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EPOC Installation Package  |  1998-08-10  |  85KB  |  1,273 lines

  1.  4 Sm
  2. C:\Sistemp\success!:\System\Apps\Seastrke\successC:\Sistemp\stats!:\System\Apps\Seastrke\statsC:\Sistemp\SeaStrke.sav!:\System\Apps\Seastrke\SeaStrke.savC:\Sistemp\SeaStrke.hlp!:\System\Apps\Seastrke\SeaStrke.hlpC:\Sistemp\SeaStrke.app!:\System\Apps\Seastrke\SeaStrke.appC:\Sistemp\SeaStrke.aif!:\System\Apps\Seastrke\SeaStrke.aifC:\Sistemp\prefs!:\System\Apps\Seastrke\prefsC:\Sistemp\miss2.mbm!:\System\Apps\Seastrke\miss2.mbmC:\Sistemp\lose!:\System\Apps\Seastrke\loseC:\Sistemp\explode!:\System\Apps\Seastrke\explodeC:\Sistemp\cursor.mbm!:\System\Apps\Seastrke\cursor.mbmC:\Sistemp\cross2.mbm!:\System\Apps\Seastrke\cross2.mbmC:\Sistemp\bship.mbm!:\System\Apps\Seastrke\bship.mbmC:\Sistemp\border.mbm!:\System\Apps\Seastrke\border.mbmC:\Sistemp\block2.mbm!:\System\Apps\Seastrke\block2.mbmC:\Sistemp\Bis.txt!:\System\Apps\Seastrke\Bis.txtSeaStrike 5 80.4 kB7
  3. *Record.app
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  127. Table1
  128. "Data.app1@
  129. Table1
  130. Title
  131. .Description
  132. About the 
  133. Key functi
  134. Other Soft
  135. Preference
  136. Registerin
  137. Rules of t
  138. The game d
  139. The game d
  140. Table1
  141. ColA9
  142. ColB9
  143. ColA10
  144. ColB10
  145. Index1
  146. ColA9
  147. AI am a programmer who in my spare time writes shareware programs for Psion Series 3a/3c and Series 5 machines. For details of these, see Other Software.
  148. Contact Information
  149. I can be contacted by the following methods:
  150. email:    mark.avey@virgin.net
  151. CIS:        100640,2562
  152. Web:    http://freespace.virgin.net/mark.avey/homepage.htm
  153. Post:    17 Upper Park Street
  154.         Cheltenham
  155.         Gloucestershire
  156.         GL52 6SB
  157. Arial
  158. Arial
  159. Arial
  160. Arial
  161. 6DThe display is split into 3 areas.
  162. Left hand grid
  163. The left hand grid is where you place your ships at the start of the game.
  164. Your ships are depicted as groups of black squares, one square for each segment of your ship.
  165. During the course of the game, the computer plots the shots it fires on this grid. If the computer hits one of your ships, a cross is placed over the hit segment. If the computer misses, it plots a grey square.
  166. Message area
  167. The message area is located in the top centre of the screen.
  168. This area provides messages during the game, such as which ship to place during the game set-up, how many shots you have remaining in the current salvo etc.
  169. Right hand grid
  170. This grid shows where you fire your shots during the course of the game.
  171. If you fire a shot that hits one of the computer ships, a cross is plotted on the grid. If the last shot fired sinks an enemy ship, the ship is shown in black. If you miss, a grey square is plotted.
  172. At any time during the game, you can press Space for information relating to how many enemy ships have been hit or sunk.
  173. EWhen you register SeaStrike, I will send you a code which unlocks all features of the game. This will allow you to save and load games and provides 10 difficulty levels. It may also prompt me to produce more Shareware!
  174. Existing Battleships Registered users
  175. If you have previously registered Battleships for the Series 3a\3c, please contact me for a free upgrade registration number. Due to the way the Series 5 works, the numbers are, unfortunately, different!
