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EPOC Installation Package  |  1999-01-28  |  586KB  |  1,313 lines

  1. H:\Latest\Cnq\Map10.map!:\System\Apps\Imperium\Cnq\Map10.mapH:\Latest\Cnq\Map9.map!:\System\Apps\Imperium\Cnq\Map9.mapH:\Latest\Cnq\Map8.map!:\System\Apps\Imperium\Cnq\Map8.mapH:\Latest\Cnq\Map7.map!:\System\Apps\Imperium\Cnq\Map7.mapH:\Latest\Cnq\Map6.map!:\System\Apps\Imperium\Cnq\Map6.mapH:\Latest\Cnq\Map5.map!:\System\Apps\Imperium\Cnq\Map5.mapH:\Latest\Cnq\Map4.map!:\System\Apps\Imperium\Cnq\Map4.mapH:\Latest\Cnq\Map3.map!:\System\Apps\Imperium\Cnq\Map3.mapH:\Latest\Cnq\Map2.map!:\System\Apps\Imperium\Cnq\Map2.mapH:\Latest\Cnq\Map1.map!:\System\Apps\Imperium\Cnq\Map1.mapH:\Latest\Imp\Map10.map!:\System\Apps\Imperium\Imp\Map10.mapH:\Latest\Imp\Map9.map!:\System\Apps\Imperium\Imp\Map9.mapH:\Latest\Imp\Map8.map!:\System\Apps\Imperium\Imp\Map8.mapH:\Latest\Imp\Map7.map!:\System\Apps\Imperium\Imp\Map7.mapH:\Latest\Imp\Map6.map!:\System\Apps\Imperium\Imp\Map6.mapH:\Latest\Imp\Map5.map!:\System\Apps\Imperium\Imp\Map5.mapH:\Latest\Imp\Map4.map!:\System\Apps\Imperium\Imp\Map4.mapH:\Latest\Imp\Map3.map!:\System\Apps\Imperium\Imp\Map3.mapH:\Latest\Imp\Map2.map!:\System\Apps\Imperium\Imp\Map2.mapH:\Latest\Imp\Map1.map!:\System\Apps\Imperium\Imp\Map1.mapH:\Latest\estlib.dllC:\System\Libs\estlib.dllH:\Latest\ps.opoC:\System\Opl\ps.opoH:\Latest\ps.mbmC:\System\Opl\ps.mbmH:\Latest\mappingC:\System\Apps\Imperium\mappingH:\Latest\panel.mbm!:\System\Apps\Imperium\panel.mbmH:\Latest\icons.mbm!:\System\Apps\Imperium\icons.mbmH:\Latest\c.mbm!:\System\Apps\Imperium\c.mbmH:\Latest\back.mbm!:\System\Apps\Imperium\back.mbmH:\Latest\b24b.mbm!:\System\Apps\Imperium\b24b.mbmH:\Latest\b24a.mbm!:\System\Apps\Imperium\b24a.mbmH:\Latest\b16.mbm!:\System\Apps\Imperium\b16.mbmH:\Latest\Imperium.hlpC:\System\Apps\Imperium\Imperium.hlpH:\Latest\Imperium.exe!:\System\Apps\Imperium\Imperium.exeH:\Latest\Imperium.app!:\System\Apps\Imperium\Imperium.appH:\Latest\Imperium.aif!:\System\Apps\Imperium\Imperium.aifImperium
  2. j3EPOC
  3. yhC@A.
