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Toolkit for Quake 2
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Q2TOOL_0498.bin
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levels_deathmatch
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obstacle.txt
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Text File
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1998-03-11
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2KB
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61 lines
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
Title -= Obstacles That Confine Us
Filename -= obstacle.bsp
Author -= H Lucas Graybill (Killarny)
Email -= deborar@ccpl.carr.lib.md.us
Web -= http://www.desecration.org/trs
Description -= A small deathmatch only one on one map
Thanks to -= id Software - for Quake II
KnIVeS - for testing and info
Valve Software and Ben Morris - Worldcraft
Other maps -= No previous maps
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
-=- Description -=-
This is a one on one map that has lots of detail. The high brush count in a
small area may cause slowdown on some systems, so this map may not be ideal
for an internet deathmatch. I built the level to look great, not to have
great speed.
-= Note:
The ladder in the grenade launcher room works like a real ladder, and you
have to climb it.
-=- Level Info -=-
Single Player -= No (must set "deathmatch 1" to test)
Cooperative -= No
Deathmatch -= Yes
Difficulty Settings -= No
New Sounds -= No
New Graphics -= No
Sound Track -= No
Demos Replaced -= No
Source Included -= Yes (.map file)
-=- Construction -=-
Base -= New level from scratch
Editor used -= Worldcraft
Known Bugs -= None
Brushes -= 488
Construction Time -= fifteen days
QBSP3 Time -= 12 seconds
QVIS3 Time -= 1.0 seconds (I love detail brushes)
QRAD3 Time -= about 2000 seconds
Music listened to
during construction -= Metallica
I don't care what you do with this level, but this text file MUST always
be with my bsp.
If it isn't, then you risk pain, suffering, and everything
else unpleasant that I can't think of.
And we can't have that.