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- Copyright 1988 - Steven C. hudgik
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- Published by HomeCraft
- P.O. Box 974
- Tualatin, OR 97062
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- PLAY 'N' LEARN
-
-
- INTRODUCTION
-
-
-
- Computers came into our life about the same time as our first
- child, Amanda. Eighteen months later Zachary was born. As they
- grew they noticed daddy spending a lot of time using a computer
- and they soon wanted to use the computer like daddy did. So, I
- went through the software stores and saw all kinds of wonderful games
- and educational software - but nothing for very young children.
-
- What I wanted was something that would let an 18 month old bang
- on the keyboard and be entertained. As he grew older, and his
- coordination improved, the software should teach him about letters,
- numbers, colors, shapes using the keyboard and multiple key
- combinations. Since I couldn't find anything I wrote Play 'n Learn.
-
- Play 'N' Learn provides several different activities and there
- are multiple games that can be played within each activity. For
- example, using Amanda's Letter Lotto young toddlers can push keys that
- change colors and symbols on the screen and get sounds from the
- computer. As your kids grow older they progress to locating specific
- keys and learning multiple key combinations. At the most difficult
- level of play you need to correctly pick five secret letters to win
- Letter Lotto. It works just like a miniature version of the state
- lotto games.
-
- In these instructions we'll describe the different activities and
- how they can be used. You can also invent your own games. I
- encourge you to play with and guide your children, that way you
- all can have fun together.
-
- The names of the games included in Play 'n' Learn are:
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- COLOR SCREEN
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- COLOR MATCH
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- AMANDA'S LETTER LOTTO
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- WORD WHIRL
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- ZACH-A-DOODLE
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- NEXT NUMBER
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- BLACK BOARD SHAPES
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- All of these have been designed for very your children, ages
- 18 months to 4 years. We'll describe each shortly.
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- SYSTEM REQUIREMENTS
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- Play 'n Learn requires an IBM or compatible computer with
- 196K of memory. You computer must also be able to display color
- or have color emulation.
-
-
- ABOUT THE AUTHOR
-
- To let you know a little bit about me - HomeCraft is a small two
- person software company (my wife and myself). We make software for
- home users, including home financial software, home inventory and
- insurance planning, and software for collectors (records, books,
- videos, photographs, etc.). Our philosophy is to produce useful,
- uncomplicated software. If you'd like information about our other
- products, or need to contact us for any reason, our address is:
-
- HomeCraft Computer Products
- P.O. Box 974
- Tualatin, OR 97062
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-
- Play 'n Learn is provided as shareware. If you like this software
- and are using it, please become a registered user. As a registered
- user you will receive any updates or corrections made to Play 'n
- Learn during the next year. You will also receive announcements
- for new software releases and special offers on software and books.
- The cost to become a registered user is $10 (please send to the
- above address).
-
- This software and manual are copyrighted by Steven C. Hudgik. You
- may give away copies of this disk, but the files on the disk may
- not be changed, modified, or deleted. Copies of this software
- may not be sold, or distributed if a fee is associated with
- distribution, without written permission of the auther. Site
- licenses are available for schools and other institutions.
-
-
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- BEFORE STARTING TO USE PLAY 'N LEARN MAKE A BACKUP COPY OF
- THIS DISK.
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- STARTING TO PLAY - BOOTING
-
- There are several ways Play 'n Learn can be started (booted).
-
- You can boot your computer with your DOS System disk. When the
- A> prompt appears remove your DOS System disk and put the Play 'n
- Learn disk into the "A" drive. Type "PLAY" and push ENTER. The
- main menu will appear.
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- You can also set up a disk so that Play 'n Learn will self boot.
- This makes it easy for your children to use the computer themselves.
- Our Zachary is now two and he can turn on the computer (Play 'n Learn
- automatically starts) and select the activity he wants from the menu.
-
- First format a blank disk and copy the DOS System onto
- that disk by typing:
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- FORMAT B:/S <push ENTER>
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- The /S indicates that you want the DOS System copied to the
- newly formatted disk. Next put the Letter Lotto disk in the "A"
- drive (the blank formatted disk should still be in the "B" drive).
