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Text File  |  1999-08-18  |  6KB  |  264 lines

  1.  
  2.  
  3. [Game]
  4.     <settings>
  5.         speed                1.0
  6.         halotex                halo.dds
  7.         halohealthtex        anchor.dds
  8.         halosize            0.008
  9.         halogrowtime        0.5
  10.         crosshairtex        crosshair.dds
  11.         crosshairsize        0.05    0.1
  12.         crosshairminsize    0.004
  13.         crosshairspeed        8.0        4.0        // seconds per rotation
  14.         crosshairgrowtime    0.5
  15.         crosshairgrowsize    2.0
  16.         crosshairdietime    0.25
  17.         beacontex            beacon.dds
  18.         beaconsize            0.02    0.1
  19.         beaconcornersize    0.02    0.1
  20.         beaconspeed            2.0        // seconds per rotation
  21.         beaconexplodesize    10.0
  22.         beaconexplodetime    0.5
  23.         beaconmaxangle        85.0
  24. /        nebulaetex    neb-wi~1.dds
  25.         nebulaetex    dusty.dds
  26.         gridtex        orbit.dds
  27.         grid2tex    grid2.dds
  28.         shipiconstex    shipicon0000.dds
  29.         proxlogostex    proxlogos001.dds
  30.         squadnumtex        squadnum0000.dds
  31.         unitnumtex        unitnum0001.dds        un000.dds
  32.         selectedtex        selected.dds
  33.         commicontex        comm.dds
  34.  
  35. [Sounds]
  36.     <mapping>
  37. // These have global vars
  38.         select        termin30.wav
  39.         deselect    termin32.wav
  40.         goto        termin16.wav
  41.         orbit        term16-region02.wav
  42.         squadAssign    sound19b.wav
  43.         squadSelect    squadsel.wav
  44.         player1        player1.wav
  45.         player2        player2.wav
  46.         attack        term15.wav
  47.         zoom        termin06.wav
  48.         tab            beep_1d.wav
  49.         esc            key_ack2.wav
  50.         highBeep    beep_1d.wav
  51.         lowBeep        beep_2d.wav
  52.         tutText        beep_2a.wav
  53.         panelOut    panelout.wav
  54.         panelIn        panelin.wav
  55.         animText    key_ack2.wav
  56.  
  57. // These don't have global vars
  58.         mission1    miss1b.wav
  59.         mission2    mission2.wav
  60.         mission3    mission3.wav
  61.         nebula        neb1.wav
  62.         starburst    starbrst.wav
  63.         cannon        burst1.wav
  64.         revup        revup.wav
  65.         revving        revving.wav
  66.         revdown        revdown.wav
  67.         turret        friction.wav
  68.         intro        intro.wav
  69.  
  70. [Fonts]
  71.     <font1>
  72.         texture        font128.dds
  73.         charPerRow    12
  74.         charPerColumn    16
  75.  
  76. [Cursors]
  77.     <default>
  78.         texture        default.dds
  79.         hotspot        0    0
  80.     <select>
  81.         texture        defaultselect.dds
  82.         hotspot        0    0
  83.     <orbit>
  84.         texture        orbit0000.dds
  85.         hotspot        0.5    0.5
  86.         0            0    0.2    
  87.         1            1    0.2
  88.         2            2    0.2
  89.         3            3    0.2
  90.         4            4    0.2
  91.     <attack>
  92.         texture        attack.dds
  93.         hotspot        0.5    0.5
  94.     <scrolldown>
  95.         texture        scrolldown.dds
  96.         hotspot        0.5    1.0
  97.     <scrollup>
  98.         texture        scrollup.dds
  99.         hotspot        0.5    0.0
  100.     <scrollleft>
  101.         texture        scrollleft.dds
  102.         hotspot        0.0    0.5
  103.     <scrollright>
  104.         texture        scrollright.dds
  105.         hotspot        1.0    0.5
  106.     <selectionbox>
  107.         cornertex    selectioncorner.dds
  108.         fieldtex    selectionfield.dds
  109.         fieldrepeat    4.0
  110.     <placestructure>
  111.         texture        constructambient.dds
  112.         hotspot        0.5    0.5
  113.     <placestructurevalid>
  114.         texture        construct0000.dds
  115.         hotspot        0.5    0.5
  116.         0            0    0.1    
  117.         1            1    0.1
  118.  
  119.  
