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README.TXT
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1995-06-26
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********************************
* Maze3a V1.1c ALPHA - README *
********************************
Maze3a V1.1c ALPHA, it's program code, graphical representation, sound
effects, and game design are copyright (c) 1995 Stephen Roberson, All Rights
Reserved.
Maze3a V1.1c ALPHA is FREEWARE - You may fully distribute it as long as all
copies are identical to this version, that you make no attempt to reverse
translate or modify the code, program or files in any way, and that
all versions are accompanied by this unmodified README file.
Maze3a V1.1c ALPHA may NOT be sold without the express written permission
of the Author.
Program files that are part of Maze3a V1.1c ALPHA are:
Maze3a.opa
Mazeline.opo
Mazeshad.opo
Dinogfx.pic
Yell.wve
Roar.wve
Maze3a.txt (This README file)
What is Maze3a?
---------------
Maze3a is a 3D Maze game written in OPL for the Psion Series 3a range of
pocket computers.
The object is to escape the randomly generated 3D maze before the nasty
dinosaur gets you. Comprehensive in-game help is provided, and the game
has been written to be as user friendly as possible.
The game has been written on and off over 5 months on my daily train and
tube journey to work! (Proves how portable and useful these Psion 3a's are!)
It was written entirely on a 512k 3a - no code was developed on the PC,
though the graphics were drawn using a PC Graphics package.
The game icon was designed using my own custom icon editor - ICONEDIT3A,
which is also available on CIX and various Psion software libraries.
The game is currently at the ALPHA stage - it is about 95% complete.
There are a couple of bugs yet to be fixed, and some more graphics to go in,
but it is fully playable.
I'm releasing it as ALPHA so that I can get some feedback on the game before
I finish it. Please let me know what you think of it. Either EMAIL me, or
write to:
Stephen Robertson
106 All Saints Road,
Gravesend,
Kent,
DA11 8RN
Email: stephen@argonaut.com
Comments, suggestions, bug reports, large amounts of cash, welcome!
In fact if I don't hear anything from you, then it's unlikely I'll get round
to finishing Maze3a, so please let me know what you think!
How do I install Maze3a?
------------------------
Maze3a requires approximately 45k of free disk space to install (including
sound files), and requires approximately 85k of free memory to run.
It is not fussy where it is installed, and can be installed on any drive
(Internal, Flash SSD, RAM SSD, or Remote), in any directory.
First copy the Maze3a.OPA file to the drive and directory you wish to
install it, e.g. LOC::M:\APP
Maze3a looks for its datafiles in a subdirectory called MAZEDATA. Create
this subdirectory in the directory where Maze3a.opa is installed
e.g.: LOC::M:\APP\MAZEDATA
Copy the following files into the MAZEDATA directory:
Mazeline.opo (Required)
Mazeshad.opo (Required)
Dinogfx.pic (Required)
Yell.wve (Optional)
Roar.wve (Optional)
The optional files are Psion sound samples (.WVE files). These can either be
omitted to save space (they are fairly large) or you can replace them with
your own sound effects, providing you use the same filenames.
Install the game as you would any other application, i.e. from the system
screen APPS menu.
You should see the Maze3a Icon. Select this and press ENTER to run.
How do I play?
--------------
When you run Maze3a you will see a copyright screen. Press a key to quit
this, and the game menu will be displayed.
The game menu has the following options:
Play Game
Change Settings
Help
In all menus press Enter to select, or Esc to quit.
Play Game:
^^^^^^^^^^
Launches the game with the current settings. The current game settings are
displayed to the left of the menu.
You will see a grey box, in which the maze will miraculously create itself
as you watch. You have as long as it takes to generate the maze to study it
before you start playing the game.
When the game starts the map will disappear and the maze will be displayed.
In the top left hand corner of the screen is a grey box which shows your
current direction.
To move forward press Cursor Up, to turn left or right press Cursor
Left/Right.
To view the map press M - the map will be displayed, but areas you haven't
explored yet won't be visible. A flashing black dot shows your position.
North is towards the top of the screen. Press any key to exit the map.
Wandering the maze for a short while will cause the monster to activate.
Find the exit (a black square, always in a dead end) and enter it before he
has you for lunch.
If sound effects are turned on and the sound files are present you will hear
the monster roar occasionally. The louder the roar, the closer he is.
In the bottom left hand corner of the screen messages will appear when the
monster roars, so that even if you have no sound you still know how close
the monster is.
In the game press Menu for the game menu, or Help for game help. Esc pressed
in the game will quit back to the start menu.
Change Settings:
^^^^^^^^^^^^^^^^
Allows the user to change the game settings. These are:
Display (Shaded, Line)
This alters the graphics style of the maze. Line
graphics are faster, but Shaded graphics look
prettier.
Maze Size (Small, Medium, Large or Gigantic)
Selects the size of the maze. Larger mazes take
longer to generate.
Level (Easy, Normal, Hard, Very Hard)
This is the maze difficulty level, and it affects
the number of routes through the maze.
Easy mazes have many routes through to the exit, while
Very Hard mazes have only one solution!
Monster (None, Slow, Normal, Fast)
Affects the speed the monster chases you. Select 'None'
for no monster.
Maze Type (Random, Specific)
Random mazes are generated randomly, using a 'seed'
number taken from the system time.
Specific mazes are generated from a user-input seed
number. If specific is selected you will be asked to enter
a seed number when you exit the options page.
When you complete or fail to complete a maze you are given
its seed number so that you can play it again if you wish.
Sound (On, Off)
Turns the sound on or off. If you have no sound files
installed then this option has no effect.
Help:
^^^^^
Activates the help menu, which gives full help for the game.
Known Bugs & Design Flaws
^^^^^^^^^^^^^^^^^^^^^^^^^
(These will hopefully be fixed in the final version)
1. Occasionally it is possible to get a 'mirage' or frozen image of the
monster on the screen. This is caused by the monster moving away
round a corner just as you turn round and see him.
Moving forward, or rotating left/right will cause the image to vanish.
2. When the map is displayed the monster does not move, but the timer
still counts up.
Features to be added (this depends on the feedback I get)
^^^^^^^^^^^^^^^^^^^^
1. Better sound effects
2. Game Over animation (Monster eating you!)
3. Progressive game, where you start off on a small level and work your
way upwards through the levels.
4. High Score Table
5. Saved preferences
6. The exit to be drawn as a door, and not just a black square.
7. Proper compass graphic
8. Any good ideas you suggest!
-------------------------------------------------------------------------
Thanks for reading this README file. I hope you install Maze3a and
enjoy playing it - please let me know what you think.
Best regards,
Stephen Robertson,
Author of Maze3a
June 1995