  176. SeaStrike can be registered using the following methods:- (When registering, please ignore the version number quoted on CompuServe and RegNet. Registration is valid for all versions)
  177. CompuServe SWREG
  178. The easiest way to register is via CompuServe's SWREG. Search for ID
  179. Number 15894. The cost is $10.00 (US)
  180. RegNet
  181. SeaStrike can also be registered through RegNet - The Registration Network - direct from the Web. The RegNet number for this program is 1143. The cost is $15.00 (US). The additional cost is due to RegNet charging a $5.00 admin fee per registration. You can register by pointing your browser at http://www.swregnet.com/1143p.htm
  182. RegNet's Home Page can be reached on the World Wide Web at the following URL:
  183. http://www.xmission.com/~wintrnx/regnet/regnet.htm
  184. You can also register SeaStrike by sending a Cheque, Postal Order or International Money Order for 
  185. 8.00 (UK
  186. Pounds) to:-
  187.     Mark Avey
  188.     17 Upper Park Street
  189.     Cheltenham
  190.     Gloucestershire
  191.     GL52 6SB
  192. CallCalc
  193. CallCalc is a program for the Series 3a/3c to time, calculate the cost of and log telephone calls.
  194. It has a number of settings that can be changed by the user, such as frequently used telephone numbers, call rates, display settings etc. Calls can be recorded in real time (with the call duration being displayed), or added manually at a later stage.
  195. CrosWord
  196. Crosword  is a program for the Series 3a/3c that will allow you to create, edit and play crossword type puzzles.
  197. The program can use a database of words/clues, which can easily be added to using the program or the built-in Data application. The program will attempt to fit words from this database into the CrosWord puzzle as it is being created.
  198. Puzzles created can be passed on to others users of the program.
  199. HangMan
  200. This is a version of the classic game designed for the 3a/3c.
  201. HangMan comes with a number of word category files, which can be added to by the user. These files are split across a number of files, so the user does not have to keep a large number of words on their machine at once. The user is therefore able to store only those category files they wish to use, or their machine has memory for. New category files can also be built from scratch by the user. Statistics are recorded for each game you play.
  202. I Ching
  203. I Ching is an implementation of the anicent Chinese book of changes for the 3a/3c.
  204. The "coins" used for building the reading can be cast automatically by the program, or the user can throw the "coins" manually and enter the results into the program. Using either method, a reading will then be displayed based on the result of the throws.
  205. Software Catalogue
  206. I have created a Software Catalogue giving details of the programs I have written, including screen shots, in Windows Help File format. this can be obtained from CIX, CompuServe or direct from the author.
  207. Obtaining the Software
  208. All of these programs can be obtained from my own Web site at http://freespace.virgin.net/mark.avey/homepage.htm. They can alse bo found on CIX and CompuServe on-line services, as well as from other dedicated Psion Bulletin Board services and from Steve Litchfield's 3-Lib Psion Shareware Library.
  209. If you have any difficulty obtaining the software, please send a disk and return postage to
  210.     Mark Avey
  211.     17 Upper Park Street
  212.     Cheltenham
  213.     Glos
  214.     GL52 6SB
  215. and I shall send them to you.
  216. >CSelecting Preferences (Ctrl+P) allows you to alter various settings for the game. These are:-
  217. Sound
  218. Select On or Off for in game sound effects
  219. Volume
  220. Select Low, Medium or High for sound effect volume
  221. Save Game on Exit
  222. Allows automatic saving of games when you exit the program
  223. Show stats after game
  224. When set to "Yes", the game statistics will automatically display after each game
  225. Show computers shots
  226. When set to Yes, the program will draw a border around each of the computers shots for a given salvo, so you can check where it has been.
  227. Pause between computer shots
  228. This is the time delay in seconds between each of the computers shots. This can be set to any value between 0.05 and 5 seconds. I've found a value of 0.5 seconds to be about right. If you have set See computers shots to No, set this to the lowest value.
  229. ^ESeaStrike is played on a 15x15 grid. At the start of the game, after deciding who should start, whether or not to allow diagonal placement of ships (which makes the game more difficult!) and which difficulty level you would like, you place your ships on the left hand grid.
  230. The Message Area displays which ship should be placed and how many grid segments it occupies. Tap on the left grid to define the starting position of your ship.. This will display a window from which you select the heading for the ship. It is not possible to place ships partially off the grid, or where any part of the ship would be within one segment of another ship. A warning will be displayed if you attempt to do this and you should then try another position for the ship.
  231. Once you have placed your ships, the game begins. You play in a series of salvos, each of which consists of 5 shots at the enemy. You make your shot by tapping the pen on the right hand grid where you want to fire the shot. You will be informed if you have hit or sunk an enemy ship. Once you have completed your salvo of five shots, the computer completes its salvo, displaying its shots on the left hand grid. Play continues in this fashion until you or the Psion sinks all of their opponents ships.
