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IKLOWNS
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IKLOWNS.MAK
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Text File
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1996-08-28
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18KB
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668 lines
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "IKLOWNS.MAK" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "retail"
# PROP BASE Intermediate_Dir "retail"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "retail"
# PROP Intermediate_Dir "retail"
OUTDIR=.\retail
INTDIR=.\retail
ALL : $(OUTDIR)/IKLOWNS.ovl $(OUTDIR)/IKLOWNS.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
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# ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /G4 /MT /W3 /GX /YX /O2 /I ".\include" /I "..\..\inc "/D "NDEBUG" /D "WIN32" /D "_WINDOWS" /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /G4 /MT /W3 /GX /YX /O2 /I ".\include" /I "..\..\inc"\
/D "NDEBUG" /D "STRICT" /D "WIN32" /D "_WINDOWS" \
/Fp$(OUTDIR)/"IKLOWNS.pch" /Fo$(INTDIR)/ /c
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$(OUTDIR)/IKLOWNS.bsc : $(OUTDIR) $(BSC32_SBRS)
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# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:windows,4.0 /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib msacm32.lib /NOLOGO /SUBSYSTEM:windows,4.0 /DEBUG /MACHINE:I386
# SUBTRACT LINK32 /INCREMENTAL:yes
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib msacm32.lib\
..\..\lib\ddraw.lib ..\..\lib\dplayx.lib ..\..\lib\dsound.lib\
/NOLOGO /SUBSYSTEM:windows,4.0 /INCREMENTAL:no /PDB:$(OUTDIR)/"IKLOWNS.pdb" /DEBUG\
/MACHINE:I386 /OUT:$(OUTDIR)/"IKLOWNS.ovl"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/CGSCREEN.OBJ \
$(INTDIR)/CGDIB.OBJ \
$(INTDIR)/iklowns.obj \
$(INTDIR)/CGGLOBL.OBJ \
$(INTDIR)/IKLOWNS.res \
$(INTDIR)/CGBITBUF.OBJ \
$(INTDIR)/CGIMAGE.OBJ \
$(INTDIR)/CGCHAR.OBJ \
$(INTDIR)/CGSPRITE.OBJ \
$(INTDIR)/CGACTION.OBJ \
$(INTDIR)/LINKLIST.LIB \
$(INTDIR)/CGUPDATE.OBJ \
$(INTDIR)/cgutil.lib \
$(INTDIR)/CGLEVEL.OBJ \
$(INTDIR)/CGTIMER.OBJ \
$(INTDIR)/CGINPUT.OBJ \
$(INTDIR)/CGGRAPH.OBJ \
$(INTDIR)/CGDLIST.OBJ \
$(INTDIR)/CGCHRINT.OBJ \
$(INTDIR)/CGREMOTE.OBJ \
$(INTDIR)/CGREMQUE.OBJ \
$(INTDIR)/cgmidi.obj \
$(INTDIR)/cgsound.obj \
$(INTDIR)/CGWAVE.OBJ \
$(INTDIR)/CGOPTION.OBJ \
$(INTDIR)/CGTEXT.OBJ \
$(INTDIR)/CGLOAD.OBJ
$(OUTDIR)/IKLOWNS.ovl : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
copy $(OUTDIR)\IKLOWNS.OVL IKLOWNS.OVL
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# PROP BASE Intermediate_Dir "debug"
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# PROP Output_Dir "debug"
# PROP Intermediate_Dir "debug"
OUTDIR=.\debug
INTDIR=.\debug
