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- FACTPACK
- (C) 1988 D. Bodnar
-
- FACTPACK consists of 2 programs that are designed for home or
- school use. The programs provide drill and practice with basic
- addition, subtraction, multiplication and division facts and are
- appropriate for use in grades 1 - 8. The programs require a 256
- K IBM Compatible Computer. A printer is optional.
-
- The first program, TABLE, uses high resolution graphics to
- display a blank addition or multiplication table. The computer
- randomly chooses a location on the table. The student must compute
- the sum or product and enter it on the keyboard. The size of the
- table may be reduced from its normal 10 X 10 format for younger
- children who are working on simpler facts. After the drill is
- completed a scorecard reports the number correct, the time used and
- any errors that were made.
-
- TABLE also can be put into a RACE mode where it becomes very
- challenging because the student is in a race against the computer
- to see who can fill in the table first! The amount of time can be
- adjusted to allow for students of different ability levels.
-
- The second program is called FACTRACE. It is for children who
- have a good grasp of most facts and who need to increase their
- recall speed. The program gives a timed quiz on any combination
- of addition, subtraction, multiplication or division facts. At the
- end of the quiz a report is presented that displays the number
- correct, the number attempted, the percent correct, the total time
- used and any errors that were made.
-
- LOADING INSTRUCTIONS
-
- Boot the computer. Once the A> prompt appears remove the DOS
- disk and place the TABLE disk in the disk drive. Type TABLE and
- press enter.
-
- Using TABLE
-
- When the program begins several questions must be answered.
- First, choose between ADDITION and MULTIPLICATION by pressing A or
- M. Next decide on the maximum size of the table that the computer
- will generate. You can choose any number between 3 and 30. If you
- choose a number less than 10 only the numbers between 0 and that
- number will be used on the table. If you choose a number that is
- larger than 9 the computer will randomly choose 10 numbers between
- 0 and the number you entered for the table.
-
- The next question asks if you want to Practice or have a Race
- with the computer. Practice allows a leisurely opportunity to fill
- in the table. Race will challenge you to provide each fact before
- the timer expires. If you don't enter a response in time the
- computer will provide a randomly selected fact and score a point.
-
- Finally you must select the amount of time that you will have
- to give each fact when using the Race option. 1 second is very
- challenging, 9 seconds is good for beginners.
-
- Press ENTER to begin TABLE or SPACEBAR to make changes or
- corrections to your choices.
-
- At this point the computer will begin to randomly select
- squares on the table. It will put a flashing cursor on the screen
- where you must provide a fact. Type the answer and press ENTER.
- If you wish to correct an entry before pressing ENTER use the
- backspace key to erase the error and type the correct number. If
- your response is correct a box will be drawn around it. An
- incorrect response will be erased.
-
- The program will continue until you have filled all of the
- squares in the table. If you wish to stop before all squares are
- filled you may press ESC. This will allow you to stop at any time
- and go directly to the scorecard.
- The scorecard displays a fraction showing the number of
- correct answers over the number attempted, the percent correct and
- total time spent on the table. If errors were made they will be
- displayed. If you have a printer connected and wish to print the
- scorecard answer Y to the question "Print report on printer (Y/N)."
- Finally you will be asked if you wish to do the program AGAIN(Y/N).
- A response of Y will run the program again from the start. N will
- clear the screen and end the program.
-
-
- FACTRACE
-
- LOADING INSTRUCTIONS:
-
- Boot the computer. Once the A> prompt appears remove the DOS disk,
- insert the FACTRACE disk and type FACTRACE.
-
- USING FACTRACE:
-
- Like TABLE, FACTRACE also has two operating modes: Practice
- and Test. When you select Practice the computer allows the user
- to control the type and size of problems to be answered and the
- time allowed. In the Test mode these selections are made by the
- teacher and cannot be changed by the student.
-
- When Practice is selected you must decide which of the four
- basic operations to include in the quiz, Addition, Subtraction,
- Multiplication and/or Division. Press the first letter of an
- operation to add it to the list or, if it is already there, to
- remove it. Press ENTER when the selection process is completed.
-
- Next you will be asked for the number of seconds that the quiz
- will last. This can be from 5 to hundreds of seconds. It is best
- to choose a time, 60 seconds is appropriate, and stick to it so
- that you can more easily gauge progress.
-
- If you have chosen only one operation for practice you have
- another option that you can use when asked for the number of
- seconds that the quiz will last. You may respond with the word
- ALL. This will have the computer give you all 100, or 90 in the
- case of division, facts in the operation that you chose. There
- will be no time limit. For example, if you chose only
- multiplication and typed ALL for the time, the computer would give
- you all of the multiplication facts from 0 X 0 to 9 X 9. They
- would, of course, be given in a random sequence.
- The last two questions allow you to select the size of the
- first and second numbers to be used in the quiz. In addition and
- multiplication this refers to the addends or factors. In
- subtraction it is the subtrahend and answer and in division the
- divisor and answer.
-
- After all of the above information is given <ENTER> TO BEGIN
- will be displayed at the bottom of the screen. When you are ready,
- press ENTER and a problem will appear on the screen.
-
- The Author's Use of FACTRACE
-
- At the beginning of the year I introduced the program to my
- sixth grade math students and told them that they were to use the
- program to practice addition, subtraction, multiplication and
- division facts for a 60 second time period. By the end of the
- report period they were expected to answer at least 30 problems at
- 95% accuracy. I had prepared 8 disks for them so that several
- children could use the program in the computer lab at the same
- time.
-
- I found that the students enjoyed the program and competed
- with each other to see who could get the highest score. (To date
- this is a 47.) Most of them used the program 2 or 3 times each
- week. Each time a student gets a high score it is recorded on a
- sheet in my gradebook.
-
- In order to take the pressure off of the students that were
- having trouble meeting my expectations (30 problems done in 60
- seconds at 95% accuracy) I told the class that I would consider
- making a 'deal' with those who felt they might not make 30. These
- 'deals' were based on their performance up to that point and
- required them to improve their best score by 2 or 3 by the end of
- the report period.
-
- Once a routine was established it has become very easy to
- manage the program and the students enjoy it very much.
-
- SHAREWARE
- This program is distributed as shareware. If you are using
- the program please send $10 to:
-
- David Bodnar
- 26 Ralston Place
- Pittsburgh, PA 15216
-
-
-