  232. At the end of the game, you can select to display statistics giving details of the last and previously saved games.
  233. About the Author2
  234. Preferences2
  235. Key functions2
  236. The following keys are availabe during play:
  237. Ctrl+A        About the game
  238. Ctrl+E        Exit the game
  239. Ctrl+H        Help
  240. Ctrl+L        Load game
  241. Ctrl+N        New game
  242. Ctrl+P        set Preferences
  243. Ctrl+R        Register game
  244. Ctrl+S        Save game
  245. Ctrl+T        sTatistics
  246. SPACE        Current game info
  247. Rules of the game2
  248. The game display2
  249. Registering SeaStrike2
  250. Other Software2
  251. CSelecting Preferences (Ctrl+P) allows you to alter various settings for the game. These are:-
  252. Sound
  253. Select On or Off for in game sound effects
  254. Volume
  255. Select Low, Medium or High for sound effect volume
  256. Save Game on Exit
  257. Allows automatic saving of games when you exit the program
  258. Show stats after game
  259. When set to "Yes", the game statistics will automatically display after each game
  260. Show computers shots
  261. When set to Yes, the program will draw a border around each of the computers shots for a given salvo, so you can check where it has been.
  262. Pause between computer shots
  263. This is the time delay in seconds between each of the computers shots. This can be set to any value between 0.05 and 5 seconds. I've found a value of 0.5 seconds to be about right. If you have set See computers shots to No, set this to the lowest value.
  264. Show computer ships at end of game
  265. When set to Yes, the program will show the position of all un-hit computer ships at the end of each game.
  266. About the Author2
  267. Preferences2
  268. Key functions2
  269. The following keys are availabe during play:
  270. Ctrl+A        About the game
  271. Ctrl+E        Exit the game
  272. Ctrl+H        Help
  273. Ctrl+L        Load game
  274. Ctrl+N        New game
  275. Ctrl+P        set Preferences
  276. Ctrl+R        Register game
  277. Ctrl+S        Save game
  278. Ctrl+T        sTatistics
  279. SPACE        Current game info
  280. Rules of the game2
  281. The game display2
  282. Registering SeaStrike2
  283. Other Software2
  284. AI am a programmer who in my spare time writes shareware programs for Psion Series 3a/3c and Series 5 machines. For details of these, see Other Software.
