home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Otherware
/
Otherware_1_SB_Development.iso
/
amiga
/
games
/
px3.rea
< prev
next >
Wrap
Text File
|
1992-11-11
|
3KB
|
81 lines
px.dms
------
This is a (partially) playable demo of a game currently in production,
placed here mainly as a demo of the program's look and feel more than
anything else (by popular demand!)
Some brief instructions...
There are only 3 units on this (unfinished) map. The top two are
controllable when the game loads. Use the cursor keys or joystick to
move around the map, fire or space to select a character. The character,
once selected, is moved in the same manner.
You will see six buttons on the lower right of the screen. From top to
bottom, left to right they mean:
Move: Click here to end Fire mode
Fire: Click here to enter Fire mode (sorry about the useless gunsight!
It's number 1 on my list of "Things To Change"!)
Help: Unimplemented as yet
Options: Click here, while controlling a character, to see a list of
options. Some work, some don't - Pick Up and Drop do,
but as there are no objects in this demo they're a
little bit useless as yet!
Map: Click here to redraw the map and quit the options menu
Quit: This button exits the program
--------------------
Some general points:
--------------------
End Turn works, but doesn't deselect the current character! So, use End
Turn then click on Map and use space to deselect the unit you're controlling.
The explosions are flickery as yet, don't worry, this'll be fixed in the
final version.
Notice how all graphics and stats are loaded in from files. The finished
game will be *completely* user-configurable.
The only sound as yet is trashy internal stuff, the final game will use
samples.
There is no one-player option yet, there will be. Also, there'll be a
nice front end with arming sequences and so on.
I am taking a huge risk in releasing this demo! I cannot emphasize
enough that the game *is less than 50% completed*. Please do not let any
negative opinions bias you against the program for life! If you don't
like anything, tell me at the address below and I'll consider any
changes you suggest.
The file "px.dms" is compressed using v1.11 of DMS, you'll need that
version to unpack it. When unpacked, a bootable disk is created: you
must boot from this disk to run the demo, as it needs the "Spacey" font
in the fonts: dir (all my own work!). Ignore the text file at the start!
The game (as yet) has no name - if you can suggest one, feel free...
I estimate six weeks to a finished version, I have to add "probably" here!
Sorry about the fragmented feel of this readme, I'm writing it in a
hurry as my parking time has just about run out!
I welcome all comments, suggestions, support, ideas and abuse, except
the last bit.
-----------+---------------------------+-----------+-------------------------
| Dave Smith, Lancaster Uni | | ///
+--------+---------------------------+--------+ | ///
| Internet : csc361@central1.lancaster.ac.uk | | \\\/// And why not?
| JANET : csc361@lancs.cent1 | | \XX/ -- Barry Norman
+---------------------------------------------+ | ~~~~~~
---------------------------------------------------+-------------------------