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Power Game Busters 5
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fortress.txt
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1994-07-25
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11KB
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222 lines
« F O R T R E S S »
═Copyright 1994═
≡By: Adam M. Briska≡
This program has an interesting history. It used to bite. The first
version was written very poorly. There were only about 2 or 3 colors,
no sound, and few pieces. Now the program is nifty. So nifty I could
spit.
When I first had this idea I wasn't sure it could be done by the
likes of me. I thought that only people who programmed frequently would
be able to pull it off. Now, I believe that I too can pull on things
and have them come off. (I have no idea what that implies)
Since I did such a good job of pulling, I want others to see what
came off. In other words, give everyone you know (as well some
people that you do not know) this game. They will surely thank you.
⌠**************************
│Files you should have
⌡**************************
If you do not have any of these files, get a hold of the person who
gave you Fortress, and hurt that person until you have all of the
following:
Fortress.EXE
Fortress.DOC
Fortress.HIS
Fortress.ABG
Now, remember. These you should have. If you want to you can
delete the HIS (high-score) file and the EXE will make a new one. Also:
If for some reason you are unable to get the DOC file, I do not know
how you could be reading this.
⌠**************************
│How to play
⌡**************************
It is fairly simple.
To move up, push the up arrow.
To move down, push the down arrow.
To move left, push the left arrow.
To move right, push the right arrow.
If you get impatient and can't wait for the blocks to fall, you
may hit the space bar to make them drop.
If, for some reason, you do not like the way that the piece is pointing,
you can spin it around in the air by the exemplary use of the "," and
the "." keys. "," will rotate Anti-clockwise and "." will rotate
clockwise. When I wrote the first version, I did not provide the means
to rotate. Now, on the other hand, rotation is. I spent a big amount
of time writing the code for rotation. You should acknowledge my efforts
by pausing for five minutes and thinking about why I am so wonderful
for doing this.
If you expect me to think that was five minutes right now, you
really must be crazy. Now stop and think about me. I would make you
stop and think, but seeing how I have no real power in a DOC file, I
guess I really can't do much except insult your nose hairs.
If you decide to play this game somewhere that you're not supposed to,
I want to help out. I'll help out by telling you that you can turn the
sound off and on by the dexterous use of the S key. When you exit the
game for a little while and then reload it, the sound status will be
just as you left it. This is a time when you really should thank me.
You're welcome. Now think about me.
⌠**************************
│Other stuff to know
⌡**************************
If you see a grayish-blue square, you have found the ghost piece. This
piece can slide through most of the screen. You can stop it wherever
you wish simply by hitting the space bar. This will come in handy.
They are pictured on the sides of the screen with the normal blocks.
The green bordered squares are balls of dirt. They are pictured at the
bottom of the playing field. When they hit, they explode into a nice
little 3x3 bunch of blocks. That is nifty.
The orange thingys are bombs. They are pictured at the top of the
playing field. They destroy all of the blocks that have gumption
enough to try to be next to them.
In addition to the wonderful little ghost pieces, there are now things
that I like to call ghost-bombs and ghost-dirt. The outsides of these
pieces are colored like the regular bombs and dirt, but they are gray
in the middle, like brains. The ghost bombs also have a unique little
amusement to them. They, unlike the rest of the blocks, do not stop
at the bottom of the well. They are so arrogant that they must fall
all the way to the bottom, unless the person playing is also mean and
hits the space bar to stop them, foiling their diabolical plan.
I also put in a wonderfully snotty little piece that will foil any plan
to make a row. It is red on the outside and purple in the middle, just
like absolutely nothing. Anyway, It is purple and will not leave you be
until either a ghost piece is put on top of it or until a bomb blasts
it into the next field of existence, a corn field in Iowa.
In addition to the snotty piece that stays, I decided to make another
piece that is even more obnoxious. It too is purple in the center, but
it is colored green on the outside and has some red thrown in for
good measure. There is a good reason for this color scheme. It
resembles dirt pieces and unclearable pieces. You see, it forms
unclearable little purple blocks in a nice 3x3 area around it.
