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- Info-Atari16 Digest Wed, 29 May 91 Volume 91 : Issue 301
-
- Today's Topics:
- Atari 540ST Questions
- Atari HD hostadapters/drivers.
- Atari Mortis
- Atari TT (2 msgs)
- CTL/ALT/DEL doesn't work - memory upgrade peculiarity
- DCUDEMO.ARC and KDSK_CGF Questions????
- Legal action against STrabble game. (2 msgs)
- Mac fonts to GDOS
- Mega STe Question (or Problems)
- PD fonts for Calamus reqd
- Questions on Desktop/Environment
- Reliable archiver/compress
- scc control on atari-tt
- STFormat & Stuff.
-
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-
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-
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- ----------------------------------------------------------------------
-
- Date: 29 May 91 15:25:43 GMT
- From:
- noao!ncar!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!cis.ohio-state.e
- du!pacific.mps.ohio-state.edu!linac!midway!msuinfo!kira!schultzd@arizona.edu
- (Count Zero ... Interrupt)
- Subject: Atari 540ST Questions
- To: Info-Atari16@naucse.cse.nau.edu
-
- An important note:
-
- A 520ST is by definition an older machine. IT DOES NOT HAVE A DRIVE
- BUILT IN. If someone is selling you a 520ST find out if it is an STf
- (f for FLOPPY). Those are newer and have the built in drive.
-
- Some of the last 520STf's (before they were discontinued) used 1040
- motherboards. So, to upgrade to 1meg cost only price of a few chips
- (a friend did it for $30 in about 3hrs. Takes some soldering though.
- I DON'T HAVE DETAILS, so don't ask me how he did it.)
-
- Good Luck with your ST. I love mine.... So, glad I dumped my Compaq
- Luggable...
- --
- ||| David W. Schultz |||
- ||| uunet[!rutgers!mailrus]!frith!schultzd |||
- / | \ Work Phone: (517)-353-8891 / | \
- / | \ "All I see Pornographitti, All I hear Pornographitti..." / | \
-
- ------------------------------
-
- Date: 29 May 91 14:28:12 GMT
- From:
- munnari.oz.au!yoyo.aarnet.edu.au!sirius.ucs.adelaide.edu.au!mbaker@uunet.uu.net
- (Matthew Baker)
- Subject: Atari HD hostadapters/drivers.
- To: Info-Atari16@naucse.cse.nau.edu
-
- Greetings all!
-
- I'm looking for some information on the available host adapters for the ST,
- and also driver s/w.
-
- Currently I am running a Megafile 30 adapter board and an NEC D3142
- drive. Someone I know is looking for an RLL controller to talk to an RLL
- CDC wren, and I want to sell my controller to this person.
-
- This places me in a difficult position: I need to find a new controller.
-
- My current unit took me 3 months and untold hassles with certain Oz atari
- techs, and I don't really want to try this again.
-
- An well, I have my eyes on another 3142, with which I hope to add a minix
- filesystem to my machine.
-
- Thus, I am seeking a hostadapter which will run RLL : the only possibilites
- seem to me to be:
-
- ICD + Adaptec 4000A.
-
- Supra. (is this ACSI <-> RLL or ACSI <-> SCSI???)
-
- Berkley Microsystems. (again, to what?? RLL? SCSI?)
-
- Are there other hostadapters available??
- Are they any good??
- Costs??
-
- Please, being hereunder in Oz, can I have some addresses for the
- _manufacturer_ or a dealer that will export here?
-
- With regards to driver s/w, I understand that the Atari HDI will not support
- more than one drive per LUN. - how about the Supra/ICD/Berkley drivers?
-
- How about Claus' driver (CBHD) - cost, language, etc...
-
-
- Many thanks all.
-
- Matthew.
-
- ------------------------------
-
- Date: 29 May 91 14:12:19 GMT
- From: noao!ncar!midway!clout!chinet!saj@arizona.edu (Stephen Jacobs)
- Subject: Atari Mortis
- To: Info-Atari16@naucse.cse.nau.edu
-
- In article <1991May28.180143.4644@colorado.edu> chuj@horton.Colorado.EDU (CHU
- JEFFREY) writes:
- >In article <1111@stewart.UUCP> jerry@stewart.UUCP (Jerry Shekhel) writes:
- >>saj@chinet.chi.il.us (Stephen Jacobs) writes:
- >>>
- >>>Sure enough, in selected applications,
- >>>the TT beats the pants off anything based on an Intel chip. In a lot of
- >>>other applications, it runs pretty much even with a 25 MHz 80486. And the
- >>>price is in the 80386 range.