ALL : $(OUTDIR)/IKLOWNS.ovl $(OUTDIR)/IKLOWNS.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /G4 /MT /W3 /GX /Zi /YX /Od /I ".\include" /D "_DEBUG" /D "DEBUG" /D "WIN32" /D "_WINDOWS" /c
# SUBTRACT CPP /Fr
CPP_PROJ=/nologo /G4 /MT /W3 /GX /Zi /YX /Od /I ".\include" /I "..\..\inc"\
/D "_DEBUG" /D "STRICT" /D "DEBUG" /D "WIN32" /D\
"_WINDOWS" /D "WINVER=0x0400" /Fp$(OUTDIR)/"IKLOWNS.pch" /Fo$(INTDIR)/\
/Fd$(OUTDIR)/"IKLOWNS.pdb" /c
CPP_OBJS=.\debug/
# ADD BASE RSC /l 0x409 /d "_DEBUG"
# ADD RSC /l 0x409 /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"IKLOWNS.res" /d "_DEBUG"
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BSC32_SBRS= \
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$(OUTDIR)/IKLOWNS.bsc : $(OUTDIR) $(BSC32_SBRS)
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib /NOLOGO /SUBSYSTEM:windows,4.0 /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib msacm32.lib /NOLOGO /SUBSYSTEM:windows,4.0 /INCREMENTAL:no /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib winmm.lib msacm32.lib\
..\..\lib\ddraw.lib ..\..\lib\dplayx.lib ..\..\lib\dsound.lib\
/NOLOGO /SUBSYSTEM:windows,4.0 /INCREMENTAL:no /PDB:$(OUTDIR)/"IKLOWNS.pdb" /DEBUG\
/MACHINE:I386 /OUT:$(OUTDIR)/"IKLOWNS.ovl"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/CGSCREEN.OBJ \
$(INTDIR)/CGDIB.OBJ \
$(INTDIR)/iklowns.obj \
$(INTDIR)/CGGLOBL.OBJ \
$(INTDIR)/IKLOWNS.res \
$(INTDIR)/CGBITBUF.OBJ \
$(INTDIR)/CGIMAGE.OBJ \
$(INTDIR)/CGCHAR.OBJ \
$(INTDIR)/CGSPRITE.OBJ \
$(INTDIR)/CGACTION.OBJ \
$(INTDIR)/LINKLIST.LIB \
$(INTDIR)/CGUPDATE.OBJ \
$(INTDIR)/cgutil.lib \
$(INTDIR)/CGLEVEL.OBJ \
$(INTDIR)/CGTIMER.OBJ \
$(INTDIR)/CGINPUT.OBJ \
$(INTDIR)/CGGRAPH.OBJ \
$(INTDIR)/CGDLIST.OBJ \
$(INTDIR)/CGCHRINT.OBJ \
$(INTDIR)/CGREMOTE.OBJ \
$(INTDIR)/CGREMQUE.OBJ \
$(INTDIR)/cgmidi.obj \
$(INTDIR)/cgsound.obj \
$(INTDIR)/CGWAVE.OBJ \
$(INTDIR)/CGOPTION.OBJ \
$(INTDIR)/CGTEXT.OBJ \
$(INTDIR)/CGLOAD.OBJ
$(OUTDIR)/IKLOWNS.ovl : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
copy $(OUTDIR)\IKLOWNS.OVL IKLOWNS.OVL
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\CGSCREEN.CPP
DEP_CGSCR=\
.\INCLUDE\CGDEBUG.H\
.\CGBITBUF.H\
.\CGSCREEN.H\
.\INCLUDE\CGDIB.H
$(INTDIR)/CGSCREEN.OBJ : $(SOURCE) $(DEP_CGSCR) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGDIB.CPP
DEP_CGDIB=\
.\CGGLOBL.H\
.\cgrsrce.h\
.\CGSCREEN.H\
.\INCLUDE\CGEXCPT.H\
.\INCLUDE\CGDEBUG.H\
.\INCLUDE\CGDIB.H\
.\CGBITBUF.H
$(INTDIR)/CGDIB.OBJ : $(SOURCE) $(DEP_CGDIB) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\iklowns.cpp
DEP_IKLOW=\
.\INCLUDE\STRREC.H\
.\CGGLOBL.H\
.\cgrsrce.h\
.\INCLUDE\CGEXCPT.H\
.\CGIMAGE.H\
.\INCLUDE\CGDIB.H\
.\CGCHAR.H\
.\CGLEVEL.H\
.\CGTIMER.H\
.\CGINPUT.H\
.\CGMIDI.H\
.\CGOPTION.H\
.\CGLOAD.H\
.\IKLOWNS.H\
.\CGSCREEN.H\
.\CGBITBUF.H\
.\CGGRAPH.H\
.\CGUPDATE.H\
.\CGACTION.H\
.\CGCHDLL.H\
.\CGREMOTE.H\
.\CGDLIST.H\
.\cgsound.h\
.\CGTEXT.H\
.\INCLUDE\LINKLIST.H\
.\CGSPRITE.H\
.\CGREMQUE.H
$(INTDIR)/iklowns.obj : $(SOURCE) $(DEP_IKLOW) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGGLOBL.CPP
