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baswiz19
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baswiz.inf
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1993-02-01
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77KB
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3,356 lines
Name: ARCCOSD
Mod : ARCCOSD.OBJ
Decl: DECLARE FUNCTION ArcCosD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the inverse cosine of a number
Name: ARCCOSHD
Mod : ARCCOSHD.OBJ
Decl: DECLARE FUNCTION ArcCosHD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the inverse hyperbolic cosine of a number
Name: ARCCOSHS
Mod : ARCCOSHS.OBJ
Decl: DECLARE FUNCTION ArcCosHS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the inverse hyperbolic cosine of a number
Name: ARCCOSS
Mod : ARCCOSS.OBJ
Decl: DECLARE FUNCTION ArcCosS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the inverse cosine of a number
Name: ARCSIND
Mod : ARCSIND.OBJ
Decl: DECLARE FUNCTION ArcSinD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the inverse sine of a number
Name: ARCSINHD
Mod : ARCSINHD.OBJ
Decl: DECLARE FUNCTION ArcSinHD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the inverse hyperbolic sine of a number
Name: ARCSINHS
Mod : ARCSINHS.OBJ
Decl: DECLARE FUNCTION ArcSinHS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the inverse hyperbolic sine of a number
Name: ARCSINS
Mod : ARCSINS.OBJ
Decl: DECLARE FUNCTION ArcSinS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the inverse sine of a number
Name: ARCTANHD
Mod : ARCTANHD.OBJ
Decl: DECLARE FUNCTION ArcTanHD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the inverse hyperbolic tangent of a number
Name: ARCTANHS
Mod : ARCTANHS.OBJ
Decl: DECLARE FUNCTION ArcTanHS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the inverse hyperbolic tangent of a number
Name: BCDABS
Mod : BCDABS.OBJ
Decl: DECLARE FUNCTION BCDAbs$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the absolute value of a number
Name: BCDADD
Mod : BCDADD.OBJ
Decl: DECLARE FUNCTION BCDAdd$ (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-BCD
Desc: Add two numbers
Name: BCDCOMPARE
Mod : BCDCOMP.OBJ
Decl: DECLARE FUNCTION BCDCompare% (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-BCD
Desc: Compare two numbers
Name: BCDCOS
Mod : BCDCOS.OBJ
Decl: DECLARE FUNCTION BCDCos$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the cosine of a number
Name: BCDCOT
Mod : BCDCOT.OBJ
Decl: DECLARE FUNCTION BCDCot$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the cotangent of a number
Name: BCDCSC
Mod : BCDCSC.OBJ
Decl: DECLARE FUNCTION BCDCsc$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the cosecant of a number
Name: BCDDEG2RAD
Mod : BCDD2R.OBJ
Decl: DECLARE FUNCTION BCDDeg2Rad$(Nr AS STRING)
Type: Numeric-BCD
Desc: Convert from degrees to radians
Name: BCDDIV
Mod : BCDDIV.OBJ
Decl: DECLARE FUNCTION BCDDiv$ (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-BCD
Desc: Divide one number by another
Name: BCDE
Mod : BCDE.OBJ
Decl: DECLARE FUNCTION BCDe$ ()
Type: Numeric-BCD
Desc: Return the exponential constant "e"
Name: BCDFACT
Mod : BCDFACT.OBJ
Decl: DECLARE FUNCTION BCDFact$ (NumInt AS INTEGER)
Type: Numeric-BCD
Desc: Return the factorial of a number
Name: BCDFORMAT
Mod : BCDFORM.OBJ
Decl: DECLARE FUNCTION BCDFormat$ (Nr AS STRING, HowToFormat%, RightDigits%)
Type: Numeric-BCD
Desc: Convert a number to a displayable string
Name: BCDFRAC
Mod : BCDFRAC.OBJ
Decl: DECLARE FUNCTION BCDFrac$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the fractional part of a number
Name: BCDINT
Mod : BCDINT.OBJ
Decl: DECLARE FUNCTION BCDInt$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the integer part of a number
Name: BCDMUL
Mod : BCDMUL.OBJ
Decl: DECLARE FUNCTION BCDMul$ (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-BCD
Desc: Multiply two numbers
Name: BCDNEG
Mod : BCDNEG.OBJ
Decl: DECLARE FUNCTION BCDNeg$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Negate a number
Name: BCDPI
Mod : BCDPI.OBJ
Decl: DECLARE FUNCTION BCDpi$ ()
Type: Numeric-BCD
Desc: Return the constant "pi"
Name: BCDPOWER
Mod : BCDPOWER.OBJ
Decl: DECLARE FUNCTION BCDPower$ (Nr AS STRING, Power AS INTEGER)
Type: Numeric-BCD
Desc: Raise a number to a specified power
Name: BCDRAD2DEG
Mod : BCDR2D.OBJ
Decl: DECLARE FUNCTION BCDRad2Deg$(Nr AS STRING)
Type: Numeric-BCD
Desc: Convert from radians to degrees
Name: BCDSEC
Mod : BCDSEC.OBJ
Decl: DECLARE FUNCTION BCDSec$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the secant of a number
Name: BCDSET
Mod : BCDSET.OBJ
Decl: DECLARE FUNCTION BCDSet$ (NumSt$)
Type: Numeric-BCD
Desc: Convert a string to a number
Name: BCDSGN
Mod : BCDSGN.OBJ
Decl: DECLARE FUNCTION BCDSgn% (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the signum of a number
Name: BCDSIN
Mod : BCDSIN.OBJ
Decl: DECLARE FUNCTION BCDSin$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the sine of a number
Name: BCDSQR
Mod : BCDSQR.OBJ
Decl: DECLARE FUNCTION BCDSqr$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the square root of a number
Name: BCDSUB
Mod : BCDSUB.OBJ
Decl: DECLARE FUNCTION BCDSub$ (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-BCD
Desc: Subtract one number from another
Name: BCDTAN
Mod : BCDTAN.OBJ
Decl: DECLARE FUNCTION BCDTan$ (Nr AS STRING)
Type: Numeric-BCD
Desc: Return the tangent of a number
Name: CENT2FAHR
Mod : CENT2FAH.OBJ
Decl: DECLARE FUNCTION Cent2Fahr! (Nr AS SINGLE)
Type: Numeric
Desc: Convert from centigrade to Fahrenheit
Name: COSHD
Mod : COSHD.OBJ
Decl: DECLARE FUNCTION CosHD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the hyperbolic cosine of a number
Name: COSHS
Mod : COSHS.OBJ
Decl: DECLARE FUNCTION CosHS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the hyperbolic cosine of a number
Name: COTD
Mod : COTD.OBJ
Decl: DECLARE FUNCTION CotD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the cotangent of a number
Name: COTS
Mod : COTS.OBJ
Decl: DECLARE FUNCTION CotS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the cotangent of a number
Name: CSCD
Mod : CSCD.OBJ
Decl: DECLARE FUNCTION CscD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the cosecant of a number
Name: CSCS
Mod : CSCS.OBJ
Decl: DECLARE FUNCTION CscS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the cosecant of a number
Name: DEG2RADD
Mod : DEG2RADD.OBJ
Decl: DECLARE FUNCTION Deg2RadD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Convert from degrees to radians
Name: DEG2RADS
Mod : DEG2RADS.OBJ
Decl: DECLARE FUNCTION Deg2RadS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Convert from degrees to radians
Name: ED
Mod : ED.OBJ
Decl: DECLARE FUNCTION ED# ()
Type: Numeric-Double
Desc: Return the exponential constant "e"
Name: EGETBORDER
Mod : EGETBORD.OBJ
Decl: DECLARE FUNCTION EGetBorder% ()
Type: Graphics-EGA
Desc: Get the border color
Name: EGETPALETTE
Mod : EGETPAL.OBJ
Decl: DECLARE FUNCTION EGetPalette% (BYVAL PalReg%)
Type: Graphics-EGA
Desc: Get a palette setting
Name: ERFD
Mod : ERFD.OBJ
Decl: DECLARE FUNCTION ErfD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the error function of a number
Name: ERFS
Mod : ERFS.OBJ
Decl: DECLARE FUNCTION ErfS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the error function of a number
Name: ES
Mod : ES.OBJ
Decl: DECLARE FUNCTION ES! ()
Type: Numeric-Single
Desc: Return the exponential constant "e"
Name: FACTD
Mod : FACTD.OBJ
Decl: DECLARE FUNCTION FactD# (Nr AS INTEGER)
Type: Numeric-Double
Desc: Return the factorial of a number
Name: FACTS
Mod : FACTS.OBJ
Decl: DECLARE FUNCTION FactS! (Nr AS INTEGER)
Type: Numeric-Single
Desc: Return the factorial of a number
Name: FAHR2CENT
Mod : FAHR2CEN.OBJ
Decl: DECLARE FUNCTION Fahr2Cent! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Convert from Fahrenheit to centigrade
Name: FEOF
Mod : FILEQ.OBJ
Decl: DECLARE FUNCTION FEOF% (Handle%)
Type: File
Desc: See whether the end of the file has been reached
Name: FGETDATE
Mod : FGETDATE.OBJ
Decl: DECLARE FUNCTION FGetDate$ (BYVAL Handle%)
Type: File
Desc: Get the date of a file
Name: FGETERROR
Mod : FGETERRO.OBJ
Decl: DECLARE FUNCTION FGetError% (BYVAL Handle%)
Type: File
Desc: Get the error code associated with file routines
Name: FGETLOCATE
Mod : FGETLOCA.OBJ
Decl: DECLARE FUNCTION FGetLocate& (BYVAL Handle%)
Type: File
Desc: Get the location of the file read/write pointer
Name: FGETSIZE
Mod : FGETSIZE.OBJ
Decl: DECLARE FUNCTION FGetSize& (BYVAL Handle%)
Type: File
Desc: Get the size of a file
Name: FGETTIME
Mod : FGETTIME.OBJ
Decl: DECLARE FUNCTION FGetTime$ (BYVAL Handle%)
Type: File
Desc: Get the time of a file
Name: FRACABS
Mod : FRACABS.OBJ
Decl: DECLARE FUNCTION FracAbs$ (Nr AS STRING)
Type: Numeric-Fraction
Desc: Return the absolute value of a number
Name: FRACADD
Mod : FRACADD.OBJ
Decl: DECLARE FUNCTION FracAdd$ (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-Fraction
Desc: Add two numbers
Name: FRACCOMPARE
Mod : FRACCOMP.OBJ
Decl: DECLARE FUNCTION FracCompare% (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-Fraction
Desc: Compare two numbers
Name: FRACDIV
Mod : FRACDIV.OBJ
Decl: DECLARE FUNCTION FracDiv$ (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-Fraction
Desc: Divide one number by another
Name: FRACFORMAT
Mod : FRACFORM.OBJ
Decl: DECLARE FUNCTION FracFormat$ (Nr AS STRING, HowToFormat AS INTEGER)
Type: Numeric-Fraction
Desc: Convert a number to formatted, displayable form
Name: FRACMUL
Mod : FRACMUL.OBJ
Decl: DECLARE FUNCTION FracMul$ (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-Fraction
Desc: Multiply two numbers
Name: FRACNEG
Mod : FRACNEG.OBJ
Decl: DECLARE FUNCTION FracNeg$ (Nr AS STRING)
Type: Numeric-Fraction
Desc: Negate a number
Name: FRACSET
