binfo->fTime = D3DVAL(10.0); // Ten seconds, 5 for before and 5 for after.
D3DVALUE mult = D3DDivide(D3DMultiply(binfo->fTime, binfo->fSpeed), D3DVAL(-2.0)); // Calculate the displacement multiplier for calculating starting position
bs->fTime = D3DVAL(10.0); // Ten seconds, 5 for before and 5 for after.
bs->fSpeed = D3DVAL(10.0);
D3DVALUE mult = D3DDivide(D3DMultiply(bs->fTime, bs->fSpeed), D3DVAL(-2.0)); // Calculate the displacement multiplier for calculating starting position