  285. Contact Information
  286. I can be contacted by the following methods:
  287. email:    mark.avey@virgin.net
  288. CIS:        100640,2562
  289. Web:    http://freespace.virgin.net/mark.avey/
  290. Post:    17 Upper Park Street
  291.         Cheltenham
  292.         Gloucestershire
  293.         GL52 6SB
  294. About the Author2
  295. Preferences2
  296. Key functions2
  297. The following keys are availabe during play:
  298. Ctrl+A        About the game
  299. Ctrl+E        Exit the game
  300. Ctrl+H        Help
  301. Ctrl+L        Load game
  302. Ctrl+N        New game
  303. Ctrl+P        set Preferences
  304. Ctrl+R        Register game
  305. Ctrl+S        Save game
  306. Ctrl+T        sTatistics
  307. SPACE        Current game info
  308. Rules of the game2
  309. The game display2
  310. Registering SeaStrike2
  311. Other Software2
  312. c:\OPL\SeaStrike\SeaStrke
  313. BLOCK%
  314. KMOD%
  315. XTEMP%
  316. YTEMP%
  317. TDIR%
  318. SHIPNO%
  319. SPRID&
  320. CROSS%
  321. LOGO%
  322. DIAG%
  323. UNAME$
  324. USHIPX%
  325. USHIPY%
  326. CSHIPX%
  327. CSHIPY%
  328. CODE&
  329. XRAND%
  330. YRAND%
  331. FROMC%
  332. XOFFSET%
  333. MISS%
  334. CYCLE%
  335. CDUPEX%
  336. CDUPEY%
  337. CCORR%
  338. HCORR%
  339. HDUPEX%
  340. HDUPEY%
  341. COMP1ST%
  342. ENEMY%
  343. COMPHIT%
  344. OLDX%
  345. OLDY%
  346. COMPGX%
  347. COMPGY%
  348. SAVE%
  349. SOUND%
  350. DELAY
  351. SHWSTAT%
  352. FNAME$
  353. UHITS%
  354. HITNS%
  355. COUNTER%
  356. CSHITX%
  357. CSHITY%
  358. CDUPTAG%
  359. HDUPTAG%
  360. SLIP%
  361. NAME$
  362. CPATH$
  363. CURR$
  364. RNAME$
  365. RCODE&
  366. RTAG%
  367. VOLUME%
  368. MENUPOS%
  369. HOTKMOD%
  370. STATUSWORD&
  371.     THREADID&
  372. EVENT&
  373. HUMANGO%
  374. CSHOTX%
  375. CSHOTY%
  376. BORDER%
  377. COMPSHOTS%
  378.     POSSHIPS%
  379. CATEND%
  380. IFREG
  381. GETSPRTE
  382. DRAWGRID
  383. LOADGRAF
  384. \System\Apps\SeaStrke\K
  385. Welcome toO
  386. Seastrike!O
  387. Press 'Menu' toO
  388. start...O
  389. *** Unregistered SeaStrike ***
  390. This is the evaluation versionO
  391. of SeaStrike. If you continueO
  392. to use the program, pleaseO
  393. +!register it. Registration detailsO
  394. can be found by pressing 'Help'O
  395. once the program has started.O
  396. COMPCORD
  397. CUNHIT
  398. UPDSTATS
  399. PROCT
  400. CYCLE%
  401. CSHOTX%
  402. CSHOTY%
  403. BORDER%
  404. XOFFSET%
  405. COMPGX%
  406. CDUPEX%
  407. COMPGY%
  408. CDUPEY%
  409. COUNTER%
  410. USHIPX%
  411. USHIPY%
  412. CROSS%
  413. SOUND%
  414. STATUSWORD&
  415. CPATH$
  416. VOLUME%
  417. COMPSHOTS%
  418. UHITS%
  419. CCORR%
  420. CATEND%
  421. SHWSTAT%
  422. MISS%
  423. CDUPTAG%
  424. DELAY
  425. Enemies turn...O
  426. Enemies turn...O
  427. O    O    O
  428. explodeK
  429. +    Game OverO
  430. Press 'Menu' toO
  431. start...O
  432. loseK
  433. Oh Dear!
  434. The computer has wonO
  435. O    O    O
  436. CHEKSUNK
  437. HITNS%
  438. UHITS%
  439. USHIPX%
  440. USHIPY%
  441. DIAG%
  442. COMPGX%
  443. COMPGY%
  444. |RWBIx
  445. HITNS%
  446. UHITS%
  447. COMPGX%
  448. USHIPX%
  449. COMPGY%
  450. USHIPY%
  451. |RWBIx
  452. |RWBIx
  453. |RWBIO
  454. |RWBIO
  455. {QO    {Mx
  456. L@\@[    
  457. H@\@[    
  458. L@\@[    
  459. H@\@[    
  460. L@\@[    
  461. H@\@[    
  462. @\@[    
  463. COUNTER%
  464. UHITS%
  465. USHIPX%
  466. USHIPY%
  467. COMPGX%
  468. COMPGY%
  469. 8\`[@
  470. @\`[@