Mod : FRACSET.OBJ
Decl: DECLARE FUNCTION FracSet$ (NumSt$)
Type: Numeric-Fraction
Desc: Convert a string to a number
Name: FRACSGN
Mod : FRACSGN.OBJ
Decl: DECLARE FUNCTION FracSgn% (Nr AS STRING)
Type: Numeric-Fraction
Desc: Return the signum of a number
Name: FRACSUB
Mod : FRACSUB.OBJ
Decl: DECLARE FUNCTION FracSub$ (Nr1 AS STRING, Nr2 AS STRING)
Type: Numeric-Fraction
Desc: Subtract one number from another
Name: FREAD
Mod : FREAD.OBJ
Decl: DECLARE FUNCTION FRead$ (BYVAL Handle%, BYVAL Bytes%)
Type: File
Desc: Read a string from a file
Name: FREADLN
Mod : FREADLN.OBJ
Decl: DECLARE FUNCTION FReadLn$ (BYVAL Handle%)
Type: File
Desc: Read a <CR><LF>-terminated string from a file
Name: FSGET
Mod : FARSTR.OBJ
Decl: DECLARE FUNCTION FSGet$ (BYVAL Handle%)
Type: FarString
Desc: Get the value of a far string
Name: GCDI
Mod : GCDI.OBJ
Decl: DECLARE FUNCTION GCDI% (BYVAL Nr1%, BYVAL Nr2%)
Type: Numeric-Integer
Desc: Return the greatest common denominator of two numbers
Name: GCDL
Mod : GCDL.OBJ
Decl: DECLARE FUNCTION GCDL& (Nr1 AS LONG, Nr2 AS LONG)
Type: Numeric-Long
Desc: Return the greatest common denominator of two numbers
Name: GETBFONT
Mod : BFONT.OBJ
Decl: DECLARE FUNCTION GetBFont% ()
Type: Graphics
Desc: Return the number of the current banner font
Name: GETEMS
Mod : GETEMS.OBJ
Decl: DECLARE FUNCTION GetEMS% ()
Type: Miscellaneous
Desc: See how much expanded memory is available
Name: GGVGETPEL
Mod : GGV.OBJ
Decl: DECLARE FUNCTION GGVGetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-VESA
Desc: Get the color of a pel
Name: GN0GETPEL
Mod : GN0.OBJ
Decl: DECLARE FUNCTION GN0GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Get the color of a pel
Name: GN1GETPEL
Mod : GN1.OBJ
Decl: DECLARE FUNCTION GN1GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Get the color of a pel
Name: GN5GETPEL
Mod : GN5.OBJ
Decl: DECLARE FUNCTION GN5GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-SVGA
Desc: Get the color of a pel
Name: GN2GETFONT
Mod : GN2.OBJ
Decl: DECLARE FUNCTION GN2GetFont% ()
Type: Graphics-Printer
Desc: Get the color of a pel
Name: GN2GETPEL
Mod : GN2.OBJ
Decl: DECLARE FUNCTION GN2GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-Printer
Desc: Get the color of a pel
Name: GN4GETPEL
Mod : GN4.OBJ
Decl: DECLARE FUNCTION GN4GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-MDA
Desc: Get the color of a pel
Name: GN6GETBLOCK
Mod : GN6.OBJ
Decl: DECLARE FUNCTION GN6GetBlock% ()
Type: Dual_Monitor
Desc: Get the default character used for a pel
Name: GN6GETCURSORSIZE
Mod : GN6.OBJ
Decl: DECLARE FUNCTION GN6GetCursorSize% ()
Type: Dual_Monitor
Desc: Get the current cursor size
Name: G0GETBLOCK
Mod : G0.OBJ
Decl: DECLARE FUNCTION G0GetBlock% ()
Type: Text
Desc: Get the default character used for a pel
Name: G1GETPEL
Mod : G1GETPEL.OBJ
Decl: DECLARE FUNCTION G1GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-CGA
Desc: Get the color of a pel
Name: G2GETPEL
Mod : G2GETPEL.OBJ
Decl: DECLARE FUNCTION G2GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-CGA
Desc: Get the color of a pel
Name: G3GETPEL
Mod : G3.OBJ
Decl: DECLARE FUNCTION G3GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-HGA
Desc: Get the color of a pel
Name: G7GETPEL
Mod : G7.OBJ
Decl: DECLARE FUNCTION G7GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-EGA
Desc: Get the color of a pel
Name: G8GETPEL
Mod : G8.OBJ
Decl: DECLARE FUNCTION G8GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-EGA
Desc: Get the color of a pel
Name: G9GETPEL
Mod : G9.OBJ
Decl: DECLARE FUNCTION G9GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-EGA
Desc: Get the color of a pel
Name: G10GETPEL
Mod : G10.OBJ
Decl: DECLARE FUNCTION G10GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-EGA
Desc: Get the color of a pel
Name: G11GETPEL
Mod : G11.OBJ
Decl: DECLARE FUNCTION G11GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Get the color of a pel
Name: G12GETPEL
Mod : G12.OBJ
Decl: DECLARE FUNCTION G12GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Get the color of a pel
Name: G13GETPEL
Mod : G13.OBJ
Decl: DECLARE FUNCTION G13GetPel% (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Get the color of a pel
Name: KG2POUND
Mod : KG2POUND.OBJ
Decl: DECLARE FUNCTION Kg2Pound! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Convert kilograms to pounds
Name: MGETCHR
Mod : MGETCHR.OBJ
Decl: DECLARE FUNCTION MGetChr$ (Ptr&)
Type: Memory
Desc: Get the character pointed to
Name: MJOINPTR
Mod : MJOINPTR.OBJ
Decl: DECLARE FUNCTION MJoinPtr& (BYVAL TSeg%, BYVAL TOfs%)
Type: Memory
Desc: Convert an address from segment/offset notation to a pointer
Name: PID
Mod : PID.OBJ
Decl: DECLARE FUNCTION PiD# ()
Type: Numeric-Double
Desc: Return the constant "pi"
Name: PIS
Mod : PIS.OBJ
Decl: DECLARE FUNCTION PiS! ()
Type: Numeric-Single
Desc: Return the constant "pi"
Name: POUND2KG
Mod : POUND2KG.OBJ
Decl: DECLARE FUNCTION Pound2Kg! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Convert from pounds to kilograms
Name: POWER2I
Mod : POWER2I.OBJ
Decl: DECLARE FUNCTION Power2I% (BYVAL PowerOf2 AS INTEGER)
Type: Numeric-Integer
Desc: Return the specified power of two
Name: POWER2L
Mod : POWER2L.OBJ
Decl: DECLARE FUNCTION Power2L& (BYVAL PowerOf2 AS INTEGER)
Type: Numeric-Long
Desc: Return the specified power of two
Name: RAD2DEGD
Mod : RAD2DEGD.OBJ
Decl: DECLARE FUNCTION Rad2DegD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Convert from radians to degrees
Name: RAD2DEGS
Mod : RAD2DEGS.OBJ
Decl: DECLARE FUNCTION Rad2DegS! (Nr AS SINGLE)
Type: Numeric-Double
Desc: Convert from radians to degrees
Name: SECD
Mod : SECD.OBJ
Decl: DECLARE FUNCTION SecD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the secant of a number
Name: SECS
Mod : SECS.OBJ
Decl: DECLARE FUNCTION SecS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the secant of a number
Name: SINHD
Mod : SINHD.OBJ
Decl: DECLARE FUNCTION SinHD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the hyperbolic sine of a number
Name: SINHS
Mod : SINHS.OBJ
Decl: DECLARE FUNCTION SinHS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the hyperbolic sine of a number
Name: TANHD
Mod : TANHD.OBJ
Decl: DECLARE FUNCTION TanHD# (Nr AS DOUBLE)
Type: Numeric-Double
Desc: Return the hyperbolic tangent of a number
Name: TANHS
Mod : TANHS.OBJ
Decl: DECLARE FUNCTION TanHS! (Nr AS SINGLE)
Type: Numeric-Single
Desc: Return the hyperbolic tangent of a number
Name: TCCARRIER
Mod : TCCARRIE.OBJ
Decl: DECLARE FUNCTION TCCarrier% ()
Type: Serial
Desc: Return whether a carrier is detected
Name: TCINKEY
Mod : TC.OBJ
Decl: DECLARE FUNCTION TCInkey$ ()
Type: Serial
Desc: Retrieve an incoming character
Name: TCINSTAT
Mod : TC.OBJ
Decl: DECLARE FUNCTION TCInStat% ()
Type: Serial
Desc: See whether any characters are waiting to be retrieved
Name: TCOUTSTAT
Mod : TC.OBJ
Decl: DECLARE FUNCTION TCOutStat% ()
Type: Serial
Desc: See whether any characters are waiting to be sent
Name: WMENUPOPUP
Mod : WMENUPU.OBJ
Decl: DECLARE FUNCTION WMenuPopUp% (Handle%, PickList$(), HiFore%, LoFore%)
Type: Window
Desc: Do menu input via a pop-up window
Name: BCDGETSIZE
Mod : BCDSIZE.OBJ
Decl: DECLARE SUB BCDGetSize (LeftDigits AS INTEGER, RightDigits AS INTEGER)
Type: Numeric-BCD
Desc: Get the current numeric precision available
Name: BCDSETSIZE
Mod : BCDSIZE.OBJ
Decl: DECLARE SUB BCDSetSize (BYVAL LeftDigits%, BYVAL RightDigits%)
Type: Numeric-BCD
Desc: Set the numeric precision
Name: BFONT
Mod : BFONT.OBJ
Decl: DECLARE SUB BFont (BYVAL FontNr%)
Type: Graphics
Desc: Set the banner font desired
Name: EBLINK
Mod : EBLINK.OBJ
Decl: DECLARE SUB EBlink (BYVAL Blink%)
Type: Graphics
Desc: Switch between intense backgrounds and blinking modes
Name: EBORDER
Mod : EBORDER.OBJ
Decl: DECLARE SUB EBorder (BYVAL Colour%)
Type: Graphics
Desc: Set the border color
Name: EPALETTE
Mod : EPALETTE.OBJ
Decl: DECLARE SUB EPalette (BYVAL PalReg%, BYVAL Colour%)
Type: Graphics
Desc: Set a palette value
Name: EVALUATE
Mod : EVAL.OBJ
Decl: DECLARE SUB Evaluate (Expression$, Result!, ErrCode%)
Type: Numeric-Single
Desc: Evaluate a numeric expression
Name: FBLOCKREAD
Mod : FBLOCKRE.OBJ
Decl: DECLARE SUB FBlockRead (BYVAL Handle%, BYVAL Segm%, BYVAL Ofs%, BYVAL Bytes%)
Type: File
Desc: Read a block of data from a file
Name: FBLOCKWRITE
Mod : FBLOCKWR.OBJ
Decl: DECLARE SUB FBlockWrite (BYVAL Handle%, BYVAL Segm%, BYVAL Ofs%, BYVAL Bytes%)
Type: File
Desc: Write a block of data to a file
Name: FCLOSE
Mod : FILEQ.OBJ
Decl: DECLARE SUB FClose (Handle%)
Type: File
Desc: Close a file
Name: FDATE
Mod : FILEQ.OBJ
Decl: DECLARE SUB FDate (Handle%, DateSt$)
Type: File
Desc: Set the date of a file
Name: FDONE
Mod : FILEQ.OBJ
Decl: DECLARE SUB FDone ()
Type: File
Desc: Terminate the file-handling routines
Name: FERROR
Mod : FERROR.OBJ
Decl: DECLARE SUB FError (BYVAL Handle%, BYVAL ErrCode%)
Type: File
Desc: Set the error code associated with the file routines
Name: FFLUSH
Mod : FFLUSH.OBJ
Decl: DECLARE SUB FFlush (BYVAL Handle%)
Type: File
Desc: Flush a file to disk (force it to be updated)
Name: FINIT
Mod : FILEQ.OBJ
Decl: DECLARE SUB FInit (Handles%, ErrCode%)
Type: File
Desc: Initialize the file-handling routines
Name: FLOCATE
Mod : FLOCATE.OBJ
Decl: DECLARE SUB FLocate (BYVAL Handle%, Posn&)
Type: File
Desc: Set the location of the file read/write pointer
Name: FOPEN
Mod : FILEQ.OBJ
Decl: DECLARE SUB FOpen (File$, FMode$, BufferLen%, Handle%, ErrCode%)
Type: File
Desc: Open a file for access
Name: FSDONE
Mod : FARSTRQ.OBJ
Decl: DECLARE SUB FSDone ()
Type: FarString
Desc: Terminate the far string handler
Name: FSINIT
Mod : FARSTR.OBJ
Decl: DECLARE SUB FSInit (BYVAL UseEMS%)
Type: FarString
Desc: Initialize the far string handler
Name: FSSET
Mod : FARSTRQ.OBJ
