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CGOPTION.H
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C/C++ Source or Header
|
1996-08-28
|
3KB
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91 lines
/*===========================================================================*\
|
| File: cgoption.h
|
| Description:
|
|-----------------------------------------------------------------------------
|
| Copyright (C) 1995-1996 Microsoft Corporation. All Rights Reserved.
|
| Written by Moss Bay Engineering, Inc. under contract to Microsoft Corporation
|
\*===========================================================================*/
/**************************************************************************
(C) Copyright 1995-1996 Microsoft Corp. All rights reserved.
You have a royalty-free right to use, modify, reproduce and
distribute the Sample Files (and/or any modified version) in
any way you find useful, provided that you agree that
Microsoft has no warranty obligations or liability for any
Sample Application Files which are modified.
we do not recomend you base your game on IKlowns, start with one of
the other simpler sample apps in the GDK
**************************************************************************/
#ifndef _CGOPTION_H
#define _CGOPTION_H
HDC LoadBitmapFile (
LPSTR pBitmapFile
);
// Class for the options screen, to allow clean repaints
// from the base window when the option screen is up
// Forward declaration of CGameText (protected member
// needn't force include of new header file)
class CGameText;
class COptionScreen
{
public:
COptionScreen();
BOOL Init(
LPSTR pBitmapName, // name of .BMP file or NULL to use default
LPSTR ProfileName, // filename of game config file
CGameInput *Input=NULL, // ptr to input object or NULL if no input
int timeout=-1 // maximum time to wait or -1 forever
);
BOOL Init(
LPSTR pBitmapName, // name of .BMP file or NULL to use default
int idStringBase, // first resource id of text lines
int nChoices, // number of text lines to display
LPSTR ProfileName, // filename of game config file
CGameInput *Input=NULL, // ptr to input object or NULL if no input
int defSelect=0, // line to hilight first or -1 if none
int timeout=-1, // maximum time to wait or -1 forever
int spacing=2,
int lines=2
);
BOOL AddText(LPSTR);
BOOL SelectText(int);
void SetSpacing(int spacing);
void SetMaxLines(int lines);
int DoOptionScreen( void );
void Shutdown( void );
void Paint( void );
protected:
RECT rect;
HDC mHdcScreen;
HDC mHdcIntro; // DC screen is assembled in
COLORREF colorDefault;
COLORREF colorSelected;
COLORREF colorDefaultShadow;
COLORREF colorSelectedShadow;
LPSTR pChoice;
int CurSel;
CGameInput *mInput;
int mnChoices;
CGameText *pText;
int mTimeout;
};
#endif