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Text File  |  1999-12-14  |  7KB  |  159 lines

  1. //Toxy's Q3 config... now with CTF!
  2. //[largely stolen from Essobie's configs... with no remorse]
  3.  
  4. // Settings
  5. // ============
  6. seta name "Toxy"        
  7. seta cg_gun "0"                 // Gun Drawing (Hand Model)
  8. seta crosshair "1"              // Crosshair 1
  9. seta crosshairsize "24"         // Crosshair Size (default 24)
  10. seta fov "110"                  // Field of Vision (default 90)
  11. seta cl_run "1"                 // Always Run Enabled
  12. seta crosshairhealth "0"        // Health indication on Crosshair
  13. seta crosshairnames "1          // HUD Names
  14. seta cg_shadows "0"             // Shadows
  15. seta cg_autoswitch "0"          // Autoswitch
  16. seta cg_drawStatus "1"          // Status Bar
  17. seta cg_drawTimer "1"           // Game Timer
  18. seta cg_drawFPS "1"             // FPS Counter
  19. seta cg_drawAmmoWarning "0"     // Low Ammo Warning
  20. seta cg_drawKiller "1"          // Show Last Killer
  21. seta cg_drawCrosshair "1"       // Crosshair
  22. seta cg_drawCrosshairNames "1"  // Player Names in HUD
  23. seta cg_lagometer "1"           // Lagometer
  24. seta cg_marks "0"               // Weapon Decals Off
  25. seta cg_simpleitems "0"         // Removes Item Eye Candy
  26. seta color "6"
  27. seta handicap "100"
  28. seta viewsize "100"
  29.  
  30. // Input Devices
  31. // =============
  32. seta in_joystick "1"
  33. seta in_mouse "1"
  34. seta in_mididevice "0"
  35. seta in_midichannel "1"
  36. seta in_midiport "1"
  37. seta in_midi "0"
  38. seta freelook "1"                 // Freelook Enabled
  39. seta m_pitch "-0.022000"          // Incrimental Up/Down Mouse Movement
  40. seta m_yaw "0.022000"             // Incrimental Left/Right Mouse Movement
  41. seta cl_mouseAccel "0"
  42. seta m_forward "0.25"
  43. seta m_side "0.25"
  44. seta snaps "20" // ?
  45.  
  46. // Sound
  47. // =====
  48. set s_volume "0.700000"          // Sound Volume Level
  49. set s_khz "22"                   // Sound sample per second
  50. set s_loadas8bit "0"             // 8-bit sound samples
  51. set s_mixahead "0.2"             // Sound mix prediction
  52. set s_primary "1"                // Primary Sound Buffer (high performance)
  53.  
  54. // Display
  55. // =======
  56.  
  57. seta rate 9000                   // Initializes rate
  58. seta cl_maxpackets "45"           // Max Server packets recieved
  59. seta gl_polyblend "0"             // Water fog and pain screen flashes
  60. seta r_dynamiclight "0"          // Dynamic Lighting
  61. seta gl_skymip "1"               // Sky Texture Mipping
  62. seta r_fastsky "1"               // Fast Sky Rendering (1 Teleport Detail, 0 Flat)
  63. seta r_drawSun "0"               // Draw the Sun
  64. seta r_picmip "1"                // Total Texture Mipping
  65. seta r_flares "0"                // Flares
  66. seta r_vertexLight "0"           // Vertex Lighting
  67. seta r_simpleMipMaps "1"         // Compressed Textures
  68. seta r_mode "3"                  // 640x480 Resolution
  69. seta r_ext_compress_textures "1" // Texture Compression (Dithering)
  70. seta r_lodbias "1"               // Low Detail Models (0 high, 1 medium, 2 low)
  71. seta r_finish "0"                // Synch Frames with Monitor Refresh
  72. seta r_subdivisions 999          // Curved Surfaces Off
  73. seta r_stencilbits 0             // Curved Surfaces Off
  74. seta r_railSegmentLength "99999" // Railgun Change
  75. seta r_railCoreWidth "5"         // Railgun Change
  76. seta r_railWidth "52"            // Railgun Change
  77. seta cg_railTrailTime "1200"     // Railgun Change
  78. seta r_lodbias "1"               // Low Detail Models (0 high, 1 medium, 2 low)
  79. seta r_finish "0"                // Synch Frames with Monitor Refresh
  80. seta r_subdivisions 6            // Curved Surfaces
  81. seta r_stencilbits "0"           // Curved Surfaces Off
  82. seta snaps "20"                  // Uh...
  83.  