  471. 0\`[@
  472. |RWBIx
  473. DETDIR
  474. UHITS%
  475. HITNS%
  476. ERROR
  477. The system is unable to findO
  478. + Please refer to the installationO
  479. instructions.O
  480. SeaStrke.sav
  481. Saving game...
  482. SHOWERR
  483. CDUPEX%
  484. CDUPEY%
  485. HDUPEX%
  486. HDUPEY%
  487. UHITS%
  488. USHIPX%
  489. USHIPY%
  490. CSHIPX%
  491. CSHIPY%
  492. ENEMY%
  493. CSHITX%
  494. CSHITY%
  495. CDUPTAG%
  496. HDUPTAG%
  497. CYCLE%
  498. HCORR%
  499. HITNS%
  500. CCORR%
  501. DIAG%
  502.  FIELDS data TO fileK
  503. O!hD\[    
  504. Error
  505. Please rectify the problemO
  506. and try againO
  507. DRAWGRID
  508. PLOTPNTS
  509. ANYSUNK
  510. GUESS
  511. LOGO%
  512. CDUPEX%
  513. CDUPEY%
  514. HDUPEX%
  515. HDUPEY%
  516. UHITS%
  517. USHIPX%
  518. USHIPY%
  519. CSHIPX%
  520. CSHIPY%
  521. ENEMY%
  522. CSHITX%
  523. CSHITY%
  524. CDUPTAG%
  525. HDUPTAG%
  526. CYCLE%
  527. HCORR%
  528. HITNS%
  529. CCORR%
  530. DIAG%
  531. XOFFSET%
  532. SeaStrke.sav
  533. Saved game not foundO
  534. +    Load Game
  535. Abort current game?O
  536. W7OyD[
  537.  SELECT data FROM fileK
  538. Loading game...
  539. USHIPX%
  540. USHIPY%
  541. BLOCK%
  542. CSHITX%
  543. CSHITY%
  544. CROSS%
  545. UHITS%
  546. CDUPTAG%
  547. CDUPEX%
  548. CDUPEY%
  549. MISS%
  550. HDUPTAG%
  551. HDUPEX%
  552. HDUPEY%
  553. O    O    O
  554. O    O    O
  555. O    O    O
  556. O    O    O
  557. O    O    O
  558. PLOTSUNK
  559. ENEMY%
  560. CHEKNAM
  561. UNAME$
  562. CODE&
  563. Register SeaStrikeO
  564. User name:O
  565. Registration code:O
  566. PLOTLOGO
  567. MAKEREG
  568. CODE&
  569. {Q}WB
  570. Registration successful
  571. SeaStrike 5 V1.03 registered toO
  572. Thankyou for registeringO
  573. Registration unsuccessful
  574. Please try again using theO
  575. correct registration codeO
  576. UNAME$
  577. CODE&
  578. UNAME$
  579. +(SeaStrike 5 V1.03 - *** Unregistered ***
  580. {Q}WB
  581. +"SeaStrike 5 V1.03 - Registered to 
  582. +(SeaStrike 5 V1.03 - *** Unregistered ***
  583. +(If you wish to use this function, pleaseO
  584. +'register the program. Please note, onlyO
  585. +#Saving and Loading of games and theO
  586. +)resetting of Statistics has been disabledO
  587. +'in this unregistered version so you canO
  588. fully evaluate the game.O
  589. COMPGUES
  590. CURSOR
  591. UPDTSTAT
  592. UPDSTATS
  593. PROCT
  594. COMP1ST%
  595. CYCLE%
  596. HCORR%
  597. CCORR%
  598. HUMANGO%
  599. XOFFSET%
  600. HDUPEX%
  601. HDUPEY%
  602. CSHIPX%
  603. CSHIPY%
  604. CSHITX%
  605. CSHITY%
  606. CROSS%
  607. SOUND%
  608. STATUSWORD&
  609. CPATH$
  610. VOLUME%
  611. SLIP%
  612. SHWSTAT%
  613. MISS%
  614. HDUPTAG%
  615. Your turn...O
  616.  turns left...K
  617.  turn left...K
  618. +#You've already fired a shot here...O
  619. O    O    O
  620. explodeK
  621. +    Game OverO
  622. Press 'Menu' toO
  623. start...O
  624. successK
  625. Success!
  626. You have won!!!O
  627. O    O    O
  628. XOFFSET%
  629. ENEMY%
  630. SLIP%
  631. Enemy Ship StatusO
  632. Ship+
  633. Status(
  634. Aircraft Carrier+
  635. SunkO
  636. Aircraft CarrierO
  637. /5 hitsKO
  638. Battleship 1+
  639. SunkO
  640. Battleship 1O
  641. /4 hitsKO
  642. Battlehip 2+
  643. SunkO
  644. Battleship 2O
  645. /4 hitsKO
  646. Destroyer 1+
  647. SunkO
  648. Destroyer 1O
  649. /3 hitsKO
  650. Destroyer 2+
  651. SunkO
  652. Destroyer 2O
  653. /3 hitsKO
  654. +    Frigate 1+