DEP_CGGLO=\
.\CGGLOBL.H
$(INTDIR)/CGGLOBL.OBJ : $(SOURCE) $(DEP_CGGLO) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\IKLOWNS.RC
DEP_IKLOWN=\
.\IKLOWNS.ICO\
.\cgrsrce.h
$(INTDIR)/IKLOWNS.res : $(SOURCE) $(DEP_IKLOWN) $(INTDIR)
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGBITBUF.CPP
DEP_CGBIT=\
.\INCLUDE\CGDEBUG.H\
.\INCLUDE\CGDIB.H\
.\CGBITBUF.H
$(INTDIR)/CGBITBUF.OBJ : $(SOURCE) $(DEP_CGBIT) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGIMAGE.CPP
DEP_CGIMA=\
.\cgrsrce.h\
.\INCLUDE\CGEXCPT.H\
.\INCLUDE\CGDEBUG.H\
.\CGGLOBL.H\
.\CGSCREEN.H\
.\CGLEVEL.H\
.\CGUPDATE.H\
.\CGIMAGE.H\
.\CGBITBUF.H\
.\CGDLIST.H\
.\INCLUDE\LINKLIST.H\
.\CGGRAPH.H\
.\INCLUDE\CGDIB.H
$(INTDIR)/CGIMAGE.OBJ : $(SOURCE) $(DEP_CGIMA) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGCHAR.CPP
DEP_CGCHA=\
.\INCLUDE\CGDEBUG.H\
.\CGTIMER.H\
.\CGINPUT.H\
.\CGCHAR.H\
.\CGCHDLL.H\
.\CGCHRINT.H\
.\CGREMOTE.H\
.\INCLUDE\STRREC.H\
.\CGUPDATE.H\
.\CGACTION.H\
.\CGGRAPH.H\
.\INCLUDE\LINKLIST.H\
.\CGREMQUE.H\
.\CGSPRITE.H\
.\cgsound.h\
.\CGLEVEL.H\
.\CGSCREEN.H\
.\CGBITBUF.H\
.\CGDLIST.H\
.\INCLUDE\CGDIB.H
$(INTDIR)/CGCHAR.OBJ : $(SOURCE) $(DEP_CGCHA) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGSPRITE.CPP
DEP_CGSPR=\
.\INCLUDE\CGDEBUG.H\
.\CGGLOBL.H\
.\CGTIMER.H\
.\CGSPRITE.H\
.\CGUPDATE.H\
.\INCLUDE\LINKLIST.H\
.\CGBITBUF.H\
.\CGSCREEN.H\
.\INCLUDE\CGDIB.H
$(INTDIR)/CGSPRITE.OBJ : $(SOURCE) $(DEP_CGSPR) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGACTION.CPP
DEP_CGACT=\
.\CGGLOBL.H\
.\INCLUDE\CGDEBUG.H\
.\CGSPRITE.H\
.\INCLUDE\STRREC.H\
.\CGACTION.H\
.\INCLUDE\LINKLIST.H\
.\CGBITBUF.H\
.\cgsound.h\
.\INCLUDE\CGDIB.H
$(INTDIR)/CGACTION.OBJ : $(SOURCE) $(DEP_CGACT) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LIB\DEBUG\LINKLIST.LIB
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGUPDATE.CPP
DEP_CGUPD=\
.\CGUPDATE.H\
.\CGGLOBL.H\
.\INCLUDE\LINKLIST.H
$(INTDIR)/CGUPDATE.OBJ : $(SOURCE) $(DEP_CGUPD) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\LIB\DEBUG\cgutil.lib
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGLEVEL.CPP
DEP_CGLEV=\
.\INCLUDE\LINKLIST.H\
.\CGGRAPH.H\
.\CGLEVEL.H\
.\CGTIMER.H\
.\CGCHDLL.H\
.\CGCHRINT.H\
.\INCLUDE\STRREC.H\
.\CGINPUT.H\
.\CGCHAR.H\
.\CGIMAGE.H\
.\CGMIDI.H\
.\CGREMOTE.H\
.\cgsound.h\
.\CGGLOBL.H\
.\CGSCREEN.H\
.\CGUPDATE.H\
.\CGDLIST.H\
.\CGACTION.H\
.\CGREMQUE.H\
.\CGBITBUF.H\
.\CGSPRITE.H\
.\INCLUDE\CGDIB.H
$(INTDIR)/CGLEVEL.OBJ : $(SOURCE) $(DEP_CGLEV) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGTIMER.CPP
DEP_CGTIM=\
.\CGTIMER.H
$(INTDIR)/CGTIMER.OBJ : $(SOURCE) $(DEP_CGTIM) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGINPUT.CPP
DEP_CGINP=\
.\CGINPUT.H
$(INTDIR)/CGINPUT.OBJ : $(SOURCE) $(DEP_CGINP) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
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DEP_CGGRA=\
.\CGGRAPH.H\
.\CGLEVEL.H\
.\CGSCREEN.H\
.\CGUPDATE.H\