I decided to be very nice, though, and only have it put these purply
blocks where no block is. I think that was very nice of me, so please
stop for five minutes and think about how wonderful I am.
My next diabolical piece is red. (See the symbolism?) It is shaped like
a vortex, because that is what it is. When it is set down, it will suck
in all of its immediate neighbors and leave a nice, regular block in the
spot it used to be in. This gets obnoxious. You're welcome. By the
way, these also come in gray. The gray ones are ghosts. They slide
through things.
I felt that all of these pieces that behave in such an obnoxious manner
were getting to be a pain, so I decided to put in a piece that does
nothing. It is gray with a red X on it. When it lands, it disappears.
It does nothing but get in the way when you are trying to maneuver a
piece. After a while, you will really start to hate it. You're welcome.
If you think you see how mean I am, just wait until you can't see. There
are little blocks with blocks within blocks that, quite frankly, are a
major pain in the neck. They are the same color as the big plus sign of
the wells. When they appear, the screen flashes a couple of times, then
turns mostly black. You have to remember where everything is because
you can't see the blocks. Now I really think you should spend five
minutes thinking about how wonderful I am.
Seriously.
After clearing away 10 rows, you are eligible to go on to the next
level. (Even though you did not think about me for five minutes) This
entitles you to the privilege of having the blocks fall faster and seeing
the background change. This is a wonderful experience.
Scoring is based upon 10 points per row with bonuses for clearing
3 or more rows at a time, so there.
If you are playing this game and you must step away for a moment, I
understand. In fact this game even has a pause feature. All you have
to do is hit F1. The key used to be Alt-P, but I didn't like that.
Since I am the lord of Fortress, what I say rules! (Unless you have any
problems with that)
⌠**************************
│Clearing Policy (This section may be boring or it may not be)
⌡**************************
If a row is made across one of the little wells, the computer will
take it away and then take the blocks that are in the well above the
row and move them down. The game gets a little more interesting
when you make a row outside of the little box-like area in the
center. You see, those rows don't count because they never went to
school and learned how to count. (I'm sorry, I just wanted to put
something in here to make «Fortress» uphold family values and be a
wholesome game without all the blood and gore of the average block-
stacking type game.) The only way to clear them is to get rid of one
or more of the rows underneath that one, thereby moving the completed
row into the center area and then it gets cleared away, unless there
is a little purple block in the row. If there is, you're up a small
flowing body of water named after a bodily function without any means
of locomotion.
⌠**************************
│When and how the game ends
⌡**************************
The game ends whenever a block is set down within one of the little
squares at the top of each arm of the plus sign. If you move a block
into this area, you will end the game. You can also exit the game by
hitting the escape key, although why anyone would want to exit this
wonderful game is beyond me.
⌠**************************
│The section in which I beg for money
⌡**************************
Ok, here's the deal: I wrote this game completely without your help
and it is about time that you gave me some money.
Since I am such a nice fellow, though, I will send you some nice stuff
in the form of better goodies to play Fortress with if you give me
cash. You can even chose how one of two levels of goodies.
This is what you get for $6:
-Super bombs
-Super dirt
-Super vortex
-Mega bombs (clear an entire arm of the plus sign)
If you get that, you can add another $6 to your account or simply give me
the small sum of $11 to start with (and save yourself a dollar). Then
you will get these:
-All of the $6 stuff
-Super ghost bombs
-Super ghost dirt
-Super ghost vortex
-Super mega bombs (clear all the arms of the plus sign)
It is extremely easy to get these goodies!
Just send $6 or $11 (checks, money orders payable to Adam Briska) to my
house and in a week or two, you will be able to play a much more
advanced version of «Fortress», a really neat little game that does
not bite.
**************************
This is where I live. If you write this on an envelope and put a
stamp on it, the proud legion of Postal Workers, my uncle included,
can find my mailbox. (Provided that you also put it in a mailbox)
╒══════════════════════╕
│ Adam M. Briska │
│ 13504 N. Grove Rd. │
│ Sycamore, IL 60178 │
╘══════════════════════╛