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-
- /**** GOOGOL MATH GAMES VERSION 3.4 DOCUMENTATION ****/
-
- Copyright (C) 1992 by: Paul T. Dawson
- P.O. Box 682
- Chincoteague, Virginia 23336 U.S.A.
-
- /**** INTRODUCTION ****/
-
- Thank you for trying my program, Googol Math Games. I wrote these
- games to help kids (and parents) have some fun while learning
- math. Parents, teachers, and children from all around the world
- have become registered users of Googol Math Games!
-
- As of March 1992, I have received letters and registrations from
- 49 states in the U.S.A., and Australia, Canada, Costa Rica,
- Belgium, England, France, Germany, Guam (USA), Guatemala,
- Ireland, Israel, Japan, The Netherlands, New Zealand, Norway,
- South Africa, Sweden, Switzerland, Tanzania, and Thailand.
-
- Several of those countries have just one or two registered users!
-
- /**** SPECIAL THANKS TO... ****/
-
- Thanks and a tip of the hat to:
-
- Microsoft : BASIC P.D.S. V7.1 Compiler
-
- Genus Microprogramming : PCX Programmers Toolkit
- : GX Text
- : GX Effects
-
- Fabrice Bellard : LZEXE
-
- /**** CONTENTS ****/
-
- Shareware and Registration Information......2
-
- Getting Started.............................3
-
- Googol Climber..............................4
-
- Googolpede..................................5
-
- Googolvaders................................6
-
- Command Line Options........................7 - 8
-
- Miscellaneous Keys..........................8 - 9
-
- How To Print Graphics Screens...............10
-
- More Miscellaneous Info.....................11
-
-
-
-
- Googol V3.4 Documentation - Page 1
-
-
-
- /**** SHAREWARE AND REGISTRATION INFORMATION ****/
-
- Shareware lets you try software, and then pay the author after
- you decide to use the program. When you register Googol Math
- Games (for only $10), you will receive the following bonuses:
-
- <> The latest version of Googol Math Games.
-
- <> One free disk... your choice of:
-
- Googol Bonus Disk (Six original CGA games)
- Googol Review (640K CGA)
- Paul's Classroom Math (99% math)
- Flashcards (EGA)
- Lugnut City (Incredible EGA game!)
- Wolfie's Music Games (EGA)
-
- <> A sincere thank you!
-
- If your kids try the program once or twice, like it, and continue
- to play the games, then you really should register!
-
- "Super Registration" is just $35, and includes the latest version
- of ALL SEVEN programs listed above. These programs contain over a
- dozen different games, all for less than the price of just ONE
- commercial program.
-
- Everything is completely guaranteed! If you are not completely
- satisfied with any of the programs, I will refund your money.
-
- If you have doubts about sending a check to a mysterious Post
- Office Box on an island (really!), please just send a postcard
- first. Ask for more information, and I'll send you an up to date
- listing of all my programs! Thanks.
-
- There should be a separate text file on the disk, called
- "GOOGOL.FRM". You can print this out, or if it's missing, just
- print the form from within the game itself. If you have any
- questions or suggestions about the program, please include them
- with your registration form!
-
- All information on the order form, including your name and
- address, is strictly confidential, and not for sale to anyone for
- any reason. I'm in the educational software business, not the
- mailing list business!
-
- --------------------------------------------------
- | In Australia only, you may register by |
- | sending A$15 to the Official Distributor: |
- | |
- | Alphon Edugames |
- | 221 Ridley Road |
- | Bridgeman Downs 4035 AUSTRALIA |
- --------------------------------------------------
-
-
- Googol V3.4 Documentation - Page 2
-
-
-
- /**** GETTING STARTED ****/
-
- To run the Googol Math Games V3.4, you need:
-
- <> An IBM or compatible computer.
- <> CGA graphics (or higher).
- <> At least 512K memory.
-
- The games will NOT run on a Hercules monochrome system with a
- "CGA simulator" program.
