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Microsoft Windows Help File Content | 1998-05-08 | 11.7 KB | 272 lines |
- :Base Opart.HLP
- :Title The Operational Art of War, Volume I
- 1 THE OPERATIONAL ART OF WAR, VOLUME I
- 2 Introduction=Introduction
- 2 Starting the Game=Starting_the_Game
- 2 Rules and Programmed Opponent Options=Rules_and_Programmed_Opponent_Options
- 2 INTERFACE CONVENTIONS
- 3 General Usage=General_Usage
- 3 A Very Important Note About the Interface=A_Very_Important_Note
- 3 The Window Frame=Common_Screen_Elements_The_Window_Frame
- 3 The Map Panel=The_Map_Panel
- 3 The Information Panel=The_Information_Panel
- 3 The Microview Panel=The_Microview_Panel
- 3 The Control Panel=The_Control_Panel
- 3 The Unit Panel=The_Unit_Panel
- 2 PLAYING THE GAME
- 3 GAME DEFINITIONS
- 4 The Map Edge=The_Map_Edge
- 4 The Theater=The_Theater
- 4 Equipment=Equipment
- 4 Forces=Force
- 4 Formations=Formation
- 4 Formation Support Scope=Formation_Support_Scope_Effects
- 4 The Current Unit=The_Current_Unit
- 4 The Current Force=The_Current_Force
- 4 The Current Formation=The_Current_Formation
- 4 Order of Battle=Order_of_Batttle
- 4 Local Force Limits ("Grouping")=Local_Force_Limits_Grouping
- 4 Orders Scope=Orders_Scope
- 4 Play by Email=Play_by_Email
- 4 Victory=Victory
- 4 UNITS
- 5 What is a Unit?=Unit
- 5 Unit Strengths and Capabilities=Unit_Strengths_and_Capabilities
- 5 Unit Experience and Proficiency=Unit_Experience_and_Proficiency
- 5 Unit Readiness=Unit_Readiness
- 5 Unit Morale=Unit_Morale
- 5 Unit Quality=Unit_Quality
- 5 Unit Deployment Orders=Unit_Deployment_Orders
- 5 Unit Loss Tolerance Orders=Unit_Loss_Tolerance_Orders
- 5 Division into Sub Units=Division_into_Sub_Units
- 5 Unit Special Capabilities=Unit_Special_Capabilities
- 5 Assigned Equipment=Assigned_Equipment
- 5 Authorized Equipment=Authorized_Equipment
- 3 WHAT HAPPENS DURING A GAME TURN
- 4 What Happens During a Game Turn=What_Happens_During_a_Game_Turn
- 4 THE GAME PERFORMS AUTOMATIC BOOKKEEPING
- 5 Automatic Bookkeeping=The_Game_Performs_Automatic_Bookkeeping
- 5 End of Scenario Check=End_of_Scenario_Check
- 5 Out of Theater Events=Out_of_Theater_Events
- 5 Climate and Weather=Climate_and_Weather
- 5 Local Patrols and Guerillas=Local_Patrols_and_Guerillas
- 5 Replacements=Replacements1
- 5 Rest=Rest
- 5 Command and Control=Command_and_Control
- 5 THEATER AIR SUPERIORITY AND INTERDICTION
- 6 Theater Air Superiority and Interdiction=Theater_Air_Superiority_and_Interdiction
- 6 Air Superiority=Air_Superiority
- 6 Interdiction=Interdiction
- 5 INTELLIGENCE GATHERING
- 6 Intelligence Gathering=Intelligence_Gathering
- 6 Levels of Information=Levels_of_Information
- 6 Reconnaissance Assets=Reconnaissance_Assets
- 6 Intelligence Updates=Intelligence_Updates
- 5 SUPPLY
- 6 Supply=Supply1
- 6 Supply Lines=Supply_Lines
- 6 Lines of Communication=Lines_of_Communication
- 6 Unit Supply=Unit_Supply
- 6 Formation Supply Distribution Efficiency=Formation_Supply_Distribution_Efficiency
- 6 Force Supply Stockpile=Force_Supply_Stockpile
- 6 Transport Asset Sharing=Transport_Asset_Sharing
