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- MEMORY MASTER
- *************
-
-
- 1. The Importance of a Good Memory
- -------------------------------
-
- How important is a good memory ? to answer that question, let's
- consider two imaginary people, Bill and Ben. they are the same age,
- of the same intelligence, and have similar abilities in most areas.
-
-
- One difference between them is that Bill has what is called a 'good'
- memory. He finds facts, figures, jokes, stories, names and faces easy
- to remember, and never forgets appointments or things he is supposed to
- do.
-
-
- Ben, on the other hand, has always said that he 'suffers' from a poor
- memory. He remembers little of what he reads or hears on most subjects,
- and is generally absentminded. He constantly forgets things he is
- supposed to do, and can never remember a joke or anecdote, even though
- he has heard hundreds.
-
-
- At school and college, Bill sails through his examinations with flying
- colours. He finds it easy to learn facts, figures, dates, formulas,
- etc. for exams, and consistently gets high marks.
-
-
- Ben, however, struggles with his studies. He spends hours repeating
- information to himself over and over again. He writes out his notes
- several times in the hope that the information will 'stick' in his
- memory. After a lot of very hard, repetitive studying he manages to
- pass most of his exams.
-
-
- Later in life, Bill and Ben both work for the same company. Bill's
- office is a model of efficiency. He has facts at his finger tips, and
- can find any information he needs quickly and efficiently. He knows the
- names of all the memebers of staff, as well as something about them and
- what their capabilities are. He can assimilate any information he hears
- or reads quickly and effectively. He remembers appointments, dates, and
- where he has met people before.
-
-
- Ben's office is in a state of constant chaos. His desk is covered with
- scraps of paper on which which he has written notes to himself. He
- chews a pencil frantically as he stares in desperation at a noticeboard
- plastered with more notes and reminders. The telephone rings, and a
- name is mentioned. He is desperately trying to remember where he has
- heard the name before when a colleague comes in to inform him that he
- should have been in a meeting ten minutes ago.
-
- Ben finishes his phone call, still in a state of confusion, and the
- phone rings again. This time it's his wife, asking him if he'd
- remembered to contact the Electricity Board about their cooker, which
- is on the blink. As he frantically hunts for his notes for the
- meeting he has to attend, another colleague comes in demanding to know
- what he has done about a project which was due yesterday...
-
- If you were told that one of these two had become Chairman of the
- company, could you guess which?
-
- Bill's memory also helps him socially. He never forgets a name or face,
- and always remembers appointments and things he has promised to do. He
- remembers most of the jokes and anecdotes he hears, making him popular
- at parties and functions. He easily recalls fact about current news
- items and topical affairs. His memory skills help him to excell at bridge
- and other card games.
-
- In short, a good memory can be a great asset, and a bad memory can be
- hampering at school, work, and in social life.
-
- Fortunately, everyone has the capacity for developing a better memory,
- and Memory Master will show you how to improve your memory to a degree
- you never believed possible.
-
-
- 2. The Memory Master System
- ------------------------
-
- The aim of the Memory Master package is to teach you how to improve your
- memory. You will be introduced to several well-proven Memory Training
- techniques, and shown many practical applications of those techniquea.
-
- By the time you have completed the Memory Master course, you should be
- able to memorise any new piece of information you want to quickly and
- easily, and perform memory stunts that will amaze your friends and
- colleagues.
-
- Memory Master aims to present information to you in a clear, concise
- form. Where possible the lessons have been made interactive, for you to
- test your progress as you work through the course.
-
- The Memory Master course is divided into thirteen training sessions,
- labelled A to M. Each session has been designed to teach you either a
- specific Memory Training technique - e.g. the Peg System - or a
- practical application of one or more of the techniques - e.g. How to
- Remember Foreign Vocabulary.
-
- Each training session contains an Introduction plus one or more
- Tutorials. The Introduction defines the aim of the session, together
- with some background information on the topic. The Tutorials present
- the subject matter of the session in detail, together with some mental
- exercises for you to work through.
-
- Many of the sessions also contain an Additional Exercises section,
- which suggests some further mental exercises you can try to help you
- practice the techniques discussed.
-
- You should work through each of the sessions IN SEQUENCE, without
- missing any - the Tutorials are designed to be progressive. The
- training sessions are as follows :
-
- Session A - introduces the principle of Association of Ideas, which is
- the basis of all Memory Training systems.