-
- If you see the error message "Out of String Space", this means
- that not enough RAM is available. Remove all memory-resident
- programs, and try again!
-
- /**** GETTING STARTED - FLOPPY DISKS ****/
-
- Never run this or any program from the original disk. Make
- backups and run from them! Use DISKCOPY on your DOS disk to copy
- the disk. If you are not familiar with DOS commands, please find
- someone who is, and have them explain it all to you!
-
- Now that you have backups made, put the original disk away in a
- safe place. If all goes well, you will never need it again!
-
- Do not put a write protect tab on the disk! All of the games need
- to read and write high score files to the disk.
-
- Put the disk in your active drive - usually drive A, but any
- drive will work. The games are all in one giant EXE file. Just
- type GOOGOL at the DOS prompt to get started. It takes a while to
- load, but after that there are no delays between games.
- Don't take the disk out of the drive until you are all finished
- and back to DOS, because the games write high scores to the disk.
-
- /**** GETTING STARTED - HARD DISKS ****/
-
- Follow these directions to put the Googol Math Games onto your
- hard disk. If you are not completely familiar with the following
- commands, please find someone who is, to help you!
-
- 1. Your hard disk must have at least 300K free.
- 2. Use MKDIR or MD to make a new subdirectory. (MD GOOGOL).
- 3. Use CHDIR or CD to get to the subdirectory. (CD GOOGOL).
- 4. Put the Googol Math Games disk in drive A.
- 5. COPY A:*.* will copy all the files into the subdirectory.
- 6. To play the Googol Games, just type: CD\GOOGOL
- GOOGOL
- 7. Good Luck!
-
- On a hard disk, always use the DOS command "CD" to change to the
- proper subdirectory. Don't use the PATH command, since PATH
- usually only finds COM, EXE, and BAT files.
-
-
-
- Googol V3.4 Documentation - Page 3
-
-
-
- /**** GOOGOL CLIMBER ****/
-
- At the Googol Climber menu, use the up and down arrow keys to
- choose the type of problems that you want to work with, and the
- left and right arrows to choose the speed. FAST will be too fast
- on 286 or 386 machines, and SLOW will be too slow on older
- machines. Experiment to see which works best!
-
- Press RETURN to begin the game! An incomplete equation will flash
- at the bottom of the screen, then eight numbers will appear. Only
- one of these numbers is the correct answer! Your goal is to guide
- the little climber to this answer, and make him jump up and hit
- it! As soon as the eight numbers are on the screen, the action
- begins, and the little climber starts hopping across the screen.
- You control the climber with the left and right arrow keys, and
- make him jump with the up arrow key.
-
- Remember to just TAP the keys, if you hold them down you're
- likely to run into serious trouble!
-
- If the correct answer is on a higher floor, you will need to
- carefully jump through the tiny hole in the floor. If you miss
- the hole and bump your head, you will lose 1 climber, and have to
- start over! If you need to go to a lower floor, you will need to
- wiggle back and forth with the left and right arrow keys until
- you fall through the hole in the floor.
-
- You must avoid the 4 balls at all times. You can hop over them,
- or run away, and go through the "back door" to get away from
- them. Be careful when changing floors! If you hit a ball, you
- will lose 1 climber, and have to start over!
- When you are under the correct answer, press the up arrow to jump
- up and hit it. Since the higher floors are harder to reach, the
- answers are worth more there. Also, as you advance to higher
- levels, the point values go up!
-
- If you need help with any problem, just press X for a complete
- explanation. There is no score penalty for watching this
- explanation, however there is a time penalty - you will have to
- watch the entire explanation. There is no way to stop it once it
- has started.
-
- After you solve 20 problems, you will advance to level 2, and the
- 4 balls will move faster. You will continue to advance one level
- after every 20 problems, until level five. This is the fastest
- speed. You begin the game with 3 climbers, and when they are all
- gone, the game is over.