Decl: DECLARE SUB FSSet (Handle%, St$)
Type: FarString
Desc: Assign a value to a far string
Name: FTIME
Mod : FILEQ.OBJ
Decl: DECLARE SUB FTime (Handle%, TimeSt$)
Type: File
Desc: Set the time of a file
Name: FWRITE
Mod : FWRITE.OBJ
Decl: DECLARE SUB FWrite (BYVAL Handle%, St$)
Type: File
Desc: Write a string to a file
Name: FWRITELN
Mod : FWRITELN.OBJ
Decl: DECLARE SUB FWriteLn (BYVAL Handle%, St$)
Type: File
Desc: Write a string followed by a <CR><LF> to a file
Name: GETDISPLAY
Mod : GETDISP.OBJ
Decl: DECLARE SUB GetDisplay (Adapter%, Mono%)
Type: Miscellaneous
Desc: Get the display type
Name: GETINFOBMP
Mod : GETINFOB.OBJ
Decl: DECLARE SUB GetInfoBMP (FileName$, PicWidth%, PicHeight%, PicColors%, ErrCode%)
Type: Miscellaneous
Desc: Get info about a .BMP picture file
Name: GGVBANNER
Mod : GGVBANNE.OBJ
Decl: DECLARE SUB GGVBanner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-VESA
Desc: Display text of a specified size using graphics coordinates
Name: GGVBOX
Mod : GGV.OBJ
Decl: DECLARE SUB GGVBox (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-VESA
Desc: Draw a box
Name: GGVCLS
Mod : GGV.OBJ
Decl: DECLARE SUB GGVCls ()
Type: Graphics-VESA
Desc: Clear the screen
Name: GGVCOLOR
Mod : GGV.OBJ
Decl: DECLARE SUB GGVColor (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Graphics-VESA
Desc: Set the colors
Name: GGVDONE
Mod : GGV.OBJ
Decl: DECLARE SUB GGVDone ()
Type: Graphics-VESA
Desc: Shut down the VESA graphics routines
Name: GGVELLIPSE
Mod : GGVELLIP.OBJ
Decl: DECLARE SUB GGVEllipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-VESA
Desc: Draw a circle or ellipse
Name: GGVGETCOLOR
Mod : GGV.OBJ
Decl: DECLARE SUB GGVGetColor (Foregnd%, Backgnd%)
Type: Graphics-VESA
Desc: Get the current colors
Name: GGVGETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB GGVGetLocate (Row%, Column%)
Type: Graphics-VESA
Desc: Get the cursor position
Name: GGVGETRES
Mod : GGV.OBJ
Decl: DECLARE SUB GGVGetRes (MaxX%, MaxY%)
Type: Graphics-VESA
Desc: Get the screen size in pixels
Name: GGVINIT
Mod : GGV.OBJ
Decl: DECLARE SUB GGVInit ()
Type: Graphics-VESA
Desc: Initialize the VESA graphics routines
Name: GGVLINE
Mod : GGV.OBJ
Decl: DECLARE SUB GGVLine (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-VESA
Desc: Draw a line
Name: GGVLOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB GGVLocate (BYVAL Row%, BYVAL Column%)
Type: Graphics-VESA
Desc: Set the cursor location
Name: GGVMAKEBMP
Mod : GGVMAKEB.OBJ
Decl: DECLARE SUB GGVMakeBMP (FileName$, X1%, Y1%, X2%, Y2%, ErrCode%)
Type: Graphics-VESA
Desc: Display a .BMP image
Name: GGVMODE
Mod : GGV.OBJ
Decl: DECLARE SUB GGVMode (BYVAL ModeNr%)
Type: Graphics-VESA
Desc: Switch between text and graphics modes
Name: GGVPLOT
Mod : GGV.OBJ
Decl: DECLARE SUB GGVPlot (BYVAL X%, BYVAL Y%)
Type: Graphics-VESA
Desc: Draw a dot
Name: GGVPOLYGON
Mod : GGVPOLY.OBJ
Decl: DECLARE SUB GGVPolygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-VESA
Desc: Draw a regular polygon
Name: GGVSHOWBMP
Mod : GGVSHOWB.OBJ
Decl: DECLARE SUB GGVShowBMP (FileName$, OrigX%, OrigY%, ErrCode%)
Type: Graphics-VESA
Desc: Display a .BMP image
Name: GGVWRITE
Mod : GGV.OBJ
Decl: DECLARE SUB GGVWrite (St$)
Type: Graphics-VESA
Desc: Display text
Name: GGVWRITELN
Mod : GGV.OBJ
Decl: DECLARE SUB GGVWriteLn (St$)
Type: Graphics-VESA
Desc: Display text followed by a <CR><LF>
Name: GN0BANNER
Mod : GN0BANNE.OBJ
Decl: DECLARE SUB GN0Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-VGA
Desc: Display text of a specified size using graphics coordinates
Name: GN0BOX
Mod : GN0.OBJ
Decl: DECLARE SUB GN0Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-VGA
Desc: Draw a box
Name: GN0CLS
Mod : GN0.OBJ
Decl: DECLARE SUB GN0Cls ()
Type: Graphics-VGA
Desc: Clear the screen
Name: GN0COLOR
Mod : GN0.OBJ
Decl: DECLARE SUB GN0Color (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Graphics-VGA
Desc: Set the colors
Name: GN0ELLIPSE
Mod : GN0ELLIP.OBJ
Decl: DECLARE SUB GN0Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-VGA
Desc: Draw a circle or ellipse
Name: GN0GETCOLOR
Mod : GN0.OBJ
Decl: DECLARE SUB GN0GetColor (Foregnd%, Backgnd%)
Type: Graphics-VGA
Desc: Get the current colors
Name: GN0GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB GN0GetLocate (Row%, Column%)
Type: Graphics-VGA
Desc: Get the cursor position
Name: GN0LINE
Mod : GN0.OBJ
Decl: DECLARE SUB GN0Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-VGA
Desc: Draw a line
Name: GN0LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB GN0Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-VGA
Desc: Set the cursor position
Name: GN0MAKEBMP
Mod : GN0MAKEB.OBJ
Decl: DECLARE SUB GN0MakeBMP (FileName$, X1%, Y1%, X2%, Y2%, ErrCode%)
Type: Graphics-VGA
Desc: Display a .BMP image
Name: GN0MODE
Mod : GN0.OBJ
Decl: DECLARE SUB GN0Mode (BYVAL ModeNr%)
Type: Graphics-VGA
Desc: Switch between text and graphics mode
Name: GN0PLOT
Mod : GN0.OBJ
Decl: DECLARE SUB GN0Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Draw a dot
Name: GN0POLYGON
Mod : GN0POLY.OBJ
Decl: DECLARE SUB GN0Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-VGA
Desc: Draw a regular polygon
Name: GN0SHOWBMP
Mod : GN0SHOWB.OBJ
Decl: DECLARE SUB GN0ShowBMP (FileName$, OrigX%, OrigY%, ErrCode%)
Type: Graphics-VGA
Desc: Display a .BMP image
Name: GN0WRITE
Mod : GN0.OBJ
Decl: DECLARE SUB GN0Write (St$)
Type: Graphics-VGA
Desc: Display text
Name: GN0WRITELN
Mod : GN0.OBJ
Decl: DECLARE SUB GN0WriteLn (St$)
Type: Graphics-VGA
Desc: Display text followed by a <CR><LF>
Name: GN1BANNER
Mod : GN1BANNE.OBJ
Decl: DECLARE SUB GN1Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-VGA
Desc: Display text of a specified size using graphics coordinates
Name: GN1BOX
Mod : GN1.OBJ
Decl: DECLARE SUB GN1Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-VGA
Desc: Draw a box
Name: GN1CLS
Mod : GN1.OBJ
Decl: DECLARE SUB GN1Cls ()
Type: Graphics-VGA
Desc: Clear the screen
Name: GN1COLOR
Mod : GN1.OBJ
Decl: DECLARE SUB GN1Color (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Graphics-VGA
Desc: Set the colors
Name: GN1ELLIPSE
Mod : GN1ELLIP.OBJ
Decl: DECLARE SUB GN1Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-VGA
Desc: Draw a circle or ellipse
Name: GN1GETCOLOR
Mod : GN1.OBJ
Decl: DECLARE SUB GN1GetColor (Foregnd%, Backgnd%)
Type: Graphics-VGA
Desc: Get the current colors
Name: GN1GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB GN1GetLocate (Row%, Column%)
Type: Graphics-VGA
Desc: Get the cursor position
Name: GN1LINE
Mod : GN1.OBJ
Decl: DECLARE SUB GN1Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-VGA
Desc: Draw a line
Name: GN1LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB GN1Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-VGA
Desc: Set the cursor location
Name: GN1MAKEBMP
Mod : GN1MAKEB.OBJ
Decl: DECLARE SUB GN1MakeBMP (FileName$, X1%, Y1%, X2%, Y2%, ErrCode%)
Type: Graphics-VGA
Desc: Display a .BMP image
Name: GN1MODE
Mod : GN1.OBJ
Decl: DECLARE SUB GN1Mode (BYVAL ModeNr%)
Type: Graphics-VGA
Desc: Switch between text and graphics modes
Name: GN1PLOT
Mod : GN1.OBJ
Decl: DECLARE SUB GN1Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Draw a dot
Name: GN1POLYGON
Mod : GN1POLY.OBJ
Decl: DECLARE SUB GN1Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-VGA
Desc: Draw a regular polygon
Name: GN1SHOWBMP
Mod : GN1SHOWB.OBJ
Decl: DECLARE SUB GN1ShowBMP (FileName$, OrigX%, OrigY%, ErrCode%)
Type: Graphics-VGA
Desc: Display a .BMP image
Name: GN1WRITE
Mod : GN1.OBJ
Decl: DECLARE SUB GN1Write (St$)
Type: Graphics-VGA
Desc: Display text
Name: GN1WRITELN
Mod : GN1.OBJ
Decl: DECLARE SUB GN1WriteLn (St$)
Type: Graphics-VGA
Desc: Display text followed by a <CR><LF>
Name: GN2BANNER
Mod : GN2BANNE.OBJ
Decl: DECLARE SUB GN2Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-Printer
Desc: Display text of a specified size using graphics coordinates
Name: GN2BOX
Mod : GN2.OBJ
Decl: DECLARE SUB GN2Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-Printer
Desc: Draw a box
Name: GN2CLS
Mod : GN2.OBJ
Decl: DECLARE SUB GN2Cls ()
Type: Graphics-Printer
Desc: Clear the screen
Name: GN2COLOR
Mod : GN2.OBJ
Decl: DECLARE SUB GN2Color (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Graphics-Printer
Desc: Set the colors
Name: GN2DISPLAY
Mod : GN2DISPL.OBJ
Decl: DECLARE SUB GN2Display ()
Type: Graphics-Printer
Desc: Preview printer output on the screen
Name: GN2ELLIPSE
Mod : GN2ELLIP.OBJ
Decl: DECLARE SUB GN2Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-Printer
Desc: Draw a circle or ellipse
Name: GN2FONT
Mod : GN2.OBJ
Decl: DECLARE SUB GN2Font (BYVAL FontNr%)
Type: Graphics-Printer
Desc: Set the text font
Name: GN2GETCOLOR
Mod : GN2.OBJ
Decl: DECLARE SUB GN2GetColor (Foregnd%, Backgnd%)
Type: Graphics-Printer
Desc: Get the current colors
Name: GN2GETLOCATE
Mod : GN2.OBJ
Decl: DECLARE SUB GN2GetLocate (Row%, Column%)
Type: Graphics-Printer
Desc: Get the cursor position
Name: GN2LINE
Mod : GN2.OBJ
Decl: DECLARE SUB GN2Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-Printer
Desc: Draw a line
Name: GN2LOCATE
Mod : GN2.OBJ
Decl: DECLARE SUB GN2Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-Printer
Desc: Set the cursor position
Name: GN2MODE
Mod : GN2MODE.OBJ
Decl: DECLARE SUB GN2Mode (ModeNr%)
Type: Graphics-Printer
Desc: Switch between text and graphics modes
Name: GN2PLOT
Mod : GN2.OBJ
Decl: DECLARE SUB GN2Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-Printer
Desc: Draw a dot
Name: GN2POLYGON
Mod : GN2POLY.OBJ
Decl: DECLARE SUB GN2Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-Printer
Desc: Draw a regular polygon
Name: GN2PRINT
Mod : GN2PRINT.OBJ
Decl: DECLARE SUB GN2Print (Device$)
Type: Graphics-Printer
Desc: Send the printer image to an Epson-compatible dot matrix printer
