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1997-04-16
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Info-Atari16 Digest Tuesday, August 22, 1989 Volume 89 : Issue 403
This weeks Editor: Bill Westfield
Today's Topics:
How to find bad sectors on Hard Disk?
Need Kind Soul to compile program!
Dallas Semi TIMECLOCK & Questions! HELP!
Re: Multitasking on the ST
Re: Multitasking on the ST
Re: Multitasking on the ST (Minix)
Re: Apathy and Defeatism
Cringely on TT
How to do it propperly
upgrading SF354 to double-sided, how???
----------------------------------------------------------------------
Date: 14 Aug 89 20:27:24 GMT
From:
agate!helios.ee.lbl.gov!ncis.tis.llnl.gov!blackbird!jlong@ucbvax.Berkeley.EDU
(Jeffrey K. Long)
Subject: How to find bad sectors on Hard Disk?
To: info-atari16@score.stanford.edu
I have a 30 Meg hard disk that I home-brewed about a year ago. Anyway, at
the time I got the drive mech. I lost the list of bad sectors which was
taped to it. I use ICD formatting utilities on the disk, but they never
flag any defective sectors. I seem to have a recurring problem whenever I
get my disk just so full, that I feel like it must be a defective sector
that is screwing up my programs whenever I try to load them.
Does anyone know of a program that does a good job of flagging bad
sectors on a hard drive? Any suggestions? I have reformatted several
times but the problem always seems to pop up latter! Help!
=========================================================================
| Jeff Long jlong@blackbird.afit.af.mil (ARPA net) |
| |
| humble (and getting humbler by the day) graduate student; |
| The Air Force Institute of Technology (what a great way of life??) |
------------------------------
Date: 14 Aug 89 20:18:56 GMT
From:
agate!helios.ee.lbl.gov!ncis.tis.llnl.gov!blackbird!jlong@ucbvax.Berkeley.EDU
(Jeffrey K. Long)
Subject: Need Kind Soul to compile program!
To: info-atari16@score.stanford.edu
Hi , I have been trying for several months (almost a year! really)
to find a .dvi driver for my HP Deskjet which runs on a 1meg machine.
The only one I have found requires PC-Ditto since it is a messy-dos
program. A while back I got JRD to compile some source code using his
GCC port and with the exception of the requirement of more than 1meg of
memory, it worked fine. Well, I finally go hold of the source for the
driver which processes the page in separate strips, so it will run on
1 meg and 512K machines. But, the only C compiler I have is Laser-C and
this source is the stuff from Utah that is written for about a zillion
different C compilers, but none of which is a straightforward port using
Laser-C. Anyway, JRD was able to compile the earlier code up for me with
little trouble, and this should be a similarly easy port using GCC (gosh I
whish I had the extra memory so I could run GCC on these larger source code
files!!) I was wondering if there is anyone out there who, as a service to
those of us with ST's and running LaTex and have a DeskJet, would be
willing to try and port this source over to the ST. It would be a very
valuable service indeed!! I would ask JRD to try again, but he has been
so helpful in the past I hate to impose on his time anymore (not to mention
the fact I erased my old mail from him and have lost his E-mail path :-) )
If anyone is willing to tackle this public service, please E-mail me a
short note and we can discuss it further. Thanks for reading this!!
=========================================================================
| Jeff Long jlong@blackbird.afit.af.mil (ARPA net) |
| |
| humble (and getting humbler by the day) graduate student; |
| The Air Force Institute of Technology (what a great way of life??) |
------------------------------
Date: 14 Aug 89 21:32:43 GMT
From: dino!sharkey!bnlux0!max.bnl.gov!atc@uunet.uu.net (Andrew Como)
Subject: Dallas Semi TIMECLOCK & Questions! HELP!
To: info-atari16@score.stanford.edu
Hello world! Thanks for all the replies to my timeclock question.
A few people pointed me to the Dallas Semi conductor clock/socket
chip and said it was running on their Atari ST.
I was given some software to run the clock that was written by some
now-defunct software house in Calif (the name escapes me). The software
doesn't seem to work with the clock inserted in any of the ST's rom positions.
I figure I'll write my own driver for the thing however it states the
clock uses address line A0 as part of the handshake. According to my ATARI
ST INTERNALS book by Abacus the 68000 in the ST can't access A0!
Has anyone sucessfully written software to run the clock chip on the
1040 ST?
Also the Dallas Semi chip is rather bulky in the 1040 ST ..basically
I'm gonna have to cut the power supply housing to make it fit. Does anyone
know of a cartridge timeclock?
------------------------------
Date: 14 Aug 89 20:50:12 GMT
From: cbmvax!daveh@uunet.uu.net (Dave Haynie)
Subject: Re: Multitasking on the ST
To: info-atari16@score.stanford.edu
in article <29201@pbhya.PacBell.COM>, dbsuther@PacBell.COM (Daniel B. Suthers)
says:
> After reading this a question popped into my head. If you are downloading in
> the back ground (it seems the most popular multi-task task) and running a
> action game in the foreground, do you set the download process to the
> highest priority to avoid losing data or do you just put up with longer
> download times and connect times so your joy-stick will be responsive?
Assuming your connection won't time out on you, and all your actual byte
grabbing is interrupt or DMA driven (as on the Amiga), it's pretty much a matter
of personal choice. Or looking at it another way, at least when talking to a
commercial network, you'll pay for a higher game score with longer connect
times.
It's probably not that simple, though. In many video games, the game itself
is taking most of the CPU time, at least on a 68000 processor. So if your
video game is at a priority higher than that of your download, you may starve
the XMODEM or Kermit protocol program. To be safe, I'd keep the download at
the same or greater priority than that of the game. Though on 68020 or 68030
Amigas, you rarely run into that kind of process starvation.
> While I'm at it...
> What is a "ray trace" that most amiga users seem to want to generate them, and
> are willing to wait 2 or 3 days for the output??? The ray traces I've done
> have always completed over-night, and that's longer than I wish to wait for
> a pretty drawing.
Lots of Amiga folks are doing pretty serious ray tracing. Part of the limits of
what you're going to be tracing are based on what you have available to enter
the image in the first place. Tools on the Amiga like Byte-by-Byte's Sculpt-
Animate 4D allow some pretty serious drawings to be entered. It's not only
a timing issue, either -- I have two friend heavily into ray tracing. One is
currently hitting memory limits on a 17 megabyte system I've set up here at
Commodore, the other already has some images that can't be rendered on a 25
megabyte system. These certainly aren't typical users, but even for smaller
ray traces, what finishes in 20 minutes on a 68030 system might take 25-100
times longer on a 68000 system.
> Dan Suthers, Analyst, Pacific Bell
--
Dave Haynie Commodore-Amiga (Systems Engineering) "The Crew That Never Rests"