- Now copy all of the files from the Play 'n Learn disk to the disk
- you just formatted by typing:
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- COPY A:*.*=B:/V <push ENTER>
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- Take the disk out of the "B" drive and put it in the "A" disk
- drive. When you push CTRL-ALT-DEL, to reboot your computer, DOS
- will load and then Play 'n Learn will load and run.
-
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- GENERAL INFORMATION
-
- Throughout this manual we'll be referring to the user
- (your child) as her. We realise that your child could be either a
- boy or girl, but saying "him or her" all of the time would be cumbersome.
-
- When using Play 'n Learn I encourage you to play with
- your child and cheer her on. We'll describe various games that you
- can play, and although you can leave your child to play by herself
- (a welcome break for parents), also take some time to help her learn
- her colors and letters.
-
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- STARTING THE GAME
-
- When you boot Play 'n Learn a menu listing the various activities
- will appear. You can select an activity by pushing the number
- associated with that activity, or you can move the scroll bar to
- the activity you want and push enter. The scroll bar is moved using
- the up/down cursor keys.
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- To exit Play 'n Learn, and return to the DOS prompt, push the
- ESC key. Because small children can accidentally or randomly hit
- any key at any time, Play 'n Learn will check to be sure you want to
- return to the DOS prompt. If so, push the letter "y" to exit.
-
- We'll describe each of the activities in the order the appear on
- the menu.
-
-
- COLOR SCREEN
-
- Color Screen is a very simple activity for young children.
- Each time any key is pushed the screen colors will change, the
- computer will make sounds, and tiny stars (spiders, catapillers,
- or whatever else you want to call them) will appear on the screen.
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- COLOR MATCH
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- This activity involves both colors and the alphabet. Four colors
- will appear across the bottom of the screen. A bar, matching in color
- one of the boxes at the bottom of the screen, will be located in
- the top center of the screen. The object is to find the box at the
- bottom of the screen that is the same color as the bar in the upper
- part of the screen and then push the letter associated with the
- correct color.
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- AMANDA'S LETTER LOTTO
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- This is one of the most flexible activities in Play 'n Learn.
- There are many different games you can play and I'll describe about
- a dozen of them here.
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- When you first select Amanda's Letter Lotto a copyright
- notice screen will appear. To start playing push any key. The
- character that you push will be printed on the screen.
- If you do not push a key, the copyright screen will eventually
- disappear and a prompt that says, "Push any key" will appear. The
- amount of time the copyright notice stays on your screen will depend
- on the speed your computer runs at.
-
- You are now playing Amanda's Letter Lotto at the simplest level.
- Any key you push will be displayed as a large, bold character on the
- screen. You can push either upper or lower case letters, numbers,
- symbols and pushing the control key and a letter key will put graphics
- characters on the screen.
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- Each character is displayed on the screen in the same way your
- computer produces that character and the quality will vary among the
- different brands of computers. On some computers the letters may look
- somewhat choppy and we can not guarantee the quality of the
- characters displayed.
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- There are two key combinations that will not produce a character:
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- Holding down the CTRL key and pushing the letter "X" will result in
- a blinking display.
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- Holding down the CTRL key and pushing the letter "E" will result
- in your exiting the game and going to the Letter Lotto Menu. This
- menu allows you to set the screen colors and switch to other, more
- complex games.
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- My kids also find two other CTLR key combinations to be exciting.
- Holding down CTRL and pushing the letter "A" will display a happy face.
- Holding down CTRL and pushing "B" will display a happy face with the
- colors reversed. Amanda really gets excited about making a pink
- happy face. Of course her favorite color is pink.
-
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- MONOCHROME SUGGESTED GAMES
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- A color display tends to hold a small child's attention much
- longer than monochrome, but if you do not have a color monitor
- there's still a lot you can do with Letter Lotto. Of course, all
- of these games can also be played in color.