-
- You will have one chance to play "Match Score" to win one extra
- free life! There's a 10% chance you'll match the spinning number!
-
-
-
-
-
-
- Googol V3.4 Documentation - Page 4
-
-
-
- /**** GOOGOLPEDE ****/
-
- At the Googolpede menu, use all four arrow keys to choose the
- type of problems that you want to work with, and the speed, then
- press RETURN to begin the game!
-
- Speed 1 is very slow, 4 or 5 is medium, and 9 is incredibly fast!
- On fast machines, speed 9 is too fast to be playable, but speed 8
- should be just barely manageable!
-
- An equation will appear at the bottom of the screen. It will be
- either TRUE or FALSE. In the center of the screen a T and F will
- appear, and the Googolpede will start moving across the screen.
- Your goal is to guide the Googolpede into the T, if the equation
- is true, or the F, if the equation is false.
-
- Every once in a while, a "Bonus Block" will appear. If you hit
- this block, the Googolpede will get longer, so your final score
- will be higher!
-
- Remember to just TAP the keys, if you hold them down you're
- likely to run into serious trouble!
-
- While playing the game, if you are moving in any direction, you
- can not instantly go the other direction. For example, if you are
- moving to the right, only the up and down arrow keys will work.
- If you want to reverse, you must turn twice!
-
- There are three ways to lose. You can hit the wall, or hit the
- wrong answer, or hit yourself. When you lose, the game is
- immediately over! There's no second chance in Googolpede!
-
- Every time you hit a correct answer, your Googolpede will get
- longer. This will raise your score, but it will also increase the
- difficulty, since there will be more of "yourself" to run into!
-
- If you need help with any problem, just press X for a complete
- explanation. There is no score penalty for watching this
- explanation, however there is a time penalty - you will have to
- watch the entire explanation. There is no way to stop it once it
- has started.
-
- When you lose, your final score will be calculated. The length of
- the GOOGOLPEDE will be multiplied by the speed, and by the skill
- level (addition = 1, subtraction = 2, etc., up to all four = 7).
- Therefore, if you are playing at speed 1, level 1, you will only
- get 1 point for each segment of your GOOGOLPEDE, and if you play
- at speed 9, skill 7, you will get 63 points for each segment!
-
- If you don't like the flashing screen at the end of each round,
- the "/SD" command line option turns this off.
-
-
-
-
-
- Googol V3.4 Documentation - Page 5
-
-
-
- /**** GOOGOLVADERS ****/
-
- At the Googolvaders menu, use all four arrow keys to choose the
- type of problems that you want to work with, and the speed, then
- press RETURN to begin the game!
-
- Speed 1 is the usual beginning speed, with one new problem every
- 5 seconds. Speed 2 delivers two problems every 5 seconds, and
- Speed 3 presents three every 5 seconds.
-
- After the introduction, the game screen will appear. Your shooter
- is at the bottom of the playfield, and incomplete equations will
- begin to descend from the top. Use the left and right arrow keys
- to move back and forth, and press the number keys (at the top of
- the keyboard, above QWERTYUIOP) to fire the missing numbers up to
- the equations.
-
- To shoot a number from 1 to 9, just press the matching key. To
- shoot a 1O, press the 0 (zero) key. To shoot an 11, press the -
- (minus) key, and to shoot a 12, press the = (equals sign) key.
- These are all in a row at the top of the keyboard.
-
- When you shoot a correct answer, the key buffer is untouched, so
- you can "type ahead". If you make any mistakes, then the key
- buffer is cleared!
-
- Your goal is to defend your base as long as possible from the
- descending invaders. Eventually you will lose! You will see why
- when you get to Speed 5, where there are 5 new problems every 5
- seconds. That's just a little too much to keep up with!
-
- Every time that you shoot a correct number, your score will be
- increased by the following formula: 10 x speed (1 to 5) x skill
- (1 to 7) Every time you make a mistake, which is shooting a wrong
- answer, or shooting at a blank column, your score will be
- decreased by half of that amount.