  4. =v<y5
  5. v<y5G
  6. %d.%d.%d.%d
  7. assertion "%s" failed: file "%s", line %d
  8. ESTLIB-INIT
  9. T_DLL OOM
  10. <CON:
  11. /System/temp/
  12. ESTLIB-INIT
  13. error %d
  14. FFFF>6
  15. POSIXIF (%d)
  16. Posix-%d
  17. Posix server
  18. Not owner
  19. No such file or directory
  20. No such process
  21. Interrupted system call
  22. I/O error
  23. No such device or address
  24. Arg list too long
  25. Exec format error
  26. Bad file number
  27. No children
  28. No more processes
  29. Not enough space
  30. Permission denied
  31. Bad address
  32. Block device required
  33. Device or resource busy
  34. File exists
  35. Cross-device link
  36. No such device
  37. Not a directory
  38. Is a directory
  39. Invalid argument
  40. Too many open files in system
  41. Too many open files
  42. Not a character device
  43. Text file busy
  44. File too large
  45. No space left on device
  46. Illegal seek
  47. Read-only file system
  48. Too many links
  49. Broken pipe
  50. Math argument
  51. Result too large
  52. No message of desired type
  53. Identifier removed
  54. Deadlock
  55. No lock
  56. Not a socket
  57. Remote address not available
  58. Address not supported by protocol
  59. Socket already connected
  60. Connection refused by remote host
  61. Address already in use
  62. Connection timed out
  63. Not a stream
  64. Stream ioctl timeout
  65. No stream resources
  66. Machine is not on the network
  67. No package
  68. Resource is remote
  69. Virtual circuit is gone
  70. Advertise error
  71. Srmount error
  72. Communication error
  73. Protocol error
  74. Multihop attempted
  75. Bad message
  76. Cannot access a needed shared library
  77. Accessing a corrupted shared library
  78. .lib section in a.out corrupted
  79. Attempting to link in more shared libraries than system limit
  80. Cannot exec a shared library directly
  81. Function not implemented
  82. No more files
  83. Directory not empty
  84. File or path name too long
  85. Saturday
  86. Friday
  87. Thursday
  88. Wednesday
  89. Tuesday
  90. Monday
  91. Sunday
  92. December
  93. November
  94. October
  95. September
  96. August
  97. April
  98. March
  99. February
  100. January
  101.  %.2d %2.2d:%2.2d:%2.2d %.4d
  102. %2.2d
  103. %1.1d
  104.  %.2d %.4d
  105. %2.2d:%2.2d:%2.2d
  106. =v<y5G
  107. %F%*E %*N %D %H:%T:%S %Y
  108. Error
  109. /System/temp/t%x.%x
  110. STDOUT
  111. ESTLIB Console
  112. Console closed - press any key
  113.                 0000000000000000
  114. 0123456789abcdef
  115. (null)
  116. 0123456789ABCDEF
  117. bug in vfprintf: bad base
  118. ESOCK[10000047].dll
  119. EFSRV[100000BD].dll
  120. euser[100000C1].dll
  121. 0,0@0P0\0h0 2$2(2,202
  122. 3D4@9D9H9
  123. 9<:@:D:H:|:
  124. `1d1h1l1
  125. =D>H>L>P>T>
  126.  7$7(7,7074787<7@7D7H7L7P7T7X7\7`7d7h7l7p7t7x7|7
  127. ;,>0>4>8><>@>D>H>L>
  128. p2t2x2|2
  129. 3 3$3(3,3034383<3@3D3H3L3P3T3X3\3`3d3h3l3p3t3x3|3
  130. 6 6$6(6,6064686<6@6D6H6L6P6T6X6\6`6d6h6l6p6t6x6|6
  131. 8 8$8(8,8084888<8@8D8H8L8P8T8X8\8`8d8h8l8p8t8x8|8
  132. ;`=d=h=l=p=t=x=|=
  133. 0L2P2
  134.  1$1(1,1014181<1@1D1H1L1P1T1X1\1`1d1h1l1p1t1x1|1
  135. 2 2$2(2,2024282<2@2D2H2L2P2T2X2\2`2d2h2l2p2t2x2|2
  136. > >$>(>,>0>4>8><>@>D>H>L>P>T>X>\>`>d>h>l>p>t>x>|>
  137. ? ?$?(?,?0?4?8?<?@?D?H?L?P?T?X?\?`?d?h?l?p?t?x?|?
  138. ,2024282<2 4$4`5d5h5l5p5t5x5|5
  139. 6 6$6(6,6064686<6@6D6H6L6P6T6X6\6`6d6h6l6p6t6x6|6
  140. 9 9$9(9,9094989<9@9D9H9L9P9T9X9\9`9d9h9l9p9t9x9|9
  141. >$>0><>H>T>`>l>x>
  142. ? ?,?8?D?P?\?h?t?
