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{------------------------------------------------------------------------------
#
# Macintosh Developer Technical Support
#
# Simple Color QuickDraw Animation Sample Application
#
# TubeTest
#
# TubeTest.p - Pascal Source
#
# Copyright ⌐ 1988 Apple Computer, Inc.
# All rights reserved.
#
# Versions: 1.0 8/88
#
# Components: TubeTest.p August 1, 1988
# TubeTest.c August 1, 1988
# TubeTest.r August 1, 1988
# PTubeTest.make August 1, 1988
# CTubeTest.make August 1, 1988
#
# The TubeTest program is a simple demonstration of how to use the Palette
# Manager in a color program. It has a special color palette that is associated
# with the main window. The colors are animated using the Palette Manager
# to give a flowing tube effect. The program is very simple, and the Palette
# Manager and drawing parts are put in separate subroutines to make it easier
# to figure out what is happening.
#
# The program is still a complete Macintosh application with a Main Event Loop,
# so there is the extra code to run the MEL.
#
# There is a resource file that is necessary as well, to define the Menus, Window,
# Dialog, and Palette resources used in the program.
#
# See Sample and TESample for the general structure and MultiFinder techniques that
# we recommend that you use when building a new application.
#
------------------------------------------------------------------------------}
PROGRAM TubeTest;
(*
File TubeTest.p
Version 1.0: 6/2/88
4/19/88:
TubeTest -- A small sample application written by Bo3b Johnson.
The idea is to draw two circles in varying colors in the window, then
animate the colors when the menu is chosen. This is a complete program
with event loop and everything. It is intended to be a simple example of
how to use the Palette Manager to do some minor color animation, and
how to use the PM to set up the colors desired in a window.
Also see the resource file that goes with this to see how the Palette
itself is layed out.
Could be built with something like this:
rez TubeTest.r -o TubeTest
pascal TubeTest.p
Link TubeTest.p.o ╢
"{MPW}Libraries:"Interface.o ╢
"{MPW}Libraries:"Runtime.o ╢
"{MPW}PLibraries:"Paslib.o ╢
-o TubeTest
TubeTest
*)
{Where does it fit:
This is a series of sample programs for those doing development
using Color QuickDraw. Since the whole color problem depends
upon the exact effect desired, there are a number of answers
to how to use colors, from the simple to the radically complex.
These programs try to cover the gamut, so you should use
which ever seems appropriate. In most cases, use the simplest
one that will give the desired results. The compatibility
rating is from 0..9 where low is better. The more known risks
there are the higher the rating.
The programs (in order of compatibility):
SillyBalls:
This is the simplest use of Color QuickDraw, and does
not use the Palette Manager. It draws randomly colored
balls in a color window. This is intended to give you
the absolute minimum required to get color on the screen.
Written in straight Pascal code.
Compatibility rating = 0, no known risks.
FracAppPalette:
This is a version of FracApp that uses only the Palette
Manager. It does not support color table animation
since that part of the Palette Manager is not sufficient.
The program demonstrates a full color palette that is
used to display the Mandelbrot set. It uses an offscreen
gDevice w/ Port to handle the data, using CopyBits to
draw to the window. The Palette is automatically
associated with each window. The PICT files are read
and written using the bottlenecks, to save on memory
useage.
Written in MacApp Object Pascal code.
Compatibility rating = 0, no known risks.
TubeTest: (***)
This is a small demo program that demonstrates using the
Palette Manager for color table animation. It uses a
color palette with animating entries, and draws using the
Palette Manager. There are two circles of animating colors
which gives a flowing tube effect. This is a valid case
for using the animating colors aspect of the Palette Manager,
since the image is being drawn directly.
Written in straight Pascal code.
Compatibility rating = 0, no known risks.
FracApp:
This is the ╘commercial quality╒ version of FracApp. This
version supports color table animation, using an offscreen
gDevice w/ Port, and handles multiple documents. The
CopyBits updates to the screen are as fast as possible. The
program does not use the Palette Manager, except to
provide for the system palette, or color modes with less than
255 colors. For color table animation using an offscreen
gDevice w/ Port, it uses the Color Manager and handles the
colors itself. Strict compatibility was relaxed to allow for
a higher performance program. This is the most ╘real╒ of the
sample programs.
Written in MacApp Object Pascal code.
Compatibility rating = 2. (nothing will break, but it may not
always look correct.)
FracApp300:
This doesn't support colors, but demonstrates how to create and
use a 300 dpi bitmap w/ Port. The bitmap is printed at full
resolution on LaserWriters, and clipped on other printers (but
they still print). It demonstrates how to use a high resolution
image as a PICT file, and how to print them out.
