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PC Accelerator 22
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PCXL22.iso
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setup.exe
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247.txt
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2000-04-13
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2KB
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55 lines
- Custom crosshairs > 9 now show up.
--- RECORDSEPARATOR ---
- Fixed speech menu bug with mouse staying active.
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- Fixed speech menu text positions.
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- Fixed bug in bot Assault AI for dealing with team cannons
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New features (Gameplay):
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- D3D uses vertex buffers for all drawing operations - gives overall performance boost.
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- Can now use number and arrow keys to navigate voice menu
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- Random bots picks from all 32 (not first 16) - including the specially configured ones
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- Can summon specific bots: 'AddBotNamed Alarik' adds the bot with the name Alarik (if he's in
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the list of configured bots)
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- Now shows waiting players on team scoreboards before start of game (players who aren't
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ready are greyed out)
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- Improved bot AI about triggering pressure zone when player is in it
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- Changed xDSL and cable modem clientspeed to 10000 (and added separate category in
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netspeed selection)
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- No longer need to type 'iamtheone' for cheats in single player
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- Demos can now play looping - demoplay demofile?loop
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- Turbo/hardcore mode is now shown in UBrowser for team games
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New features (for Mod Authors):
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- Unreal monsters will now fight UT bots
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- Fixed Mutator RegisterHUDMutator() - only sets bHUDMutator if successful registration
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- Added a call in DeathMatchPlus.RestartGame() to allow mutators to modify the map
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progression (or change what mutators, etc. are loaded for each map)
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- Added a call in Pawn.Died() to allow mutators to prevent deaths
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- Added a call in GameInfo.EndGame() to allow mutators to modify the game ending conditions
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- Added a call in GameInfo.Login() to allow mutators to modify the spawnclass, and login
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options
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- Added a call in GameInfo.PickupQuery() to allow mutators to modify whether inventory items