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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ TOUCH TYPE TUTOR ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- Copyright 1988, 1989, 1990, 1991, David P. Gray, Gray Design Associates
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- All Rights Reserved
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- Member, Association of Shareware Professionals
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ C O N T E N T S ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- 1. Specification
- 2. System requirements
- 3. Files distributed
-
- 4. USER GUIDE
- 4.1 Starting program
- 4.2 Menu selection
- 4.3 Main menu
- 4.4 Speed menu
- 4.5 Tutorial menu
- 4.6 Utilities menu
- 4.7 Game menu
- 4.8 Options menu
- 4.9 Calculating your mistakes
-
- 5. Revision history
- 6. Program self-check
- 7. Comments to the author
- 8. Association of Shareware Professionals
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 1. SPECIFICATION ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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-
- TUTORIAL MODE
- Has eight graduated lessons and adapts itself automatically to the
- users skill level. Bar graphs showing progress are automatically
- available after each set of lessons.
-
- SPEED MODE
- Is designed for typists and companies to measure typing speeds.
-
- GAME MODE
- Adapts itself to the typists skill, forcing the user to type faster
- and faster throughout the five skill levels.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 2. SYSTEM REQUIREMENTS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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-
- TOUCH TYPE TUTOR is designed for minimal system requirements and should be
- runable on just about any IBM PC type or compatible.
-
- Although the program includes several graphical type screens, they are all
- constructed using the standard IBM graphical character set and so no graphics
- adapter card is required.
-
- TOUCH TYPE TUTOR will run in multiple colors on a color screen and will also
- run in monochrome on a monochrome adaptor.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 3. FILES DISTRIBUTED ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- CUSTOM.TTX .......... Custom speed test file
- GENERAL.TTX ......... General style speed test file
- LEGAL.TTX ........... Legal style speed test file
- MANUAL.DOC .......... This file
- MEDICAL.TTX ......... Medical style speed test file
- README.DOC .......... Important information
- TECHNO.TTX .......... Computer style speed test file
- TTT.000 ............. Overlay
- TTT.COM ............. Program file
- *.HLP ............... Various text files used for online help
-
- CONFIG.SAV .......... Saved options produced by TOUCH TYPE TUTOR
- RESULTS ............. User's speed test results produced by TOUCH TYPE TUTOR
- <NAME>.TTT .......... User's history file produced by TOUCH TYPE TUTOR
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 4. U S E R G U I D E ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.1 STARTING PROGRAM ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- To start TOUCH TYPE TUTOR from the DOS prompt type: TTT
-
- There is an alternative method of starting TOUCH TYPE TUTOR which supplies the
- name of the user from the command line. This is the same name you would use
- when running the tutor in teach-mode and allows an automatic way of starting
- e.g. from a batch file, so that you do not need to type in your name every
- time you run the program.
-
- For example if the name you use is "Fred" start the program by
- typing: "ttt -nFred" or "ttt -n Fred"
-
- (The "-n" is a standard UNIX way of specifying switches).
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.2 MENU SELECTION ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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-
- The program features menu boxes for ease of use. Select the desired option
- using the up and down arrow keys and then hit enter. Select the QUIT option
- to return one menu level back and finally to quit the program from the top
- level.
-
- Alternatively, you can type the first highlighted character of each selection
- to choose that selection or if you have a mouse connected to your computer,
- click the left mouse button over the selection.
-
- Remember to use the online help provided if you are not sure which option to
- select.
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.3 MAIN MENU ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- SPEED ............... an easy way of measuring the speed of a typist using
- selectable styles of text in various categories. This mode does assume some
- basic proficiency at touch typing. The typist is allowed to practice with a
- few lines of text before the proper measurement takes place.
-
- TUTORIAL ............ a graduated series of lessons to enable anyone to
- learn to touch type. It does not assume any prior skill but will adapt itself
- to the proficiency of the user.
-
- GAME ................ designed to help you familiarize with finger placement
- as well as provide some light hearted relief.
-
- OPTIONS ............. you can change screen colors, wpm threshold, number of
- screens and enable or disable the mouse.
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.4 SPEED MENU ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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-
- The clock will not start timing your responses until you type the first
- character. At the end of the real test (as opposed to the warm up) your
- results will be written to a file called RESULTS.TTX. The results of the
- speed test are stored in the file RESULTS. This file is overwritten after
- every completed speed test. It provides a copy of the results for reference
- purposes after the test has been completed.
-
- While typing you can optionally switch the beeper ON or OFF with the ! key.
- You may abort a session early by hitting the ESC key at any time but if you do
- this your speed will not be calculated.
-
- GENERAL ............. general style of text on which your speed can be tested.
-
- LEGAL ............... legal style of text on which your speed can be tested.
-
- MEDICAL ............. medical style of text on which your speed can be tested.
-
- TECHNO .............. computer style of text on which your speed can be tested.