- 6 Theater Interdiction Effects=Theater_Interdiction_Effects
- 6 Local Terrain Effects=Local_Terrain_Effects
- 6 HQ Bias Effects=HQ_Bias_Effects
- 6 Airborne Re-supply=Airborne_Re_supply
- 6 Night Re-Supply=Night_Re_Supply
- 6 Other Considerations=Other_Considerations
- 6 Supply on the First Turn of a Scenario=Supply_on_the_First_Turn_of_a_Scenario
- 5 REINFORCEMENTS AND WITHDRAWALS
- 6 Reinforcements and Withdrawals=Reinforcements_and_Withdrawals
- 6 Land Units=Land_Units
- 6 Naval Units=Naval_Units
- 6 Air Units=Air_Units
- 6 Withdrawals=Withdrawals
- 4 YOU ISSUE ORDERS TO YOUR FORCES
- 5 You Issue Orders to Your Forces=You_Issue_Orders_to_Your_Forces
- 5 Variable Initiative=Variable_Initiative
- 5 Control Panel Buttons=Control_Panel_Buttons
- 5 Giving Orders to Your Units=Giving_Orders_to_Your_Units
- 5 Movement to Distant Locations=Movement_to_Distant_Locations
- 5 Land Movement=Land_Movement
- 5 Change of Ownership=Change_of_Ownership
- 5 Railroad Damage=Railroad_Damage
- 5 Transit Attrition=Transit_Attrition
- 5 Interdiction Strikes=Interdiction_Strikes
- 5 Supply Consumption=Supply_Consumption
- 5 Disengagement=Disengagement
- 5 Attack Popup Menus and Attack Planning=Attack_Popup_Menus_and_Attack_Planning
- 5 Attack Deployment=Attack_Deployment
- 5 Retreat Before Combat=Retreat_Before_Combat
- 5 Attack Options=Attack_Options
- 5 Reconnaissance=Reconnaissance
- 5 Naval Movement=Naval_Movement
- 5 Air Movement=Air_Movement
- 5 Railroad Movement=Railroad_Movement
- 5 Seaborne Movement=Seaborne_Movement
- 5 Airborne Movement=Airborne_Movement
- 5 Movement Costs and Allowances=Movement_Costs_and_Allowances
- 5 Land Unit Movement Costs=Land_Unit_Movement_Costs
- 5 River Movement Costs=River_Movement_Costs
- 5 Engineering
- 6 Bridge building / demolition=Bridge_building_demolition
- 6 Fording Support=Fording_Support
- 6 Major Fording Support=Major_Fording_Support
- 6 Fortification=Fortification
- 6 Railroad Repair=Railroad_Repair
- 4 ALL BATTLES ARE RESOLVED
- 5 All Battles Are Resolved=All_Battles_Are_Resolved
- 5 Airfield Defense=Airfield_Defense
- 5 Air and Naval Units in Land Combat=Air_and_Naval_Units_in_Land_Combat
- 5 Atomic Attacks=Atomic_Attacks
- 5 Battlefield Reconnaissance=Battlefield_Reconnaissance
- 5 Target Density=Target_Density
- 5 Supporting Long Range Fire=Supporting_Long_Range_Fire
- 5 Environmental Effects on Combat=Environmental_Effects_on_Combat
- 5 Observation=Observation
- 5 Defensive Anti-Armor Strengths=Defensive_Anti_Armor_Strengths
- 5 Defensive Anti Personnel Strengths=Defensive_Anti_Personnel_Strengths
- 5 Defensive Strengths of Vehicles=Defensive_Strengths_of_Vehicles
- 5 Defensive Strengths of Infantry (Infantry, Infantry weapons)=Defensive_Strengths_of_Infantry_Infantry_Infantry_weapons
- 5 Defensive Strengths of Static Equipment=Defensive_Strengths_of_Static_Equipment
- 5 Attacking Unit Strengths=Attacking_Unit_Strengths
- 5 Escarpments=Escarpments
- 5 Visibility=Visibility
- 5 Night and Day=Night_and_Day
- 5 Flanks and Rear Areas=Flanks_and_Rear_Areas
- 5 Retreats=Retreats
- 5 Attack Complexity (Defined)=Attack_Complexity_Defined