-
- Session B - deals with the Link System, and shows you how to remember
- any list of items in sequence, both forwards and
- backwards.
-
- Session C - introduces the concept of Substitute Words or Phrases, a
- basic technique for memorising information which is at all
- abstract or intangible.
-
- Session D - demonstrates how the Substitute Word and Association
- techniques can be applied to help you remember people's
- names.
-
- Session E - demonstrates another practical application of the
- Substitute Word technique - memorising foreign vocabulary.
-
- Session F - introduces an important Memory Training concept, the
- Phonetic Alphabet, and shows how it can be practically
- applied to memorising numbers.
-
- Session G - deals with or the most powerful and flexinle of all Memory
- Training techniques - the Peg System.
-
- Session H - discusses the problems of Absentmindedness, and how to
- overcome them.
-
- Session I - teaches you some methods to improve your skill at giving
- speeches and presentations.
-
- Session J - shows how the techniques introduced in sessions A, B and C
- can be applied to remembering Jokes and Stories.
-
- Session K - shows you how to improve your reading, studying and
- learning skills,
-
- Session L - teaches you some techniques to improve your skill at
- playing cards.
-
- Session M - teaches you some impressive memory stunts using all the
- Memory Training techniques you have learned.
-
-
-
- 3. How to Run Memory Master
- ------------------------
-
- To run Memory Master from floppy disk, insert the diskette into Drive
- 'A', and type :
-
- A:\>MM
-
- To run Memory Master from hard disk, you should first create a new
- directory called 'MM', insert the diskette into drive 'A', then copy the
- Memory Master files to drive 'C' by entering the Dos command :
-
- A:\>COPY A:*.* C:\MM\*.*
-
- Memory Master can then be run from drive 'C' by typing :
-
- C:\MM>MM
-
- When the program has loaded into memory, the Main Menu will be displayed.
-
-
- 3.1 Menus
-
- The Memory Master program is driven via a Main Menu and a series of
- sub-menus, one for each training session.
-
- To select an option from any of the menus, move the menu selector to
- your required selection and then press <Enter>. The menu selector may
- be moved up and down with the Up-arrow, Down-arrow, Home and End keys.
- On each of the sub-menus, selections may also be made by pressing one
- of the keys listed down the left hand side of the menu. - If your PC
- has a mouse, you can also move the selector up and down with the
- mouse, and make your selection by pressing button 1 on the mouse (i.e.
- the left button).
-
-
- 3.2 Text Screens
-
- All the Memory Master text screens have the same format, consisting of
- twenty-two text lines with a border line at the top and bottom. The
- bottom line if the screen is always reserved for status information,
- telling you which key options are available.
-
- You can 'page' through each of the text screen sections using the
- following keys :
-
- Page Down - Next Text Page
- Page Up - Previous Text Page (on the 1st Page this key is ignored)
- Home - Go to First Page (" " " " " " " " )
- End - Go to Last Page (on the last page this key is ignored)
-
- The mouse left hand and right hand buttons perform the same functions
- as Page Down and Page Up respectively.
-
- The <ESC> key usually takes you back to the last menu displayed.
-
-
- 3.3 Input Screens
-
- Many of the Memory Master screens are interactive, requiring you to
- respond to questions which you will be asked. All the text you enter
- can be edited using the following keys :
-
- Home - Go to beginning of line
- End - Go to end of line
- Ins - Toggle Insert/Overstrike mode
- Del - Delete character under the cursor
-
-
- 3.4 Input Checker
-
- Every answer which you type in response to a Memory Master question is
- checked against the correct answer for possible typing and/or spelling
- mistakes. If such a mistake is detected, you will be given two
- opportunities to re-edit the data before Memory Master accepts it as
- your answer to the question.
-
- For example, supposing the correct answer to a question asked was
- 'England'. If you typed any of the following answers, the program
- would detect that you had made a typing mistake, rather than got the
- answer completely wrong :
-
- Englan Englad Englnd Engand Enland Egland ngland
-
- nEgland Egnland Enlgand Engalnd Englnad Engladn
-
- Enngland Exngland Englandq KEngland
-
-
- This avoids the frustrating experience of having to completely
- re-enter entire lines of data every time you make a simple spelling
- mistake.
-