-
- As you read through this list of games please remember that
- each requires progressively more skill and coordination. Don't
- expect an 18 month old child to identify specific letters or push
- multiple keys. However, if your 18 month old can do this, then I'd
- feel very proud. All children develop at different rates so keep in
- mind that today your child may only be interested in pressing random
- keys and next week you'll be teaching him the alphebet.
-
- Also, I'd like to offer one hint for playing Amanda's Letter
- Lotto games. When your child gets something right make a big deal
- about it. Cheer. Clap your hands. Throw a party! Make a lot of
- noise! Do it up just as you would if you team just scored the winning
- point in the third overtime of the title game.
-
- Let's describe a few games that can be played using the settings
- Amanda's Letters Lotto has when it first boots.
-
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- GAME 1 - Keyboard Kaos
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- This game is for kids who have not yet learned the alphebet or
- what letters look like. Sit with your child at the computer and let
- her push whatever keys she wants. You may need to push a few keys
- so she can see how to do it and what happens. Kids like to feel
- they control something, and pushing a key (or a bunch of keys) and
- seeing a response on the screen makes them feel in control.
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- By the way, I've had quite a few kids banging on my keyboard to
- test this software and none of them damaged the keyboard or computer.
- If your child wants to, you can let her push random keys and watch
- the changes on the screen. Very young kids may get excited and start
- hitting the keys fairly hard. Don't try to get them to push individual
- keys. Let they play, freely. If they start to get too violent with the
- keyboard, tell them to take it easy. Show them that pushing keys gently
- will also get results. However, don't expect little kids to be instant
- typists or even be interested in pushing individual keys. Let then go
- ahead and push five, ten or all of the keys at one time.
-
- Amanda's Letter Lotto has been designed to handle a massive
- overload of keyboard input, so your child should be able to hit as
- many keys as she wants without upsetting anything. However, if she
- should find a key combination that locks up the computer (these vary
- with computer brand), just push CTRL-ALT-DEL or turn your computer
- off, wait a few seconds and turn it back on again. Amanda's Letter
- Lotto will reboot and you'll be ready to start again.
-
- Just allowing your child to push bunches of random keys starts to
- teach her about the keyboard. She learns that pushing keys produces
- a result on the screen. With your help she'll also learn to push
- keys softly and one at a time. Most importantly she learns to think
- of a computer as a friend and to feel comfortable using a computer.
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- GAME 2 - Make A Pointer
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- As your child becomes used to the keyboard you can start to teach
- her to push individual keys. One way to do this is to first teach
- her to make a pointer (extending the index finger to point at something).
- This is something you can work on without being in front of your computer.
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- Next sit down at the computer, have your child make a pointer and
- then guide the tip of her finger to a key and say, "Push a key."
- Depending on how exicitable she is, you may or may not get her to
- do this right away. However, with some patience on your part, and
- as your child grows older, she'll eventually be able to do it.
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- Also, when your child first learns to "make a pointer" and you
- help her push a few keys, she'll probably become impatient and revert
- to using all fingers to push bunches of keys. It's to be expected,
- so let her have some fun for awhile and then come back to making a
- pointer and pushing individual keys.
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- GAME 3 - The Name Game
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- Once your child can push an individual key she can then learn
- to push specific keys. A good way to start is with the first
- letter of your childs name. For example, with Amanda I told her
- to "find the letter A for Amanda." Then I'd guide her finger to
- the letter A. It took going over it a few times, and some days
- she seemed to have forgotten everything we did the day before, but
- shortly she could find the letter A, which she called Amanda.
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- Once your child can find the first letter in her name, introduce
- her to the first letters of the names of other people she knows.
- You can show her that D is for daddy, M is for mommy, and Z is for
- her brother Zak. Little kids associate much better with the people
- in their lives (family, relatives and friends) than they do with
- objects. Amanda was much more interested in learning that A stood
- for Amanda and B was her friend Brenda than she would be in learning
- that A is for Apple and B for Barn.
