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IKLOWNS
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CGLOAD.H
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C/C++ Source or Header
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1996-08-28
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2KB
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78 lines
/*===========================================================================*\
|
| File: cgload.h
|
| Description:
|
|-----------------------------------------------------------------------------
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| Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
|
| Written by Moss Bay Engineering, Inc. under contract to Microsoft Corporation
|
\*===========================================================================*/
/**************************************************************************
(C) Copyright 1995-1996 Microsoft Corp. All rights reserved.
You have a royalty-free right to use, modify, reproduce and
distribute the Sample Files (and/or any modified version) in
any way you find useful, provided that you agree that
Microsoft has no warranty obligations or liability for any
Sample Application Files which are modified.
we do not recomend you base your game on IKlowns, start with one of
the other simpler sample apps in the GDK
**************************************************************************/
#ifndef _CGLOAD_H
#define _CGLOAD_H
#include "cgsound.h"
#include "cgtext.h"
class CGameScreen;
class CGameDSBitBuffer;
typedef struct _TXTCOLOR {
COLORREF main;
COLORREF shadow;
} TXTCOLOR;
class CLoadingScreen {
private:
POINT Origin;
int curTotal;
// HDC hdcScreen;
HDC hdcLoading;
CGameText *pText;
CSoundEffect *pSoundStart;
CSoundEffect *pSoundUpdate;
CSoundEffect *pSoundEnd;
CGameScreen *mpScreen;
CGameDSBitBuffer *mpLoadBuffer;
int mWidth;
int mHeight;
public:
CLoadingScreen(
CGameScreen* pScreen,
LPSTR pBitmapName,
int StringId,
POINT pt,
TXTCOLOR color,
RECT rect,
CSoundEffect *pSoundStart=NULL,
CSoundEffect *pSoundUpdate=NULL,
CSoundEffect *pSoundEnd=NULL,
LPSTR MidiFile=NULL
);
~CLoadingScreen();
void Update(int Increment=5);
void Paint();
};
#endif