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The Rift (Preview Build 39)
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The_Rift_Preview_Build_39_Throughwave_Technology_Confidential_1999.iso
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Rift
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script.dat
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Text File
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1999-08-18
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6KB
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264 lines
[Game]
<settings>
speed 1.0
halotex halo.dds
halohealthtex anchor.dds
halosize 0.008
halogrowtime 0.5
crosshairtex crosshair.dds
crosshairsize 0.05 0.1
crosshairminsize 0.004
crosshairspeed 8.0 4.0 // seconds per rotation
crosshairgrowtime 0.5
crosshairgrowsize 2.0
crosshairdietime 0.25
beacontex beacon.dds
beaconsize 0.02 0.1
beaconcornersize 0.02 0.1
beaconspeed 2.0 // seconds per rotation
beaconexplodesize 10.0
beaconexplodetime 0.5
beaconmaxangle 85.0
/ nebulaetex neb-wi~1.dds
nebulaetex dusty.dds
gridtex orbit.dds
grid2tex grid2.dds
shipiconstex shipicon0000.dds
proxlogostex proxlogos001.dds
squadnumtex squadnum0000.dds
unitnumtex unitnum0001.dds un000.dds
selectedtex selected.dds
commicontex comm.dds
[Sounds]
<mapping>
// These have global vars
select termin30.wav
deselect termin32.wav
goto termin16.wav
orbit term16-region02.wav
squadAssign sound19b.wav
squadSelect squadsel.wav
player1 player1.wav
player2 player2.wav
attack term15.wav
zoom termin06.wav
tab beep_1d.wav
esc key_ack2.wav
highBeep beep_1d.wav
lowBeep beep_2d.wav
tutText beep_2a.wav
panelOut panelout.wav
panelIn panelin.wav
animText key_ack2.wav
// These don't have global vars
mission1 miss1b.wav
mission2 mission2.wav
mission3 mission3.wav
nebula neb1.wav
starburst starbrst.wav
cannon burst1.wav
revup revup.wav
revving revving.wav
revdown revdown.wav
turret friction.wav
intro intro.wav
[Fonts]
<font1>
texture font128.dds
charPerRow 12
charPerColumn 16
[Cursors]
<default>
texture default.dds
hotspot 0 0
<select>
texture defaultselect.dds
hotspot 0 0
<orbit>
texture orbit0000.dds
hotspot 0.5 0.5
0 0 0.2
1 1 0.2
2 2 0.2
3 3 0.2
4 4 0.2
<attack>
texture attack.dds
hotspot 0.5 0.5
<scrolldown>
texture scrolldown.dds
hotspot 0.5 1.0
<scrollup>
texture scrollup.dds
hotspot 0.5 0.0
<scrollleft>
texture scrollleft.dds
hotspot 0.0 0.5
<scrollright>
texture scrollright.dds
hotspot 1.0 0.5
<selectionbox>
cornertex selectioncorner.dds
fieldtex selectionfield.dds
fieldrepeat 4.0
<placestructure>
texture constructambient.dds
hotspot 0.5 0.5
<placestructurevalid>
texture construct0000.dds
hotspot 0.5 0.5
0 0 0.1
1 1 0.1
[Textures]
<640x480>
//#define MIP_512 6
//#define MIP_256 5
//#define MIP_128 4
//#define MIP_64 3
//#define MIP_32 2
//#define MIP_16 1
//#define MIP_8 0
stars0000.dds 4 5 // Should only load the first frame on low mem
nebula.dds 4 5
nebula2.dds 4 5
nebula3.dds 4 5
Panels.dds 4 5
Comm.dds 2
squadnum0000.dds 1
"unit stand-in 0.dds" 4 5
"unit stand-in 2.dds" 4 5
"unit stand-in 1.dds" 4 5
"squad stand-in 34.dds" 3 4
"squad stand-in 56.dds" 3 4
"squad stand-in 78.dds" 3 4
"squad stand-in 90.dds" 3 4
"squad stand-in 12.dds" 3 4
shipicon0000.dds 3 4 // Do not need to be in texture memory at all, except for Task Panel, and then only a few at a time
backarrow.dds 2
Un000.dds 2
task0000.dds 3
pilotface0000.dds 3 4 // Need something special for this one so all faces are loaded all the time
arrow.dds 2
squadnum0002.dds 1 3
squadnum0001.dds 1 3
squadnum0003.dds 1 3
squadnum0004.dds 1 3
squadnum0005.dds 1 3
squadnum0006.dds 1 3
squadnum0007.dds 1 3
squadnum0008.dds 1 3
squadnum0009.dds 1 3
coin-rift.dds 4 5
coin-twave.dds 4 5
"Panel Frames.dds" 4 5
"Panel Labels.dds" 3 4
default.dds 2 3
defaultselect.dds 2 3
orbit0000.dds 2 3
attack.dds 2 3
scrollup.dds 2 3
scrolldown.dds 2 3
scrollleft.dds 2 3
scrollright.dds 2 3
constructambient.dds 2 3
construct0000.dds 2 3
selectioncorner.dds 2 3
selectionfield.dds 2 4
beacon.dds 3 4
halo.dds 4 5
anchor.dds 3 4
crosshair.dds 3 4
dusty.dds 4 5
neb-part_solid2.dds 4 5
orbit.dds 2
grid2.dds 3 4
font128.dds 4
//
// All this stuff below here will be removed eventually and be edited using
// the music scripts, mission editor, and entity editor
[Music]
<settings>
volume 0.35
<files>
0 therift0
1 therift1
2 therift2
[Mission1]
<objects>
asteroids 20 100
ast_dist_min 1.5
ast_dist_max 1.9
ast_height 0.5
ast_spread_min 0
ast_spread_max 180
celestial celestial1
sun sun
[Mission2]
<objects>
asteroids 100 200
ast_dist_min 1 1.5
ast_dist_max 1.5 2 1.9
ast_height 0.5 1.0
ast_spread_min -40 -30
ast_spread_max 40 -60
celestial celestial2
sun bluesun
[Mission3]
<objects>
asteroids 200
ast_dist_min 1.0
ast_dist_max 1.25
ast_height 0.5
ast_spread_min 0
ast_spread_max 360
celestial celestial3
sun whitesun
[Nebulae]
<nebula1>
size 150.0
billboards 50
size_range 20.0 80.0
color 255 0 0 128 255
grow_speed 0 2
spin_speed 0 0 -10 10
texture dusty.dds
/ detail nebula-detail.dds
<nebula2>
size 40.0
billboards 25
size_range 5.0 20.0
color 50 255 255 128
grow_speed 0 2
spin_speed -1 1
texture dusty.dds
/ detail nebula-detail.dds
<nebula3>
size 60 40
billboards 40 25
size_range 10 40 5.0 20.0
color 64 0 128 92
grow_speed 0 1
spin_speed -0.3 0.3
texture neb-part_solid2.dds
/ detail nebula-detail.dds