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- After your child can identify five or six letters by peoples
- names, then you can move onto other letters. Either let your child
- name some people and you point out the letter that name starts with,
- or use the names of objects when you run out of people.
-
- These types of games teach your child that each letter is an
- individual symbol. For example, kids can learn to sing their ABCs,
- but many times they just know it as the words to a song. For example,
- most little kids think LMNOP is one letter because they are sung very
- quickly, all together in the "Now I Known My ABCs" song. Having then
- pick out the individual letters on the keyboard teaches than that each
- is a separate, distinct symbol.
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- GAME 4 - Robot Invaision
-
- Now you can move on to teaching your child how top push several
- keys to make some new things happen on the screen. Start by having
- your child hold down the CTRL key with one finger and then push a
- letter. This will produce a graphics character. Amanda called these
- characters robots (although there are two happy faces, CTRL-A and
- CTRL-B and a few she thought looked like spiders).
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- GAME 5 - Flash A Smile
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- Another multiple key combination is to hold down the CTRL key and
- push the letter X. This will cause the screen to display blinking
- characters. Pushing CTRL-X again will switch the blinking off.
- Amanda liked to make blinking happy faces.
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- USING COLOR
-
- These first five games can also be played in color. Of course,
- with color they are many other games you can play. We'll describe a
- few of these shortly, but first let's see how to get the color turned on.
-
- When you first boot up Amanda's Letter Lotto it will be operating
- in the monochrome mode. Hold down the CTRL key and push the letter "E."
- This will display the Letter Lotto Menu.
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- The first three items on the menu allow you to set Amanda's Letter
- Lotto for either color or monochrome operation. Selections can be made
- from this menu by either pushing the function key (F Key) associated
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- with the selection you want or by using the up/down cursor keys to
- move the scroll bar to the desired selection and then pushing the ENTER
- key.
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- F1 - Multiple Colors
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- The first choice on the Amanda's Letter Lotto Menu is usually the
- one kids find the most interesting. Pushing F1 will set Amanda's
- Letter Lotto to change the background, character and border colors
- on a random basis. While playing the game these colors will change
- each time a key is pushed.
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- F2 - Set Three Colors
-
- The second selection, F2, switches Amanda's Letter Lotto to the
- color mode and allows you to select three colors that will be used
- all of the time. You can select the color of the character, the
- background color and the border color around the edge of the screen.
- This color setup is generally used if your child finds the changing
- colors to be a distraction or if your child is more interested in the
- changing colors than learning about letters.
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- When you push F2 a menu will appear that allows you to select the
- background color. Push the function key associated with the color you
- want to use.
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- Next you can select the color of the characters. Again push the
- function key associated with the color you want to use. If the
- selected color is not compatible, for example if you select the same
- color for the character as you selected for they background, they
- will blend together when displayed. You'll be returned to the menu
- to make another selection.
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- The final menu is used to select the border color.
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- After selecting three colors you'll be returned to the Letter
- Lotto Menu. To play the game either push F8 or move the scroll bar to
- "F8 - Play Game" and push ENTER.
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- GAMES WITH COLOR
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- All of the games described for monochrome use can also be played
- in color. In addition you can make up new games that use the colors
- displayed. All of the following games are played with Amanda's
- Letter Lotto set to change colors randomly, selection F1 on the Letter
- Lotto Menu.
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- GAME 6 - Rainbow
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- The first game is basically the same as described for monochrome
- use. Just let your child push random keys and watch the colors and
- characters change. This game provides you with the opportunity to
- name the colors as they appear on the screen. Generally children
- focus on the color of the character, so as each character appears
- name its color. Of course, kids are all diffenent and it's impossible
- for me to predict what your child will focus on. It she seems to be
- noticing the background color first, then name that color for her.
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- GAME 7 - Color Search
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- Once your child can identify one specific color by name, then
- ask them to find that color. Have them push keys, any keys, until
- that color appears. When they correctly identify that color cheer
- like your team just won the superbowl. Don't be afraid to get excited
- and make some noise.
