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PC Format Collection 8
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LODERUN
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LODERUNN.TXT
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1994-09-30
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Lode Runner for Windows, Demo Version 1.2
Lode Runner is a registered trademark.
(C) 1983, Douglas E. Smith
(C) 1994, Presage Software Development Company
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This file contains up-to-the-minute version information
about this installation of Lode Runner for Windows.
Installation Notes listed in this file include topics on:
USING BALLOON HELP
VIDEO RESOLUTION
256 COLOR VIDEO PERFORMANCE ISSUES
16 COLOR VIDEO PERFORMANCE ISSUES
MEMORY ISSUES
USING THE JOYSTICK
REMOVING LODERUNNER FROM YOUR HARD DRIVE
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INSTALLATION NOTES:
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USING BALLOON HELP
Lode Runner uses a many custom icons to represent choices
and actions the user may take in the creation and playing of
puzzles. To help in understanding what these items are, we
have implemented Balloon Help.
To enable Balloon Help, move the mouse to the top of the screen
where the menu will appear. Select the "Help" option, and from
there, select "Enable Balloon Help". Balloon Help is now active.
To disable it, simply repeat the above procedure.
Balloon Help causes small "balloons" to appear above buttons and
other areas of interest if you move the cursor over them. These
balloons contain helpful information about what the button or
item does, should you select it. There is approximately a half-
second of delay between the time you move over a button and the
time the help balloons will appear. In this fashion you will not
be annoyed by balloons constantly appearing over buttons whose
functions you are familiar with; while with those buttons whose
functions you are not certain of a short pause before selection
is all that is necessary to provide a help balloon to guide you.
VIDEO RESOLUTION:
Lode Runner will run at any resolution, though the images it
displays will grow correspondingly smaller the higher you have
your Windows resolution set to. Lode Runner is designed to take up
the full screen at resolutions of 640 by 480 pixels. If the play
screen takes up less than the full width of your monitor and you
desire to enjoy Lode Runner at its design resolution, you must
change the display setting for Windows.
To change this setting, you must enter into Windows Setup, usually
located in the "MAIN" group on your desktop. Under "Options" on
the menu, select "Change System Settings...". This will invoke a
dialog containing the current selection you have made for the
display. Click on the down arrow at the right end of the box which
contains information on your "Display". This will provide a list
of drivers which are on your system. From here, you should select
one which says "640x480x256" or "640x480x16" or any other combination
of "640x480", to enter into the optimum viewing resolution at
which to play Lode Runner. Having made this selection, you must
then click "Okay".
You may then be asked to insert a disk or choose a directory in
which the new display driver can be found. If this happens, follow
the directions. If not, or when you are finished providing the
necessary files, you will be asked if you wish to restart Windows
so that the driver may take effect. Select yes. Windows will then
reboot, and you will be able to play Lode Runner the way it was
meant to be!
256 COLOR VIDEO PERFORMANCE ISSUES:
While Lode Runner is designed to run well on any system,
there may be ways to improve its performance. At the time of
this release, Microsoft was still working on a package
called "WinG" (pronounced WIN-GEE), which is intended to provide
a boost to those Windows games designed to harness it. This package
should be available in late August or early September of 1994.
It is free, and can be found on various networks such as Compuserve.
Lode Runner will take advantage of WinG if it detects it on
your system while running in 256 color mode. If for some reason
you do NOT want Lode Runner to use WinG (speed issues, video
update problems specific to your system, the phase of the moon,
etc.) you can make a few changes to your LODERUNN.INI file which
will lock WinG out of Lode Runner forever.
The LODERUNN.INI file can be found after Lode Runner has been run
at least one time on your system. It is created and stored in your
Windows directory. To change it, use a text editor such as Notepad.
To lock out WinG, there are two lines which you need to change.
The first is a line which begins with "DibBlit". This line should
look like this:
DibBlit=GDI
If it doesn't (perhaps it says "DibBlit=WinG" or some such) change
it to look like the example above.
The second change is to the subsequent line, which begins with
"WinGFound". This line should be changed to look like this:
WinGFound=1
These two changes will lock WinG out of Lode Runner. If you
ever desire to have Lode Runner use WinG at any point in the
future, simply change the "WinGFound" line to read:
WinGFound=0
You can switch back and forth as often as you like, though
Microsoft believes that you will achieve optimum performance
under WinG. The option not to use WinG is included for those
who have system difficulties with WinG, or for those who do
not yet have it.