  143. 0(040@0L0X0d0p0|0
  144. 1$101<1H1T1`1l1x1
  145. 2 2,282D2P2\2h2t2
  146. 3(343@3L3X3d3p3|3
  147. 4$404<4H4T4`4l4x4
  148. 5 5,585D5P5\5h5t5
  149. 6(646@6L6X6d6p6|6
  150. 7$707<7H7T7`7l7x7
  151. 8 8,888D8P8\8h8t8
  152. :$:0:
  153. ,5054585<5@5D5
  154. 9$9(9,9094989<9@9D9H9L9P9T9X9\9`9d9h9l9p9t9x9|9
  155. : :$:(:,:0:4:8:<:@:D:H:L:P:T:X:\:`:d:h:l:p:t:x:|:
  156. ; ;$;(;,;0;4;8;<;@;D;P;\;`;d;h;l;p;t;x;|;
  157. < <$<(<,<0<4<8<<<@<D<H<L<P<T<X<\<`<d<h<l<x<|<
  158. c:\SYSTEM\APPS\ps\ps
  159. SPLROT%
  160. C:\system\opl\ps.mbm
  161. O2OPO
  162. O    |B[
  163. YSLIDE
  164. APPTIT$
  165. APPVER$
  166. EMAIL$
  167. C:\system\opl\ps.mbm
  168. +%Commercial Quality. Shareware Ideals.
  169. +9Bringing you the best in shareware for the EPOC Platform.
  170. +*Visit www.palmscape.com or send an SAE to:
  171. +1Palmscape, 182 Bromham Rd, Bedford, MK40 4BP, UK.
  172. 'W2|J
  173. O    |B[
  174. PALMSPLASH)
  175.     ABOUTPALM/
  176. gffUU4
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  367. jjlffffffffffffffffffffffffffffffffffff6
  368. PUUAUUUUUUUUUUUUUUUUUU5
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  373. fVAffffffffffffffffff6
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  375. dAffAffffffffffffffffff6
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  943. "Data.app
  944. CRegistration.
  945. =============
  946. Until you register the game you will only be able to play the first level. The first level is very easy once you get used to the game controls, and you cannot build the heavy factory in the first level. When you register you will be able to play all ten levels in order. The levels increase in size and difficulty as you progress. You should be able to complete the first few levels with a bit of practise but the later levels will require skill and careful use of your military units. To register the game go to the Palmscape web site at http://www.palmscape.com/ where there is full information about how to pay and obtain your registration code. When you have your registration code you will be able to select the 'register' option at the start of the game and you will be prompted to type in your code. Registering the game will not only give access to all of the levels, it will also enable me to develop further games for the Series 5.
  947. FDIMPORTANT
  948. =========
  949. To quit the game press escape (Esc). This is the only way to quit the game. You cannot close the game from the system tasklist.
  950. To get help during the game, press h and a help file will appear.
  951. To pause the game simply go to a different application. For instance, you could tap the system button or any of the application buttons. The game will pause itself until you go back to it.
  952. NOTE: The game actually consists of two programs. The first is called 'Imperium' which is written in OPL, all it does is display the Palmscape logo then start the other program. The second program is called 'Main' and it is the game itself written in C++. What this means to you is that when you have gone to a different application whilst playing the game (for instance by pressing h to launch the help file) you should select the program 'Main' from the system tasklist to return to the game, and not 'Imperium'! Do not attempt to close either program using the 'Close Program' command from the system screen, to exit the game activate the 'Main' program (go to it) then press escape.
  953. BPlaying the game.
  954. =================
  955. Start the game by tapping on the icon in the extras bar. (See your Series 5 instruction manual if you need more information about using the extras bar.) If you have not yet registered the registration screen will appear which gives you the option of registering or playing the first level. If you have registered the next level will start automatically.
  956. The game will start by drawing the radar map in the top right of the screen, then the main display will be drawn and the level has started. You must build a base and manufacture military units which you use to fight the enemy for control of strategic resources.
  957. (CBase.
  958. =====
  959. The available buildings are:
  960. Construction yard. The construction yard allows you to build all of the other buildings, if your construction yard is destroyed you will be in trouble so protect it well. In most of the levels you start with your construction yard, some resources, and nothing else.
  961. Light Factory. The light factory can build the smaller units.
  962. Heavy Factory. The heavy factory builds the larger units.
  963. Marine Factory. The marine factory builds the Gunboat and the Hovercraft. (The Hovercraft can also be built in the light factory.)