- >>>
- >>
- >>Not to flame you or anything, but I seriously doubt all three claims. Perhaps
- >>you could provide some numbers to substantiate them?
- >
- >I doubt it too, there was a demo of the TT here by an ATARI club, the
- >representative said the TT 68030 was equal to a 386-20 machine and only
- >2 MIPS, I found this hard to believe since there was so much talk of it,
- >I still think it does close to 8MIPS, but since there is so much people
- >disagreeing with the performance of the TT, I don't know what the real
- >MIPS on it. Also does anyone know how many MFLOPS the TT does? Like I
- >said the TT is not equivalent to the i486 and probably not the new 386-40.
- >The 386-33 is running 7.92 MIPS and the i486-25 is 11.1 MIPS.
- >THIS IS NOT A FLAME (I am a ATARIAN and probably always will be)
- >
- >
- > Jeff
-
- Some particulars. Dynacadd ($1000 list, but available for about $550) handles
- drawings as well as Auto CAD. On a TT with a math coprocessor, it does an
- arbitrary rotation of the semi-standard space shuttle drawing in essentially
- human reaction time (not quite, but too fast to time conveniently). Last I
- heard, a '486 running Auto CAD took about 2 seconds. Pagestream and Calamus
- run at practical speeds on the TT; they are highly usable (I use Pagestream on
- a Mega, myself, and while it's highly functional, some text operations are
- slower than I'd like). The comparable programs for Intel chips, whatever their
- merits, just don't seem to get used. Similarly, because of the Atari-MIDI
- connection, there are good heavy-duty MIDI programs for the TT; in the
- 'mainstream', the word seems to be that for MIDI you get a Mac.
-
- Pricing: we just saw a quote of $2100 for a stripped TT. That's '386 pricing.
- Similarly, the full configuration prices for the TT seem to be in the low
- $3000 range. Same comment.
-
- Routine applications: my big routine application is chromatographic data
- processing. Big disk files going through once. Anything faster than a '386
- 25 runs i/o bound on this one, so all fast machines look the same. Any big
- math operation that has an inner loop that takes up residence in on-chip cache
- (and that's a lot of the market for cycles right there) is going to turn over
- amazing numbers of MIPS on any fast processor. The relative amazingness is
- going to depend on machine cycles per instruction (slight advantage to the '486
- I believe) and efficiency of data addressing (slight advantage to the '030).
-
- About that 2 MIPS for a 32 MHz '030 box: the TT needs some configuring to work
- at its best. This is new for Atari machines, but is old hat for other micros
- (and minis). Run a program with bad locality of addressing entirely out of
- RAM shared with video, maybe you can make it run that slowly. Unfortunately,
- unless someone tells the system not to, that's the RAM the program will use.
- And locality just wasn't the issue in 68000 programming that it is in 68030
- programming, so lots of existing programs aren't ideal for the TT. Which comes
- to the old lament that the only real benchmark is YOUR application.
-
- The BIG problem with the TT (and all machines Atari) is that the VARIETY of
- applications just isn't out there. The big applications are covered, but not
- with a whole lot of different choices. And Atari doesn't make it easy to
- develop for their newer machines (although they try to make up for it with
- their help once an application is developed).
-
- I hate to argue in public. I'd have done this in email, but I think maybe this
- discussion might be worth keeping going.
- Steve
-
- ------------------------------
-
- Date: 29 May 91 15:10:35 GMT
- From: richsun!chuck@uunet.uu.net (Chuck Menard)
- Subject: Atari TT
- To: Info-Atari16@naucse.cse.nau.edu
-
- In article <91148.132622ONM07@DMSWWU1A.BITNET> ONM07@DMSWWU1A.BITNET (Julian F.
- Reschke) writes:
- >In article <yF9J32w164w@admiral.UUCP>, slammy@admiral.UUCP (Dave Litchman)
- says:
- >>
- >>Ok, I'm sure we've all SEEN the TT, at shows and such, but does anyone
- >>HAVE one yet?
- >>
- >Yes. Since September 1990. Most professional developers in Germany have one.