-
- CUSTOM .............. by editing this file you can add a totally new style of
- text to the list. To edit this speed test file use either the EDLIN command
- which is described in your MS-DOS manual, or use any editor or word processor
- you may have on your system. Remember to save as ASCII if you are using a word
- processor and remember NOT to use special word processing commands.
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.5 TUTORIAL MENU ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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-
- The first time you enter this menu you will be asked for your name. Your name
- is used to create a file to save your results at the end of each session. If
- more than one person uses TOUCH TYPE TUTOR on one computer then please make
- sure you do not use the same names and so avoid confusion. You may use spaces,
- numbers and underlines in your name.
-
- START NEXT SCREEN ....... you will be presented with a series of lessons which
- gradually introduce more keys from the keyboard. The computer assesses your
- progress at the end of each session and decides whether it is time to promote
- you to the next lesson. The SHIFT key is not introduced until lesson 8. Until
- then all characters are presented in lower case. After lesson 8 you must use
- the SHIFT key as needed.
-
- The clock will not start timing your responses until you type the first
- character. TOUCH TYPE TUTOR adapts to your level of skill giving you more
- practice with the characters you find hardest.
-
- The results of the tutorial lessons, referred to as "history files" are
- available from the Utilities Menu.
-
- A bargraph is shown after each screen showing your relative performance on each
- key. Only keys which take part in the lesson are highlighted. One block is
- shown for each mistake made for a key, and also as a measure of the time taken
- to press the key. At the end of a lesson a chart is drawn showing your
- performance in words per minute throughout each screen of the lesson.
-
- The mistakes and timings for each key are averaged out since most keys will be
- used more than once in a screen. The blocks used to show relative timing among
- the keys are normalized and do not indicate any specific time value.
-
- KEYS INTRODUCED
- IN THIS LESSON .......... this shows a picture of the keyboard with the new keys
- for this lesson highlighted. A list of keys with finger positions is also
- presented.
-
- FINGER PLACEMENT
- FOR ANY KEY ............. this provides a handy reminder for which finger
- should be used to press which key. Again, a picture of the keyboard is shown
- with keys and instructions highlighted as you press a key.
-
- UTILITIES ............... this takes you to the Utilities Menu.
-
- BEEPER ON/OFF ........... this toggles the state of the beeper used to signal
- when you make a mistake. The current state of the beeper is shown here and also
- in each typing screen in the top right corner. While typing a screen, you may
- hit ! to toggle the beeper.
-
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.6 UTILITIES MENU ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
-
-
- This menu is available from within the Tutorial Menu and has the following
- selectors:-
-
- FORCE LESSON NUMBER ..... allows you to change the lesson number currently set
- for you in the TUTORIAL mode. Forcing the lesson number will disrupt your
- learning progression but is provided for completeness.
-
- If you are unable to reach the required speed to progress through the lessons,
- a better way is to change the speed required for promotion to the next lesson.
- You can change this from the Options Menu in the Main Menu level. If you change
- the lesson number here, it will revert to the lesson found in your history file
- the next time you start TOUCH TYPE TUTOR unless you complete a lesson and save
- the results to disk.
-
- SHOW HISTORY FILE ....... prints your history file on the screen. The history
- file is written every time you complete all the screens of a lesson and request
- the results be saved to disk. It shows the lesson number, the speed you
- attained and the date for each completed lesson.
-
- These history files are stored in files whose name is of the form NAME.TTT,
- where NAME is the name you typed in when prompted at the beginning of the
- tutorial. These files are updated only at the completion of all the screens
- of a lesson.
-
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.7 GAME MENU ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
-
-
- This simple game is designed to teach both familiarity with the positions of
- keys and also to encourage consistency of typing speed. The key to winning
- this game is to type consistently while gradually increasing your speed.
-
- The object of the game is to move the person who seems to be trapped on a
- moving conveyor belt heading toward a rather fearsome looking spear. You
- notice a white letter appear above the person and that typing the letter allows
- the person to jump away from the spear. As more letters take its place, you
- can type them until the person makes it all the way to the left end of the belt
- and thus to safety. You may also notice, however that the belt seems to get
- faster too, and the spear gets closer and closer.
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.8 OPTIONS MENU ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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- This menu is available from the Main Menu and has the following selectors:-
-
- COLORS .............. you can select a color scheme from one of the predefined
- sets. Your selection will be remembered next time you start TOUCH TYPE TUTOR.
-
- WPM THRESHOLD ....... this option allows you to change the speed needed to
- progress to the next lesson in the tutorial. If your speed matches or exceeds
- this value after completing all the screens of a lesson then you will be
- promoted to the next lesson. A value of 30 words per minute has been found
- appropriate to provide a challenging goal for a fast learner, however you may
- select a higher or a lower value to suit your own pace. The lower the value,
- the faster you will progress. If you set the value too high, you may become
- frustrated by not seeming to progress fast enough. On the other hand, setting
- the value too low may give you a false sense of achievement and cause you to
- complete the course without actually learning to touch type properly. Your
- selection will be remembered next time you start TOUCH TYPE TUTOR.