  964. Plasma Tower. The Plasma Tower acts as a fixed defensive unit. It is very effective at destroying attacking units. The Plasma Tower must be built next to a wall.
  965. Wall. A passive defensive structure, place walls around your valuable buildings.
  966. CUnits.
  967. ======
  968. Jeep. A small and weak unit, the Jeep is also fast and cheap.
  969. APC. Tougher than the Jeep. A reasonable low-cost unit.
  970. Hovercraft. A reasonable unit which can travel over land or water.
  971. Light Tank. Small and fast, the Light Tank is more than a match for any of the other small units. A group of Light Tanks can destroy a smaller number of larger units.
  972. Battle Tank. Well armed and armoured the Battle Tank is extremely useful for attacking and defending.
  973. Heavy Tank. Extremely powerful but very slow and expensive.
  974. Rocket Launcher. The rocket launcher fires deadly missiles which have a long range and can go right over walls. However the launcher itself is vulnerable with weak armour and a very slow travelling speed. Best used defensively.
  975. Gunboat. A powerful unit but limited to moving over water.
  976. Helicopter. A fast unit which can travel over any terrain. Fires missiles which can go over walls.
  977. 9BStrategic buildings.
  978. ====================
  979. The strategic buildings supply resources to their owners. The resources are needed to build both units and buildings. To capture a strategic building move one of your units next to it after destroying any enemy units near the building. When a building is captured it will remain yours until an enemy unit manages to get next to it. You should defend your strategic buildings and attack the ones belonging to the enemy because if the enemy owns more strategic buildings than you he will be able to produce more tanks than you.
  980. gBWinning and losing.
  981. ===================
  982. All of the buildings can be destroyed except for the strategic buildings. You can win a level by destroying the enemy base, you will lose if the enemy destroys your base. When a base has been destroyed the game will stop and display a message telling you that you have won/lost. The game will then exit. If you lost then the next time you start the game the same level will load. If you won then the next time you start the game the next level will load. If you have not registered the game you can only play the first level. The levels get progressively bigger and harder.
  983. JJDisplay.
  984. ========
  985. The display is split into three areas. The left control panel, the main display area, and the right control panel.
  986. The main display area shows part of the game map, you can see your units, buildings, and the landscape which they are on. You can scroll to different parts of the battle area using the four arrow keys on the keyboard or, if you find them more convenient, the q,w,e, and s keys on the keyboard. You can also jump to different parts of the battle area using the radar map which is explained below.
  987. The left hand control panel is used to display information on the currently selected object and to control groups of your units. There is a picture of the currently selected object, a text box with the name of the object, and another text box with appropriate information about the object (either the owner of the object, or the cost to build it). There is also a health readout which applies to units and buildings. The four group buttons are used to activate a group of your units, tap on a group button to activate that group. Tap on the unselect button to deselect the group (you will need to do this if you want to activate an individual unit, if you have a group active and you tap on a unit it will be added to the group not selected individually, see below for more information on controlling groups). The unselect button deselects the current active object.
  988. The right hand control panel contains the radar map and the building options. The radar map is a picture of the entire battle area. You can tap on the radar map to centre the main display on that point. Building a unit or building is done using a number of different controls. First select the group of options you are interested in, either buildings, light units, heavy units, or marine units, by tapping one of the four buttons to the left of the radar map. The relevant units/buildings will be displayed in the boxes below. Tap on the one you are interested in and it will become the active object in the left hand control panel. To build the selected object tap on the main display at the point you want it to appear. You must have enough resources to build it. To build a building you must have a construction yard (on one level you start with a base but no construction yard, on other levels the enemy may destroy your construction yard) and you must place the building near the construction yard. Plasma towers must be placed next to a wall. To build a unit you must have the correct factory for that type of unit and you must place the unit next to the factory. The right hand control panel also displays your current resources.
  989. GControls.
  990. =========
  991. Press escape (Esc) on the keyboard to quit. This is the only way to quit the game, Ctrl-E has no effect. Attempting to close the game from the system task list has no effect. To quit the game you must press escape while the game is active.
