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DEBRIS_B.X
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1996-06-13
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4KB
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237 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
10;
0.082451;-0.082450;-6.700000;,
0.082451;0.082451;-6.700000;,
-0.082451;0.082451;-6.700000;,
-0.082451;-0.082450;-6.700000;,
3.349999;-3.350001;-0.000000;,
3.350000;3.350000;0.000000;,
-3.349999;3.350001;0.000000;,
-3.350002;-3.349998;-0.000000;,
0.000000;0.000000;-6.700000;,
0.000000;-0.000000;-0.000000;;
16;
3;0,8,1;,
3;1,8,2;,
3;2,8,3;,
3;3,8,0;,
3;0,5,4;,
3;0,1,5;,
3;1,6,5;,
3;1,2,6;,
3;2,7,6;,
3;2,3,7;,
3;3,4,7;,
3;3,0,4;,
3;4,5,9;,
3;5,6,9;,
3;6,7,9;,
3;7,4,9;;
MeshMaterialList {
1;
1;
0;;
Material {
0.274510;0.325490;0.905882;1.000000;;
30.000000;
0.768627;0.768627;0.768627;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
26;
0.000000;0.000000;-1.000000;,
0.898808;-0.000000;-0.438343;,
-0.000000;-0.898808;-0.438343;,
0.000000;0.000000;-1.000000;,
0.898808;-0.000000;-0.438343;,
0.000000;0.898808;-0.438343;,
0.000000;0.000000;-1.000000;,
0.000000;0.898808;-0.438343;,
-0.898808;0.000000;-0.438343;,
0.000000;0.000000;-1.000000;,
-0.898808;0.000000;-0.438343;,
-0.000000;-0.898808;-0.438343;,
0.898808;-0.000000;-0.438343;,
-0.000000;-0.898808;-0.438343;,
0.000000;-0.000000;1.000000;,
0.898808;-0.000000;-0.438343;,
0.000000;0.898808;-0.438343;,
0.000000;-0.000000;1.000000;,
0.000000;0.898808;-0.438343;,
-0.898808;0.000000;-0.438343;,
0.000000;-0.000000;1.000000;,
-0.898808;0.000000;-0.438343;,
-0.000000;-0.898808;-0.438343;,
0.000000;-0.000000;1.000000;,
0.000000;0.000000;-1.000000;,
0.000000;-0.000000;1.000000;;
16;
3;0,24,3;,
3;3,24,6;,
3;6,24,9;,
3;9,24,0;,
3;1,15,12;,
3;1,4,15;,
3;5,18,16;,
3;5,7,18;,
3;8,21,19;,
3;8,10,21;,
3;11,13,22;,
3;11,2,13;,
3;14,17,25;,
3;17,20,25;,
3;20,23,25;,
3;23,14,25;;
}
MeshTextureCoords {
10;
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;,
0.000000;0.000000;;
}
}