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Power Bytes: Board & Strategy Games
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PB2.ISO
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beetle
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beetle.txt
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1995-07-01
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9KB
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224 lines
BEETLE RUN FOR WINDOWS DIRECTIONS
---------------------------------
v1.1
By Soleau Software
Copyright 1995
SHAREWARE VERSION
Requires
VGA/SVGA
256 Colors
386 33mhz or better
Windows 3.1x
4 meg. Ram
Mouse
OBJECTIVE
---------
The objective of Beetle Run is to keep the beetle moving through the
path grids as long as possible. At the start of the game, you will
have 6 seconds before the beetle starts to move out of the light
green starting grid. You create a path for the beetle by rotating
the grids clockwise by clicking on them with your mouse. After the
beetle exits a grid, that pathway will change to a solid green block
and cannot be used again. Note:The cross (+) paths never are
removed from the board.)
Your beetle can go off the game board from the top, bottom, right or
left as long as the grid opposite the exit (top to bottom, right to left)
is a valid entry path. 3 bonus points are awarded every time you exit
and re-enter the board. These bonus points are added to your score at
the end of each level.
There is a Beetle Meter located on the left side of the board. This
meter counts off the grids traveled. If you can get the beetle to
travel 12 grids and can exit the game board, then the grids you've
already used will be re-set. Each time you re-set the board, one
black grid will appear on the board. These black grids can never
be re-set.
SCORE NEEDED
------------
In order to continue to the next level, you must reach the score
needed shown above your present score on the left side of the screen.
The score needed is computed as follows: Score + (Level * 25) + 250
FAST BUTTON / DOUBLE POINTS
---------------------------
The beetle gains points the longer it travels. If you click on the
FAST button, then the beetle will speed up and get double the points.
When the beetle exits the board and re-enters it, the speed will resume
at the normal pace. Using the Fast button is essential to gain high
scores. Make sure your pathway is already set up before hand. The FAST
button is above the Beetle Meter to the left of the game board.
BONUS PATHS
-----------
On some levels there will be special yellow Bonus Paths. If you can
get your beetle to pass through them, you will be awarded 25 bonus
points which will be added to your score at the end of the level.
ARROW PATHS
-----------
There are occasionally Arrow Path grids which have an arrow showing
the direction that the beetle MUST pass through them. If you enter
these grids in the wrong direction then the beetle will stop and the
level will be over. 10 Bonus points are awarded for these grids.
THREE WAY PATHS (FORK PATHS)
----------------------------
These paths are signified by the ? on them. If you enter these grids
where the beetle comes to a fork in the path, the beetle will randomly
select one of the possible directions. If you enter these paths going
along in a straight line so that the beetle does not come to the fork,
then it will continue in the same direction through the grid.
BLUE 4 WAY PATH HOLES
---------------------
On some levels, there are two Blue 4 Way Path grids on the game board.
If the beetle enters these blue grids, it will re-appear from the
other blue grid located elsewhere on the game board. The beetle will
not change direction.
RED ENDING GRIDS
----------------
On some levels there will be a Red Ending Grid on the game board.
On these levels, you MUST END YOUR BEETLE INTO THIS GRID. If you fail
to enter your beetle into the Ending Grid, the game will be over no
matter how many points you scored for that level.
** REMEMBER ** you must end the beetle in the Ending Grid to continue
onto the next level, provided you have scored the required points
needed to do so.
STARTING GRIDS
--------------
The beetle will start to move out of the light green starting grid
after 6 seconds have elapsed. The seconds are shown in the Timer Box
above the Beetle Meter on the left side of the game board. During the
6 second count down, you can rotate this starting grid, but once the
beetle starts to move, you cannot.
On some higher levels there will be several beetle starting grids.
You will not know which one of them is the real starting grid until
the beetle starts to move. Some levels have as many a 5 starting
grids, so you'll have to plan quickly for all possibilities. When
the real beetle starts to move, the dummy starting grids will turn
to the solid dark green tiles and will not be re-set until you can
re-set the game board.
BONUS ROUNDS
------------
Every 2500 points scored will earn you a special Bonus Round. You
can only gain points during these rounds. When complete, you will
then go onto the next level.
BUTTONS MENU
------------
HELP : Beetle Run Directions
SCORES : Shows Beetle Run Score Board
PAUSE : Pause game in progress
OPTIONS : Brings up OPTION MENU
NEW GAME: Begins new game (does not record score of loaded game)
QUIT : Exits Beetle Run game
OPTION MENU
-----------
SOLEAU SOFTWARE : Information on Soleau Software Games
SOUND : Toggle Sound On/Off
* SAVE GAME (Reg.Ver): Saves current game at beginning of level
LOAD GAME (Reg.Ver): Load previously saved game
REGISTRATION : Beetle Run registration information
SPEED CALIBRATION : Calibrate Beetle Speed
RETURN TO GAME : Exits Option Menu back to game
* With Registered version, you cannot SAVE the game during
Bonus Rounds.
SOLEAU SOFTWARE / REGISTERED VERSION
------------------------------------
Beetle Run is distributed as Shareware. You are welcome to give
this game to your friends or local BBS. If you like Beetle Run and
continue to use it, we ask you to register the game with us. Soleau
Software depends on your registrations in order to continue
providing an alternative to expensive commercial software. The
registered version of Beetle Run has THIRTY LEVELS of play, faster
loading and exiting, plus a Save and Load Game feature. The cost
is $20 (U.S), please see details within the game or click on the
Beetle Reg Icon, or use the Beetreg.txt file.
QUARRY & WORDMIX WINDOWS GAMES
If you like Beetle Run then you'll love our other two exciting
Windows games from Soleau Software... Quarry and Wordmix.
Order Beetle Run for $20.00 get either Quarry or WordMix for
only $15.00 more. GET ALL THREE registered games for only $45.00!
QUARRY is an exciting new game based upon Soleau Software's popular
DOS game Micemen. The objective is to push columns of rocks up or
down in order to get your funny animated rock workers to the other
side of the quarry before your computer opponent (or friend) can.
Strategy and logic are a must in this mind-bending game of pure
skill. Quarry comes packed with features, sound card support,
stunning animated SVGA 256 color graphics and much more. It's a
game the whole family will enjoy. No two games are ever the same!
WORDMIX is a fun and educational word game where the objective is
to spell as many words as you can from the letters of a master word.
Each of the over 150 master words has all the solutions shown at the
click of a button if you need help. There are up to five different
scorecards for Wordmix, so the whole family can enjoy and record
their own scores. This game has sound card support, beautiful 256
SVGA color graphics and more. It's fun for both young and old!
Soleau Software accepts Visa & MasterCard orders via phone or fax.
Order lines: Voice: 212.721.2361 or Fax: 212.873.4994
All orders are shipped within 24 hours!
We at Soleau Software thank you for your support and hope you will
continue to enjoy this as well as our other Retail and Shareware
products.
Sincerely,
William Soleau
President
Soleau Software
163 Amsterdam Avenue
Suite 213
New York, NY 10023