing more recent
- news, but the one above is the most organised and intuitive one I've
- came across.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// 8 Bit Atari Page by Ivo van Poorten
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Not maintained by me, these pages cover the 8 bit formats of Atari
- machines and are very comprehensive. Nearly everything you could hope
- to find is contained within these pages.
-
-
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
- //// What to expect in the future
- =-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
-
- Some structural changes are likely to appear in the next months. I
- will be introducing an announcements page where you can tell the World
- of anything you have to announce. Please send news of updates to your
- programs, Atari stuff for sale, and any other Atari announcements here
- (NOTE: Commercial companies should send information on products to be
- included in here and in the news sections).
-
- Also coming soon will be a monthly editorial. In this I will try and
- sum up the month past and to give my opinions on how I saw things for
- Atari at that time. Hopefully I will be able to look back over many
- good developments in my pages and summarise them as they happened.
-
- There is an outside possibility of starting a programmers and MIDI
- section in these pages but this is as yet undecided. I will judge
- whether or not to do this based on the kind of response I have. I do
- not want to repeat any of the good work done in these fields however
- by other Web page writers such as Christer Gustavsson.
-
- More support is needed for the questions and answers pages, although
- initially successful, people just stopped posting their questions.
- Although the odd one is still coming and answers are still
- forthcoming. Please support this, it is of benefit to anyone who uses
- it.
-
- The Jaguar section should have a lot more news, pictures and reviews
- in the future. I now own a Jaguar and will soon be writing a review
- for Aliens vs Predator. I have tracked down a fair bit of news and am
- in contact with a few companies now and hope to get news from them on
- their products.
-
- Extra pictures will appear due to my recent access to a colour
- scanner, enabling me to scan the latest pictures before the exist
- elsewhere on the Internet. I also hope to slowly get all the maps for
- AvP into these pages somehow?
-
- Both the ST and Falcon sections should contain much more news in the
- future, along with more of the best PD/Shareware, and PD/Shareware
- reviews. I should have several demos hopefully in the near future for
- games coming out on these formats.
-
- The Lynx section is to continue to get reviews and I will update the
- news as and when I get it.
-
- Expect more links to Atari related pages in the future, aswell as
- links to all the Atari related newsgroups. There will be more
- newsletters, documents, updates to the FAQ's, and AEO.
-
- Expect further reviews from Andy and Frank, along with myself (watch
- out for the Apex Media review). Hopefully I can include more
- screenshots, and do a few program tutorials.
-
- Last but not least, after Christmas I may set up a feedback page,
- where you can send your feedback via a Web form. Until then please
- write with your ideas, critcisms, comments, submissions (software,
- news, reviews, questions, etc), to me and don't forget that I am now
- the official maintainer of the Atari FTP list originally by Hallvard
- Tangeraas. All updates to this list should now be sent to me.
-
-
- --==--==--==--==--
-
-
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-
- |||
- ||| Shutdown ............................ Power off, EXIT, BYE, Logoff
- / | \ ------------------------------------------------------------------
-
- We welcome feedback from all of our readers; feedback both positive
- and negative. Whatever you think of our efforts, we sincerely would
- like to know. Our EMail addresses are sprinkled throughout each
- issue - with the new Internet gateway into GEnie, you can reach us
- through the Internet also. Append "@genie.geis.com" to any of our
- GEnie addresses.
-
-
- Until the next issue of AEO, I remain,
- Your Editor
- Travis Guy
- Internet: aeo.mag@genie.geis.com
-
-
- --==--==--==--==--
-
- (This issue printed on recycled photons)
-
- --==--==--==--==--
-
- DNFTEC
-
- --==--==--==--==--
-
- #1
- Wide_left > 2*(Wide_right)
-
- --==--==--==--==--
-
- No Inflation Necessary
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine is a bi-weekly publication covering the
- entire Atari community. Reprint permission is granted, unless
- otherwise noted at the beginning of the article, to registered Atari
- user groups and not for profit publications under the following terms
- only: articles must remain unedited and include the issue number and
- author at the top of each article reprinted. Other reprints granted
- upon approval of request. Send requests to <aeo.mag@genie.geis.com>.
- Opinions presented herein are those of the individual authors and do
- not necessarily reflect those of the staff, or of the publishers. All
- material herein is believed accurate at the time of publishing.
-
-
- --==--==--==--==--
-
-
- Atari, ST, Mega ST, STE, Mega STE, TT030, Atari Falcon030, TOS,
- MultiTOS, NewDesk, BLiTTER, Atari Lynx, ComLynx, Atari Jaguar, Atari
- Portfolio, and the Atari Fuji Symbol are all trademarks or registered
- trademarks of Atari Corporation. All other trademarks and identifying
- marks mentioned in this issue belong to their respective owners.
-
-
- --==--==--==--==--
-
-
- Atari Explorer Online Magazine
- "Your Source for Atari News"
- Copyright (c) 1993-1994, Subspace Publishers
-
- * * *
- * * *
- * * *
- * * *
- * * *
- :::::::::::::::::::::::::::::: A E O :::::::::::::::::::::::::::::::
- :: Volume 3 - Issue 13 ATARI EXPLORER ONLINE 4 December 1994 ::
- ::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::::
-