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- GAME 8 - My Special Letters
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- Another game with colors is to have your child to find a specific
- letter or character that is also a specific color. Amanda loved to
- find the letter "A" in her favorite color, pink.
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- Let's go back to the Letter Lotto Menu and see what other
- functions are available.
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- BLINKING ON / OFF
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- If you should forget that CTRL-X is used to turn the blinking
- either on or off, you can go to the Letter Lotto Menu and push F4.
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- CAPITAL LETTERS ON/OFF
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- When you first start teaching your child the names of letters,
- or when playing some of the Amanda's Letter Lotto games, you may only
- want to have capital letters displayed. Showing two shapes on the
- screen, a big A and a little "a" for example, and calling them by
- the same name, might be confusing for some kids. However, you may
- have a kid that likes to push the SHIFT or CAPS LOCK keys. To avoid
- problems you can push F5 and Amanda's Letter Lotto will only display
- upper case letters reguardless of what your child pushes. Push F5
- again to switch back to using both upper and lower case letters. The
- status of this function will be shown in brackets on the F5 - Capital
- Letters menu selection line.
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- THE AWARD LETTERS
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- The sixth selection on the Letter Lotto menu allows you to pick
- up to five award letters. When your child picks a character you've
- selected as an award letter, she'll be rewarded with a short computer
- song.
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- When you first push F6 a vertical line of six dots will appear.
- A scroll bar will be next to the top dot and the word EXIT will be
- next to the bottom dot. The up/down cursor keys move the scroll bar
- up and down. A character can be entered for each of the upper five
- dots. Just push the character you want and it will appear.
- Characters can be changed by putting the scroll bar on the character
- you want to eliminate and entering a new character or pushing the
- space bar to leave a blank.
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- Any character on the keyboard can be entered including both
- upper and lower case letters, numbers, symbols and the graphics
- characters made by holding down the CTRL key and pushing a letter.
- However, keep in mind that if you enter a lower case letter as an
- award letter, your child will need to also push the same lower case
- letter in order to get the song to play.
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- When you've entered all of the award letters you want to have
- (you can have fewer than five), move the scroll bar to the word EXIT
- and push ENTER. The Letter Lotto menu will appear and you can then
- push F8 to play the game. Now anytime your child pushes an award
- letter she'll be rewarded. However, I still encourage you to cheer
- her on when she gets the right letters.
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- GAME 8 - Go Get 'Em
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- Having award letters adds a new dimension to having your child
- push specific letters or combinations of keys. Pick the letters or
- characters you want your child to learn and set them as the award
- letters. She then has to find the award letters. You can either
- give her the name of each letter, or let her search for them on her own.
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- GAME 9 - Big & Little
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- A good game to play with the award letters is Big & Little Letters.
- Set the award letters so they are all either upper case or lower case.
- For discussion purposes we'll assume they are upper case. Then play
- the game and have your child push one of the award letters but not
- the shift key. Tell him the name of the letter, for example "Capital
- A." Next hold down the shift key, or have your child hold the shift
- key and push the same letter. This time the "award song" will play.
- Tell your child the name of this letter, for example say, "little A."
- Practice this a few times until your child learns that she needs to
- push the shift key in order to get the capital (big) letter and the
- award.
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- GAME 10 - Learning To Write
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- In spite of the predictions that electronic publishing would
- eliminate paper, a pencil used with a piece of paper remain as
- useful and popular as ever. Amanada's Letter Lotto can help your
- child learn to use these tools.
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- When you start to play any of the games have a pencil and some
- paper next to your computer. As the letters appear on the screen
- have your child copy them. You can also have her look for a
- specific letter. When that letter appears on the screen have her
- copy it on the paper.