- 5 Amphibious Attacks=Amphibious_Attacks
- 5 Airborne Attacks=Airborne_Attacks
- 5 Effects of Entraining Units=Effects_of_Entraining_Units
- 4 AFTER THE FIGHTING
- 5 Your entire force movement allowances are adjusted=Your_entire_force_movement_allowances_are_adjusted
- 5 Turnover=Turnover
- 5 The Turn Ends=The_Turn_Ends
- 2 GAME DISPLAYS
- 3 The Mouse Cursor=The_Mouse_Cursor
- 3 Unit Health Indicators=Unit_Health_Indicators
- 3 Standard Unit Icons=Standard_Unit_Icons
- 3 INFORMATION AND PLAYER AIDS
- 4 The Unit Report=The_Unit_Report
- 4 The Formation Report=The_Formation_Report1
- 4 The Air Units Report=The_Air_Units_Report
- 4 The Attack Planning Dialog=The_Attack_Planning_Dialog
- 4 The Situation Briefing=The_Situation_Briefing
- 4 The Scenario Briefing=The_Scenario_Briefing1
- 4 The Air Briefing=The_Air_Briefing
- 4 The Weather Briefing=The_Weather_Briefing
- 4 The Expected Reinforcements Briefing=The_Expected_Reinforcements_Briefing
- 4 The Recent Reinforcements Briefing=The_Recent_Reinforcements_Briefing
- 4 The Inventory and Replacements Briefing=The_Inventory_and_Replacements_Briefing
- 4 Recent News=Recent_News
- 3 THE MENU
- 4 The File Menu=The_File_Menu
- 4 The Play Menu=The_Play_Menu
- 4 The View Menu=The_View_Menu
- 4 The Help Menu=The_Help_Menu
- 4 The Sound Menu=The_Sound_Menu
- 4 The Edit Menu=The_Edit_Menu
- 2 CREATING SCENARIOS WITH THE SCENARIO EDITOR
- 3 Creating Scenarios With the Scenario Editor=Creating_Scenarios_With_the_Scenario_Editor
- 3 The Scenario=The_Scenario
- 3 The Calendar Editor=The_Calendar_Editor
- 3 Set the Microview Icon Colors and 3d Icon Tints=Set_the_Microview_Icon_Colors_and_3d_Icon_Tints
- 3 THE MAP EDITOR
- 4 The Map Editor=The_Map_Editor
- 4 The Map Editor Control Panel=The_Map_Editor_Control_Panel
- 4 Map Editor Definitions
- 5 The Current Terrain=The_Current_Terrain
- 5 The Map Editor Draw Mode=The_Map_Editor_Draw_Mode
- 5 How to Edit a Map=How_to_Edit_a_Map
- 5 A Sample Map Editing Session=A_Sample_Map_Editing_Session
- 3 THE FORCE EDITOR
- 4 The Force Editor=The_Force_Editor
- 4 Force Editor Editing Focus=The_Force_Editor_Editing_Focus
- 4 Force Editor Unit Control Panel=The_Unit_Control_Panel
- 4 Force Editor General Control Panel=The_General_Control_Panel
- 4 Force Editor Available Systems Control Panel=Available_Systems_Control_Panel
- 4 Force Editor Current Force Control Panel=Current_Force_Control_Panel
- 4 Force Editor Current Formation Control Panel=Current_Formation_Control_Panel
- 4 How to Edit a Force=How_to_Edit_a_Force
- 4 Advanced Force Editor Functions=Advanced_Force_Editor_Functions
- 3 THE ENVIRONMENT EDITOR
- 4 The Environment Editor=The_Environment_Editor
- 4 Weather Zones=Weather_Zones
- 3 THE EVENT EDITOR
- 4 Introduction to the Event Engine=Introduction_to_the_Event_Engine
- 4 The Structure of an Event=The_Structure_of_an_Event
- 4 Event Triggers=Event_Triggers
- 4 Event Effects=Event_Effects
- 4 Using the Event Editor to Create an Event List=Using_the_Event_Editor_to_Create_an_Event_List
- 4 The New Scenario Event Template=The_New_Scenario_Event_Template