  992. Groups: Tap on a group icon to select the group. Tap on a unit to add/remove it from the group. Press space on the keyboard to clear all units from the selected group. Tap on the unselect button on the left control panel to deselect a group.
  993. Building things: Tap on one of the four buttons by the radar map to select that group of building options. Tap on one of the pictures below to select that item, it will appear on the left status panel. Tap on the map in an appropriate position to build it. You must have enough resources. Buildings must be placed near to your construction yard. Units must be VERY near the correct factory.
  994. If you have a group or an individual unit selected you can give orders by tapping on the map display. Depending on what you have tapped on your units will move to that point (if you tapped an empty part of the map), attack the enemy unit/building (if you tapped an enemy unit or building), or go to the strategic building (if you tapped on a strategic building).
  995. Tapping on one of your buildings will activate it. Tapping on an enemy unit or building when the current active object is not a group or one of your units will select the enemy unit or building.
  996. Contrast: I have found that the best contrast setting for playing the game is a few steps down from the best setting for normal use. When you first start the game try adjusting the contrast to see what difference it makes. If the contrast is too low you will not be able to see the background properly, if it is too high you will have trouble seeing the units against the background. A few seconds of experimentation will make the game much easier and more enjoyable to play.
  997. GBIntroduction.
  998. =============
  999. Imperium is Command and Conquer on the Series 5. Command and Conquer was one of the best PC games ever, and now you can play it anywhere! For anyone who has not played it, Command and Conquer is a real time wargame. You have to build up your base, construct units, and attack the enemy. In Imperium you must use your forces to capture strategic buildings and eventually destroy the enemy base. The game is quite complicated so PLEASE read the instructions. If you have any problems email me at sjacobs@palmscape.com but do read these instructions first.
  1000. =CzDisclaimer & Licence agreement
  1001. Imperium - including all related program files - may not be altered in any way. Reverse Translation is expressly forbidden without written permission of the author.
  1002. Registered users may install the software on an unlimited number of machines so long as they are for thier own use exclusively.
  1003. Although Imperium is shareware, and you are encouraged to pass the distribution .ZIP file to your friends and colleague, registered copies may not be lent sold or rented without the express  written permission of the author.
  1004. Palmscape & the author cannot & does not accept any liability for loss caused by error, defect or failure of the software including any loss of any kind.
  1005. No guarantee is either offered or implied by Palmscape or the author. Use of this software is entirely at your own risk.
  1006. Table1
  1007. Notes:
  1008. Table1
  1009. ColA8
  1010. ColB8
  1011. BPalmscape support
  1012. This help file gives an outline of some of Imperium's main features. If you require further help or information on any Palmscape product you can contact support via any of the following:
  1013. Internet:
  1014. The Palmscape Homepage on the worldwide web is located at http://www.palmscape.com. The latest versions of all Palmscape products are available from here, as well as general information relating to EPOC palmtop computers.
  1015. You can also send requests or questions directly to the author via email: sjacobs@palmscape.com
  1016. Postal support:
  1017. The Palmscape address is:
  1018. 182 Bromham Road
  1019. Bedford, Bedfordshire, MK40 4BP
  1020. United Kingdom
  1021. Imperium is Copyright 
  1022.  1998 Palmscape & Simon Jacobs
  1023. All rights reserved.
  1024. Courier
  1025. Sound.
  1026. ======
  1027. The game makes a small sound when units fire their weapons. This alerts you that a fight is taking place somewhere on the battlefield. You can prevent the game making this noise by turning off sounds in the system control panel.
  1028. <CDisclaimer & Licence agreement
  1029. Imperium - including all related program files - may not be altered in any way. Reverse Translation is expressly forbidden without written permission of the author.
  1030. Registered users may install the software on an unlimited number of machines so long as they are for thier own use exclusively.
  1031. Although Imperium is shareware, and you are encouraged to pass the distribution .ZIP file to your friends and colleague, registered copies may not be lent sold or rented without the express  written permission of the author.
  1032. Palmscape & the author cannot & does not accept any liability for loss caused by error, defect or failure of the software including any loss of any kind.
  1033. No guarantee is either offered or implied by Palmscape or the author. Use of this software is entirely at your own risk.