Name: GN2PRINTL
Mod : GN2PRINL.OBJ
Decl: DECLARE SUB GN2PrintL (Device$)
Type: Graphics-Printer
Desc: Send the printer image to a HP-compatible laser printer
Name: GN2WRITE
Mod : GN2.OBJ
Decl: DECLARE SUB GN2Write (St$)
Type: Graphics-Printer
Desc: Display text
Name: GN2WRITELN
Mod : GN2.OBJ
Decl: DECLARE SUB GN2WriteLn (St$)
Type: Graphics-Printer
Desc: Display text followed by a <CR><LF>
Name: GN4BANNER
Mod : GN4BANNE.OBJ
Decl: DECLARE SUB GN4Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-MDA
Desc: Display text of a specified size using graphics coordinates
Name: GN4BOX
Mod : GN4.OBJ
Decl: DECLARE SUB GN4Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-MDA
Desc: Draw a box
Name: GN4CLS
Mod : GN4.OBJ
Decl: DECLARE SUB GN4Cls ()
Type: Graphics-MDA
Desc: Clear the screen
Name: GN4COLOR
Mod : GN4.OBJ
Decl: DECLARE SUB GN4Color (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Graphics-MDA
Desc: Set the colors
Name: GN4ELLIPSE
Mod : GN4ELLIP.OBJ
Decl: DECLARE SUB GN4Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-MDA
Desc: Draw a circle or ellipse
Name: GN4GETCOLOR
Mod : GN4.OBJ
Decl: DECLARE SUB GN4GetColor (Foregnd%, Backgnd%)
Type: Graphics-MDA
Desc: Get the current colors
Name: GN4GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB GN4GetLocate (Row%, Column%)
Type: Graphics-MDA
Desc: Get the cursor position
Name: GN4LINE
Mod : GN4.OBJ
Decl: DECLARE SUB GN4Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-MDA
Desc: Draw a line
Name: GN4LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB GN4Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-MDA
Desc: Set the cursor position
Name: GN4MODE
Mod : GN4.OBJ
Decl: DECLARE SUB GN4Mode (BYVAL ModeNr%)
Type: Graphics-MDA
Desc: Switch between text and graphics modes
Name: GN4PLOT
Mod : GN4.OBJ
Decl: DECLARE SUB GN4Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-MDA
Desc: Draw a dot
Name: GN4POLYGON
Mod : GN4POLY.OBJ
Decl: DECLARE SUB GN4Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-MDA
Desc: Draw a regular polygon
Name: GN4WRITE
Mod : GN4.OBJ
Decl: DECLARE SUB GN4Write (St$)
Type: Graphics-MDA
Desc: Display text
Name: GN4WRITELN
Mod : GN4.OBJ
Decl: DECLARE SUB GN4WriteLn (St$)
Type: Graphics-MDA
Desc: Display text followed by a <CR><LF>
Name: GN5BANNER
Mod : GN5BANNE.OBJ
Decl: DECLARE SUB GN5Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-SVGA
Desc: Display text of a specified size using graphics coordinates
Name: GN5BOX
Mod : GN5.OBJ
Decl: DECLARE SUB GN5Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-SVGA
Desc: Draw a box
Name: GN5CLS
Mod : GN5.OBJ
Decl: DECLARE SUB GN5Cls ()
Type: Graphics-SVGA
Desc: Clear the screen
Name: GN5COLOR
Mod : GN5.OBJ
Decl: DECLARE SUB GN5Color (BYVAL Foreground%, BYVAL Background%)
Type: Graphics-SVGA
Desc: Set the colors
Name: GN5ELLIPSE
Mod : GN5ELLIP.OBJ
Decl: DECLARE SUB GN5Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-SVGA
Desc: Draw a circle or ellipse
Name: GN5GET
Mod : GN5GET.OBJ
Decl: DECLARE SUB GN5Get (X1%, Y1%, X2%, Y2%, Image%())
Type: Graphics-SVGA
Desc: Get a GET/PUT image
Name: GN5GETCOLOR
Mod : GN5.OBJ
Decl: DECLARE SUB GN5GetColor (Foreground%, Background%)
Type: Graphics-SVGA
Desc: Get the current colors
Name: GN5GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB GN5GetLocate (Row%, Column%)
Type: Graphics-SVGA
Desc: Get the cursor position
Name: GN5GETRES
Mod : GN5.OBJ
Decl: DECLARE SUB GN5GetRes (MaxX%, MaxY%)
Type: Graphics-SVGA
Desc: Get the screen size in pixels
Name: GN5INIT
Mod : GN5.OBJ
Decl: DECLARE SUB GN5Init (BYVAL BIOSmode%, BYVAL MaxX%, BYVAL MaxY%)
Type: Graphics-SVGA
Desc: Initialize graphics info about a 256-color SuperVGA mode
Name: GN5LINE
Mod : GN5.OBJ
Decl: DECLARE SUB GN5Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-SVGA
Desc: Draw a line
Name: GN5LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB GN5Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-SVGA
Desc: Set the cursor position
Name: GN5MAKEBMP
Mod : GN5MAKEB.OBJ
Decl: DECLARE SUB GN5MakeBMP (FileName$, X1%, Y1%, X2%, Y2%, ErrCode%)
Type: Graphics-VGA
Desc: Display a .BMP image
Name: GN5MODE
Mod : GN5.OBJ
Decl: DECLARE SUB GN5Mode (BYVAL Graphics%)
Type: Graphics-SVGA
Desc: Switch between text and graphics modes
Name: GN5PLOT
Mod : GN5.OBJ
Decl: DECLARE SUB GN5Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-SVGA
Desc: Draw a dot
Name: GN5POLYGON
Mod : GN5POLY.OBJ
Decl: DECLARE SUB GN5Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-SVGA
Desc: Draw a regular polygon
Name: GN5PUT
Mod : GN5PUT.OBJ
Decl: DECLARE SUB GN5Put (StartX%, StartY%, Image%())
Type: Graphics-SVGA
Desc: Display a GET/PUT image
Name: GN5SHOWBMP
Mod : GN5SHOWB.OBJ
Decl: DECLARE SUB GN5ShowBMP (FileName$, OrigX%, OrigY%, ErrCode%)
Type: Graphics-VGA
Desc: Display a .BMP image
Name: GN5WRITE
Mod : GN5.OBJ
Decl: DECLARE SUB GN5Write (St$)
Type: Graphics-SVGA
Desc: Display text
Name: GN5WRITELN
Mod : GN5.OBJ
Decl: DECLARE SUB GN5WriteLn (St$)
Type: Graphics-SVGA
Desc: Display text followed by a <CR><LF>
Name: GN6BANNER
Mod : GN6BANNE.OBJ
Decl: DECLARE SUB GN6Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Dual_Monitor
Desc: Display text of a specified size using graphics coordinates
Name: GN6BOX
Mod : GN6.OBJ
Decl: DECLARE SUB GN6Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Dual_Monitor
Desc: Draw a box
Name: GN6CLS
Mod : GN6.OBJ
Decl: DECLARE SUB GN6Cls ()
Type: Dual_Monitor
Desc: Clear the screen
Name: GN6COLOR
Mod : GN6.OBJ
Decl: DECLARE SUB GN6Color (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Dual_Monitor
Desc: Set the colors
Name: GN6CURSORSIZE
Mod : GN6.OBJ
Decl: DECLARE SUB GN6CursorSize (BYVAL ScanLines%)
Type: Dual_Monitor
Desc: Set the cursor size
Name: GN6ELLIPSE
Mod : GN6ELLIP.OBJ
Decl: DECLARE SUB GN6Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Dual_Monitor
Desc: Draw a circle or ellipse
Name: GN6GETCOLOR
Mod : GN6.OBJ
Decl: DECLARE SUB GN6GetColor (Foregnd%, Backgnd%)
Type: Dual_Monitor
Desc: Get the current colors
Name: GN6GETLOCATE
Mod : GN6.OBJ
Decl: DECLARE SUB GN6GetLocate (Row%, Column%)
Type: Dual_Monitor
Desc: Get the cursor position
Name: GN6GETPEL
Mod : GN6.OBJ
Decl: DECLARE SUB GN6GetPel (BYVAL X%, BYVAL Y%, Ch%, Fore%, Back%)
Type: Dual_Monitor
Desc: Get the color and character of a pel
Name: GN6LINE
Mod : GN6.OBJ
Decl: DECLARE SUB GN6Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Dual_Monitor
Desc: Draw a line
Name: GN6LOCATE
Mod : GN6.OBJ
Decl: DECLARE SUB GN6Locate (BYVAL Row%, BYVAL Column%)
Type: Dual_Monitor
Desc: Set the cursor position
Name: GN6MODE
Mod : GN6.OBJ
Decl: DECLARE SUB GN6Mode (BYVAL ModeNr%)
Type: Dual_Monitor
Desc: Switch between various text modes
Name: GN6PLOT
Mod : GN6.OBJ
Decl: DECLARE SUB GN6Plot (BYVAL X%, BYVAL Y%)
Type: Dual_Monitor
Desc: Draw a dot
Name: GN6POLYGON
Mod : GN6POLY.OBJ
Decl: DECLARE SUB GN6Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Dual_Monitor
Desc: Draw a regular polygon
Name: GN6SETBLOCK
Mod : GN6.OBJ
Decl: DECLARE SUB GN6SetBlock (BYVAL Ch%)
Type: Dual_Monitor
Desc: Set the character used to form a pel
Name: GN6WRITE
Mod : GN6.OBJ
Decl: DECLARE SUB GN6Write (St$)
Type: Dual_Monitor
Desc: Display text
Name: GN6WRITELN
Mod : GN6.OBJ
Decl: DECLARE SUB GN6WriteLn (St$)
Type: Dual_Monitor
Desc: Display text followed by a <CR><LF>
Name: G0BANNER
Mod : G0BANNER.OBJ
Decl: DECLARE SUB G0Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Text
Desc: Display text of a specified size using graphics coordinates
Name: G0BOX
Mod : G0.OBJ
Decl: DECLARE SUB G0Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Text
Desc: Draw a box
Name: G0CLS
Mod : G0.OBJ
Decl: DECLARE SUB G0Cls ()
Type: Text
Desc: Clear the screen
Name: G0COLOR
Mod : G0.OBJ
Decl: DECLARE SUB G0Color (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Text
Desc: Set the colors
Name: G0ELLIPSE
Mod : G0ELLIPS.OBJ
Decl: DECLARE SUB G0Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Text
Desc: Draw a circle or ellipse
Name: G0GETCOLOR
Mod : G0.OBJ
Decl: DECLARE SUB G0GetColor (Foregnd%, Backgnd%)
Type: Text
Desc: Get the current colors
Name: G0GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G0GetLocate (Row%, Column%)
Type: Text
Desc: Get the cursor position
Name: G0GETPEL
Mod : G0.OBJ
Decl: DECLARE SUB G0GetPel (BYVAL X%, BYVAL Y%, Ch%, Fore%, Back%)
Type: Text
Desc: Get the color and character of a pel
Name: G0LINE
Mod : G0.OBJ
Decl: DECLARE SUB G0Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Text
Desc: Draw a line
Name: G0LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G0Locate (BYVAL Row%, BYVAL Column%)
Type: Text
Desc: Set the cursor position
Name: G0MODE
Mod : G0.OBJ
Decl: DECLARE SUB G0Mode (BYVAL ModeNr%)
Type: Text
Desc: Switch between various text modes
Name: G0PLOT
Mod : G0.OBJ
Decl: DECLARE SUB G0Plot (BYVAL X%, BYVAL Y%)
Type: Text
Desc: Draw a dot
Name: G0POLYGON
Mod : G0POLY.OBJ
Decl: DECLARE SUB G0Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Text
Desc: Draw a regular polygon
Name: G0SETBLOCK
Mod : G0.OBJ
Decl: DECLARE SUB G0SetBlock (BYVAL Ch%)
Type: Text
Desc: Set the character used to form a pel
Name: G0WRITE
Mod : G0.OBJ
Decl: DECLARE SUB G0Write (St$)
Type: Text
Desc: Display text
Name: G0WRITELN
Mod : G0.OBJ
Decl: DECLARE SUB G0WriteLn (St$)
Type: Text
Desc: Display text followed by a <CR><LF>
Name: G1BANNER
Mod : G1BANNER.OBJ
Decl: DECLARE SUB G1Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-CGA
Desc: Display text of a specified size using graphics coordinates
Name: G1BORDER
Mod : G1BORDER.OBJ
Decl: DECLARE SUB G1Border (BYVAL Colour%)
Type: Graphics-CGA
Desc: Set the border color
Name: G1BOX
Mod : G1.OBJ