-
- After you solve 20 problems, you will advance to level 2. You
- will continue to advance one level after every 20 problems, until
- level five. This is the fastest speed in Googolvaders!
-
- If you need help with any problem, just press X for a complete
- explanation of the bottom problem in the column that you are
- under. Just as in the other games, there is no score penalty for
- watching this explanation.
-
- When playing Googolvaders, the robots will never appear during
- Speed 4 or 5. You have to concentrate on math at those levels!
-
-
-
-
-
-
-
-
- Googol V3.4 Documentation - Page 6
-
-
-
- /**** COMMAND LINE OPTIONS ****/
-
- There are several different command line options. They can be
- used in any combination.
-
- /CGA Use CGA color menu on EGA or higher system.
-
- /D Use database file.
-
- /N Noise off.
-
- /R Robots off.
-
- /SD Special Googolpede switch (see below!)
-
- /T Take Turns option.
-
- /\SUBDIR Specify subdirectory for score and data files.
-
- The /CGA option should not be necessary! The program detects your
- graphics card type, and automatically chooses CGA or EGA color
- menus. But... if you run into any mysterious problems with the
- EGA menu, you can use the /CGA option. Then the program will use
- the "old" color menu.
-
- Type GOOGOL /D at the command line for "Database". This will save
- all the information from every game to the file GOOGOL.DAT. If
- this file becomes too large, just delete it from the DOS command
- line, and the program will start a new GOOGOL.DAT file.
-
- The /N option starts Googol without noise. You can turn the noise
- back on by pressing "S" anytime in the games.
-
- There are now two different "Robots", and if they become
- tiresome, you may type GOOGOL /R at the command line to turn them
- completely off.
-
- The /SD switch turns off the color flash when you "crash" in the
- game Googolpede. This option is not necessary for 99.99% of
- computers, but if you run into Googolpede problems, try it!
-
- Type GOOGOL /T at the command line to "Take Turns". This will
- simply pop up the Rename screen after each game.
-
- The subdirectory option NEEDS accurate input! There must be a
- forward slash, a backslash, and then the directory name. Here are
- some samples:
-
- GOOGOL /\MYDIR
-
- GOOGOL /\GAMES\GOOGOL\MEGAN
-
-
-
-
-
- Googol V3.4 Documentation - Page 7
-
-
-
- /**** COMMAND LINE OPTIONS - CONTINUED ****/
-
- All of the command line options may be combined, in any order.
- Spaces aren't important - but don't ever put any spaces in any
- subdirectory names! Here are some more samples:
-
- GOOGOL /N /D /\MATH
- GOOGOL /T/CGA/SD/R /\TEMP /N /D
- GOOGOL /R /N
-
- Here are some ILLEGAL samples - these won't work:
-
- GOOGOL D N (Missing slashes)
- GOOGOL /\ NONO (Spaces in subdir name)
-
- I hope this isn't too confusing. If you are familiar with DOS and
- batch files, you can write a one line BAT file for each user.
-
- /**** MISCELLANEOUS KEYS - B - "BOSS" BOGUS SPREADSHEET ****/
-
- This is a synthetic spreadsheet screen which is almost always
- available during the Googol games, by pressing the B key. The
- spreadsheet doesn't do anything, but you can move the cursor
- around! Press the spacebar to return to the game. You can NOT get
- into the BOSS subroutine if you are in any other subroutine, such
- as Change Colors, Display High Scores, Help, etc.
-
- /**** MISCELLANEOUS KEYS - C - COLOR MENUS ****/
-
- Googol now has two color menus, one for CGA systems, and one for
- EGA or VGA. The screens are still four colors, but the new EGA
- menu has many more possible combinations!
-
- Press "C" almost anytime to pop up the color menu. The program
- will use the CGA or EGA menu, depending on your graphics card.