-
- Yes! I waited 5 months - ordered it December 1, 1990. I was the first one
- to order and the first to receive (probably one of the first to receive here
- in the Chicago area - non developer machine that is) the TT at the dealer
- near me. I'm starting to see new software appear for the TT also. Such as:
- Lattice C TT, Calamus TT, Pagestream (?) TT, Devpac Assembler TT, etc....
- By the way, did you see my posting to this newsgroup from a few days ago?
- Here's the info:
-
- How's this: TT030, 4M, 50M HD, with Color Monitor - $2680
- Subtract about $500 without Color Monitor. I believe that you can also
- get the 2M TT030 for just under $2000. A 4M model includes 2M of ST
- RAM on the motherboard plus another daughterboard with 2 more Meg. One
- can expand this ST RAM daughterboard to 10 M. The fast TT RAM includes
- another daughterboard with 1M Sims to add another 4M to make a TT030
- 8M model. Remove the 1M Sims from this TT daughterboard and replace
- them with 4M Sims to expand TT RAM to 16M. Result total RAM = 10 +
- 16 = 26M. I was told today from a dealer here in the Chicago area that
- these RAM expansion boards will be ready for sale around mid June here.
-
- CUL,
- Chuck
-
- P.S. Software from my ST is running many times faster on the TT - to be
- expected! :)
-
- ------------------------------
-
- Date: 29 May 91 15:14:36 GMT
- From: mcsun!hp4nl!phigate!prle!prles2!knor!johnj@uunet.uu.net (John Janssen)
- Subject: Atari TT
- To: Info-Atari16@naucse.cse.nau.edu
-
- Here in the Netherlands, you can just buy a TT at your atari dealer.
- They do (did?) have them in stock.
-
-
- --
- John Janssen Check the email address in the header, as this
- J.v.Deventerstr.1 may have been filled in wrong by the system.
- Venlo Holland
- +31 77 513177 Reply to: johnj@idms.prl.philips.nl
-
- ------------------------------
-
- Date: Wed, 29 May 1991 19:13 N
- From: "Frits Dumortier/R.U.G." <FD%AUTOCTRL.RUG.AC.BE@CUNYVM.CUNY.EDU>
- Subject: CTL/ALT/DEL doesn't work - memory upgrade peculiarity
- To: Info-Atari16@naucse.cse.nau.edu
-
- Dear colleagues,
-
- I have an Atari Mega 1, upgraded to 2.5Mb, and running TOS 1.2.
- Does someone have an explanation for the following oddities :
-
- 1) CTL/ALT/DEL does not work on it. At the lab we have an old
- Atari ST1040, running TOS 1.0, and an Atari Mega 1, running
- TOS 1.4. Both systems react normally at the CTL/ALT/DEL
- (system reset)
-
- 2) Since the memory upgrade (XTRA RAM) the flight simulator
- BOMBER starts up with no sound; apart from that the game
- behaves normally, and the sound even returns when you start
- flying.
-
- advTHANKSance,
-
- Frits Dumortier
- FD@BGERUG51
-
- Laboratorium Regeltechniek
- Rijksuniversiteit Gent
- Belgium
-
- ------------------------------
-
- Date: Wed, 29 May 91 13:13 EST
- From: "Bob Schaedel - Canisius College Computer Center -
- schaedel@canisius.BITNET"
- Subject: DCUDEMO.ARC and KDSK_CGF Questions????
- To: info-atari16@naucse.cse.nau.edu
-
- A couple of quick questions about two items I got from atari.archive.
-
- First: Has anyone else had problems unarcing DCUDEMO.ARC. I keep
- getting the error message about you need a different version
- of arc. I'm running 5.21, I tried to down load 6.02 but
- when I run this version all it does is take me back to GEM.
- Nothing unarced.
-
- Second: I just tried out the disk drive accelerator KDSK_CFG and it
- lets you change the disk seek rate from 2ms to 12ms. Does
- anyone know of any problems with using this program, will
- it damage the drive in the long run???
- Also what is the default seek rate on an atari DSDD drive?
-
- Thanks in advance
- BobS
-
- schaedel@canisius.BITNET
-
- ------------------------------
-
- Date: 29 May 91 11:52:00 GMT
- From: mcsun!ukc!stl!crosfield!magna@uunet.uu.net (john hartridge)
- Subject: Legal action against STrabble game.