  655. SunkO
  656. +    Frigate 1O
  657. /2 hitsKO
  658. +    Frigate 2+
  659. SunkO
  660. +    Frigate 2O
  661. /2 hitsKO
  662. UNAME$
  663. SeaStrike 5 V1.03
  664.  M.C.Avey, 1996/7(
  665. email: mark.avey@virgin.netO
  666. CIS: 100640,2562O
  667. +2http://freespace.virgin.net/mark.avey/homepage.htm(
  668. Registered to 
  669. *** Unregistered ***O
  670. FINDFILE
  671. PLOTLOGO
  672. LOGO%
  673. +    BSHIP.MBM
  674. LOGO%
  675. ** Unregistered **O
  676. FINDFILE
  677. BLOCK%
  678. CROSS%
  679. MISS%
  680. BORDER%
  681. BLOCK2.MBM
  682. CROSS2.MBM
  683. +    MISS2.MBM
  684. BORDER.MBM
  685. CURSOR
  686. CHECK
  687. XOFFSET%
  688. NAME$
  689. XTEMP%
  690. YTEMP%
  691. SOUND%
  692. +6Error - unable to     position here. Please try again.O
  693. DIAG%
  694. TDIR%
  695. XOFFSET%
  696. SLIP%
  697. Place Ship
  698. +        1    O
  699.     O|W
  700.    KO
  701. +    2 - + - 3O
  702.     O|W
  703.    KO
  704. +        4    (
  705. Direction?+
  706. 1,2,3,4
  707. Place Ship
  708. +    1   2   3O
  709.   \ O|W
  710.  / KO
  711. +    4 - + - 5O
  712.   / O|W
  713.  \ KO
  714. +    6   7   8(
  715. Direction?+
  716. 1,2,3,4,5,6,7,8
  717. CURR$
  718. SPRID&
  719. + \system\apps\SeaStrke\cursor.mbmK
  720. XTEMP%
  721. YTEMP%
  722. FROMC%
  723. USHIPX%
  724. USHIPY%
  725. CSHIPX%
  726. CSHIPY%
  727. SHIPNO%
  728. BLOCK%
  729. L@`\[
  730. L@`\[
  731. O    O    O
  732. RANDCORD
  733. RANDDIR
  734. CHECK
  735. XTEMP%
  736. XRAND%
  737. YTEMP%
  738. YRAND%
  739. FROMC%
  740. CSHIPX%
  741. Series 5 is thinking...
  742. +"The Psion is placing  its ships...O
  743. PLOTSUNK
  744. ENEMY%
  745. +#You've sunk the aircraft carrier...O
  746. +"You've hit the aircraft carrier...O
  747. You've sunk a Battleship...O
  748. You've hit a Battleship...O
  749. You've sunk a Battleship...O
  750. You've hit a Battleship...O
  751. You've sunk a Destroyer...O
  752. You've hit a Destroyer...O
  753. You've sunk a Destroyer...O
  754. You've hit a Destroyer...O
  755. You've sunk a Frigate...O
  756. You've hit a Frigate...O
  757. You've sunk a Frigate...O
  758. You've hit a Frigate...O
  759. LOADPREF
  760. USHIPX%
  761. USHIPY%
  762. CSHIPX%
  763. CSHIPY%
  764. UHITS%
  765. CSHITX%
  766. CSHITY%
  767. CDUPEX%
  768. CDUPEY%
  769. HDUPEX%
  770. HDUPEY%
  771. CDUPTAG%
  772. HDUPTAG%
  773. ENEMY%
  774. HUMANGO%
  775.     POSSHIPS%
  776. CCORR%
  777. HCORR%
  778. CYCLE%
  779. SLIP%
  780. XTEMP%
  781. YTEMP%
  782. TDIR%
  783. XRAND%
  784. YRAND%
  785. FROMC%
  786. COMPHIT%
  787. OLDX%
  788. OLDY%
  789. COMPGX%
  790. COMPGY%
  791. HITNS%
  792. COUNTER%
  793. HOTKMOD%
  794. NAME$
  795. SHIPNO%
  796. Place Aircraft Carrier(5 units)
  797. Place Battleship 1    (4 units)
  798. Place Battleship 2    (4 units)
  799. Place Destroyer 1     (3 units)
  800. Place Destroyer 2     (3 units)
  801. Place Frigate 1       (2 units)
  802. Place Frigate 2       (2 units)
  803. DIAG%
  804. |RWBIx
  805. PROCKEY
  806. KMOD%
  807. proceC
  808. procEC`[
  809. DRAWGRID
  810. WHOFIRST
  811. POSSHIP
  812. COMPSHIP
  813. GUESS
  814.     POSSHIPS%
  815. XOFFSET%
  816. New Game
  817. Abort current game?O
  818. W7OyD[
  819. SHOWSTAT
  820. PROCKEY
  821. KMOD%
  822.     POSSHIPS%
  823. SLIP%
  824. EVENT&
  825. HUMANGO%
  826. O {A[
  827. P|WB(
  828. P|WBO
  829. P|WBO
  830. P|WBO
  831. PROCH
  832. SHOWHITS
  833. EVENT&
  834. XOFFSET%
  835. SLIP%
  836. '{A`[:
