home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
NEXT Generation 27
/
NEXT27.iso
/
pc
/
demos
/
emperor
/
dx3.exe
/
SDK
/
SAMPLES
/
DPLAUNCH
/
DPLAUNCH.MAK
< prev
next >
Wrap
Text File
|
1996-08-28
|
7KB
|
217 lines
# Microsoft Developer Studio Generated NMAKE File, Format Version 4.10
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=dplaunch - Win32 Debug
!MESSAGE No configuration specified. Defaulting to dplaunch - Win32 Debug.
!ENDIF
!IF "$(CFG)" != "dplaunch - Win32 Release" && "$(CFG)" !=\
"dplaunch - Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "dplaunch.mak" CFG="dplaunch - Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "dplaunch - Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "dplaunch - Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
!IF "$(OS)" == "Windows_NT"
NULL=
!ELSE
NULL=nul
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "dplaunch - Win32 Debug"
RSC=rc.exe
MTL=mktyplib.exe
CPP=cl.exe
!IF "$(CFG)" == "dplaunch - Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "Release"
# PROP BASE Intermediate_Dir "Release"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "Release"
# PROP Intermediate_Dir "Release"
# PROP Target_Dir ""
OUTDIR=.\Release
INTDIR=.\Release
ALL : "$(OUTDIR)\dplaunch.exe"
CLEAN :
-@erase "$(INTDIR)\dplaunch.obj"
-@erase "$(INTDIR)\dplaunch.res"
-@erase "$(OUTDIR)\dplaunch.exe"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /ML /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/dplaunch.pch" /YX /Fo"$(INTDIR)/" /c
CPP_OBJS=.\Release/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE RSC /l 0x409 /d "NDEBUG"
# ADD RSC /l 0x409 /d "NDEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dplaunch.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/dplaunch.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib uuid.lib dplayx.lib /nologo /subsystem:windows /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib uuid.lib dplayx.lib /nologo\
/subsystem:windows /incremental:no /pdb:"$(OUTDIR)/dplaunch.pdb" /machine:I386\
/out:"$(OUTDIR)/dplaunch.exe"
LINK32_OBJS= \
"$(INTDIR)\dplaunch.obj" \
"$(INTDIR)\dplaunch.res"
"$(OUTDIR)\dplaunch.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ELSEIF "$(CFG)" == "dplaunch - Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "dplaunch"
# PROP BASE Intermediate_Dir "dplaunch"
# PROP BASE Target_Dir ""
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "Debug"
# PROP Intermediate_Dir "Debug"
# PROP Target_Dir ""
OUTDIR=.\Debug
INTDIR=.\Debug
ALL : "$(OUTDIR)\dplaunch.exe"
CLEAN :
-@erase "$(INTDIR)\dplaunch.obj"
-@erase "$(INTDIR)\dplaunch.res"
-@erase "$(INTDIR)\vc40.idb"
-@erase "$(INTDIR)\vc40.pdb"
-@erase "$(OUTDIR)\dplaunch.exe"
-@erase "$(OUTDIR)\dplaunch.ilk"
-@erase "$(OUTDIR)\dplaunch.pdb"
"$(OUTDIR)" :
if not exist "$(OUTDIR)/$(NULL)" mkdir "$(OUTDIR)"
# ADD BASE CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
# ADD CPP /nologo /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /c
CPP_PROJ=/nologo /MLd /W3 /Gm /GX /Zi /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS"\
/Fp"$(INTDIR)/dplaunch.pch" /YX /Fo"$(INTDIR)/" /Fd"$(INTDIR)/" /c
CPP_OBJS=.\Debug/
CPP_SBRS=.\.
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo"$(INTDIR)/dplaunch.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o"$(OUTDIR)/dplaunch.bsc"
BSC32_SBRS= \
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib uuid.lib dplayx.lib /nologo /subsystem:windows /debug /machine:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib uuid.lib dplayx.lib /nologo\
/subsystem:windows /incremental:yes /pdb:"$(OUTDIR)/dplaunch.pdb" /debug\
/machine:I386 /out:"$(OUTDIR)/dplaunch.exe"
LINK32_OBJS= \
"$(INTDIR)\dplaunch.obj" \
"$(INTDIR)\dplaunch.res"
"$(OUTDIR)\dplaunch.exe" : "$(OUTDIR)" $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.c{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_SBRS)}.sbr:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Target
# Name "dplaunch - Win32 Release"
# Name "dplaunch - Win32 Debug"
!IF "$(CFG)" == "dplaunch - Win32 Release"
!ELSEIF "$(CFG)" == "dplaunch - Win32 Debug"
!ENDIF
################################################################################
# Begin Source File
SOURCE=.\dplaunch.c
DEP_CPP_DPLAU=\
{$(INCLUDE)}"\dplay.h"\
{$(INCLUDE)}"\dplobby.h"\
"$(INTDIR)\dplaunch.obj" : $(SOURCE) $(DEP_CPP_DPLAU) "$(INTDIR)"
# End Source File
################################################################################
# Begin Source File
SOURCE=.\dplaunch.rc
"$(INTDIR)\dplaunch.res" : $(SOURCE) "$(INTDIR)"
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
# End Target
# End Project
################################################################################