Decl: DECLARE SUB G1Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-CGA
Desc: Draw a box
Name: G1CLS
Mod : G1.OBJ
Decl: DECLARE SUB G1Cls ()
Type: Graphics-CGA
Desc: Clear the screen
Name: G1COLOR
Mod : G1.OBJ
Decl: DECLARE SUB G1Color (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Graphics-CGA
Desc: Set the colors
Name: G1ELLIPSE
Mod : G1ELLIPS.OBJ
Decl: DECLARE SUB G1Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-CGA
Desc: Draw a circle or ellipse
Name: G1GETCOLOR
Mod : G1.OBJ
Decl: DECLARE SUB G1GetColor (Foregnd%, Backgnd%)
Type: Graphics-CGA
Desc: Get the current colors
Name: G1GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G1GetLocate (Row%, Column%)
Type: Graphics-CGA
Desc: Get the cursor position
Name: G1LINE
Mod : G1.OBJ
Decl: DECLARE SUB G1Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-CGA
Desc: Draw a line
Name: G1LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G1Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-CGA
Desc: Set the cursor position
Name: G1MIRRORH
Mod : G1MIRH.OBJ
Decl: DECLARE SUB G1MirrorH (ImageA%(), ImageB%())
Type: Graphics-CGA
Desc: Make the mirror image of a GET/PUT image
Name: G1MODE
Mod : G1MODE.OBJ
Decl: DECLARE SUB G1Mode (BYVAL ModeNr%)
Type: Graphics-CGA
Desc: Switch between text and graphics modes
Name: G1PALETTEA
Mod : G1PALETA.OBJ
Decl: DECLARE SUB G1PaletteA (BYVAL PaletteNr%)
Type: Graphics-CGA
Desc: Choose a palette
Name: G1PALETTEB
Mod : G1PALETB.OBJ
Decl: DECLARE SUB G1PaletteB (BYVAL PaletteNr%)
Type: Graphics-CGA
Desc: Choose a palette
Name: G1PLOT
Mod : G1.OBJ
Decl: DECLARE SUB G1Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-CGA
Desc: Draw a dot
Name: G1POLYGON
Mod : G1POLY.OBJ
Decl: DECLARE SUB G1Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-CGA
Desc: Draw a regular polygon
Name: G1WRITE
Mod : G1.OBJ
Decl: DECLARE SUB G1Write (St$)
Type: Graphics-CGA
Desc: Display text
Name: G1WRITELN
Mod : G1.OBJ
Decl: DECLARE SUB G1WriteLn (St$)
Type: Graphics-CGA
Desc: Display text followed by a <CR><LF>
Name: G2BANNER
Mod : G2BANNER.OBJ
Decl: DECLARE SUB G2Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-CGA
Desc: Display text of a specified size using graphics coordinates
Name: G2BOX
Mod : G2.OBJ
Decl: DECLARE SUB G2Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-CGA
Desc: Draw a box
Name: G2CLS
Mod : G2.OBJ
Decl: DECLARE SUB G2Cls ()
Type: Graphics-CGA
Desc: Clear the screen
Name: G2COLOR
Mod : G2.OBJ
Decl: DECLARE SUB G2Color (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Graphics-CGA
Desc: Set the colors
Name: G2ELLIPSE
Mod : G2ELLIPS.OBJ
Decl: DECLARE SUB G2Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-CGA
Desc: Draw a circle or ellipse
Name: G2GET
Mod : G2GET.OBJ
Decl: DECLARE SUB G2Get (X1%, Y1%, X2%, Y2%, Image%())
Type: Graphics-CGA
Desc: Get an image in GET/PUT format
Name: G2GETCOLOR
Mod : G2.OBJ
Decl: DECLARE SUB G2GetColor (Foregnd%, Backgnd%)
Type: Graphics-CGA
Desc: Get the current colors
Name: G2GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G2GetLocate (Row%, Column%)
Type: Graphics-CGA
Desc: Get the cursor position
Name: G2LINE
Mod : G2.OBJ
Decl: DECLARE SUB G2Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-CGA
Desc: Draw a line
Name: G2LOADMAC
Mod : G2LODMAC.OBJ
Decl: DECLARE SUB G2LoadMAC (File$, Image%(), StartRow%)
Type: Graphics-CGA
Desc: Display part of a .MAC file
Name: G2LOADPCX
Mod : G2LODPCX.OBJ
Decl: DECLARE SUB G2LoadPCX (File$, Image%(), ErrCode%)
Type: Graphics-CGA
Desc: Load a .PCX file into a GET/PUT image
Name: G2LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G2Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-CGA
Desc: Set the cursor position
Name: G2MIRRORH
Mod : G2MIRH.OBJ
Decl: DECLARE SUB G2MirrorH (ImageA%(), ImageB%())
Type: Graphics-CGA
Desc: Form the mirror image of a GET/PUT image
Name: G2MODE
Mod : G2MODE.OBJ
Decl: DECLARE SUB G2Mode (BYVAL ModeNr%)
Type: Graphics-CGA
Desc: Switch betweeen text and graphics modes
Name: G2PLOT
Mod : G2.OBJ
Decl: DECLARE SUB G2Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-CGA
Desc: Draw a dot
Name: G2POLYGON
Mod : G2POLY.OBJ
Decl: DECLARE SUB G2Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-CGA
Desc: Draw a regular polygon
Name: G2PUT
Mod : G2PUT.OBJ
Decl: DECLARE SUB G2Put (X%, Y%, Image%())
Type: Graphics-CGA
Desc: Display a GET/PUT image
Name: G2WRITE
Mod : G2.OBJ
Decl: DECLARE SUB G2Write (St$)
Type: Graphics-CGA
Desc: Display text
Name: G2WRITELN
Mod : G2.OBJ
Decl: DECLARE SUB G2WriteLn (St$)
Type: Graphics-CGA
Desc: Display text followed by a <CR><LF>
Name: G3BANNER
Mod : G3BANNER.OBJ
Decl: DECLARE SUB G3Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-HGA
Desc: Display text of a specified size using graphics coordinates
Name: G3BOX
Mod : G3.OBJ
Decl: DECLARE SUB G3Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-HGA
Desc: Draw a box
Name: G3CLS
Mod : G3.OBJ
Decl: DECLARE SUB G3Cls ()
Type: Graphics-HGA
Desc: Clear the screen
Name: G3COLOR
Mod : G3.OBJ
Decl: DECLARE SUB G3Color (BYVAL Foregnd%, BYVAL Backgnd%)
Type: Graphics-HGA
Desc: Set the colors
Name: G3ELLIPSE
Mod : G3ELLIPS.OBJ
Decl: DECLARE SUB G3Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-HGA
Desc: Draw a circle or ellipse
Name: G3GETCOLOR
Mod : G3.OBJ
Decl: DECLARE SUB G3GetColor (Foregnd%, Backgnd%)
Type: Graphics-HGA
Desc: Get the current colors
Name: G3GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G3GetLocate (Row%, Column%)
Type: Graphics-HGA
Desc: Get the cursor position
Name: G3LINE
Mod : G3.OBJ
Decl: DECLARE SUB G3Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-HGA
Desc: Draw a line
Name: G3LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G3Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-HGA
Desc: Set the cursor position
Name: G3MODE
Mod : G3.OBJ
Decl: DECLARE SUB G3Mode (BYVAL ModeNr%)
Type: Graphics-HGA
Desc: Switch between text and graphics modes
Name: G3PLOT
Mod : G3.OBJ
Decl: DECLARE SUB G3Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-HGA
Desc: Draw a dot
Name: G3POLYGON
Mod : G3POLY.OBJ
Decl: DECLARE SUB G3Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-HGA
Desc: Draw a regular polygon
Name: G3WRITE
Mod : G3.OBJ
Decl: DECLARE SUB G3Write (St$)
Type: Graphics-HGA
Desc: Display text
Name: G3WRITELN
Mod : G3.OBJ
Decl: DECLARE SUB G3WriteLn (St$)
Type: Graphics-HGA
Desc: Display text followed by a <CR><LF>
Name: G7BANNER
Mod : G7BANNER.OBJ
Decl: DECLARE SUB G7Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-EGA
Desc: Display text of a specified size using graphics coordinates
Name: G7BOX
Mod : G7.OBJ
Decl: DECLARE SUB G7Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-EGA
Desc: Draw a box
Name: G7CLS
Mod : G7.OBJ
Decl: DECLARE SUB G7Cls ()
Type: Graphics-EGA
Desc: Clear the screen
Name: G7COLOR
Mod : G7.OBJ
Decl: DECLARE SUB G7Color (BYVAL Foreground%, BYVAL Background%)
Type: Graphics-EGA
Desc: Set the colors
Name: G7GETCOLOR
Mod : G7.OBJ
Decl: DECLARE SUB G7GetColor (Foreground%, Background%)
Type: Graphics-EGA
Desc: Get the current colors
Name: G7GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G7GetLocate (Row%, Column%)
Type: Graphics-EGA
Desc: Get the cursor position
Name: G7ELLIPSE
Mod : G7ELLIPS.OBJ
Decl: DECLARE SUB G7Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-EGA
Desc: Draw a circle or ellipse
Name: G7LINE
Mod : G7.OBJ
Decl: DECLARE SUB G7Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-EGA
Desc: Draw a line
Name: G7LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G7Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-EGA
Desc: Set the cursor position
Name: G7MODE
Mod : G7MODE.OBJ
Decl: DECLARE SUB G7Mode (BYVAL Graphics%)
Type: Graphics-EGA
Desc: Switch between text and graphics modes
Name: G7PLOT
Mod : G7.OBJ
Decl: DECLARE SUB G7Plot (BYVAL x%, BYVAL y%)
Type: Graphics-EGA
Desc: Draw a dot
Name: G7POLYGON
Mod : G7POLY.OBJ
Decl: DECLARE SUB G7Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-EGA
Desc: Draw a regular polygon
Name: G7WRITE
Mod : G7.OBJ
Decl: DECLARE SUB G7Write (St$)
Type: Graphics-EGA
Desc: Display text
Name: G7WRITELN
Mod : G7.OBJ
Decl: DECLARE SUB G7WriteLn (St$)
Type: Graphics-EGA
Desc: Display text followed by a <CR><LF>
Name: G8BANNER
Mod : G8BANNER.OBJ
Decl: DECLARE SUB G8Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-EGA
Desc: Display text of a specified size using graphics coordinates
Name: G8BOX
Mod : G8.OBJ
Decl: DECLARE SUB G8Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-EGA
Desc: Draw a box
Name: G8CLS
Mod : G8.OBJ
Decl: DECLARE SUB G8Cls ()
Type: Graphics-EGA
Desc: Clear the screen
Name: G8COLOR
Mod : G8.OBJ
Decl: DECLARE SUB G8Color (BYVAL Foreground%, BYVAL Background%)
Type: Graphics-EGA
Desc: Set the colors
Name: G8ELLIPSE
Mod : G8ELLIPS.OBJ
Decl: DECLARE SUB G8Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-EGA
Desc: Draw a circle or ellipse
Name: G8GETCOLOR
Mod : G8.OBJ
Decl: DECLARE SUB G8GetColor (Foreground%, Background%)
Type: Graphics-EGA
Desc: Get the current colors
Name: G8GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G8GetLocate (Row%, Column%)
Type: Graphics-EGA
Desc: Get the cursor position
Name: G8LINE
Mod : G8.OBJ
Decl: DECLARE SUB G8Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-EGA
Desc: Draw a line
Name: G8LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G8Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-EGA
Desc: Set the cursor position
Name: G8MODE
Mod : G8MODE.OBJ
Decl: DECLARE SUB G8Mode (BYVAL Graphics%)
Type: Graphics-EGA
Desc: Switch between text and graphics modes
Name: G8PLOT
Mod : G8.OBJ
Decl: DECLARE SUB G8Plot (BYVAL x%, BYVAL y%)
Type: Graphics-EGA
Desc: Draw a dot
Name: G8POLYGON
Mod : G8POLY.OBJ
Decl: DECLARE SUB G8Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-EGA