  1034. Courier
  1035. Sound.
  1036. ======
  1037. The game makes a small sound when units fire their weapons. This alerts you that a fight is taking place somewhere on the battlefield. You can prevent the game making this noise by turning off sounds in the system control panel.
  1038. <CDisclaimer & Licence agreement
  1039. Imperium - including all related program files - may not be altered in any way. Reverse Translation is expressly forbidden without written permission of the author.
  1040. Registered users may install the software on an unlimited number of machines so long as they are for their own use exclusively.
  1041. Although Imperium is shareware, and you are encouraged to pass the distribution .ZIP file to your friends and colleague, registered copies may not be lent sold or rented without the express  written permission of the author.
  1042. Palmscape & the author cannot & does not accept any liability for loss caused by error, defect or failure of the software including any loss of any kind.
  1043. No guarantee is either offered or implied by Palmscape or the author. Use of this software is entirely at your own risk.
  1044. Courier
  1045. Sound.
  1046. ======
  1047. The game makes a small sound when units fire their weapons. This alerts you that a fight is taking place somewhere on the battlefield. You can prevent the game making this noise by turning off sounds in the system control panel.
  1048. ARegistration.
  1049. =============
  1050. Until you register the game you will only be able to use the smaller units. In Imperium you cannot build the heavy factory and in Conquest your heavy units will be downgraded to light tanks or hovercraft. To register the game go to the Palmscape web site at http://www.palmscape.com/ where there is full information about how to pay and obtain your registration code. When you have your registration code you will be able to select the 'register' option at the start of the game.
  1051. Courier
  1052. Sound.
  1053. ======
  1054. The game makes a small sound when units fire their weapons. This alerts you that a fight is taking place somewhere on the battlefield. You can prevent the game making this noise by turning off sounds in the system control panel.
  1055. APlaying the game.
  1056. =================
  1057. Start the game by tapping on the icon in the extras bar. (See your Series 5 instruction manual if you need more information about using the extras bar.)
  1058. The game will start by drawing the radar map in the top right of the screen, then the main display will be drawn and the level has started. You must build a base and manufacture military units which you use to fight the enemy for control of strategic resources.
  1059. Courier
  1060. Sound.
  1061. ======
  1062. The game makes a small sound when units fire their weapons. This alerts you that a fight is taking place somewhere on the battlefield. You can prevent the game making this noise by turning off sounds in the system control panel.
  1063. CCBase.
  1064. =====
  1065. The available buildings are:
  1066. Construction yard. The construction yard allows you to build all of the other buildings, if your construction yard is destroyed you will be in trouble so protect it well. In most of the levels you start with your construction yard, some resources, and nothing else.
  1067. Light Factory. The light factory can build the smaller units.
  1068. Heavy Factory. The heavy factory builds the larger units. (Not in unregistered game)
  1069. Marine Factory. The marine factory builds the Gunboat and the Hovercraft. (The Hovercraft can also be built in the light factory.)
  1070. Plasma Tower. The Plasma Tower acts as a fixed defensive unit. It is very effective at destroying attacking units. The Plasma Tower must be built next to a wall.
  1071. Wall. A passive defensive structure, place walls around your valuable buildings.
  1072. Courier
  1073. Sound.
  1074. ======
  1075. The game makes a small sound when units fire their weapons. This alerts you that a fight is taking place somewhere on the battlefield. You can prevent the game making this noise by turning off sounds in the system control panel.
  1076. DUnits.
  1077. ======
  1078. Jeep. A small and weak unit, the Jeep is also fast and cheap.
  1079. APC. Tougher than the Jeep. A reasonable low-cost unit.
  1080. Hovercraft. A reasonable unit which can travel over land or water.
  1081. Light Tank. Small and fast, the Light Tank is more than a match for any of the other small units. A group of Light Tanks can destroy a smaller number of larger units.