  837. File+
  838. Load game...Olh+
  839. CloseOe
  840. File+
  841. Load game...Ol+
  842. Save game...Osh+
  843. CloseOe
  844. Game+
  845. NewOn+
  846. StatisticsOt
  847. Misc+
  848. Help...OH+
  849. About...Oa+
  850. Preferences...Op
  851. Misc+
  852. Help...OH+
  853. About...Oa+
  854. Preferences...Op+
  855. Register...Or
  856. +    anpstelrh
  857. O`d\[8
  858. +    anpstelrh
  859. FINDFILE
  860. RESETST
  861. stats
  862. SeaStrike Statistics
  863. Games played
  864. +    Games won
  865. Games lost
  866. Percentage wonOd|
  867. Percentage won+
  868. Reset stats?+
  869. No,Yes
  870. FINDFILE
  871. Stats
  872. Stats reset...
  873. LOADPREF
  874. FINDFILE
  875. DELAY
  876. SOUND%
  877. VOLUME%
  878. SAVE%
  879. SHWSTAT%
  880. COMPSHOTS%
  881. CATEND%
  882. SeaStrike PreferencesO
  883. Sound+
  884. On,Off
  885. Volume+
  886. Low,Medium,High
  887. Save game on exit?+
  888. Yes,No
  889. Show stats after game?+
  890. Yes,No
  891. Show computers shots?+
  892. Yes,No
  893. +&Pause between computer shots (seconds)*
  894. +#Show computer ships at end of game?+
  895. Yes,No
  896. Preferences updated...
  897. prefs
  898. PROCS
  899. SAVE%
  900.     THREADID&
  901. XRAND%
  902. YRAND%
  903. |RWBIx
  904. |RWBIx
  905. FINDFILE
  906. SOUND%
  907. DELAY
  908. SAVE%
  909. SHWSTAT%
  910. VOLUME%
  911. COMPSHOTS%
  912. CATEND%
  913. prefs
  914. DIAG%
  915. COMP1ST%
  916. New Game
  917. Who should start the game?+
  918. Computer,Human,Random
  919. Allow diagonal placement?+
  920. No,Yes
  921. Difficulty level? (1=easiest)+
  922. 1,2,3,4,5,6,7,8,9,10
  923. Difficulty level? (1=easiest)+
  924. 1,3,5
  925. Registering gives you 10 levelsO
  926. +"(including some for real experts!)O
  927. |RWBIx
  928. Human starts first...O
  929. Computer starts first...O
  930. FINDFILE
  931. stats
  932. CSHIPX%
  933. CSHIPY%
  934. BLOCK%
  935. O    O    O
  936. O    O    O
  937. O    O    O
  938. O    O    O
  939. O    O    O
  940. O    O    O
  941. O    O    O
  942. CPATH$
  943.     THREADID&
  944. Launching Help...
  945. SEASTRKE.hlpK
  946. DIAG%
  947. EVENT&
  948. Ships Heading
  949. CancelO
  950. O:0\[
  951. O_0\[
  952. O_0\[
  953. Ships Heading
  954. CancelO
  955. O:0\[
  956. O:0\[
  957. O:0\[
  958. O_0\[
  959. O_0\[
  960. CSHIPX%
  961. CSHITX%
  962. CSHIPY%
  963. CSHITY%
  964. BLOCK%
  965. O    O    O
  966. MAIN.
  967. COMPGUES
  968. COMPCORD
  969. SHOWHITSR
  970. SRCHe
  971. CHEKSUNK
  972. DETDIR
  973. FINDFILE
  974. PROCSA
  975. SHOWERRa
  976. PROCL
  977. PLOTPNTS
  978. ANYSUNKt!
  979. PROCR
  980. CHEKNAM
  981. MAKEREG`$
  982. IFREG
  983. GUESS
  984. SHOWSTAT
  985. PROCA
  986. DRAWGRID
  987. PLOTLOGO
  988. LOADGRAF
  989. POSSHIPt2
  990. GETSPRTE
  991. CHECK
  992. COMPSHIP
  993. UPDTSTAT2;
  994. RANDDIR
  995. MENUUC
  996. PROCN
  997. CURSOR
  998. PROCKEY
  999. SLOW/I
  1000. PROCTHI
  1001. RESETST
  1002. PROCP(K
  1003. PROCE
  1004. RANDCORD
  1005. LOADPREF
  1006. WHOFIRST
  1007. UPDSTATS
  1008. PLOTSUNK
  1009. PROCH
  1010. DIR+T
  1011. CUNHIT
  1012. SYSTEM\
  1013. &SeaStrike
  1014. Table1
  1015. 9d9G`
  1016. *Record.app
  1017. Z^Y[VE_]EYE
  1018. \}vMtKSU
  1019. QXKecomgvX
  1020. XMHANL]U
  1021. 62T52C
  1022. 26N60
  1023. 73H    =z