.\CGDLIST.H\
.\CGBITBUF.H\
.\INCLUDE\LINKLIST.H\
.\INCLUDE\CGDIB.H
$(INTDIR)/CGGRAPH.OBJ : $(SOURCE) $(DEP_CGGRA) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
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DEP_CGDLI=\
.\cgrsrce.h\
.\INCLUDE\CGEXCPT.H\
.\INCLUDE\STRREC.H\
.\INCLUDE\CGDEBUG.H\
.\CGCHAR.H\
.\CGIMAGE.H\
.\CGLOAD.H\
.\CGDLIST.H\
.\CGUPDATE.H\
.\CGACTION.H\
.\CGGRAPH.H\
.\CGCHDLL.H\
.\CGREMOTE.H\
.\cgsound.h\
.\CGTEXT.H\
.\INCLUDE\LINKLIST.H\
.\CGSPRITE.H\
.\CGLEVEL.H\
.\CGSCREEN.H\
.\CGREMQUE.H\
.\CGBITBUF.H\
.\INCLUDE\CGDIB.H
$(INTDIR)/CGDLIST.OBJ : $(SOURCE) $(DEP_CGDLI) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
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DEP_CGCHR=\
.\CGCHDLL.H\
.\CGLEVEL.H\
.\CGCHAR.H\
.\CGCHRINT.H\
.\CGINPUT.H\
.\CGDLIST.H\
.\CGUPDATE.H\
.\CGACTION.H\
.\CGGRAPH.H\
.\CGREMOTE.H\
.\INCLUDE\LINKLIST.H\
.\CGSPRITE.H\
.\cgsound.h\
.\CGSCREEN.H\
.\CGREMQUE.H\
.\CGBITBUF.H\
.\INCLUDE\CGDIB.H
$(INTDIR)/CGCHRINT.OBJ : $(SOURCE) $(DEP_CGCHR) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\.\LIB\DDRAW.LIB
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGREMOTE.CPP
DEP_CGREM=\
.\CGLEVEL.H\
.\CGREMOTE.H\
.\INCLUDE\STRREC.H\
.\CGDLIST.H\
.\INCLUDE\LINKLIST.H\
.\CGREMQUE.H\
.\CGUPDATE.H
$(INTDIR)/CGREMOTE.OBJ : $(SOURCE) $(DEP_CGREM) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
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DEP_CGREMQ=\
.\INCLUDE\LINKLIST.H\
.\CGREMOTE.H\
.\CGREMQUE.H
$(INTDIR)/CGREMQUE.OBJ : $(SOURCE) $(DEP_CGREMQ) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\.\LIB\DPLAY.LIB
# End Source File
################################################################################
# Begin Source File
SOURCE=.\cgmidi.cpp
DEP_CGMID=\
.\CGMIDI.H
$(INTDIR)/cgmidi.obj : $(SOURCE) $(DEP_CGMID) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\cgsound.cpp
DEP_CGSOU=\
.\INCLUDE\LINKLIST.H\
.\CGWAVE.H\
.\cgsound.h
$(INTDIR)/cgsound.obj : $(SOURCE) $(DEP_CGSOU) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGWAVE.CPP
DEP_CGWAV=\
.\CGWAVE.H
$(INTDIR)/CGWAVE.OBJ : $(SOURCE) $(DEP_CGWAV) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\.\LIB\DSOUND.LIB
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGOPTION.CPP
DEP_CGOPT=\
.\CGGLOBL.H\
.\INCLUDE\CGDIB.H\
.\INCLUDE\STRREC.H\
.\CGINPUT.H\
.\CGTEXT.H\
.\INCLUDE\LINKLIST.H
$(INTDIR)/CGOPTION.OBJ : $(SOURCE) $(DEP_CGOPT) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGTEXT.CPP
DEP_CGTEX=\
.\CGTEXT.H\
.\INCLUDE\LINKLIST.H
$(INTDIR)/CGTEXT.OBJ : $(SOURCE) $(DEP_CGTEX) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\CGLOAD.CPP
DEP_CGLOA=\
.\CGGLOBL.H\
.\INCLUDE\STRREC.H\
.\INCLUDE\CGDIB.H\
.\cgsound.h\
.\CGLOAD.H\
.\CGTEXT.H\
.\INCLUDE\LINKLIST.H
$(INTDIR)/CGLOAD.OBJ : $(SOURCE) $(DEP_CGLOA) $(INTDIR)
# End Source File
# End Group
# End Project
################################################################################