-
- The CGA menu has 52 combinations. If this isn't the ultimate CGA
- color menu, let me know! Use the up and down arrow keys to change
- the background color, and the left or right keys for the palette.
-
- The EGA color menu lets you choose from 43,680 different color
- combinations. That's 16 x 15 x 14 x 13. When you're moving around
- this menu, you will automatically "hop over" any matching colors.
- There are lots of interesting combinations, and quite a few that
- are just barely readable!
-
- Your color selections are saved in the GOOGOL.SCO file, so the
- same colors will be used the next time you run Googol.
-
- /**** MISCELLANEOUS KEYS - D - DISPLAY HIGH SCORES ****/
-
- Just press D to display the top ten scores for any game, and the
- spacebar to return to whatever you were doing.
-
-
-
- Googol V3.4 Documentation - Page 8
-
-
-
- /**** MISCELLANEOUS KEYS - G - GOOGOL DEFINITION ****/
-
- A Googol is a number consisting of 1 followed by 100 zeros.
-
- Exactly 10,000,000,000,000,000,000,
- 000,000,000,000,000,000,
- 000,000,000,000,000,000,
- 000,000,000,000,000,000,
- 000,000,000,000,000,000,
- 000,000,000.
-
- Press "G" almost anytime to see this on the screen!
-
- /**** MISCELLANEOUS KEYS - H - HELP SCREENS ****/
-
- These screens display quick instructions for the three Googol
- Math Games. They are automatically displayed at the beginning of
- every Googol game, and may be seen again almost anytime by
- pressing the H key, or the F1 key.
-
- /**** MISCELLANEOUS KEYS - L - LEVEL MENU ****/
-
- Press "L" for the Level Menu, to choose the highest number used
- by the games. You still have to choose the type of problems from
- the game menus, but the Level Menu controls the highest number.
-
- /**** MISCELLANEOUS KEYS - P - PAUSE GAME ****/
-
- Press "P" for new "transparent" pause during games. Then press
- the spacebar to continue with the game. The "Pause Sprite" loops
- through almost every type of special effect in the Genus FX
- library. In order, the effects are: Wipe, Split, Crush, Slide,
- Sand, Drip, Explode, Diagonal, Spiral, and Random.
-
- /**** MISCELLANEOUS KEYS - Q - QUIT ****/
-
- Press the Q key or the ESC key almost anytime to quit from any of
- the games. You will be asked "Are You Sure?". Press Y to quit, or
- N to go back to what you were doing. Please note that if you quit
- while playing a game, your score will not be saved!
-
- /**** MISCELLANEOUS KEYS - R - RENAME YOURSELF ****/
-
- This option lets you change the name of the current player. Press
- the R key if someone else wants to play, or if you want to call
- yourself QWERTY instead of ZXCVBNM! If you press RETURN without
- entering a new name, your old name will still be in effect.
-
- /**** MISCELLANEOUS KEYS - X - EXPLANATIONS ****/
-
- If you press the X key while playing any of the Googol games, you
- will see an explanation of the current problem. There is no way
- to stop this once it has started!
-
-
-
- Googol V3.4 Documentation - Page 9
-
-
-
- /**** HOW TO PRINT GRAPHICS SCREENS - PART ONE ****/
-
- Before running Googol, or any other graphics program, you have to
- run a program called GRAPHICS.COM. This program should be on your
- original DOS disk, or in your DOS subdirectory. When you run
- GRAPHICS.COM, it doesn't print any messages! It just skips a line
- and gives you the DOS prompt again.
-
- There are a few things that can go wrong, however... If you have
- a laser printer, it probably requires a special driver program.
- This is something that may have come with the printer, or you may
- have to ask the dealer or manufacturer for help.
-
- If you are using DOS 4.01, then a file called GRAPHICS.PRO is
- also required. This is on one of your original DOS disks, but the
- installation process doesn't copy this file! You'll have to find
- those original disks, and copy GRAPHICS.PRO to your working disk.