Written in MacApp Object Pascal code.
Compatibility rating = 1. (The use of PrGeneral is slightly
out of the ordinary, although supported.)
}
{$R-} { No range checking.}
{$D+} { Debugging labels on. }
{ Interface files with all the happy Macintosh stuff in them. }
USES
MemTypes, QuickDraw, OsIntf, ToolIntf, PaletteMgr;
CONST
appleID = 1000; { resource IDs/menu IDs for Apple, File and Edit menus }
fileID = 1001;
editID = 1002;
appleM = 1; { Index for each menu in myMenus (array of menu handles) }
fileM = 2;
editM = 3;
menuCount = 3; { Total number of menus }
windowID = 1000; { Resource ID for main window }
aboutMeDLOG = 1000; { And Resource ID for About box dialog. }
tubularItem = 1; { When checked, animation of colors. }
quitItem = 3; { Quit in the menu of course. }
aboutMeCommand = 1; { Menu item in apple menu for About TubeTest item }
totalColors = 152; { use 150 colors in our palette for drawing eyes. }
numColors = 150; { to skip black and white. }
VAR
myMenus: ARRAY [1..menuCount] OF MenuHandle;
dragRect: Rect; { Rectangle used to mark bounds for dragging window }
doneFlag: BOOLEAN; { TRUE if user has chosen Quit command }
myEvent: EventRecord;
myWindow: WindowPtr;
whichWindow: WindowPtr;
tubeCheck: Boolean; { if true, the menu is checked, and we animate. }
theChar: Char;
error: OSErr;
theWorld: SysEnvRec;
{ This routine will update the window when required by update events. It
will draw two circular dudes that are indexed in colors through the colors
we are using. 0 and 1 are skipped, since those are white and black in the
palette. }
PROCEDURE DrawEyes;
VAR TempRect: Rect;
I: Integer;
BEGIN
SetRect(TempRect, numColors, numColors, numColors, numColors);
For I := 2 To totalColors Do Begin
PmForeColor(I);
FrameOval (TempRect);
InsetRect (TempRect, -1, -1);
END;
SetRect(TempRect, numColors*3, numColors, numColors*3, numColors);
For I := totalColors DownTo 2 Do Begin
PmForeColor(I);
FrameOval (TempRect);
InsetRect (TempRect, -1, -1);
END;
END; { DrawEyes }
PROCEDURE SetUpMenus;
VAR I: INTEGER;
BEGIN
{ Read menu descriptions from resource file into memory and store handles
in myMenus array }
myMenus[appleM] := GetMenu(appleID); {read Apple menu from resource file}
AddResMenu(myMenus[appleM], 'DRVR'); {add desk accessory names to Apple menu}
myMenus[fileM] := GetMenu(fileID); {read file menu from resource file}
myMenus[editM] := GetMenu(editID); {read edit menu from resource file}
FOR I := 1 TO menuCount DO InsertMenu(myMenus[I], 0); {install menus in menu bar}
DrawMenuBar; {and draw menu bar}
END; { SetUpMenus }
{ Use the Palette currently attached to the main window to animate the colors
in the circular eye shapes. This will rotate them around to give the flowing
tube effect. We make the palette into a color table so we can move entries
around. We have to skip the first two entries since those are black and white.