16 COLOR VIDEO PERFORMANCE ISSUES
The Lode Runner demo does not support 16 color mode. The retail
version of Lode Runner does support this mode.
MEMORY ISSUES
If you receive a warning that Lode Runner will not run due to
low memory problems, you need to increase the amount of virtual
memory available to it.
For Lode Runner to run effectively, it is recommended that you
have at least 4,000KB of free memory, in any combination of
physical and virtual. While Lode Runner should run in as little
as 2,000KB, you may experience substantive swapping delays in
the smaller environment.
To check the amount of memory available to Windows, go into the
Windows Program Manager. From there, select "About Program
Manager" from the "Help" menu. Within the information box which
appears there will be a line title "Memory" which will show you
the amount of free memory available to Windows.
If you need to enable virtual memory or increase its size you
will have to do the following:
First, you must enter into the Windows Control Panel, usually
located in the "MAIN" group on your desktop. Click on the icon
labeled "386 Enhanced". Then click on the button labeled
"Virtual Memory..." Follow this by clicking on the button
labeled "Change", this will cause another dialog to appear.
Within this dialog you may change the size of your virtual memory
in the box labeled "New Size". When you are finished click "Okay".
After Windows finishes processing, you will be asked if you wish
to restart Windows so that your changes may take effect.
Select yes.
In addition to having a large enough swap file, to play Lode Runner in
256 color mode you must have at least 2,300k of free XMS memory before
starting Windows and to play in 16 color mode at least 2,800k of free XMS.
To check the amount of free XMS memory you will have to do the following:
From the DOS prompt type MEM. You will see a summary displaying the amount
of memory available to programs. Find the line that reads Extended (XMS) and read
the free amount. If this number is at least the minimum mentioned above, you should
have enough memory to run Lode Runner.
USING THE JOYSTICK:
Windows does not automatically permit the usage of a
joystick, so to enable a joystick for use with Lode Runner
you must first install a joystick driver, if you have not
already done so.
Lode Runner installs a generic set of joystick drivers to
a subdirectory beneath wherever you first installed the
game. This subdirectory is called "joystick". Within, you
will find three files, JOYSTICK.CPL, IBMJOY.DRV, and
OEMSETUP.INF. These files will be needed to enable Windows
to recognize the joystick.
If you have never before installed any joystick drivers, you
should first copy the file JOYSTICK.CPL from the joystick
subdirectory into your "Windows\System" subdirectory. This
will enable a joystick applet to appear in your control panel
after you have finished the joystick driver installation.
Next, you must enter into the Windows Control Panel, usually
located in the "MAIN" group on your desktop. Click on the
"Drivers" icon, and select "Add" from the dialog that is
shown. Another menu will appear; select "Unlisted or Updated
Driver" from this. You will then be asked to insert a disk or
choose a directory in which the new driver can be found.
Select the "joystick" subdirectory in your Lode Runner directory.
After Windows finishes processing, you will be asked if you wish
to restart Windows so that the driver may take effect.
Select yes.
If you have correctly placed the JOYSTICK.CPL file and restarted
Windows, you may now re-enter the Control Panel where you will
see a new icon, titled "Joystick". Choosing this icon will allow
you to calibrate your joystick, an action which is strongly
recommended that you perform before playing the game.
From within Lode Runner, the joystick may then be selected as
the input device of choice from the Game Options dialog. At
any point during the game the joystick may also be dynamically
calibrated by choosing the appropriate "Calibrate Joystick"
menu option, if you find it necessary to do so.
For maximum joystick performance, it is recommended that you
push the joystick to the full limits of its X and Y axis
(i.e. push it all the way left, right, up and down) after
Lode Runner has been started but before engaging in any gameplay.
While Lode Runner will adjust itself to your joystick during play,
this action will provide the best possible starting base of
information about your particular joystick for the game to use.
REMOVING LODE RUNNER FROM YOUR HARD DRIVE
To remove Lode Runner from your hard drive is a relatively simple
operation. Lode Runner stores all of its files into the original
directory you specified at installation, and subdirectories under
that one, with one exception. The file LODERUNN.INI is that
exception, and it is stored in your Windows directory. Simply
delete this file, and delete the directory containing Lode Runner
from your drive. This will remove all traces of the game from your
system, unless you have created and stored puzzles in other
directories. If you have done so, you are responsible for removing
those puzzle files on your own.