Desc: Draw a regular polygon
Name: G8WRITE
Mod : G8.OBJ
Decl: DECLARE SUB G8Write (St$)
Type: Graphics-EGA
Desc: Display text
Name: G8WRITELN
Mod : G8.OBJ
Decl: DECLARE SUB G8WriteLn (St$)
Type: Graphics-EGA
Desc: Display text followed by a <CR><LF>
Name: G9BANNER
Mod : G9BANNER.OBJ
Decl: DECLARE SUB G9Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-EGA
Desc: Display text of a specified size using graphics coordinates
Name: G9BOX
Mod : G9.OBJ
Decl: DECLARE SUB G9Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-EGA
Desc: Draw a box
Name: G9CLS
Mod : G9.OBJ
Decl: DECLARE SUB G9Cls ()
Type: Graphics-EGA
Desc: Clear the screen
Name: G9COLOR
Mod : G9.OBJ
Decl: DECLARE SUB G9Color (BYVAL Foreground%, BYVAL Background%)
Type: Graphics-EGA
Desc: Set the colors
Name: G9ELLIPSE
Mod : G9ELLIPS.OBJ
Decl: DECLARE SUB G9Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-EGA
Desc: Draw a circle or ellipse
Name: G9GETCOLOR
Mod : G9.OBJ
Decl: DECLARE SUB G9GetColor (Foreground%, Background%)
Type: Graphics-EGA
Desc: Get the current colors
Name: G9GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G9GetLocate (Row%, Column%)
Type: Graphics-EGA
Desc: Get the cursor position
Name: G9LINE
Mod : G9.OBJ
Decl: DECLARE SUB G9Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-EGA
Desc: Draw a line
Name: G9LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G9Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-EGA
Desc: Set the cursor position
Name: G9MODE
Mod : G9MODE.OBJ
Decl: DECLARE SUB G9Mode (BYVAL Graphics%)
Type: Graphics-EGA
Desc: Switch between text and graphics modes
Name: G9PLOT
Mod : G9.OBJ
Decl: DECLARE SUB G9Plot (BYVAL x%, BYVAL y%)
Type: Graphics-EGA
Desc: Draw a dot
Name: G9POLYGON
Mod : G9POLY.OBJ
Decl: DECLARE SUB G9Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-EGA
Desc: Draw a regular polygon
Name: G9WRITE
Mod : G9.OBJ
Decl: DECLARE SUB G9Write (St$)
Type: Graphics-EGA
Desc: Display text
Name: G9WRITELN
Mod : G9.OBJ
Decl: DECLARE SUB G9WriteLn (St$)
Type: Graphics-EGA
Desc: Display text followed by a <CR><LF>
Name: G10BANNER
Mod : G10BANNE.OBJ
Decl: DECLARE SUB G10Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-EGA
Desc: Display text of a specified size using graphics coordinates
Name: G10BOX
Mod : G10.OBJ
Decl: DECLARE SUB G10Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-EGA
Desc: Draw a box
Name: G10CLS
Mod : G10.OBJ
Decl: DECLARE SUB G10Cls ()
Type: Graphics-EGA
Desc: Clear the screen
Name: G10COLOR
Mod : G10.OBJ
Decl: DECLARE SUB G10Color (BYVAL Foreground%, BYVAL Background%)
Type: Graphics-EGA
Desc: Set the colors
Name: G10ELLIPSE
Mod : G10ELLIP.OBJ
Decl: DECLARE SUB G10Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-EGA
Desc: Draw a circle or ellipse
Name: G10GETCOLOR
Mod : G10.OBJ
Decl: DECLARE SUB G10GetColor (Foreground%, Background%)
Type: Graphics-EGA
Desc: Get the current colors
Name: G10GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G10GetLocate (Row%, Column%)
Type: Graphics-EGA
Desc: Get the cursor position
Name: G10LINE
Mod : G10.OBJ
Decl: DECLARE SUB G10Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-EGA
Desc: Draw a line
Name: G10LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G10Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-EGA
Desc: Set the cursor position
Name: G10MODE
Mod : G10MODE.OBJ
Decl: DECLARE SUB G10Mode (BYVAL Graphics%)
Type: Graphics-EGA
Desc: Switch between text and graphics modes
Name: G10PLOT
Mod : G10.OBJ
Decl: DECLARE SUB G10Plot (BYVAL x%, BYVAL y%)
Type: Graphics-EGA
Desc: Draw a dot
Name: G10POLYGON
Mod : G10POLY.OBJ
Decl: DECLARE SUB G10Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-EGA
Desc: Draw a regular polygon
Name: G10WRITE
Mod : G10.OBJ
Decl: DECLARE SUB G10Write (St$)
Type: Graphics-EGA
Desc: Display text
Name: G10WRITELN
Mod : G10.OBJ
Decl: DECLARE SUB G10WriteLn (St$)
Type: Graphics-EGA
Desc: Display text followed by a <CR><LF>
Name: G11BANNER
Mod : G11BANNE.OBJ
Decl: DECLARE SUB G11Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-VGA
Desc: Display text of a specified size using graphics coordinates
Name: G11BOX
Mod : G11.OBJ
Decl: DECLARE SUB G11Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-VGA
Desc: Draw a box
Name: G11CLS
Mod : G11.OBJ
Decl: DECLARE SUB G11Cls ()
Type: Graphics-VGA
Desc: Clear the screen
Name: G11COLOR
Mod : G11.OBJ
Decl: DECLARE SUB G11Color (BYVAL Foreground%, BYVAL Background%)
Type: Graphics-VGA
Desc: Set the colors
Name: G11ELLIPSE
Mod : G11ELLIP.OBJ
Decl: DECLARE SUB G11Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-VGA
Desc: Draw a circle or ellipse
Name: G11GETCOLOR
Mod : G11.OBJ
Decl: DECLARE SUB G11GetColor (Foreground%, Background%)
Type: Graphics-VGA
Desc: Get the current colors
Name: G11GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G11GetLocate (Row%, Column%)
Type: Graphics-VGA
Desc: Get the cursor position
Name: G11LINE
Mod : G11.OBJ
Decl: DECLARE SUB G11Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-VGA
Desc: Draw a line
Name: G11LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G11Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-VGA
Desc: Set the cursor position
Name: G11MODE
Mod : G11MODE.OBJ
Decl: DECLARE SUB G11Mode (BYVAL Graphics%)
Type: Graphics-VGA
Desc: Switch between text and graphics modes
Name: G11PLOT
Mod : G11.OBJ
Decl: DECLARE SUB G11Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Draw a dot
Name: G11POLYGON
Mod : G11POLY.OBJ
Decl: DECLARE SUB G11Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-VGA
Desc: Draw a regular polygon
Name: G11WRITE
Mod : G11.OBJ
Decl: DECLARE SUB G11Write (St$)
Type: Graphics-VGA
Desc: Display text
Name: G11WRITELN
Mod : G11.OBJ
Decl: DECLARE SUB G11WriteLn (St$)
Type: Graphics-VGA
Desc: Display text followed by a <CR><LF>
Name: G12BANNER
Mod : G12BANNE.OBJ
Decl: DECLARE SUB G12Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-VGA
Desc: Display text of a specified size using graphics coordinates
Name: G12BOX
Mod : G12.OBJ
Decl: DECLARE SUB G12Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-VGA
Desc: Draw a box
Name: G12CLS
Mod : G12.OBJ
Decl: DECLARE SUB G12Cls ()
Type: Graphics-VGA
Desc: Clear the screen
Name: G12COLOR
Mod : G12.OBJ
Decl: DECLARE SUB G12Color (BYVAL Foreground%, BYVAL Background%)
Type: Graphics-VGA
Desc: Set the colors
Name: G12ELLIPSE
Mod : G12ELLIP.OBJ
Decl: DECLARE SUB G12Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-VGA
Desc: Draw a circle or ellipse
Name: G12GETCOLOR
Mod : G12.OBJ
Decl: DECLARE SUB G12GetColor (Foreground%, Background%)
Type: Graphics-VGA
Desc: Get the current colors
Name: G12GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G12GetLocate (Row%, Column%)
Type: Graphics-VGA
Desc: Get the cursor position
Name: G12LINE
Mod : G12.OBJ
Decl: DECLARE SUB G12Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-VGA
Desc: Draw a line
Name: G12LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G12Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-VGA
Desc: Set the cursor position
Name: G12MODE
Mod : G12MODE.OBJ
Decl: DECLARE SUB G12Mode (BYVAL Graphics%)
Type: Graphics-VGA
Desc: Switch between text and graphics modes
Name: G12PLOT
Mod : G12.OBJ
Decl: DECLARE SUB G12Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Draw a dot
Name: G12POLYGON
Mod : G12POLY.OBJ
Decl: DECLARE SUB G12Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-VGA
Desc: Draw a regular polygon
Name: G12WRITE
Mod : G12.OBJ
Decl: DECLARE SUB G12Write (St$)
Type: Graphics-VGA
Desc: Display text
Name: G12WRITELN
Mod : G12.OBJ
Decl: DECLARE SUB G12WriteLn (St$)
Type: Graphics-VGA
Desc: Display text followed by a <CR><LF>
Name: G13BANNER
Mod : G13BANNE.OBJ
Decl: DECLARE SUB G13Banner (St$, X%, Y%, Xmul%, Ymul%)
Type: Graphics-VGA
Desc: Display text of a specified size using graphics coordinates
Name: G13BOX
Mod : G13.OBJ
Decl: DECLARE SUB G13Box (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%, BYVAL Fill%)
Type: Graphics-VGA
Desc: Draw a box
Name: G13CLS
Mod : G13.OBJ
Decl: DECLARE SUB G13Cls ()
Type: Graphics-VGA
Desc: Clear the screen
Name: G13COLOR
Mod : G13.OBJ
Decl: DECLARE SUB G13Color (BYVAL Foreground%, BYVAL Background%)
Type: Graphics-VGA
Desc: Set the colors
Name: G13ELLIPSE
Mod : G13ELLIP.OBJ
Decl: DECLARE SUB G13Ellipse (CenterX%, CenterY%, XRadius%, YRadius%)
Type: Graphics-VGA
Desc: Draw a circle or ellipse
Name: G13GET
Mod : G13GET.OBJ
Decl: DECLARE SUB G13Get (X1%, Y1%, X2%, Y2%, Image%())
Type: Graphics-VGA
Desc: Get a GET/PUT image
Name: G13GETCOLOR
Mod : G13.OBJ
Decl: DECLARE SUB G13GetColor (Foreground%, Background%)
Type: Graphics-VGA
Desc: Get the current colors
Name: G13GETLOCATE
Mod : GGETLOC.OBJ
Decl: DECLARE SUB G13GetLocate (Row%, Column%)
Type: Graphics-VGA
Desc: Get the cursor position
Name: G13LINE
Mod : G13.OBJ
Decl: DECLARE SUB G13Line (BYVAL X1%, BYVAL Y1%, BYVAL X2%, BYVAL Y2%)
Type: Graphics-VGA
Desc: Draw a line
Name: G13LOCATE
Mod : GLOCATE.OBJ
Decl: DECLARE SUB G13Locate (BYVAL Row%, BYVAL Column%)
Type: Graphics-VGA
Desc: Set the cursor position
Name: G13MAKEBMP
Mod : G13MAKEB.OBJ
Decl: DECLARE SUB G13MakeBMP (FileName$, X1%, Y1%, X2%, Y2%, ErrCode%)
Type: Graphics-VGA
Desc: Display a .BMP image
Name: G13MODE
Mod : G13MODE.OBJ
Decl: DECLARE SUB G13Mode (BYVAL Graphics%)
Type: Graphics-VGA
Desc: Switch between text and graphics modes
Name: G13PLOT
Mod : G13.OBJ
Decl: DECLARE SUB G13Plot (BYVAL X%, BYVAL Y%)
Type: Graphics-VGA
Desc: Draw a dot
Name: G13PUT
Mod : G13PUT.OBJ
Decl: DECLARE SUB G13Put (StartX%, StartY%, Image%())
Type: Graphics-VGA
Desc: Display a GET/PUT image
Name: G13POLYGON
Mod : G13POLY.OBJ
Decl: DECLARE SUB G13Polygon (X%, Y%, Radius%, Vertices%, Angle!)