- To: Info-Atari16@naucse.cse.nau.edu
-
- In article <3089@odin.cs.hw.ac.uk> neil@cs.hw.ac.uk (Neil Forsyth) writes:
- >In article <1624@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes:
- >
- >>> ... if PD stuff competed really
- >>>strongly with commercial products then companies would go out of business.
- >>
- >>So what? I think if someone is willing to give you something BETTER for
- >>FREE, then they shouldn't be punished. The problem is too many people like
- >
- >It could hurt some companies every bit as much as piracy, which is the illegal
- >version of free software. Say a company comes out with a new and very
- >innovative game for the ST in the UK. Some other group produce a clone,
- >a BETTER clone and start distributing it via the net. Soon the world will have
- >the PD version before some have even heard of the commercial one. When the
- >commercial version turns up reviewers would be saying "Not as good as the PD
- >version" and so no sale. Does that sound extreme? Maybe, but that is what
- >worries companies and that is what they are trying to prevent.
- >
-
- Surely any company that tries to produce and sell software that is not as
- good as something an individual working on at home can produce and give
- away does not deserve to remain in business. A software company does not
- deserve to do well (ie make a lot of money) out of what must be a very
- inferior product.
-
- Although I have not personally seen the STrabble game in question, it
- does not sound like a particularly difficult game to code (more difficult
- getting the dictionary together I would have thought), and yet it is being
- sold for the same price as some of the more complex games (anything involving
- a lot of high speed graphics, say).
-
- I therefore see the PD world as not only providing the "little" utilities
- that are not worth writing yourself, and not worth paying money for, but
- also for keeping the "Big" software houses "on their toes" and ensure
- that their latest "masterpiece" is actually worth the money that they are
- asking for it.
-
- (What a rant !!!! Sorry about that)
-
-
-
- --
- *****************************************************************************
- * John Hartridge Crosfield Electronics Ltd Hemel Hempstead UK *
- * Ext 3402 Tel:- (0442) 230000 Fax:- (0442) 232301 *
- *****************************************************************************
-
- ------------------------------
-
- Date: 29 May 91 19:54:34 GMT
- From: haven.umd.edu!wam.umd.edu!dmb@ames.arpa (David M. Baggett)
- Subject: Legal action against STrabble game.
- To: Info-Atari16@naucse.cse.nau.edu
-
- In article <10107@suns4.crosfield.co.uk> magna@crosfield.co.uk (john hartridge)
- writes:
- >In article <3089@odin.cs.hw.ac.uk> neil@cs.hw.ac.uk (Neil Forsyth) writes:
- >>In article <1624@uqcspe.cs.uq.oz.au> warwick@cs.uq.oz.au writes:
- >>>So what? I think if someone is willing to give you something BETTER for
- >>>FREE, then they shouldn't be punished. [...]
- >>
- >>It could hurt some companies every bit as much as piracy, which is the illegal
- >>version of free software. [...]
- >
- >Surely any company that tries to produce and sell software that is not as
- >good as something an individual working on at home can produce and give
- >away does not deserve to remain in business. A software company does not
- >deserve to do well (ie make a lot of money) out of what must be a very
- >inferior product.
-
- The more that games programming moves into the realm of higher level
- languages and away from the realm of arcane assembly language voodoo
- (heh-heh), the more you will see "individuals working at home"
- producing games that give the professional houses a run for their money.
-
- I strongly suspect that in the next few years we will see many more
- games written by former "mere hobbyists" that are of professional or
- near-professional quality. The main thing that separates commercial
- games from those done by amateurs at this point is art. If you get two
- friends working together for fun on a PD game, one a programmer and one
- an artist, you can get amazing results that rival the professional
- games in quality. Don't think for a minute that algorithms to move
- shapes around the screen quickly are "secrets." There are already
- several examples of Shareware and PD games for the ST that "have the
- technology." Have a look at LLamatron or Nova.
-
- Of course the professional houses will always have the edge in
- extremely complex games like flight simulators, Ultima N+1, etc.
- simply because games like that require huge amounts of data. But games
- in the "shoot everything that moves" and "ninja chop-socky warriors
- part 19: revenge of Foo" genres come down to basic straight-ahead game
- mechanics and glitzy art.
