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NEXT Generation 28
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NEXT28.iso
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1995-11-02
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16KB
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315 lines
# --------------------------------------------------------------
# NOTE: either ALL or NONE of these constants must appear.
# they are frac10 formatted. -KM 3/2/95
#Sliver
sideacc 1 36 # Side-to-side acceleration
forwardacc 1 48 # Forward/reverse acceleration
topspeed 1 1400 # Maximum velocity in any direction
bigtopspeed 1 1650 # Maximum velocity when speeding
fsideacc 1 48 # Side-to-side when speeding
fforwardacc 1 78 # Forward/reverse acceleration when speeding
shieldstrength 1 100 # [0, 100]
missilestrength 1 18 # Damage from missiles... (super missile default = 16)
shipmass 1 65 # More mass == more friction... [0 100] (default = 50)
jumpv 1 670 # velocity of jump
laserStrength 1 3 # damage from a laser beam
ballHandling 1 45
stabilizers 1 60
nMissiles 1 2
thruster 1 -10 0 -65
thruster 1 10 0 -65
thruster 1 0 -17 -65
launcher 1 -40 10 100 # missile launch positions
launcher 1 40 10 100
cannon 1 -24 -9 12 # laser cannon positions
cannon 1 24 -9 12
#SPITFIRE
sideacc 2 30 # Side-to-side acceleration
forwardacc 2 43 # Forward/reverse acceleration
topspeed 2 1650 # Maximum velocity in any direction
bigtopspeed 2 1700 # Maximum velocity when speeding
fsideacc 2 48 # Side-to-side when speeding
fforwardacc 2 78 # Forward/reverse acceleration when speeding
shieldstrength 2 90 # [0, 100]
missilestrength 2 18 # Damage from missiles... (super missile = 80)
shipmass 2 65 # More mass => more friction... [0 100] (default = 50)
jumpv 2 670 # velocity of jump
laserStrength 2 3 # damage from a laser beam
stabilizers 2 65 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 2 40 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 2 2 # how many missiles can this tank have on-screen at once
thruster 2 18 -23 -70 # thruster positions
thruster 2 0 -23 -70
thruster 2 -18 -23 -70
launcher 2 0 8 55 # missile launch positions
cannon 2 -30 -12 60 # laser cannon positions
cannon 2 30 -12 60
#Hunter
sideacc 3 32 # Side-to-side acceleration
forwardacc 3 48 # Forward/reverse acceleration
topspeed 3 1600 # Maximum velocity in any direction
bigtopspeed 3 1750 # Maximum velocity when speeding
fsideacc 3 48 # Side-to-side when speeding
fforwardacc 3 78 # Forward/reverse acceleration when speeding
shieldstrength 3 95 # [0, 100]
missilestrength 3 19 # Damage from missiles... (super missile = 80)
shipmass 3 75 # More mass => more friction... [0 100] (default = 50)
jumpv 3 670 # velocity of jump
laserStrength 3 3 # damage from a laser beam
stabilizers 3 70 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 3 45 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 3 2 # how many missiles can this tank have on-screen at once
thruster 3 20 -5 -50 # thruster positions
thruster 3 0 -5 -50
thruster 3 -20 -5 -50
launcher 3 -30 -8 55 # missile launch positions
launcher 3 30 -8 55
cannon 3 -30 -8 70 # laser cannon positions
cannon 3 30 -8 70
#Runner
sideacc 4 42 # Side-to-side acceleration
forwardacc 4 63 # Forward/reverse acceleration
topspeed 4 1750 # Maximum velocity in any direction
bigtopspeed 4 1950 # Maximum velocity when speeding
fsideacc 4 48 # Side-to-side when speeding
fforwardacc 4 78 # Forward/reverse acceleration when speeding
shieldstrength 4 56 # [0, 100]
missilestrength 4 12 # Damage from missiles... (super missile default = 16)
shipmass 4 80 # More mass == more friction... [0 100] (default = 50)
jumpv 4 670 # velocity of jump
laserStrength 4 1 # damage from a laser beam
stabilizers 4 35 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 4 90 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 4 2 # how many missiles can this tank have on-screen at once
thruster 4 0 -25 -60
thruster 4 40 7 -55
thruster 4 -40 7 -55
launcher 4 -35 8 70 # missile launch positions
launcher 4 35 8 70
cannon 4 -15 -3 -4 # laser cannon positions
cannon 4 15 -3 -4
#Stinger
sideacc 5 28 # Side-to-side acceleration
forwardacc 5 43 # Forward/reverse acceleration
topspeed 5 1300 # Maximum velocity in any direction
bigtopspeed 5 1500 # Maximum velocity when speeding
fsideacc 5 48 # Side-to-side when speeding
fforwardacc 5 78 # Forward/reverse acceleration when speeding
shieldstrength 5 80 # [0, 100]
missilestrength 5 16 # Damage from missiles... (super missile default = 16)
