home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
NEXT Generation 27
/
NEXT27.iso
/
pc
/
demos
/
emperor
/
dx3.exe
/
SDK
/
SAMPLES
/
IKLOWNS
/
SPLASH.MAK
< prev
next >
Wrap
Text File
|
1996-08-28
|
6KB
|
190 lines
# Microsoft Visual C++ Generated NMAKE File, Format Version 2.00
# ** DO NOT EDIT **
# TARGTYPE "Win32 (x86) Application" 0x0101
!IF "$(CFG)" == ""
CFG=Win32 Debug
!MESSAGE No configuration specified. Defaulting to Win32 Debug.
!ENDIF
!IF "$(CFG)" != "Win32 Release" && "$(CFG)" != "Win32 Debug"
!MESSAGE Invalid configuration "$(CFG)" specified.
!MESSAGE You can specify a configuration when running NMAKE on this makefile
!MESSAGE by defining the macro CFG on the command line. For example:
!MESSAGE
!MESSAGE NMAKE /f "SPLASH.MAK" CFG="Win32 Debug"
!MESSAGE
!MESSAGE Possible choices for configuration are:
!MESSAGE
!MESSAGE "Win32 Release" (based on "Win32 (x86) Application")
!MESSAGE "Win32 Debug" (based on "Win32 (x86) Application")
!MESSAGE
!ERROR An invalid configuration is specified.
!ENDIF
################################################################################
# Begin Project
# PROP Target_Last_Scanned "Win32 Debug"
MTL=MkTypLib.exe
CPP=cl.exe
RSC=rc.exe
!IF "$(CFG)" == "Win32 Release"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 0
# PROP BASE Output_Dir "retail"
# PROP BASE Intermediate_Dir "retail"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 0
# PROP Output_Dir "retail"
# PROP Intermediate_Dir "retail"
OUTDIR=.\retail
INTDIR=.\retail
ALL : $(OUTDIR)/iklowns.exe $(OUTDIR)/iklowns.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "NDEBUG" /win32
# ADD MTL /nologo /D "NDEBUG" /win32
MTL_PROJ=/nologo /D "NDEBUG" /win32
# ADD BASE CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /W3 /GX /YX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /FR /c
CPP_PROJ=/nologo /W3 /GX /YX /O2 /D "WIN32" /D "STRICT" /D "NDEBUG" /D "_WINDOWS"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"SPLASH.pch" /Fo$(INTDIR)/ /c
CPP_OBJS=.\retail/
# ADD BASE RSC /d "NDEBUG"
# ADD RSC /d "NDEBUG"
RSC_PROJ= /l 0x409 /fo$(INTDIR)/"SPLASH.res" /d "NDEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"iklowns.bsc"
BSC32_SBRS= \
$(INTDIR)/SPLASH.SBR
$(OUTDIR)/iklowns.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows,4.0 /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib /NOLOGO /SUBSYSTEM:windows,4.0 /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib uuid.lib winmm.lib /NOLOGO /SUBSYSTEM:windows,4.0\
/INCREMENTAL:no /PDB:$(OUTDIR)/"SPLASH.pdb" /MACHINE:I386\
/OUT:$(OUTDIR)/"iklowns.exe"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/SPLASH.OBJ \
$(INTDIR)/SPLASH.res
$(OUTDIR)/iklowns.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
copy $(OUTDIR)\iklowns.exe iklowns.exe
!ELSEIF "$(CFG)" == "Win32 Debug"
# PROP BASE Use_MFC 0
# PROP BASE Use_Debug_Libraries 1
# PROP BASE Output_Dir "debug"
# PROP BASE Intermediate_Dir "debug"
# PROP Use_MFC 0
# PROP Use_Debug_Libraries 1
# PROP Output_Dir "debug"
# PROP Intermediate_Dir "debug"
OUTDIR=.\debug
INTDIR=.\debug
ALL : $(OUTDIR)/iklowns.exe $(OUTDIR)/iklowns.bsc
$(OUTDIR) :
if not exist $(OUTDIR)/nul mkdir $(OUTDIR)
# ADD BASE MTL /nologo /D "_DEBUG" /win32
# ADD MTL /nologo /D "_DEBUG" /win32
MTL_PROJ=/nologo /D "_DEBUG" /win32
# ADD BASE CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
# ADD CPP /nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /FR /c
CPP_PROJ=/nologo /W3 /GX /Zi /YX /Od /D "WIN32" /D "STRICT" /D "_DEBUG" /D "_WINDOWS"\
/FR$(INTDIR)/ /Fp$(OUTDIR)/"SPLASH.pch" /Fo$(INTDIR)/ /Fd$(OUTDIR)/"SPLASH.pdb"\
/c
CPP_OBJS=.\debug/
# ADD BASE RSC /d "_DEBUG"
# ADD RSC /d "_DEBUG"
RSC_PROJ=/l 0x409 /fo$(INTDIR)/"SPLASH.res" /d "_DEBUG"
BSC32=bscmake.exe
# ADD BASE BSC32 /nologo
# ADD BSC32 /nologo
BSC32_FLAGS=/nologo /o$(OUTDIR)/"iklowns.bsc"
BSC32_SBRS= \
$(INTDIR)/SPLASH.SBR
$(OUTDIR)/iklowns.bsc : $(OUTDIR) $(BSC32_SBRS)
$(BSC32) @<<
$(BSC32_FLAGS) $(BSC32_SBRS)
<<
LINK32=link.exe
# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /NOLOGO /SUBSYSTEM:windows,4.0 /DEBUG /MACHINE:I386
# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib uuid.lib winmm.lib /NOLOGO /SUBSYSTEM:windows,4.0 /DEBUG /MACHINE:I386
LINK32_FLAGS=kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib\
advapi32.lib shell32.lib uuid.lib winmm.lib /NOLOGO /SUBSYSTEM:windows,4.0\
/INCREMENTAL:yes /PDB:$(OUTDIR)/"SPLASH.pdb" /DEBUG /MACHINE:I386\
/OUT:$(OUTDIR)/"iklowns.exe"
DEF_FILE=
LINK32_OBJS= \
$(INTDIR)/SPLASH.OBJ \
$(INTDIR)/SPLASH.res
$(OUTDIR)/iklowns.exe : $(OUTDIR) $(DEF_FILE) $(LINK32_OBJS)
$(LINK32) @<<
$(LINK32_FLAGS) $(LINK32_OBJS)
<<
copy $(OUTDIR)\iklowns.exe iklowns.exe
!ENDIF
.c{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cpp{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
.cxx{$(CPP_OBJS)}.obj:
$(CPP) $(CPP_PROJ) $<
################################################################################
# Begin Group "Source Files"
################################################################################
# Begin Source File
SOURCE=.\SPLASH.CPP
$(INTDIR)/SPLASH.OBJ : $(SOURCE) $(INTDIR)
# End Source File
################################################################################
# Begin Source File
SOURCE=.\SPLASH.RC
DEP_SPLAS=\
.\data\SPLASH.BMP \
.\SPLASH.WAV
$(INTDIR)/SPLASH.res : $(SOURCE) $(DEP_SPLAS) $(INTDIR)
# which $(RSC)
$(RSC) $(RSC_PROJ) $(SOURCE)
# End Source File
# End Group
# End Project
################################################################################