-
- >Although I have not personally seen the STrabble game in question, it
- >does not sound like a particularly difficult game to code (more difficult
- >getting the dictionary together I would have thought), and yet it is being
- >sold for the same price as some of the more complex games (anything involving
- >a lot of high speed graphics, say).
-
- Scrabble is QUITE difficult to do well. Not as hard as chess or go
- perhaps, but then there's quite a bit of literature written on those.
- Making an intelligent Scrabble opponent has been the subject of at
- least one PhD dissertation. Add to that the difficulty of just getting
- the dictionary of words into the program in a space-efficient manner,
- and you've got quite a challenging project.
-
- >I therefore see the PD world as not only providing the "little" utilities
- >that are not worth writing yourself, and not worth paying money for, but
- >also for keeping the "Big" software houses "on their toes" and ensure
- >that their latest "masterpiece" is actually worth the money that they are
- >asking for it.
-
- There's absolutely nothing wrong with writing a game that rivals
- professional games in quality. The problem comes when you cause the
- professional software houses to lose sales on their own products
- because you copied them. That's the main issue here -- that STrabble
- performs all the functions of a commercial Scrabble playing program
- (and quite brilliantly, I might add) and therefore steals sales from
- the people who bought the rights to produce the official version. If
- STrabble were a game only _similar_ to Scrabble, then Spears would just
- be out of luck, but then STrabble probably wouldn't hurt Spears' sales
- if it weren't an implementation of the famous board game.
-
- Like Neil, I think that Spears have every legal right to ask Warwick to
- stop distributing the game. (Note that I said _legal_ right.) However,
- it IS an unfortunate trend. It makes me unhappy to see someone who
- is just trying to provide quality software to the ST community essentially
- for free getting raked over the coals for it. On the other hand, however,
- if I were Spears and saw that my sales were being hurt after I'd shelled
- out the bucks to write the legitimate version, I'd probably feel that
- trying to stop distribution of the shareware version were my only
- recourse.
-
- If Scrabble were a game no one cared about any more (like Pacman), I'm
- sure this wouldn't even be an issue. The problem comes when a
- shareware author copies a game that still has sales potential. The big
- bombshell in this area is of course Tetris. It's a simple concept that
- is unbelievably easy to implement. Easier, even, than Pacman. Since
- it's so easy, it's been copied all across creation. But this does
- indeed affect sales of the official versions, and sure enough, Spectrum
- Holobyte (supposedly) attempted to kill all the shareware versions of
- Tetris for the Amiga. (Perhaps an Amiga owner will correct me if it
- wasn't Spectrum Holobyte.)
-
- To see things from the other side, ponder this: How would you feel if
- you'd come up with the idea for Tetris, written the game and put it out
- there (commercially), only to come across equally good PD rip-offs of
- YOUR game idea?
-
- Copyrights and patents are intended to protect intellectual property.
- The fact that the laws are only severely enforced when someone else is
- getting hurt by an infringement is a virtue that allows people to have
- an ancient (but fun) game like Pacman or Robotron on their ST's even
- after there's no commercial potential for it. Who would write Pacman
- for the ST if it could only be released commercially? It just wouldn't
- sell.
-
- This whole legal mess should be taken VERY seriously by PD/Shareware
- authors. Whereas shareware and PD started out as a vehicle for hobbyists
- to release anything they wanted to, it has now become a threat to big
- business. Shareware authors should realize they're now walking through
- a legal mine field when they infringe on others' copyrights.
-
- Dave Baggett
- dmb@wam.umd.edu
-
- ------------------------------
-
- Date: Wed, 29 May 91 14:28:21 WET DST
- From: "Ian McCall (Scorpion)" <csd015@central1.lancaster.ac.uk>
- Subject: Mac fonts to GDOS
- To: Info-Atari16@naucse.cse.nau.edu
-
- If whoever wants to convert Mac fonts to GDOS emails them to me, I'll
- uncompress the files for him, re-arc and UUE encode them, and then they
- can use some other package to change the to GDOS. The catch? I collect
- fonts too, so when they've done they have to email them back to me in
- GDOS format.
-
-
- Deal?