  1024. 63@5<{
  1025. 62p5<m
  1026. E9    b<0
  1027. 7=K5>
  1028. 95W33
  1029. 32r7<
  1030. =6q32z
  1031. rol45t
  1032. N{ric
  1033. {Bf[g
  1034. WQXd`}k
  1035. od}KzuU
  1036. f]pj~o
  1037. lbzllcr
  1038. @`vFp
  1039. gopvd
  1040. t^tav
  1041. P\^TXc_
  1042. g\RpzrLECq
  1043. ug|abqx
  1044. ]DwDqgneS
  1045. jjgs_
  1046. exFtrpvMvfe
  1047. uwuau
  1048. @A_fmdmast
  1049. MYJxag
  1050. LadbmfaS
  1051. ``ggx
  1052. WtyefyE
  1053. EpGDzbnd}eY
  1054. Vpr_T
  1055. Tpee|H
  1056. T|blomw
  1057. reptWVQ
  1058. W_AHtep
  1059. VTteONS
  1060. FTMespt\HI
  1061. X`fAYIOU
  1062. wgFL}Q
  1063. ZwCCblfauUU
  1064. Z}wez~\P
  1065. SYGIPVB
  1066. MtvIwamr\E}t
  1067. tOslib{_
  1068. Wuabee~
  1069. _UQqIW
  1070. wvslkbhbwT
  1071. SQLF_|qEZMHFN_ZX
  1072. ]pvFserM_XEt@w`bkneG
  1073. _UUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUUU7
  1074. *Record.app
  1075. td`ffl
  1076. knlhbcccce@UUUQZNwuIHMIK[
  1077. 2<<<<<<<<<<<<<=4v
  1078. 2<<<<<<<<<<<<<<<=7
  1079. 72<<<<<<<<<<<<<<<<<=1    
  1080. 42<<<<<<<<<<<<<<<<<<<<<23014
  1081.     43<<<<27
  1082. 4445546331    
  1083. 563=23001117    
  1084. 603==3175
  1085. 600175
  1086. [pwZ]@m
  1087. jbvMwdlj
  1088. 61165
  1089. 5712<<<=314
  1090. 0<<<<<<<<<<<215
  1091. i|]U@m
  1092. 547745    
  1093. hmfef`dtT^g
  1094. 1=21662<<<=7
  1095. 56111175
  1096. 53<<<<<<<=04    
  1097. 3<<26    
  1098. 413<<<<<<<<=0    
  1099. 62<27
  1100. k}PK`
  1101. Csdcbz
  1102. Nq}gcceyxafq
  1103. UUKe`ca}
  1104. SJr{c
  1105. 72<<27
  1106. Yupdj
  1107. 0<<<<204    
  1108. 7=<<35
  1109. 72<<<27
  1110. mg{ywU
  1111. QA@QUUU
  1112. zcgegl
  1113. cXUSuryg
  1114. 46165
  1115. heyyE
  1116. vfoko`acj
  1117. 56017
  1118. 0<<<=37    
  1119. Praca~X
  1120. 566610016774445    
  1121. HIYGMU
  1122.     4111774    
  1123. nqMrh
  1124. VaneV
  1125. 413=23007
  1126. izssz`lmayyJ
  1127. Eenkionm}
  1128. j~YCwsJDXpckhepNHMZ^_U
  1129. Frgclh
  1130. 566745
  1131. iqvgbguMsj
  1132. 71016
  1133. @aiigF
  1134. 41333333175
  1135.     703333304
  1136. 133333331
  1137. YvxddyM
  1138. acc``fp
  1139. ngyv]
  1140. Ecnmck
  1141. 4710065
  1142. Cfobdefddm
  1143. Hccblh
  1144. dtMOU
  1145. ]~zyyf`x
  1146. hgy~vX
  1147. oese``eX
  1148. ifdcnkij
  1149. iqMuv@
  1150. Je`mccbijhg
  1151. 54775
  1152. khnfu
  1153. k`qFudbi
  1154. puwrxflib}S
  1155. ]sgc`ffm
  1156. }bmbdJ
  1157. odeccg@
  1158. jmcbokjneZ
  1159. ZyfbfwU
  1160. UUVM~k
  1161. C}~p@WQ^X]
  1162. Xq|gh
  1163. m{pNuNU
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  1255. This SIS-file is designed from BISON Software. 
  1256. Bison Software doesn't accept any liability for the 
  1257. function of the programme to be installed. 
  1258. Please pay attention to the comment in the README file
  1259. of the author.
  1260. Before installing this software please make a
  1261. B A C K U P  of your Psion Series 5.
  1262. Have a lot of fun!
  1263. Diese SIS-Datei wurde von Bison Software erstellt.
  1264. Bison Software 
  1265. bernimmt keinerlei Garantie f
  1266. r die 
  1267. Funktion des zu installierenden Programmes. 
  1268. Bitte beachten Sie die Hinweise in der README Datei des
  1269. Autors.
  1270. Bevor Sie das Programm installieren machen Sie ein  
  1271. B A C K U P  Ihres Psion Serie 5.
  1272. Viel Spa
  1273.