  120. [Textures]
  121.     <640x480>
  122. //#define MIP_512    6
  123. //#define MIP_256    5
  124. //#define MIP_128    4
  125. //#define MIP_64    3
  126. //#define MIP_32    2
  127. //#define MIP_16    1
  128. //#define MIP_8        0
  129.         stars0000.dds            4    5    // Should only load the first frame on low mem
  130.         nebula.dds                4    5
  131.         nebula2.dds                4    5
  132.         nebula3.dds                4    5
  133.         Panels.dds                4    5
  134.         Comm.dds                2
  135.         squadnum0000.dds        1
  136.         "unit stand-in 0.dds"    4    5
  137.         "unit stand-in 2.dds"    4    5
  138.         "unit stand-in 1.dds"    4    5
  139.         "squad stand-in 34.dds" 3    4
  140.         "squad stand-in 56.dds" 3    4
  141.         "squad stand-in 78.dds" 3    4
  142.         "squad stand-in 90.dds" 3    4
  143.         "squad stand-in 12.dds" 3    4
  144.         shipicon0000.dds        3    4    // Do not need to be in texture memory at all, except for Task Panel, and then only a few at a time
  145.         backarrow.dds            2
  146.         Un000.dds                2
  147.         task0000.dds            3
  148.         pilotface0000.dds        3    4    // Need something special for this one so all faces are loaded all the time
  149.         arrow.dds                2
  150.         squadnum0002.dds        1    3
  151.         squadnum0001.dds        1    3
  152.         squadnum0003.dds        1    3
  153.         squadnum0004.dds        1    3
  154.         squadnum0005.dds        1    3
  155.         squadnum0006.dds        1    3
  156.         squadnum0007.dds        1    3
  157.         squadnum0008.dds        1    3
  158.         squadnum0009.dds        1    3
  159.         coin-rift.dds            4    5
  160.         coin-twave.dds            4    5
  161.         "Panel Frames.dds"        4    5
  162.         "Panel Labels.dds"        3    4
  163.         default.dds                2    3
  164.         defaultselect.dds        2    3
  165.         orbit0000.dds            2    3
  166.         attack.dds                2    3
  167.         scrollup.dds            2    3
  168.         scrolldown.dds            2    3
  169.         scrollleft.dds            2    3
  170.         scrollright.dds            2    3
  171.         constructambient.dds    2    3
  172.         construct0000.dds        2    3
  173.         selectioncorner.dds        2    3
  174.         selectionfield.dds        2    4
  175.         beacon.dds                3    4
  176.         halo.dds                4    5
  177.         anchor.dds                3    4
  178.         crosshair.dds            3    4
  179.         dusty.dds                4    5
  180.         neb-part_solid2.dds        4    5
  181.         orbit.dds                2
  182.         grid2.dds                3    4
  183.         font128.dds                4
  184.         
  185.  
  186. //
  187. // All this stuff below here will be removed eventually and be edited using
  188. // the music scripts, mission editor, and entity editor
  189.  
  190. [Music]
  191.     <settings>
  192.         volume    0.35
  193.     <files>
  194.         0    therift0
  195.         1    therift1
  196.         2    therift2
  197.  
  198. [Mission1]
  199.     <objects>
  200.         asteroids        20    100
  201.         ast_dist_min    1.5
  202.         ast_dist_max    1.9
  203.         ast_height        0.5
  204.         ast_spread_min    0
  205.         ast_spread_max    180
  206.         celestial        celestial1
  207.         sun                sun
  208.  
  209. [Mission2]
  210.     <objects>
  211.         asteroids        100    200
  212.         ast_dist_min    1    1.5
  213.         ast_dist_max    1.5    2    1.9
  214.         ast_height        0.5    1.0
  215.         ast_spread_min    -40    -30
  216.         ast_spread_max    40    -60
  217.         celestial        celestial2
  218.         sun                bluesun
  219.  
  220. [Mission3]
  221.     <objects>
  222.         asteroids        200
  223.         ast_dist_min    1.0
  224.         ast_dist_max    1.25
  225.         ast_height        0.5
  226.         ast_spread_min    0
  227.         ast_spread_max    360
  228.         celestial        celestial3
  229.         sun                whitesun
  230.  
  231.  
  232. [Nebulae]
  233.     <nebula1>
  234.         size        150.0
  235.         billboards    50
  236.         size_range    20.0    80.0
  237.         color        255 0 0 128        255
  238.         grow_speed    0    2
  239.         spin_speed    0    0        -10    10
  240.         texture        dusty.dds
  241. /        detail        nebula-detail.dds
  242.  
  243.     <nebula2>
  244.         size        40.0
  245.         billboards    25
  246.         size_range    5.0        20.0
  247.         color        50 255 255 128
  248.         grow_speed    0    2
  249.         spin_speed    -1    1
  250.         texture        dusty.dds
  251. /        detail        nebula-detail.dds
  252.  
  253.     <nebula3>
  254.         size        60    40
  255.         billboards    40    25
  256.         size_range    10    40        5.0    20.0
  257.         color        64 0 128 92
  258.         grow_speed    0    1
  259.         spin_speed    -0.3    0.3
  260.         texture        neb-part_solid2.dds
  261. /        detail        nebula-detail.dds
  262.  
  263.  
  264.