- Ian McCall (csd015@uk.ac.lancs.cent1)
-
- ------------------------------
-
- Date: 29 May 91 14:05:38 GMT
- From:
- noao!ncar!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!sol.ctr.columbia
- .edu!ira.uka.de!fauern!faui43.informatik.uni-erlangen.de!csbrod@arizona.edu
- (Claus Brod)
- Subject: Mega STe Question (or Problems)
- To: Info-Atari16@naucse.cse.nau.edu
-
- redmond+@cs.cmu.edu (Redmond English) writes:
-
- > On my Ste, when I boot off the hard drive without a floppy, it's ONLY
- > the floppy LED that stays on. The motor goes off by itself.
-
- After a few minutes, right.
-
- ----------------------------------------------------------------------
- Claus Brod, Am Felsenkeller 2, Things. Take. Time.
- D-8772 Marktheidenfeld, Germany (Piet Hein)
- csbrod@medusa.informatik.uni-erlangen.de
- Claus_Brod@wue.maus.de
- ----------------------------------------------------------------------
-
- ------------------------------
-
- Date: 26 May 91 10:24:00 GMT
- From:
- noao!ncar!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!sol.ctr.columbia
- .edu!ira.uka.de!smurf!artcom0!hb.maus.de!k2.maus.de!Christoph_Bregulla@arizona.
- edu (Christoph Bregulla)
- Subject: PD fonts for Calamus reqd
- To: Info-Atari16@naucse.cse.nau.edu
-
- I've got PD-fonts for Calamus here. Interested ?
-
- Ciao
- Christoph
-
- ------------------------------
-
- Date: 29 May 91 14:20:01 GMT
- From:
- noao!ncar!elroy.jpl.nasa.gov!sdd.hp.com!caen!sol.ctr.columbia.edu!ira.uka.de!fa
- uern!faui43.informatik.uni-erlangen.de!faui09!tnzoerne@arizona.edu (Thorsten
- Zoerner)
- Subject: Questions on Desktop/Environment
- To: Info-Atari16@naucse.cse.nau.edu
-
- Question on Environment:
-
- I am actually writing a program, that shall read some Variables
- out of the environment. But I reckognized something very strange:
- Desktop overgives the first called program the environment:
-
- PATH=\0 (\0 means Nul-Char)
- C:\\\0 (\\ means Backslash)
- \0\0
- trash...
-
- Now I can't guess, what that second String could mean. It is *not*
- dependent on the starting-directory. Maybe it shall be the Boot-
- Directory ? But I load AUTO-Prgs. and DESKTOP.INF from Disk A: !!
-
- That is also not the MS-DOS-Standard, as there after the twice-Nul-
- Bytes the starting-directory should be overgiven, and before only
- correct Definitions (including a '=').
-
- Question on Accessories under Dektop:
-
- Is there any way to reckognize from out of an Accessory if the
- aktual process is the Desktop (when receiving an acc_open) ?
- I want to write a program, that opens automatically a window on
- the Desktop to display some things; but that shall not happen
- in other programs. (Thats no problem in TOS-programs, cause you
- don't happen to get an acc_open)
-
- Perhaps some kind person has an idea and tells me about it ?
-
- Thanks, little TOM
- ----
- Thorsten Zoerner, Neuweiherstr.36, D-8523 BD
- tnzoerne@faui09.informatik.uni-erlangen.de
-
- ------------------------------
-
- Date: 26 May 91 18:03:00 GMT
- From:
- noao!ncar!elroy.jpl.nasa.gov!swrinde!zaphod.mps.ohio-state.edu!sol.ctr.columbia
- .edu!ira.uka.de!smurf!artcom0!hb.maus.de!do.maus.de!Martin_Koehling@arizona.edu
- (Martin Koehling)
- Subject: Reliable archiver/compress
- To: Info-Atari16@naucse.cse.nau.edu
-
- Juergen Lock nox @ jelal.north.de:
- <a5434559@jelal.north.de>
-
- >and i first had similar problems. the reason was a bug in Turbo C:
- >it didn't compile things like
- >
- >int x=30000;
- >y=foo[x];
- >
- >(where foo is an int * or something, i.e. anything `bigger' than a
- >char *), properly. (made it something like `move (a0,d0.w),d1', if
- >you know what i mean...)
- >
- > to `fix', i had to cast virtually everything inside [] to long's,
- >to make it use `move (a0,d0.l),d1' like it should. so for the line
- >above that would mean
- >
- >y=foo[(long) x]; .
- >
- > hope this helps,
- > Juergen
- >
- >PS: to be fair, i don't know if the bug still is in TC's latest
- >version (i only have 1.1), but if yes, at least you now know how
- >to make the thing compile a working zoo. :-)
-
- The bug was fixed in Turbo C version 2.00.