-
- If you have DOS 5.0, then you'll have to look at the manuals!
-
- After GRAPHICS is loaded, you should be able to print the
- certificate, or any screen, just by pressing Shift-PrtSc. If all
- else fails, you may want to try booting from an absolutely plain
- boot disk, with no CONFIG.SYS or AUTOEXEC.BAT files. Then load
- GRAPHICS, and then run the games. This would avoid any possible
- conflicts with other programs. To make a plain boot disk, just
- FORMAT /S a new disk, and copy COMMAND.COM to it.
-
- On a hard disk system, you can use a batch file like this:
-
- CD\DOS
- GRAPHICS
- CD\GOOGOL
- GOOGOL
- CD\
-
- There is a simpler way to write that batch file, but this is the
- straightforward, easy to understand version! It assumes that the
- GRAPHICS.COM program is in the DOS subdirectory, and that GOOGOL
- is in the GOOGOL subdirectory.
-
- /**** HOW TO PRINT GRAPHICS SCREENS - PART TWO ****/
-
- Press "!" almost anytime in the program, and you will see a
- little "Yes / No" box. If you choose Yes, then the screen will be
- saved to a standard PCX file. That is, the screen >under< the
- little box! The file is always named TEMP.PCX. Then you can load
- this file into your favorite paint program, and print it from
- there! Every time that you save the TEMP.PCX file, it will
- overwrite any previous TEMP.PCX file. This should help to avoid
- "hard disk clutter", since there won't be dozens of different PCX
- files (unless you rename them from DOS).
-
-
-
-
- Googol V3.4 Documentation - Page 10
-
-
-
- /**** ERASING THE HIGH SCORE FILE ****/
-
- The high scores are all contained in a standard DOS file. If you
- delete the score file, the games will automatically create a new,
- empty file.
-
- Just type: DEL GOOGOL.SCO
-
- Note - If you try to TYPE the score file, you will see the
- message "Googol Math Games Version 3.4 High Score File", then a
- beep, then nothing! The scores are after a "fake" end of file
- marker, so you can't see them. If you use a file viewing program
- such as "LIST.COM", you will see the data, but it's encrypted!
- Unlike some games, you can't simply type your name and
- "1,000,000" into the high score file. In fact, if the Googol
- program finds anything funny in the high score file, it will
- create a new, empty file! So, no cheating!
-
- /**** PRODUCTION HARDWARE ****/
-
- The Googol Math Games were produced on a Tandy 1200 system. The
- original 8088-4.77 has been replaced with a SOTA 80286-12 card.
- It's not the fastest machine on the planet, but it just keeps on
- running! One floppy disk drive wore out, after copying several
- thousand disks, but everything else is still perfect!
-
- The venerable Tandy machine is now overshadowed by a new "Snap It
- Together Yourself" generic 386 computer. It's a lot faster!
-
- /**** PRODUCTION SOFTWARE ****/
-
- The Googol Math Games were produced with the Microsoft BASIC
- P.D.S. V7.1 compiler, Z-Soft's PC-Paintbrush, the Genus PCX
- Programmer's toolkit, and dozens of utilities too numerous to
- mention! There are about 200,000 bytes of source code, and almost
- 100,000 bytes of graphics files.
-
- The README-1.EXE program was written in Borland's Turbo C.
-
- /**** CONCLUSION ****/
-
- The Googol Math Games have been floating around the Shareware
- world for almost three years without documentation. I have tried
- to answer all of the most common questions in this document. If
- there is anything else that you would like to know, please write!
-
- Thanks again to all the kids, families, and schools who have
- registered their copies of Googol Math Games!
-
- Paul T. Dawson
- Chincoteague Island, Virginia U.S.A.
- March 27, 1992
-
- /**** THAT'S ALL, FOLKS! ****/
-
-
- Googol V3.4 Documentation - Page 11