shipmass 5 70 # More mass == more friction... [0 100] (default = 50)
jumpv 5 670 # velocity of jump
laserStrength 5 4 # damage from a laser beam
stabilizers 5 70 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 5 65 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 5 3 # how many missiles can this tank have on-screen at once
thruster 5 -10 10 -20
thruster 5 0 10 -20
thruster 5 10 10 -20
launcher 5 0 -25 60 # missile launch positions
cannon 5 -28 -5 -16 # laser cannon positions
cannon 5 28 -5 -16
#Invader
sideacc 6 42 # Side-to-side acceleration
forwardacc 6 63 # Forward/reverse acceleration
topspeed 6 1750 # Maximum velocity in any direction
bigtopspeed 6 1950 # Maximum velocity when speeding
fsideacc 6 48 # Side-to-side when speeding
fforwardacc 6 78 # Forward/reverse acceleration when speeding
shieldstrength 6 100 # [0, 100]
missilestrength 6 18 # Damage from missiles... (super missile default = 16)
shipmass 6 85 # More mass == more friction... [0 100] (default = 50)
jumpv 6 670 # velocity of jump
laserStrength 6 3 # damage from a laser beam
stabilizers 6 75 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 6 40 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 6 3 # how many missiles can this tank have on-screen at once
thruster 6 20 -5 -50 # thruster positions
thruster 6 0 -5 -50
thruster 6 -20 -5 -50
launcher 6 -35 8 70 # missile launch positions
launcher 6 35 8 70
cannon 6 -15 -3 -4 # laser cannon positions
cannon 6 15 -3 -4
#T-Shark
sideacc 7 52 # Side-to-side acceleration
forwardacc 7 65 # Forward/reverse acceleration
topspeed 7 1900 # Maximum velocity in any direction
bigtopspeed 7 2050 # Maximum velocity when speeding
fsideacc 7 48 # Side-to-side when speeding
fforwardacc 7 78 # Forward/reverse acceleration when speeding
shieldstrength 7 125 # [0, 100]
missilestrength 7 20 # Damage from missiles... (super missile default = 16)
shipmass 7 85 # More mass == more friction... [0 100] (default = 50)
jumpv 7 670 # velocity of jump
laserStrength 7 5 # damage from a laser beam
stabilizers 7 75 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 7 30 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 7 3 # how many missiles can this tank have on-screen at once
thruster 7 -40 10 -20
thruster 7 40 10 -20
launcher 7 -40 10 100 # missile launch positions
launcher 7 40 10 100
cannon 7 -24 -9 90 # laser cannon positions
cannon 7 24 -9 90
#Repulse
sideacc 8 48 # Side-to-side acceleration
forwardacc 8 65 # Forward/reverse acceleration
topspeed 8 2000 # Maximum velocity in any direction
bigtopspeed 8 1750 # Maximum velocity when speeding
fsideacc 8 48 # Side-to-side when speeding
fforwardacc 8 78 # Forward/reverse acceleration when speeding
shieldstrength 8 135 # [0, 100]
missilestrength 8 22 # Damage from missiles... (super missile default = 16)
shipmass 8 85 # More mass == more friction... [0 100] (default = 50)
jumpv 8 670 # velocity of jump
laserStrength 8 7 # damage from a laser beam
stabilizers 8 85 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 8 55 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 8 3 # how many missiles can this tank have on-screen at once
thruster 8 42 -10 -55
thruster 8 42 -10 -59
launcher 8 42 -10 65 # missile launch positions
cannon 8 42 -10 -65 # laser cannon positions
#Scorpion
sideacc 9 62 # Side-to-side acceleration
forwardacc 9 73 # Forward/reverse acceleration
topspeed 9 1800 # Maximum velocity in any direction
bigtopspeed 9 1750 # Maximum velocity when speeding
fsideacc 9 48 # Side-to-side when speeding
fforwardacc 9 78 # Forward/reverse acceleration when speeding
shieldstrength 9 150 # [0, 100]
missilestrength 9 25 # Damage from missiles... (super missile default = 16)
shipmass 9 90 # More mass == more friction... [0 100] (default = 50)
jumpv 9 670 # velocity of jump
laserStrength 9 8 # damage from a laser beam
stabilizers 9 85 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 9 30 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 9 4 # how many missiles can this tank have on-screen at once
launcher 9 -30 8 55 # missile launch positions
launcher 9 30 8 55
launcher 9 0 -25 60
cannon 9 -30 8 70 # laser cannon positions
cannon 9 30 8 70
#Brawler
sideacc 10 68 # Side-to-side acceleration
forwardacc 10 78 # Forward/reverse acceleration
topspeed 10 2200 # Maximum velocity in any direction
bigtopspeed 10 3000 # Maximum velocity when speeding
fsideacc 10 78 # Side-to-side when speeding
fforwardacc 10 88 # Forward/reverse acceleration when speeding