- 4 Default Events=Default_Events
- 3 THE REPLACEMENT EDITOR
- 4 The Replacement Editor=The_Replacement_Editor
- 4 Default Replacements=Default_Replacements
- 4 Equipment Transitions=Equipment_Transitions1
- 3 THE DEPLOYMENT EDITOR
- 4 The Deployment Editor=The_Deployment_Editor
- 4 The Deployment Editor Control Panel=The_Deployment_Editor_Control_Panel
- 4 The Deployment Mode=The_Deployment_Mode
- 4 The Formation Report=The_Formation_Report
- 4 Formation Orders=Formation_Orders
- 4 Formation Loss Tolerance=Formation_Loss_Tolerance
- 4 Formation Objectives=Formation_Objectives1
- 4 Deployment for airborne ops=Deployment_for_airborne_ops
- 4 Deployment for amphibious ops=Deployment_for_amphibious_ops
- 4 How to Deploy Your Forces=How_to_Deploy_Your_Forces
- 3 CREATE SCENARIO AND VICTORY BRIEFINGS
- 4 The Scenario Briefing=The_Scenario_Briefing
- 4 Victory Briefings=Victory_Briefings
- 4 The Briefing Editor=The_Briefing_Editor
- 3 GENERAL NOTES ON SCENARIO CREATION
- 4 Use the Scenario Dump Feature=Use_the_Scenario_Dump_Feature
- 4 Talk to other scenario designers=Talk_to_other_scenario_designers
- 4 Study dumps of the existing scenarios=Study_dumps_of_the_existing_scenarios
- 4 The Event Engine=The_Event_Engine
- 4 Make it Fit=Make_it_Fit
- 4 Maps=Maps
- 4 Unit Deployments and Air Unit Missions=Unit_Deployments_and_Air_Unit_Missions
- 4 Forces=Forces
- 4 Scenario Briefing Bitmap=Scenario_Briefing_Bitmap
- 4 Suggested Force, Formation, and Unit Characteristics Settings=Suggested_Force,_Formation,_and_Unit_Characteristics_Settings
- 4 FORMATIONS
- 5 General Organization=General_Organization
- 5 Support Levels=Support_Levels
- 5 Internal Support=Internal_Support
- 5 Army Support=Army_Support
- 5 Force Support=Force_Support
- 5 Free Support=Free_Support
- 5 FORMATION OBJECTIVES
- 6 Intermediate objectives=Intermediate_objectives
- 6 Values and victory=Values_and_victory
- 4 UNITS
- 5 Authorized and assigned equipment=Authorized_and_assigned_equipment
- 5 Untried vs. Veteran Status=Untried_vs._Veteran_Status
- 5 Supply levels=Supply_levels
- 5 Deployment status=Deployment_status
- 5 SIGNIFICANCE OF UNIT ICONS
- 6 Unit type symbols=Unit_type_symbols
- 6 Unit Standard Icon Colors=Unit_Standard_Icon_Colors
- 6 Replacements=Replacements
- 6 Equipment Transitions=Equipment_Transitions
- 6 Event Replacement Multiplier Effects=Event_Replacement_Multiplier_Effects
- 4 SUPPLY
- 5 Supply Points=Supply_Points
- 5 Differing supply levels: forces vs. formations vs. units.=Differing_supply_levels_forces_vs._formations_vs._units.
- 5 Transport asset sharing.=Transport_asset_sharing.
- 5 Event Supply Modifier Effects=Event_Supply_Modifier_Effects
- 2 APPENDICES
- 3 Unit Types=Unit_Types
- 3 CALCULATIONS
- 4 Equipment Density=Equipment_Density
- 4 Unit Quality Calculation=Unit_Quality_Calculation
- 4 Unit Combat Strength Calculation=Unit_Combat_Strength_Calculation
- 3 GAME HINTS
- 4 Using Air Units=Using_Air_Units
- 4 Combat Planning Considerations=Combat_Planning_Considerations
- 4 Atomic Bombs=Atomic_Bombs
- 4 Keeping Your Units Supplied=Keeping_Your_Units_Supplied
-