(entries 0 and 1) }
PROCEDURE ShiftyColors;
VAR currPalette: PaletteHandle;
destCTab: CTabHandle;
lastCSpec: ColorSpec;
BEGIN
SetPort (myWindow);
currPalette := GetPalette(myWindow);
destCTab := CTabHandle (NewHandle (SIZEOF (ColorTable)+(totalColors*SIZEOF(ColorSpec))));
IF destCTab = NIL THEN Exit (ShiftyColors);
Palette2CTab(currPalette, destCTab);
{ Move the colors around in the color table, skipping 0 and 1, and moving
all the elements down by one, and copying the element at 2 back to the
end of the table. The effect is to rotate the colors in the table. }
lastCSpec := destCTab^^.ctTable[2]; { pull first one off. }
BlockMove (@destCTab^^.ctTable[3], @destCTab^^.ctTable[2],
(numColors) * SIZEOF (ColorSpec) ); { copy all one entry down. }
destCTab^^.ctTable[totalColors-1] := lastCSpec; { put last color back on front. }
AnimatePalette(myWindow, destCTab, 2, 2, numColors);
DisposHandle (Handle (destCTab));
END; { ShiftyColors }
{ Display the dialog box in response to the 'About TubeTest' menu item. }
PROCEDURE ShowAboutMeDialog;
VAR theDialog: DialogPtr;
itemHit: Integer;
BEGIN
theDialog := GetNewDialog(aboutMeDLOG, NIL, WindowPtr( - 1));
ModalDialog(NIL, itemHit);
DisposDialog(theDialog);
END; { ShowAboutMeDialog }
{ Execute menu command specified by mResult, the result of MenuSelect }
PROCEDURE DoCommand(mResult: LONGINT);
VAR theItem: INTEGER; { menu item number from mResult low-order word }
theMenu: INTEGER; { menu number from mResult high-order word }
name: Str255; { desk accessory name }
temp: INTEGER;
dummy: Boolean;
BEGIN
theItem := LoWord(mResult); { call Toolbox Utility routines to }
theMenu := HiWord(mResult); { set menu item number and menu }
CASE theMenu OF { case on menu ID }
appleID:
IF (theItem = aboutMeCommand) THEN ShowAboutMeDialog
ELSE
BEGIN { call Menu Manager to get desk acc.}
GetItem(myMenus[appleM], theItem, name);
temp := OpenDeskAcc(name);
SetPort(myWindow);
END; { appleID }
fileID:
BEGIN
IF theItem = quitItem THEN doneFlag := TRUE;
IF theItem = tubularItem THEN BEGIN
tubeCheck := NOT tubeCheck;
CheckItem(myMenus[fileM], tubularItem, tubeCheck);
END;
END; { fileID }
editID:
dummy := SystemEdit(theItem - 1);{ Pass the command on to the Desk Manager.}
END; {of menu CASE}
HiliteMenu(0); { Unhighlight menu title(highlighted by MenuSelect) }
END; {of DoCommand}
BEGIN { Main }
{ Test the computer to be sure we can do color. If not we would crash, which
would be bad. If we can╒t run, just beep and exit. }
error := SysEnvirons(1, theWorld);
IF NOT theWorld.hasColorQD THEN BEGIN
SysBeep (50);
ExitToShell; { If no color QD, we must leave. }
END;
InitGraf(@thePort);
InitFonts;
InitWindows;
InitMenus;
TEInit;
InitDialogs(NIL);
InitCursor;
WITH screenBits.bounds DO
SetRect(dragRect, 4, 24, right - 4, bottom - 4);
doneFlag := FALSE; { flag to detect when Quit command is chosen}
tubeCheck := FALSE; { flag for animating color is initially off. }
{ Open the color window. }
myWindow := GetNewCWindow(windowID, NIL, POINTER(-1));
SetPort(myWindow);
{ Set up menus last, since the menu drawing can then use the palette we have for ou
window. Makes the Apple look better, in particular. }
SetUpMenus;
{ Main Event Loop }
REPEAT
SystemTask;
IF GetNextEvent(everyEvent, myEvent) THEN
CASE myEvent.what OF { case on event type}
mouseDown:
CASE FindWindow(myEvent.where, whichWindow) OF
inSysWindow: { desk accessory window: call Desk Manager to handle it}
SystemClick(myEvent, whichWindow);
inMenuBar: { Menu bar: learn which command, then execute it. }
DoCommand(MenuSelect(myEvent.where));
inDrag: { title bar: call Window Manager to drag}
DragWindow(whichWindow, myEvent.where, dragRect);
inContent: { body of application window: }
IF whichWindow <> frontWindow THEN
SelectWindow(whichWindow); {and make it active if not}
END; {of mouseDown}
updateEvt: { Update the eyes in window. }
IF WindowPtr(myEvent.message) = myWindow THEN
BEGIN
BeginUpdate(WindowPtr(myEvent.message));
DrawEyes;
EndUpdate(WindowPtr(myEvent.message));
END; {of updateEvt}
keyDown, autoKey: { key pressed once or held down to repeat }
IF myWindow = frontWindow THEN
BEGIN
theChar := CHR(BAnd(myEvent.message, charCodeMask)); { get the char }
{ If Command key down, do it as a Menu Command. }
IF BAnd(myEvent.modifiers, cmdKey) <> 0 THEN DoCommand(MenuKey(theChar));
END; {of keyDown and autoKey}
END; {of event CASE}
{ If we have menu item checked, go ahead and animate colors. }
IF tubeCheck THEN ShiftyColors;
UNTIL doneFlag;
{ clean up after palette manager, so he can chuck the palette in use. }
DisposeWindow (myWindow);
END.