  1082. Battle Tank. Well armed and armoured the Battle Tank is extremely useful for attacking and defending.  (Not in unregistered game)
  1083. Heavy Tank. Extremely powerful but very slow and expensive.  (Not in unregistered game)
  1084. Rocket Launcher. The rocket launcher fires deadly missiles which have a long range and can go right over walls. However the launcher itself is vulnerable with weak armour and a very slow travelling speed. Best used defensively.  (Not in unregistered game)
  1085. Gunboat. A powerful unit but limited to moving over water.  (Not in unregistered game)
  1086. Helicopter. A fast unit which can travel over any terrain. Fires missiles which can go over walls.  (Not in unregistered game)
  1087. Courier
  1088. Sound.
  1089. ======
  1090. The game makes a small sound when units fire their weapons. This alerts you that a fight is taking place somewhere on the battlefield. You can prevent the game making this noise by turning off sounds in the system control panel.
  1091. CBWinning and losing.
  1092. ===================
  1093. All of the buildings can be destroyed except for the strategic buildings. You can win a level by destroying the enemy base and all enemy units, you will lose if the enemy destroys your base and your units. When a base has been destroyed the game will stop and display a message telling you that you have won/lost. The game will then exit. If you lost then the next time you start the game the same level will load. If you won then the next time you start the game the next level will load. The levels get progressively bigger and harder.
  1094. Courier
  1095. Sound.
  1096. ======
  1097. The game makes a small sound when units fire their weapons. This alerts you that a fight is taking place somewhere on the battlefield. You can prevent the game making this noise by turning off sounds in the system control panel.
  1098. Heavy Tank
  1099. Helicopter
  1100. Launcher
  1101. Light Tank
  1102. Battle Tank
  1103. Gunboat
  1104. Hovercraft
  1105. Heavy Factory
  1106. Docks
  1107. Light Factory
  1108. Plasma Tower
  1109. Construction
  1110. Strategic
  1111. Neutral
  1112. Human
  1113. Computer
  1114. Cost: 1000
  1115. Cost: 300
  1116. Cost: 500
  1117. Cost: 450
  1118. Cost: 400
  1119. Cost: 650
  1120. Cost: 150
  1121. Cost: 350
  1122. Cost: 2000
  1123. Cost: 50
  1124. C:\system\apps\imperium\imperium.hlp
  1125. c:\system\apps\imperium\icons.mbm
  1126. c:\system\apps\imperium\b16.mbm
  1127. c:\system\apps\imperium\b24a.mbm
  1128. c:\system\apps\imperium\b24b.mbm
  1129. c:\system\apps\imperium\c.mbm
  1130. c:\system\apps\imperium\Panel.mbm
  1131. d:\system\apps\imperium\icons.mbm
  1132. d:\system\apps\imperium\b16.mbm
  1133. d:\system\apps\imperium\b24a.mbm
  1134. d:\system\apps\imperium\b24b.mbm
  1135. d:\system\apps\imperium\c.mbm
  1136. d:\system\apps\imperium\Panel.mbm
  1137. Imperium.
  1138. You have not yet registered.
  1139. Press p to play the game.
  1140. To register see the instructions.
  1141. Registering lets you use the heavy units.
  1142. IMPORTANT NOTE: Imperium does not have a
  1143. menu. When in the game press Esc to quit,
  1144. h for help, and s to turn sound on/off.