Type: Graphics-VGA
Desc: Draw a regular polygon
Name: G13SHOWBMP
Mod : G13SHOWB.OBJ
Decl: DECLARE SUB G13ShowBMP (FileName$, OrigX%, OrigY%, ErrCode%)
Type: Graphics-VGA
Desc: Display a .BMP image
Name: G13WRITE
Mod : G13.OBJ
Decl: DECLARE SUB G13Write (St$)
Type: Graphics-VGA
Desc: Display text
Name: G13WRITELN
Mod : G13.OBJ
Decl: DECLARE SUB G13WriteLn (St$)
Type: Graphics-VGA
Desc: Display text followed by a <CR><LF>
Name: MALLOCATE
Mod : MEMORYQ.OBJ
Decl: DECLARE SUB MAllocate (Bytes&, Ptr&, ErrCode%)
Type: Memory
Desc: Allocate a block of memory
Name: MDEALLOCATE
Mod : MEMORYQ.OBJ
Decl: DECLARE SUB MDeallocate (Ptr&, ErrCode%)
Type: Memory
Desc: Deallocate (free) a block of memory
Name: MFILL
Mod : MFILL.OBJ
Decl: DECLARE SUB MFill (Ptr&, BYVAL Value%, Bytes&)
Type: Memory
Desc: Fill a block of memory with a desired value
Name: MMOVE
Mod : MMOVE.OBJ
Decl: DECLARE SUB MMove (FromPtr&, ToPtr&, Bytes&)
Type: Memory
Desc: Copy the contents of one block of memory to another
Name: MPUTCHR
Mod : MPUTCHR.OBJ
Decl: DECLARE SUB MPutChr (Ptr&, Ch$)
Type: Memory
Desc: Put a character into a pointer location
Name: MSPLITPTR
Mod : MSPLITPT.OBJ
Decl: DECLARE SUB MSplitPtr (Ptr&, TSeg%, TOfs%)
Type: Memory
Desc: Convert an address from a pointer to segment/offset form
Name: SCREENSIZE
Mod : SCRNSIZE.OBJ
Decl: DECLARE SUB ScreenSize (Rows%, Columns%)
Type: Miscellaneous
Desc: Return the current text screen size
Name: STARTXMODEMSEND
Mod : TCSEND.OBJ
Decl: DECLARE SUB StartXmodemSend (Handle%, Protocol$, Baud$, MaxRec%, Record%, EstTime$, ErrCode%)
Type: Serial
Desc: Start an Xmodem "send"
Name: TCDONE
Mod : TCQ.OBJ
Decl: DECLARE SUB TCDone ()
Type: Serial
Desc: Terminate the serial communications handler
Name: TCDTR
Mod : TCDTR.OBJ
Decl: DECLARE SUB TCDTR (BYVAL State%)
Type: Serial
Desc: Set the state of the DTR
Name: TCFLOWCTL
Mod : TC.OBJ
Decl: DECLARE SUB TCFlowCtl (BYVAL State%)
Type: Serial
Desc: Whether to use hardware flow control
Name: TCFLUSHIN
Mod : TC.OBJ
Decl: DECLARE SUB TCFlushIn ()
Type: Serial
Desc: Flush the input buffer
Name: TCFLUSHOUT
Mod : TC.OBJ
Decl: DECLARE SUB TCFlushOut ()
Type: Serial
Desc: Flush the output buffer
Name: TCINIT
Mod : TCQ.OBJ
Decl: DECLARE SUB TCInit (Port%, InSize%, OutSize%, ErrCode%)
Type: Serial
Desc: Initialize the serial communications routines
Name: TCPARMS
Mod : TCQ.OBJ
Decl: DECLARE SUB TCParms (Parity$, WordLength%, StopBits%)
Type: Serial
Desc: Initialize the serial port
Name: TCSPEED
Mod : TC.OBJ
Decl: DECLARE SUB TCSpeed (Bps&)
Type: Serial
Desc: Set the "baud rate"
Name: TCWRITE
Mod : TC.OBJ
Decl: DECLARE SUB TCWrite (St$)
Type: Serial
Desc: Write a string to the output buffer
Name: TCWRITELN
Mod : TC.OBJ
Decl: DECLARE SUB TCWriteLn (St$)
Type: Serial
Desc: Write a string and a <CR><LF> to the output buffer
Name: VESACHRHEIGHT
Mod : VESA.OBJ
Decl: DECLARE FUNCTION VesaChrHeight% ()
Type: Graphics-VESA
Desc: Get character height for current mode
Name: VESACHRWIDTH
Mod : VESA.OBJ
Decl: DECLARE FUNCTION VesaChrWidth% ()
Type: Graphics-VESA
Desc: Get character width for current mode
Name: VESACOLORS
Mod : VESA.OBJ
Decl: DECLARE FUNCTION VesaColors& ()
Type: Graphics-VESA
Desc: Get colors available in current mode
Name: VESAFINDFIRST
Mod : VESA.OBJ
Decl: DECLARE FUNCTION VesaFindFirst% ()
Type: Graphics-VESA
Desc: Get first available video mode
Name: VESAFINDNEXT
Mod : VESA.OBJ
Decl: DECLARE FUNCTION VesaFindNext% ()
Type: Graphics-VESA
Desc: Get next available video mode
Name: VESAISMONO
Mod : VESA.OBJ
Decl: DECLARE FUNCTION VesaIsMono% ()
Type: Graphics-VESA
Desc: Determine if current mode is monochrome
Name: VESAISTEXT
Mod : VESA.OBJ
Decl: DECLARE FUNCTION VesaIsText% ()
Type: Graphics-VESA
Desc: Determine if current mode is a text mode
Name: VESASCRHEIGHT
Mod : VESA.OBJ
Decl: DECLARE FUNCTION VesaScrHeight% ()
Type: Graphics-VESA
Desc: Get screen height for current mode
Name: VESASCRWIDTH
Mod : VESA.OBJ
Decl: DECLARE FUNCTION VesaScrWidth% ()
Type: Graphics-VESA
Desc: Get screen width for current mode
Name: VESAVERSION
Mod : VESA.OBJ
Decl: DECLARE SUB VesaVersion (MajorV%, MinorV%)
Type: Graphics-VESA
Desc: See if VESA is supported and get version
Name: VGETPALETTE
Mod : VGETPAL.OBJ
Decl: DECLARE SUB VGetPalette (BYVAL PalReg%, Red%, Green%, Blue%)
Type: Graphics-VGA
Desc: Get palette settings
Name: VPALETTE
Mod : VPALETTE.OBJ
Decl: DECLARE SUB VPalette (BYVAL PalReg%, BYVAL Red%, BYVAL Green%, BYVAL Blue%)
Type: Graphics-VGA
Desc: Set a palette value
Name: WCLEAR
Mod : VWS.OBJ
Decl: DECLARE SUB WClear (BYVAL Handle%)
Type: Window
Desc: Clear a virtual screen
Name: WCLOSE
Mod : VWS.OBJ
Decl: DECLARE SUB WClose (BYVAL Handle%)
Type: Window
Desc: Close a virtual screen
Name: WCOLLAPSE
Mod : WCOLLAPS.OBJ
Decl: DECLARE SUB WCollapse (Handle%)
Type: Window
Desc: Close a virtual screen with a "collapsing" effect
Name: WCOLOR
Mod : WCOLOR.OBJ
Decl: DECLARE SUB WColor (BYVAL Handle%, BYVAL Fore%, BYVAL Back%)
Type: Window
Desc: Set the colors for a virtual screen
Name: WCONTROL
Mod : WCONTROL.OBJ
Decl: DECLARE SUB WControl (BYVAL Handle%, BYVAL DoControl%)
Type: Window
Desc: Set whether a virtual screen should interpret control codes
Name: WCOPY
Mod : WCOPY.OBJ
Decl: DECLARE SUB WCopy (BYVAL FromHandle%, BYVAL ToHandle%)
Type: Window
Desc: Copy the contents of one virtual screen to another
Name: WCURSOR
Mod : VWS.OBJ
Decl: DECLARE SUB WCursor (BYVAL Handle%, BYVAL CSize%)
Type: Window
Desc: Set the cursor size for a window
Name: WDELCHR
Mod : WDELCHR.OBJ
Decl: DECLARE SUB WDelChr (BYVAL Handle%)
Type: Window
Desc: Delete a character from a virtual screen
Name: WDELLINE
Mod : WDELLINE.OBJ
Decl: DECLARE SUB WDelLine (BYVAL Handle%)
Type: Window
Desc: Delete a row from a virtual screen
Name: WDONE
Mod : VWS.OBJ
Decl: DECLARE SUB WDone ()
Type: Window
Desc: Terminate the virtual window handler
Name: WEXPLODE
Mod : WEXPLODE.OBJ
Decl: DECLARE SUB WExplode (Handle%)
Type: Window
Desc: "Explode" a window onto the screen
Name: WFIXCOLOR
Mod : VWS.OBJ
Decl: DECLARE SUB WFixColor (BYVAL Convert%)
Type: Window
Desc: Set whether to convert colors to be visible on a monochrome display
Name: WFRAME
Mod : WFRAME.OBJ
Decl: DECLARE SUB WFrame (BYVAL Handle%, BYVAL Frame%, BYVAL Fore%, BYVAL Back%)
Type: Window
Desc: Set a window frame type
Name: WGETADDRESS
Mod : WGETADDR.OBJ
Decl: DECLARE SUB WGetAddress (BYVAL Handle%, WSeg%, WOfs%)
Type: Window
Desc: Get memory address of a virtual screen
Name: WGETCOLOR
Mod : WGETCOLO.OBJ
Decl: DECLARE SUB WGetColor (BYVAL Handle%, Fore%, Back%)
Type: Window
Desc: Get the current colors of a virtual screen
Name: WGETCONTROL
Mod : WGETCONT.OBJ
Decl: DECLARE SUB WGetControl (BYVAL Handle%, DoControl%)
Type: Window
Desc: Get whether a virtual screen should interpret control codes
Name: WGETCURSOR
Mod : WGETCURS.OBJ
Decl: DECLARE SUB WGetCursor (BYVAL Handle%, CSize%)
Type: Window
Desc: Get the cursor position of a virtual screen
Name: WGETFRAME
Mod : WGETFRAM.OBJ
Decl: DECLARE SUB WGetFrame (BYVAL Handle%, Frame%, Fore%, Back%)
Type: Window
Desc: Get the frame type of a window
Name: WGETLOCATE
Mod : WGETLOCA.OBJ
Decl: DECLARE SUB WGetLocate (BYVAL Handle%, Row%, Column%)
Type: Window
Desc: Get the cursor position within a virtual screen
Name: WGETPLACE
Mod : WGETPLAC.OBJ
Decl: DECLARE SUB WGetPlace (BYVAL Handle%, Row%, Column%)
Type: Window
Desc: Get the display location of the upper left corner of a window
Name: WGETSCROLL
Mod : WGETSCRO.OBJ
Decl: DECLARE SUB WGetScroll (BYVAL Handle%, AutoScroll%)