- It wasn't really a bug but a "design restriction" - it made programs both
- smaller and faster (it's even mentioned somewhere in the manual!).
- The new compiler uses only 16 bits for array addressing if and only if it is
- sure that the array addressed is smaller than 32 KBytes.
- Otherwise all 32 bits are used...
- Note that this is _not_ mentioned in the new manual; but it was one of the
- first things I tried out when I got my 2.00 update... :-)
-
- MfG,
- Martin
-
- ------------------------------
-
- Date: 29 May 91 11:24:15 GMT
- From: mcsun!hp4nl!titan!e4ct22@uunet.uu.net (e4ct22)
- Subject: scc control on atari-tt
- To: Info-Atari16@naucse.cse.nau.edu
-
- We have got some problems with programming the SCC-chip on the
- Atari-TT. We tried to programm it via DMA-SCC registers but it
- didn't work. Who knows what we have to do with these registers\
- or what the good method is of programming both the DMA-SCC registers
- or the SCC directly.
-
- B. van Schie
- M. Koning
-
- Hogeschool Alkmaar, the Netherlands
-
-
- ------------------------------
-
- Date: Wed, 29 May 91 18:00 GMT
- From: "Searching......Seek and Destroy!" <LB7@vaxb.york.ac.uk>
- Subject: STFormat & Stuff.
- To: INFO-ATARI16 <@nsfnet-relay.ac.uk:INFO-ATARI16@NAUCSE.CSE.NAU.edu>
-
- Firstly I'd like to reply to comments I've seen in the last Info-Atari16
- regarding STFormat magazine. It is true that from their front cover one could
- easily led into thinking that they were soley a games mag, and for the first
- fifty or so pages inside there's no a lot to suggest otherwise. However, tucked
- away towards the back of STFormat magazine are some very useful sections on most
- types of applications and also a whole section of PD software. I _much_ prefer
- it to ST User these days, there self righteous preaching has worn a little thin
- since the cover disk virus.
- For those who wish to contact STFormat magazine by email, the address is
- listed below. They welcome the submission of copy by this means:
- 10012.2571::compuserve.com
- or for those in the UK, without internet (like me):
- cbs%uk.ac.nsfnet-relay::com.compuserve::10012.2571.
-
- While we are on the subject of email, I have a deatailed guide on
- sending email from JANET through various gateways, so if anyone wants a copy
- just mail me and I'll send it down.
-
-
- Now to my second point. Several PD libraries are advertising a disk
- which has on it a second atari ST manual or summit like that. Does anyone know
- where I can get hold of this by FTP?
-
-
-
- While I'm at it, I may as well get a third point in. I'm starting a
- seriously orientated Atari ST user group based in the UK, I post the information
- below.
-
- Thanks,
- Lee.
-
-
-
-
-
- ********************************************************************************
- To all Atari ST users:
-
- Do you use your ST for serious applications (ie occaisionally do anything other
- than play games)? If so the I'm trying to get together a user group of similarly
- minded people. I have about a dozen people already on the list and I expect more
- soon.
- I am trying to form an Atari ST user group for those who use their machine for
- serious uses. It is not simply a mailing list where you'll get 50 junk mail
- messages per day, but a list of contacts with whom you can compare interests,
- and swap ideas and PD software with like minded people. What I belive really
- makes this different from things like atarst-l is that many people on it don't
- subscribe to such lists because they don't want loads of junk mail, they would
- however I'm sure welcome relevent mail to them on topics they find useful and
- interesting.
- If you want to have your name added to the list please mail me, with your name,
- email address and a vague outline of your interests in the Atari field.
-
-
- Lee Bohan.
-
-
- PS Please pass on this message to as many people as possible.
- ********************************************************************************
-
- ////////////////////////////////////////////////////////////////////////////////
- / / /
- / Lee Bohan, / LB7@UK.AC.YORK.VAXA /
- / Goodricke College, / INTERNET send via nsfnet relay /
- / University Of York, / BITNET send via earn relay /
- / Heslington, York, / /
- / England, ////////////////////////////////////////
- / YO1 5DD. /
- / /
- /////////////////////////////////////////
-
- ------------------------------
-
- End of Info-Atari16 Digest
- ******************************
-