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- How does a busy parent get his/her fourth grader, or any other child, to
- sit down and work out thirty or forty arithmetic problems without resenting
- the "punishment"? Can today's career-committed parent afford the time to
- write them out on paper and then, again and again, to correct them? But if
- the problems aren't checked, how can the parent know whether the child is
- progressing? And what better stimulates development than the acknowledgement
- of success?
-
- WIZQUIZ offers the solution to this dilemma. WIZQUIZ is a comprehensive,
- competitive exerciser for arithmetic. It lets child and parent work together.
- While Dad or Mom catch up on Business Week or the Journal, in the next chair
- son or daughter improves his or her math: within earshot if frustration occurs.
- Father and mother don't have to waste time making up problems or correcting
- right answers. The WIZARD takes care of that. And after each 10 problem game
- HE calculates the new average, checks the score against the best ever and the
- player's own previous best performance, announces the score, and celebrates
- the player's progress.
-
- WIZQUIZ provides randomly generated, graded problems that cover a wide
- selection of the elementary school mathematics curriculum. Each type of
- problem has 10 levels. Each level has a target score. A score is determined
- both from the number of errors and the time it takes to solve 10 problems.
- WIZQUIZ keeps a record of the last 10 times each player attempts each level
- of each type of problem. It knows each player's best score, and can calculate his/her
- averages. (BE CAREFUL, however: interruption of a game with CONTROL-C may
- damage these files!).
-
- Since WIZQUIZ asks for and remembers a player's age, it can and does
- restrict access to easier problems by age.
-
- From age 13 up, WIZQUIZ presents the option of playing with negative
- numbers. Any level from 5 up of any type of problem may be played at any
- age level when using negative numbers.
-
-
- WIZQUIZ is user-supported software which is offered to the holder of this
- diskette for examination. If you choose to keep using it after a 30 day trial,
- you are asked to send $9.00 to the author. For that amount, your rights are
- limited to the use of one copy of the software and to the retention of
- one more copy as a backup. Please send remittance to:
-
- Robert J. Farrell
- 207 Farmington Drive
- Ft. Mitchell, KY 41017
-
-
-
-
- To play WIZQUIZ key:
- A> wizquiz
- If you want sound effects, key:
- A> wizquiz t.
- WIZQUIZ is completely menu driven from that point. Always play WIZQUIZ
- with the diskette in the default drive. That is, DO NOT attempt to play
- with the diskette in the B drive when the default drive is A thus:
- A> b:wizquiz.
- WIZQUIZ writes files to the default drive, and you always want it to write
- to the diskette containing the program.
-
-
-
- WIZQUIZ provides the following types of problems:
- 1. Addition
- 2. Subtraction
- 3. Multiplication
- 4. Division with no remainder
- 5. Division with simple remainder - that is, the answer to
- 17 divided by 3 is 5 r2.
- 6. Division with with fraction remainder - the WIZARD demands
- that the answer be given as a proper fraction reduced to
- lowest terms; HE will not count you wrong for improper
- or nonreduced fractions, but HE will require you to keep
- trying until your answer passes both these edits; meanwhile
- time points are accumulating against you.
- 7. Division with decimal remainder - rounded to two places.
- 8. Levels 1-5 are for Least Common Denominator; levels 6-10 are
- for Greatest Common Factor.
- 9. Simple Fractions - levels 1, 2, 3, and 4 have the same degree
- of difficulty and are for addition, subtraction, multiplication,
- and division respectively; level 5 mixes the problem type at the
- same level of difficulty; levels 6 through 9 and level 10 up the
- level of difficulty a notch.
- 10. Advanced Fractions - just like 9 above but at still greater levels
- of difficulty; these are probably the most demanding problems in
- the game.
- 11. Find the Unknown (Add & Subtract) - levels 1, 3, 5, 7 are for
- addition; levels 2, 4, 6, 8 are for subtraction; levels 9 and
- 10 contain both.
- 12. Find the unknown (Multiply & Divide) - just like 11 above except
- for multiplicatio and division respectively.
- 13. Decimals and Percents - levels 1 through 4 are for addition,
- subtraction, multiplication, and division respectively (answers
- always rounded to two places); levels 5 and 9 ask "What is x% of
- y?"; levels 6 and 10 ask "What percent is x of y?"; levels 7 and
- 8 are for mixed computation with decimals.
- 14. Reciprocals - just as in fractions, answers must be given as
- reduced, proper fractions.
-
-
- The best part of WIZQUIZ is that it allows parents and teachers, and even
- students themselves, to keep track of each player's progress. This is done
- through WHOZWIZ. It is password protected; but the first time it is run it
- asks for the SUPER WIZARD's password. The SUPER WIZARD can look at anybody's
- scores. WHOZWIZ is menu driven. You run it by having the WIZQUIZ diskette
- in the default drive and keying:
- A> whozwiz
-
-
- Number is the Grammar of Nature. This software is offered to all users in
- the sincere hope that those who grow up with it will become more and more
- confidently literate in the book of creation.
-
- *** Robert J. Farrell ***
-