home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
PC Accelerator 19
/
PCXL19.iso
/
demos
/
q3wctf.exe
/
toxy.cfg
< prev
next >
Wrap
Text File
|
1999-12-14
|
7KB
|
159 lines
//Toxy's Q3 config... now with CTF!
//[largely stolen from Essobie's configs... with no remorse]
// Settings
// ============
seta name "Toxy"
seta cg_gun "0" // Gun Drawing (Hand Model)
seta crosshair "1" // Crosshair 1
seta crosshairsize "24" // Crosshair Size (default 24)
seta fov "110" // Field of Vision (default 90)
seta cl_run "1" // Always Run Enabled
seta crosshairhealth "0" // Health indication on Crosshair
seta crosshairnames "1 // HUD Names
seta cg_shadows "0" // Shadows
seta cg_autoswitch "0" // Autoswitch
seta cg_drawStatus "1" // Status Bar
seta cg_drawTimer "1" // Game Timer
seta cg_drawFPS "1" // FPS Counter
seta cg_drawAmmoWarning "0" // Low Ammo Warning
seta cg_drawKiller "1" // Show Last Killer
seta cg_drawCrosshair "1" // Crosshair
seta cg_drawCrosshairNames "1" // Player Names in HUD
seta cg_lagometer "1" // Lagometer
seta cg_marks "0" // Weapon Decals Off
seta cg_simpleitems "0" // Removes Item Eye Candy
seta color "6"
seta handicap "100"
seta viewsize "100"
// Input Devices
// =============
seta in_joystick "1"
seta in_mouse "1"
seta in_mididevice "0"
seta in_midichannel "1"
seta in_midiport "1"
seta in_midi "0"
seta freelook "1" // Freelook Enabled
seta m_pitch "-0.022000" // Incrimental Up/Down Mouse Movement
seta m_yaw "0.022000" // Incrimental Left/Right Mouse Movement
seta cl_mouseAccel "0"
seta m_forward "0.25"
seta m_side "0.25"
seta snaps "20" // ?
// Sound
// =====
set s_volume "0.700000" // Sound Volume Level
set s_khz "22" // Sound sample per second
set s_loadas8bit "0" // 8-bit sound samples
set s_mixahead "0.2" // Sound mix prediction
set s_primary "1" // Primary Sound Buffer (high performance)
// Display
// =======
seta rate 9000 // Initializes rate
seta cl_maxpackets "45" // Max Server packets recieved
seta gl_polyblend "0" // Water fog and pain screen flashes
seta r_dynamiclight "0" // Dynamic Lighting
seta gl_skymip "1" // Sky Texture Mipping
seta r_fastsky "1" // Fast Sky Rendering (1 Teleport Detail, 0 Flat)
seta r_drawSun "0" // Draw the Sun
seta r_picmip "1" // Total Texture Mipping
seta r_flares "0" // Flares
seta r_vertexLight "0" // Vertex Lighting
seta r_simpleMipMaps "1" // Compressed Textures
seta r_mode "3" // 640x480 Resolution
seta r_ext_compress_textures "1" // Texture Compression (Dithering)
seta r_lodbias "1" // Low Detail Models (0 high, 1 medium, 2 low)
seta r_finish "0" // Synch Frames with Monitor Refresh
seta r_subdivisions 999 // Curved Surfaces Off
seta r_stencilbits 0 // Curved Surfaces Off
seta r_railSegmentLength "99999" // Railgun Change
seta r_railCoreWidth "5" // Railgun Change
seta r_railWidth "52" // Railgun Change
seta cg_railTrailTime "1200" // Railgun Change
seta r_lodbias "1" // Low Detail Models (0 high, 1 medium, 2 low)
seta r_finish "0" // Synch Frames with Monitor Refresh
seta r_subdivisions 6 // Curved Surfaces
seta r_stencilbits "0" // Curved Surfaces Off
seta snaps "20" // Uh...