Type: Window
Desc: Get whether a virtual screen will autoscroll
Name: WGETSHADOW
Mod : WGETSHAD.OBJ
Decl: DECLARE SUB WGetShadow (BYVAL Handle%, Shadow$, Fore%, Back%)
Type: Window
Desc: Get the shadow used by a window
Name: WGETSIZE
Mod : WGETSIZE.OBJ
Decl: DECLARE SUB WGetSize (BYVAL Handle%, Rows%, Columns%)
Type: Window
Desc: Get the size of a window
Name: WGETTITLE
Mod : WGETTITL.OBJ
Decl: DECLARE SUB WGetTitle (BYVAL Handle%, Title$, TLen%, Fore%, Back%)
Type: Window
Desc: Get the title of a window
Name: WGETTOP
Mod : VWS.OBJ
Decl: DECLARE SUB WGetTop (Handle%)
Type: Window
Desc: Get the top window
Name: WGETUFRAME
Mod : VWS.OBJ
Decl: DECLARE SUB WGetUFrame (BYVAL Frame%, FrameInfo$)
Type: Window
Desc: Get the definitions for a user-defined frame
Name: WGETVIEW
Mod : WGETVIEW.OBJ
Decl: DECLARE SUB WGetView (BYVAL Handle%, Row%, Column%)
Type: Window
Desc: Get the upper left of where a window starts within a virtual screen
Name: WGETVSIZE
Mod : WGETVSIZ.OBJ
Decl: DECLARE SUB WGetVSize (BYVAL Handle%, Rows%, Columns%)
Type: Window
Desc: Get the size of a virtual screen
Name: WHIDDEN
Mod : WHIDDEN.OBJ
Decl: DECLARE SUB WHidden (BYVAL Handle%, Hidden%)
Type: Window
Desc: Get whether a window is visible or hidden
Name: WHIDE
Mod : WHIDE.OBJ
Decl: DECLARE SUB WHide (BYVAL Handle%, BYVAL Hide%)
Type: Window
Desc: Set whether a window should be visible or hidden
Name: WINIT
Mod : VWSQ.OBJ
Decl: DECLARE SUB WInit (Rows%, Columns%, ErrCode%)
Type: Window
Desc: Initialize the virtual window handler
Name: WINPUT
Mod : WINPUT.OBJ
Decl: DECLARE SUB WInput (Handle%, Valid$, ExitCode$, ExtExitCode$, MaxLength%, St$, ExitKey$)
Type: Window
Desc: Input a string in a virtual screen
Name: WINSCHR
Mod : WINSCHR.OBJ
Decl: DECLARE SUB WInsChr (BYVAL Handle%)
Type: Window
Desc: Insert a space in a virtual screen
Name: WINSLINE
Mod : WINSLINE.OBJ
Decl: DECLARE SUB WInsLine (BYVAL Handle%)
Type: Window
Desc: Insert a blank line in a virtual screen
Name: WLOCATE
Mod : WLOCATE.OBJ
Decl: DECLARE SUB WLocate (BYVAL Handle%, BYVAL Row%, BYVAL Column%)
Type: Window
Desc: Set the cursor position in a virtual screen
Name: WOPEN
Mod : VWSQ.OBJ
Decl: DECLARE SUB WOpen (Rows%, Columns%, SRow1%, SCol1%, SRow2%, SCol2%, Handle%, ErrCode%)
Type: Window
Desc: Open a new window
Name: WPLACE
Mod : WPLACE.OBJ
Decl: DECLARE SUB WPlace (BYVAL Handle%, BYVAL Row%, BYVAL Column%)
Type: Window
Desc: Set the upper left column of a window on the display
Name: WSCROLL
Mod : WSCROLL.OBJ
Decl: DECLARE SUB WScroll (BYVAL Handle%, BYVAL AutoScroll%)
Type: Window
Desc: Set whether a virtual screen should autoscroll
Name: WSHADOW
Mod : WSHADOW.OBJ
Decl: DECLARE SUB WShadow (BYVAL Handle%, Shadow$, BYVAL Fore%, BYVAL Back%)
Type: Window
Desc: Set the shadow for a window
Name: WSIZE
Mod : WSIZE.OBJ
Decl: DECLARE SUB WSize (BYVAL Handle%, BYVAL Rows%, BYVAL Columns%)
Type: Window
Desc: Set the size of a window
Name: WSNOW
Mod : VWS.OBJ
Decl: DECLARE SUB WSnow (BYVAL KillFlicker%)
Type: Window
Desc: Set whether to use display snow suppression (for some CGAs)
Name: WTITLE
Mod : WTITLE.OBJ
Decl: DECLARE SUB WTitle (BYVAL Handle%, Title$, BYVAL Fore%, BYVAL Back%)
Type: Window
Desc: Set the title of a window
Name: WTOP
Mod : VWS.OBJ
Decl: DECLARE SUB WTop (BYVAL Handle%)
Type: Window
Desc: Set the top window
Name: WUPDATE
Mod : VWS.OBJ
Decl: DECLARE SUB WUpdate ()
Type: Window
Desc: Update the display from the virtual screens
Name: WUSERFRAME
Mod : VWS.OBJ
Decl: DECLARE SUB WUserFrame (BYVAL Frame%, FrameInfo$)
Type: Window
Desc: Define a window frame type
Name: WVIEW
Mod : WVIEW.OBJ
Decl: DECLARE SUB WView (BYVAL Handle%, BYVAL Row%, BYVAL Column%)
Type: Window
Desc: Set the upper left corner of a window within a virtual screen
Name: WWRITE
Mod : VWS.OBJ
Decl: DECLARE SUB WWrite (BYVAL Handle%, St$)
Type: Window
Desc: Display text
Name: WWRITELN
Mod : VWS.OBJ
Decl: DECLARE SUB WWriteLn (BYVAL Handle%, St$)
Type: Window
Desc: Display text followed by a <CR><LF>
Name: XMODEMSEND
Mod : TCSEND.OBJ
Decl: DECLARE SUB XmodemSend (Handle%, Protocol$, MaxRec%, Record%, ErrCount%, ErrCode%)
Type: Serial
Desc: Continue an Xmodem "send"
Name: ADDPAREN0
Mod : EVAL.OBJ
Type: PRIVATE
Name: BASEPORT
Mod : TC.OBJ
Type: PRIVATE
Name: BCDADD1
Mod : BCDADD1.OBJ
Type: PRIVATE
Name: BCDDIV1L
Mod : BCDDIV1.OBJ
Type: PRIVATE
Name: BCDDIV1R
Mod : BCDDIV1.OBJ
Type: PRIVATE
Name: BCDMUL1
Mod : BCDMUL1.OBJ
Type: PRIVATE
Name: BCDSUB1
Mod : BCDSUB1.OBJ
Type: PRIVATE
Name: BFONTROW0
Mod : BFONT.OBJ
Type: PRIVATE
Name: BFONTROWS0
Mod : BFONT.OBJ
Type: PRIVATE
Name: CHECKCOORD
Mod : VWS.OBJ
Type: PRIVATE
Name: CHECKSUM0
Mod : CRC0.OBJ
Type: PRIVATE
Name: COMPLEMENT
Mod : BCDSUB.OBJ
Type: PRIVATE
Name: CONSTANT0
Mod : EVAL.OBJ
Type: PRIVATE
Name: CRC0
Mod : CRC0.OBJ
Type: PRIVATE
Name: CRITDONE
Mod : CRITERRO.OBJ
Type: PRIVATE
Name: CRITERROR
Mod : CRITERRO.OBJ
Type: PRIVATE
Name: CRITINIT
Mod : CRITERRO.OBJ
Type: PRIVATE
Name: DOSV
Mod : FINIT0.OBJ
Type: PRIVATE
Name: EXPR0
Mod : EVAL.OBJ
Type: PRIVATE
Name: FACTOR0
Mod : EVAL.OBJ
Type: PRIVATE
Name: FB2ATTR
Mod : FB2ATTR.OBJ
Type: PRIVATE
Name: FCLOSE0
Mod : FCLOSE0.OBJ
Type: PRIVATE
Name: FDATE0
Mod : FDATE0.OBJ
Type: PRIVATE
Name: FDONE0
Mod : FDONE0.OBJ
Type: PRIVATE
Name: FILE
Mod : FINIT0.OBJ
Type: PRIVATE
Name: FINIT0
Mod : FINIT0.OBJ
Type: PRIVATE
Name: FIXCOLORS
Mod : VWS.OBJ
Type: PRIVATE
Name: FIXPRECEDENCE0
Mod : EVAL.OBJ
Type: PRIVATE
Name: FONTADDR
Mod : BFONT.OBJ
Type: PRIVATE
Name: FONTROWS
Mod : BFONT.OBJ
Type: PRIVATE
Name: FOPEN0
Mod : FOPEN0.OBJ
Type: PRIVATE
Name: FRACREDUCE
Mod : FRACREDU.OBJ
Type: PRIVATE
Name: FSDONE0
Mod : FARSTR.OBJ
Type: PRIVATE
Name: FSNEWBLOCK
Mod : FARSTR.OBJ
Type: PRIVATE
Name: FSSET0
Mod : FARSTR.OBJ
Type: PRIVATE
Name: FTIME0
Mod : FTIME0.OBJ
Type: PRIVATE
Name: G0BOX
Mod : G0.OBJ
Type: PRIVATE
Name: G0CLS
Mod : G0.OBJ
Type: PRIVATE
Name: G0COLOR
Mod : G0.OBJ
Type: PRIVATE
Name: G0GETCOLOR
Mod : G0.OBJ
Type: PRIVATE
Name: G0GETPEL
Mod : G0.OBJ
Type: PRIVATE
Name: G0LINE
Mod : G0.OBJ
Type: PRIVATE
Name: G0MODE
Mod : G0.OBJ
Type: PRIVATE
Name: G0PLOT
Mod : G0.OBJ
Type: PRIVATE
Name: G0WRITE
Mod : G0.OBJ
Type: PRIVATE
Name: G0WRITELN
Mod : G0.OBJ
Type: PRIVATE
Name: G1MIRRORH0
Mod : G1MIRH0.OBJ
Type: PRIVATE
Name: G2MIRRORH0
Mod : G2MIRH0.OBJ
Type: PRIVATE
Name: GN2MODE0
Mod : GN2.OBJ
Type: PRIVATE
Name: GETBIT0
Mod : GETBIT0.OBJ
Type: PRIVATE
Name: GETHANDLE
Mod : GETHANDL.OBJ
Type: PRIVATE
Name: HAN2DESC
Mod : VWS.OBJ
Type: PRIVATE
Name: ISDIGIT0
Mod : EVAL.OBJ
Type: PRIVATE
Name: MALLOCATE0
Mod : MEMORY0.OBJ
Type: PRIVATE
Name: MAXOFS
Mod : MEMORY.OBJ
Type: PRIVATE
Name: MDEALLOCATE0
Mod : MEMORY0.OBJ
Type: PRIVATE
Name: PALBLK0
Mod : PALBLK0.OBJ
Type: PRIVATE
Name: PALBLK1
Mod : PALBLK0.OBJ
Type: PRIVATE
Name: PARENSOK0
Mod : EVAL.OBJ
Type: PRIVATE
Name: PEEL
Mod : FILEQ.OBJ
Type: PRIVATE
Name: READBUFFER
Mod : READBUFF.OBJ
Type: PRIVATE
Name: SETBIT0
Mod : SETBIT0.OBJ
Type: PRIVATE
Name: SPLITPTR
Mod : MEMORY.OBJ
Type: PRIVATE
Name: TCDONE0
Mod : TC.OBJ
Type: PRIVATE
Name: TCINIT0
Mod : TC.OBJ
Type: PRIVATE
Name: TCINSTALLED
Mod : TC.OBJ
Type: PRIVATE
Name: TCPARMS0
Mod : TC.OBJ
Type: PRIVATE
Name: TERM0
Mod : EVAL.OBJ
Type: PRIVATE
Name: TIMETICK
Mod : TIMETICK.OBJ
Type: PRIVATE
Name: WGETMEM0
Mod : WGETMEM0.OBJ
Type: PRIVATE
Name: WIN
Mod : VWS.OBJ
Type: PRIVATE
Name: WINIT0
Mod : VWS.OBJ
Type: PRIVATE
Name: WOPEN0
Mod : VWS.OBJ
Type: PRIVATE
Name: ZEROFILL
Mod : FILEQ.OBJ
Type: PRIVATE