-
- NUMBER OF SCREENS ... changes the number of screens that make up a lesson
- in the Tutorial Menu (note that this is effectively "cheating" and it is left
- to individual users to decide whether this is more beneficial to their progress
- than the normal operation of the program). When you have completed all the
- screens for a lesson, the results will be written to your history file on the
- disk. Your selection will be remembered next time you start TOUCH TYPE TUTOR.
-
- ENABLE MOUSE ........ if TOUCH TYPE TUTOR detects that a mouse is present then
- the mouse interface will be available automatically. This should work with any
- mouse that uses the standard MicroSoft mouse device interface (the INT 33H
- standard which includes all MicroSoft and Logitech mice).
-
- DISABLE MOUSE ....... the mouse can be disabled while in TOUCH TYPE TUTOR by
- selecting "disable mouse" in the Options Menu. The disable mouse is provided
- for those who prefer the keyboard interface for menus and find the mouse cursor
- distracting. You can re-enable it by toggling the same selector which now
- reads "enable mouse".
-
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- ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒ 4.9 CALCULATING YOUR MISTAKES ▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒▒
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-
- There are several ways to check your typing against the sentences generated.
- One is to simply match letter for letter what you type versus what you should
- have typed. This can prove disastrous if you get "out of sync" with the
- sentence. For example if you type an extra letter such as in "commputer" when
- you should have typed "computer", your text will appear wrong for every letter
- typed after that until you happen to notice what happened and get back in sync.
- The same thing can happen if you type too few letters. Other computer typing
- tutors adopt this approach which proves annoying and less than satisfactory.
-
- Another way is to try to automatically re-synchronize the matching up of letters
- and words that you typed after you make a mistake. This would be the ideal,
- however it is not foolproof and can just as easily go wrong, especially if
- characters, a whole word or even a whole sentence were accidently missed. This
- is one area where a human operator will be able to spot where the mistake was
- made far more easily than a computer program.
-
- The method TOUCH TYPE TUTOR adopts is to force the synchronization. In other
- words, you can't continue after a mistake until you type the correct letter.
- Only one mistake is counted for each occurrence however, so the total number
- of mistakes will be correct. Although the flow of typing is interrupted by
- this approach, this was felt to be preferable to presenting possibly incorrect
- statistics by method two above, and the annoying run-on problem of method one.
-
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 5. REVISION HISTORY ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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- 2.0 Nov 22 1988 ....... Baseline version.
- 2.1 Jul 28 1989 ....... Include demo time-out and delay screen.
- 2.2 Sep 11 1989 ....... ASP membership, new colors, name entry.
- 2.3 Nov 18 1989 ....... Flush files when saving.
- 2.4 Apr 29 1990 ....... Added self-check protection.
-
- 3.0 Sep 01 1990 ....... Removed delay screen (hurrah!), added more lesson
- sentences, allowed space to terminate sentences,
- added shortcuts to menu selection boxes.
- 3.1 Feb 10 1991 ....... Upgrade for DOS 4 (fixes problem saving history
- files), fixed some spelling mistakes and other
- minor updates.
- 3.2 Feb 27 1991 ....... Fixed sentences for ; and o which contained
- characters inappropriate for the current lessons.
- 3.3 Apr 16 1991 ....... Replaced offensive "h" sentence.
- 3.4 May 14 1991 ....... Added 1-800 telephone number.
-
- 4.0 Oct 21 1991 ....... Added options menu, mouse interface, extra tutorial
- stats, configurable lesson number, lesson length,
- colors, lesson threshold speed, utilities menu,
- show history file, record mistakes in tutorial and
- speed tests, removed -b (non-bios) parameter.
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 6. PROGRAM SELF-CHECK ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
-
- TOUCH TYPE TUTOR provides a measure of protection for itself against accidental
- corruption during downloads from bulletin boards. A self-check is performed
- when the program starts up and will notify the user upon failure. Note that
- the program must be run from the directory where it resides or the self-check
- will fail.
-
-
-
-
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 7. COMMENTS TO THE AUTHOR ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
-
- Any feedback would be greatly appreciated. Please direct any comments to
- the author personally via mail to David P. Gray, Gray Design Associates,
- P.O. Box 333, Northboro, MA 01532, USA.
-
-
-
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ 8. ASSOCIATION OF SHAREWARE PROFESSIONALS ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
-
-
- This software is produced by David P. Gray who is a member of the Association
- of Shareware Professionals (ASP). ASP wants to make sure that the shareware
- principle works for you. If you are unable to resolve a shareware-related
- problem with an ASP member by contacting the member directly, ASP may be able
- to help.
-
- The ASP Ombudsman can help you resolve a dispute or problem with an ASP member,
- but does not provide technical support for members' products. Please write to
- the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442, USA or send a
- CompuServe message via Easyplex to ASP Ombudsman 70007,3536.
-
-
-
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- ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓ END OF MANUAL.DOC ▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓
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