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- THE LETTER LOTTO GAME (Games 11 and 12)
-
- The final selection on the Amanda's Letter Lotto Menu sets up
- the actual Lotto game. Push F7 and five letters will be chosen at
- random. When you start playing the game you'll then have 26 chances
- to find all five letters. Since only upper case letters are selected,
- and there are 26 letters in the alphebet, you should be able to find
- all five just by pushing all the letters on the keyboard. However,
- Amanda's Letter Lotto will compute a score based on the number of
- keystrokes it takes you to find all five letters. The fewer key
- strokes you use, the higher your score will be. Finding all five
- letters with five key strokes will result in a score of 100. If you
- use 26 key strokes to find all five, or you can't find all five, you
- get a score of zero.
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- Before you start playing Letter Lotto, you'll be asked whether
- or not you want your selections displayed. If you push the letter Y
- (for Yes) at this prompt, your key strokes will be listed across the
- top of the screen as you make them. If you push the letter N, you
- will need to remember the keys you've already pushed (making the
- game a little harder).
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- When you begin playing Lotto the number of key strokes left will
- be displayed in the lower right corner of the screen. Each time you
- select a correct letter the award tones will sound and that letter
- will be listed in the bottom center of the screen.
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- If you should want to stop the game, before you use all of the
- available key strokes, just push the ESC key.
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- That's all there is to playing Letter Lotto. So, here's your
- chance to test your ESP before you buy your next Lotto ticket. Of
- course, you'll need to get kids away from the computer first.
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- FINISHED PLAYING
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- When you are done playing Amanda's Letter Lotto you can return
- to the DOS A> prompt by going to the Letter Lotto Menu and pushing
- F10.
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- LET'S PLAY THE GAME
-
- Now it's time for you and your kids to have some fun. We've
- described a few games here. Of course you can make up other games
- so feel free to use your imagination.
-
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- WORD WHIRL
-
- Word Whirl gives you children a chance to type in words (such
- as their name), and what the computer change the word into a
- colorful display.
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- Words up to eight characters in length may be entered. After
- eight characters are entered the word will automaticaly begin to
- be whirled. For words shorter than eight characters push ENTER
- after the word has been typed in.
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- To return to the menu push the ESC key.
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- ZACK-A-DOODLE
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- Zack-A-Doodle is an "Etch-A-Sketch" type game. When you
- select Zack-A-Doodle from the menu a screen will appear with just
- the cursor in the upper left corner. Push the ESC key to return
- to the menu.
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- Push the cursor keys to draw a line. Zack-A-Doodle is unique
- in that you can also push keys on the regular keyboard to draw lines.
- The upper left of the keyboard moves the cursor up. The lower left of
- the keyboard moves the cursor to the left. The right side works
- in a similar manner. This allows a small child, who does not have
- good hand coordination, to hit a key in the approximate correct
- location and still get the desired response.
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- The color can be changed by pushing any of the F1 through
- F5 keys.
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- The size can be changed by pushing any of the F6 through
- F10 keys.
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- The "paint brush" style can be changed by pushing the space bar.
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- The screen can be erased by pushing either HOME or END.
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- Four screens can be used, with separate drawings on each screen.
- Push the PgUp and PgDn keys to switch between screens.
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- NEXT NUMBER
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- This activity puts a series of three numbers on the screen. You
- child then needs to push the key for the next number in the series.
- Only numbers 1 through 9 are used.
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- If a key is not pressed within ten seconds the correct number
- will appear in the lower right corner of the screen.
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- BLACK BOARD SHAPES
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- This activity is designed to help very young children recognize
- shapes. It also begins to aquaint them with how a cursor is moved
- on a computer.
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- Three shapes will be displayed across the bottom of the screen.
- One of these shapes will also appear at the top of the screen. The
- object of the game is to move a line of arrows so they are positioned
- next to the shape at the bottom of the screen that matches the shape
- on the top of the screen.
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- Pushing any key (except ENTER and ESC) will move the arrows to the
- right. The left/right cursor keys will move the arrows to the
- left or right. Thus you can first teach your child how to move
- the arrows by pushing any key - then teach them about using the
- cursor keys to move the arrows back and forth.
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- Push the ENTER key to select the matching shape.
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- Push the ESC key to return to the menu.
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- lect the matching shape.
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- Push the ESC key to return to the menu.
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