shieldstrength 10 150 # [0, 100]
missilestrength 10 35 # Damage from missiles... (super missile default = 16)
shipmass 10 95 # More mass == more friction... [0 100] (default = 50)
jumpv 10 670 # velocity of jump
laserStrength 10 9 # damage from a laser beam
stabilizers 10 90 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 10 20 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 10 4 # how many missiles can this tank have on-screen at once
thruster 10 20 -5 -50 # thruster positions
thruster 10 0 -5 -50
thruster 10 -20 -5 -50
launcher 10 -30 8 55 # missile launch positions
launcher 10 30 8 55
cannon 10 -30 8 70 # laser cannon positions
cannon 10 30 8 70
#Secret - 1 - Stingragy
sideacc 11 82 # Side-to-side acceleration
forwardacc 11 93 # Forward/reverse acceleration
topspeed 11 2400 # Maximum velocity in any direction
bigtopspeed 11 3550 # Maximum velocity when speeding
fsideacc 11 48 # Side-to-side when speeding
fforwardacc 11 78 # Forward/reverse acceleration when speeding
shieldstrength 11 190 # [0, 100]
missilestrength 11 45 # Damage from missiles... (super missile default = 16)
shipmass 11 95 # More mass == more friction... [0 100] (default = 50)
jumpv 11 670 # velocity of jump
laserStrength 11 9 # damage from a laser beam
stabilizers 11 85 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 11 10 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 11 4 # how many missiles can this tank have on-screen at once
thruster 11 43 5 -25 # thruster positions
#thruster 11 0 5 -50
thruster 11 -43 5 -25
launcher 11 -30 8 55 # missile launch positions
launcher 11 30 8 55
cannon 11 -30 8 70 # laser cannon positions
cannon 11 30 8 70
#CUBE
sideacc 12 32 # Side-to-side acceleration
forwardacc 12 43 # Forward/reverse acceleration
topspeed 12 1650 # Maximum velocity in any direction
bigtopspeed 12 1750 # Maximum velocity when speeding
fsideacc 12 96 # Side-to-side when speeding
fforwardacc 12 128 # Forward/reverse acceleration when speeding
shieldstrength 12 90 # [0, 100]
missilestrength 12 15 # Damage from missiles... (super missile default = 16)
shipmass 12 80 # More mass == more friction... [0 100] (default = 50)
jumpv 12 670 # velocity of jump
laserStrength 12 3 # damage from a laser beam
stabilizers 12 50 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 12 5 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 12 2 # how many missiles can this tank have on-screen at once
launcher 12 -30 8 55 # missile launch positions
launcher 12 30 8 55
cannon 12 -30 8 70 # laser cannon positions
cannon 12 30 8 70
#QUAZAR dropship
sideacc 13 68 # Side-to-side acceleration
forwardacc 13 90 # Forward/reverse acceleration
topspeed 13 2400 # Maximum velocity in any direction
bigtopspeed 13 1750 # Maximum velocity when speeding
fsideacc 13 48 # Side-to-side when speeding
fforwardacc 13 78 # Forward/reverse acceleration when speeding
shieldstrength 13 200 # [0, 100]
missilestrength 13 25 # Damage from missiles... (super missile default = 16)
shipmass 13 95 # More mass == more friction... [0 100] (default = 50)
jumpv 13 670 # velocity of jump
laserStrength 13 4 # damage from a laser beam
stabilizers 13 85 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 13 5 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 13 4 # how many missiles can this tank have on-screen at once
thruster 13 0 -10 -50
launcher 13 -30 8 55 # missile launch positions
launcher 13 30 8 55
cannon 13 -30 8 70 # laser cannon positions
cannon 13 30 8 70
#CAR
sideacc 14 0 # Side-to-side acceleration
forwardacc 14 83 # Forward/reverse acceleration
topspeed 14 2500 # Maximum velocity in any direction
bigtopspeed 14 1750 # Maximum velocity when speeding
fsideacc 14 0 # Side-to-side when speeding
fforwardacc 14 78 # Forward/reverse acceleration when speeding
shieldstrength 14 90 # [0, 100]
missilestrength 14 18 # Damage from missiles... (super missile default = 16)
shipmass 14 50 # More mass == more friction... [0 100] (default = 50)
jumpv 14 670 # velocity of jump
laserStrength 14 3 # damage from a laser beam
stabilizers 14 50 # how far thrown from missile impact [0 100]...0 = thrown a lot
ballHandling 14 25 # how well ball is held on missile hit [0 100]...0 = always
nMissiles 14 3 # how many missiles can this tank have on-screen at once
thruster 14 10 -5 -50 # thruster positions
thruster 14 0 -5 -50
thruster 14 -10 -5 -50
launcher 14 -30 8 55 # missile launch positions
launcher 14 30 8 55
cannon 14 -30 8 70 # laser cannon positions
cannon 14 30 8 70