  84. //Binds
  85. bind backspace      messagemode
  86. bind \             messagemode2
  87. bind `                  toggleconsole
  88. bind ~                  toggleconsole
  89. bind d                  +back
  90. bind e                  +forward
  91. bind f                  +moveright
  92. bind s                  +moveleft
  93. bind a                  +movedown
  94. bind MOUSE1             "+attack"
  95. bind MOUSE2         +zoom
  96. bind MOUSE3             +moveup
  97. bind SPACE              +speed
  98. bind SHIFT              "+button2"
  99.  
  100. bind 1                  "weapon 1"
  101. bind 2                  "weapon 9"
  102. bind 3                  "weapon 3"
  103. bind 4                  "weapon 2"
  104. bind 5                  "weapon 6"
  105. bind g                  "weapon 9"
  106. bind z                  "weapon 8"
  107. bind x                  "weapon 7"
  108. bind c                  "weapon 4"
  109. bind v                  "weapon 5"
  110.  
  111. // Communications Script
  112. // =============
  113. bind r vstr talktodo
  114. bind q "vstr talkcyclef"
  115. bind w "vstr talkcycleb"
  116.  
  117. set echo01 "set talkie vstr talk01; echo say HAVE FLAG        ; set talkcyclef vstr echo02; set talkcycleb vstr echo12"
  118. set echo02 "set talkie vstr talk02; echo say LOOKING FOR FLAG     ; set talkcyclef vstr echo03; set talkcycleb vstr echo12"
  119. set echo03 "set talkie vstr talk03; echo say OFFENSE HERE    ; set talkcyclef vstr echo04; set talkcycleb vstr echo12"
  120. set echo04 "set talkie vstr talk04; echo say FLAG SPOTTED    ; set talkcyclef vstr echo05; set talkcycleb vstr echo12"
  121. set echo05 "set talkie vstr talk05; echo say PURSUING FLAG    ; set talkcyclef vstr echo06; set talkcycleb vstr echo12"
  122. set echo06 "set talkie vstr talk06; echo say FIND/GET FLAG    ; set talkcyclef vstr echo01; set talkcycleb vstr echo12"
  123. set echo07 "set talkie vstr talk07; echo say OUT OF POSITION    ; set talkcyclef vstr echo01; set talkcycleb vstr echo12"
  124. set echo08 "set talkie vstr talk08; echo say CLEAR         ; set talkcyclef vstr echo01; set talkcycleb vstr echo07"
  125. set echo09 "set talkie vstr talk09; echo say BASE OVERRUN    ; set talkcyclef vstr echo01; set talkcycleb vstr echo08"
  126. set echo10 "set talkie vstr talk10; echo say DEFENDING HERE    ; set talkcyclef vstr echo01; set talkcycleb vstr echo09"
  127. set echo11 "set talkie vstr talk11; echo say INCOMING HIGH    ; set talkcyclef vstr echo01; set talkcycleb vstr echo10"
  128. set echo12 "set talkie vstr talk12; echo say INCOMING LOW    ; set talkcyclef vstr echo01; set talkcycleb vstr echo11"
  129.  
  130.  
  131. set talktodo "vstr talkie; set talkcyclef vstr echo02; set talkcycleb vstr echo12"
  132. set talkcyclef vstr echo02; set talkcycleb vstr echo12
  133.  
  134. //  Code  |  Color   | Meaning 
  135. //        |          |
  136. //   ^0   |  Black   | Death
  137. //   ^1   |  Red     | Danger
  138. //   ^2   |  Green   | Safe
  139. //   ^3   |  Yellow  | Caution
  140. //   ^4   |  Blue    | Powerup Notice
  141. //   ^5   |  Cyan    | Offensive Notice
  142. //   ^6   |  Magenta | Defensive Notice
  143. //   ^7   |  White   | Normal Text
  144.     
  145. set talk01        "say_team ^3HAVE ENEMY FLAG!^7!"
  146. set talk02        "say_team ^3Searching for Flag!^7"
  147. set talk03        "say_team ^7<- ^5I'm On Offense Here"
  148. set talk04        "say_team ^7<- ^5Enemy Flag Carrier Spotted^7"
  149. set talk05         "say_team ^1PERSUING ENEMY FLAG CARRIER!^7"
  150. set talk06         "say_team ^1FIND/RETURN THE FLAG^7"
  151. set talk07        "say_team ^6Out of Position.  Dead/Resupplying^7"
  152. set talk08        "say_team ^5ENEMIES CLEAR!^7"
  153. set talk09         "say_team ^6BASE OVERRUN!^7"
  154. set talk10         "say_team ^7<- ^6I'm On Defense Here"
  155. set talk11        "say_team ^3INCOMING: ^6HIGH!^7 (2x means POWERUP INCOMING)"
  156. set talk12        "say_team ^3INCOMING: ^6LOW!^7 (2x means POWERUP INCOMING)"
  157. bind alt say_team "^3I ^5Can ^6Dig ^2It^1!^7"
  158.  
  159. // EOF