//Binds
bind backspace messagemode
bind \ messagemode2
bind ` toggleconsole
bind ~ toggleconsole
bind d +back
bind e +forward
bind f +moveright
bind s +moveleft
bind a +movedown
bind MOUSE1 "+attack"
bind MOUSE2 +zoom
bind MOUSE3 +moveup
bind SPACE +speed
bind SHIFT "+button2"
bind 1 "weapon 1"
bind 2 "weapon 9"
bind 3 "weapon 3"
bind 4 "weapon 2"
bind 5 "weapon 6"
bind g "weapon 9"
bind z "weapon 8"
bind x "weapon 7"
bind c "weapon 4"
bind v "weapon 5"
// Communications Script
// =============
bind r vstr talktodo
bind q "vstr talkcyclef"
bind w "vstr talkcycleb"
set echo01 "set talkie vstr talk01; echo say HAVE FLAG ; set talkcyclef vstr echo02; set talkcycleb vstr echo12"
set echo02 "set talkie vstr talk02; echo say LOOKING FOR FLAG ; set talkcyclef vstr echo03; set talkcycleb vstr echo12"
set echo03 "set talkie vstr talk03; echo say OFFENSE HERE ; set talkcyclef vstr echo04; set talkcycleb vstr echo12"
set echo04 "set talkie vstr talk04; echo say FLAG SPOTTED ; set talkcyclef vstr echo05; set talkcycleb vstr echo12"
set echo05 "set talkie vstr talk05; echo say PURSUING FLAG ; set talkcyclef vstr echo06; set talkcycleb vstr echo12"
set echo06 "set talkie vstr talk06; echo say FIND/GET FLAG ; set talkcyclef vstr echo01; set talkcycleb vstr echo12"
set echo07 "set talkie vstr talk07; echo say OUT OF POSITION ; set talkcyclef vstr echo01; set talkcycleb vstr echo12"
set echo08 "set talkie vstr talk08; echo say CLEAR ; set talkcyclef vstr echo01; set talkcycleb vstr echo07"
set echo09 "set talkie vstr talk09; echo say BASE OVERRUN ; set talkcyclef vstr echo01; set talkcycleb vstr echo08"
set echo10 "set talkie vstr talk10; echo say DEFENDING HERE ; set talkcyclef vstr echo01; set talkcycleb vstr echo09"
set echo11 "set talkie vstr talk11; echo say INCOMING HIGH ; set talkcyclef vstr echo01; set talkcycleb vstr echo10"
set echo12 "set talkie vstr talk12; echo say INCOMING LOW ; set talkcyclef vstr echo01; set talkcycleb vstr echo11"
set talktodo "vstr talkie; set talkcyclef vstr echo02; set talkcycleb vstr echo12"
set talkcyclef vstr echo02; set talkcycleb vstr echo12
// Code | Color | Meaning
// | |
// ^0 | Black | Death
// ^1 | Red | Danger
// ^2 | Green | Safe
// ^3 | Yellow | Caution
// ^4 | Blue | Powerup Notice
// ^5 | Cyan | Offensive Notice
// ^6 | Magenta | Defensive Notice
// ^7 | White | Normal Text
set talk01 "say_team ^3HAVE ENEMY FLAG!^7!"
set talk02 "say_team ^3Searching for Flag!^7"
set talk03 "say_team ^7<- ^5I'm On Offense Here"
set talk04 "say_team ^7<- ^5Enemy Flag Carrier Spotted^7"
set talk05 "say_team ^1PERSUING ENEMY FLAG CARRIER!^7"
set talk06 "say_team ^1FIND/RETURN THE FLAG^7"
set talk07 "say_team ^6Out of Position. Dead/Resupplying^7"
set talk08 "say_team ^5ENEMIES CLEAR!^7"
set talk09 "say_team ^6BASE OVERRUN!^7"
set talk10 "say_team ^7<- ^6I'm On Defense Here"
set talk11 "say_team ^3INCOMING: ^6HIGH!^7 (2x means POWERUP INCOMING)"
set talk12 "say_team ^3INCOMING: ^6LOW!^7 (2x means POWERUP INCOMING)"
bind alt say_team "^3I ^5Can ^6Dig ^2It^1!^7"
// EOF