  1145. Level
  1146. You have defeated the enemy.
  1147. You have been destroyed.
  1148. Group 1
  1149. Group 2
  1150. Group 3
  1151. Group 4
  1152. Units:
  1153. EPOC32EX
  1154. Times
  1155. C:\system\apps\imperium\mapping
  1156. C:\system\apps\imperium\map
  1157. ESTLIB[100002C3].DLL
  1158. EIKON[100001C2].DLL
  1159. euser[100000C1].dll
  1160. GDI[10000175].dll
  1161. BITGDI[10000177].dll
  1162. ws32[1000017d].dll
  1163. FBSCLI[10000176].dll
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  1192. 4L5P5T5X5
  1193. 6 6$6(6,6064686X7\7`7d7h7l7p7t7x7\:`:d:l:p:t:x:|:
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  1195. 024282<2@2D2H2L2P2T2,5054585<5@5D5H5P5T5
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  1203. 4 4,484D4P4\4h4t4
  1204. c:\ImpOpl\Imperium
  1205. APPTIT$
  1206. APPVER$
  1207. EMAIL$
  1208. YSLIDE
  1209. DOUT%
  1210. DOUT2%
  1211. DOUT3%
  1212. IMPLEV%
  1213. CNQLEV%
  1214. WANTINSTR%
  1215. GAMEID%
  1216. FILEHANDLE%
  1217. MAPPINGBUFFER$
  1218. INSTRUCTIONS
  1219. Imperium
  1220. Version 1.5B
  1221. sjacobs@palmscape.com
  1222. +$C:\system\apps\imperium\Imperium.datW
  1223. +$C:\system\apps\imperium\Imperium.datO
  1224. + C:\system\apps\imperium\back.mbmW
  1225. + D:\system\apps\imperium\back.mbmO
  1226. + C:\system\apps\imperium\back.mbmO
  1227. W.W/O
  1228. C:\system\apps\imperium\mappingO
  1229. C:\System\Apps\Imperium\Map
  1230. Register000
  1231. C:\Documents\
  1232. Choose Game:O
  1233. +    Imperium:+
  1234. Level 
  1235. +    Conquest:+
  1236. Level 
  1237. +    Register:
  1238. ImperiumOI+
  1239. ConquestOC+
  1240. RegisterOR
  1241. C:\System\Apps\Imperium\Imp\Map
  1242. .mapKW
  1243. d:\System\Apps\Imperium\Imp\Map
  1244. .mapK+
  1245. C:\System\Apps\Imperium\Map
  1246. C:\System\Apps\Imperium\Imp\Map
  1247. .mapK+
  1248. C:\System\Apps\Imperium\Map
  1249. C:\System\Apps\Imperium\Cnq\Map
  1250. .mapKW
  1251. d:\System\Apps\Imperium\Cnq\Map
  1252. .mapK+
  1253. C:\System\Apps\Imperium\Map
  1254. C:\System\Apps\Imperium\Cnq\Map
  1255. .mapK+
  1256. C:\System\Apps\Imperium\Map
  1257. Register as 
  1258. ?K+&See www.palmscape.com for information.+
  1259. YesW8
  1260. O    {IW
  1261. +'You MUST now start Imperium or Conquest+
  1262. to complete the registration.W8
  1263. C:\system\apps\imperium\mappingO
  1264. +$C:\system\apps\imperium\Imperium.datO
  1265. +$C:\system\apps\imperium\Imperium.exeW
  1266. +$D:\system\apps\imperium\Imperium.exe
  1267. +$C:\system\apps\imperium\Imperium.exe
  1268. +#To return to Imperium select 'Main'O
  1269. from the system task list.O
  1270. +$To quit press escape after returningO
  1271. to Imperium.O
  1272.     ABOUTPALM
  1273. +)Copyright 
  1274.  1998 Palmscape & Simon Jacobs
  1275. C:\system\opl\ps.opo
  1276. C:\system\opl\ps.opo
  1277. WANTINSTR%
  1278. +*Imperium - The future of EPOC games play !
  1279. +'The following help screens are designedO
  1280. +,to give you the basic concept of how to playO
  1281. +*Imperium. For detailed help see the manualO
  1282. +#which accompanies this application.(
  1283. +"Do not show this help screen again
  1284. Imperium - The basic idea
  1285. +$Imperium is a real time combat game.O
  1286. +9Conquest is a simpler version of Imperium which is easierO
  1287. +<to get into. Play Conquest first to get used to the controlsO
  1288. then move on to Imperium.O
  1289. +BUntil you register you will only be able to use the smaller units.(
  1290. ContinueO
  1291. Imperium - Playing the game
  1292. +7In Imperium you must build a base and manufacture units
  1293. +3to attack and destroy the enemy base. Manufacturing
  1294. +6buildings and units requires resources which come from
  1295. strategic buildings.(
  1296. ContinueO
  1297. Imperium - Strategic buildings
  1298. +2Strategic buildings provide a continuous supply of
  1299. +6resources to their owners. Capture strategic buildings
  1300. by moving units next to them.(
  1301. ContinueO
  1302. Imperium - Building
  1303. +4To manufacture a building or unit select it from the
  1304. +5right hand control panel then tap on the main display
  1305. +6where you want it built. Buildings must be placed near
  1306. +5the construction yard. Units must be placed next to a
  1307. factory of the correct type.(
  1308. PlayO
  1309. IMPERIUM'
  1310. INSTRUCTIONS
  1311. SYSTEM\
  1312. "Imperium
  1313.