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- IDEA TREE
- TABLE OF CONTENTS
-
- SECTION I - ABOUT IDEA TREE
-
- 1. Features
-
- 2. Examples Of Use
-
- 3. Special Keyboard Commands
-
- 3.1. <ENTER>
- 3.2. <ESC>
- 3.3. <F3>
- 3.4. <F4>
- 3.5. <Alt>-<C>opy
- 3.6. <Alt>-<M>ove
- 3.7. <Alt>-<N>ew
- 3.8. <Ctrl>-<Home>
-
- 4. Terms Used In IDEA TREE
-
- 4.1. Root
- 4.2. Parent
- 4.3. Child
- 4.4. Page
- 4.5. Page Root
- 4.6. Left Sibling
- 4.7. Right Sibling
- 4.8. Idea
- 4.9. Note
- 4.10. Position
- 4.11. Junction
- 4.12. Branch
- 4.13. Tree
- 4.14. File
-
- 5. The Display
-
- 5.1. The Main Menu
- 5.2. Submenus
- 5.3. Idea Tree
- 5.4. Error and Information Messages
-
-
- SECTION II - GETTING STARTED
-
- 1. Hardware And Software Requirements
-
- 2. Installing The Program
-
- 2.1. Backing Up With Two Floppy Disk Drives
- 2.2. Backing Up With A Hard Disk Drive
- 2.3. Creating A Printer File
-
- 3. Starting The Program
-
- 3.1. Starting Up With One Floppy Disk Drive
- 3.2. Starting Up With Two Floppy Disk Drives
- 3.3. Starting Up With A Hard Disk Drive
-
- 4. Using The Main Menu And Submenus
-
- 4.1. Using The Main Menu
- 4.2. Using A Submenu
-
- 5. Using The Idea Cursor
-
- 5.1. The First Level
- 5.2. The Second Level
- 5.3. The Third Level
- 5.4. The Fourth Level And Beyond
-
- 6. Ending The Program
-
- 7. Getting Help
-
-
- SECTION III - IDEA TREE FUNCTIONS
-
- 1. <G>o to
-
- 1.1. <G>o to <M>ark
- 1.2. <G>o to <C>ursor
- 1.3. <G>o to <R>oot
- 1.4. <G>o to <T>ree
- 1.5. <G>o to <F>irst tree
- 1.6. <G>o to <E>xit
- 1.7. <G>o to <V>ersion
-
- 2. <T>ree
-
- 2.1. <T>ree <D>efine
-
- 2.1.1. <T>ree <D>efine <G>o to
-
- 1. <B>ranch
- 2. <E>xit
- 3. <V>ersion
- 4. <M>ark
- 5. <C>ursor
- 6. <R>oot
-
- 2.1.2. <T>ree <D>efine <F>unction
- 2.1.3. <T>ree <D>efine <T>ype
- 2.1.4. <T>ree <D>efine <S>witch
- 2.1.5. <T>ree <D>efine <B>ranch
- 2.1.6. <T>ree <D>efine <L>evel
- 2.1.7. <T>ree <D>efine <M>ove and <Alt>-<M>ove
- 2.1.8. <T>ree <D>efine <C>opy and <Alt>-<C>opy
- 2.1.9. <T>ree <D>efine <D>elete
-
- 2.2. <T>ree <P>lace
- 2.3. <T>ree <F>ile create
- 2.4. <T>ree <I>nitiate tree
-
- 3. <E>dit
-
- 3.1. <E>dit <I>dea
- 3.2. <E>dit <N>ote
- 3.3. <E>dit <F>ile title
- 3.4. <E>dit <T>ree title
- 3.5. <E>dit <C>opy idea
- 3.6. <E>dit <P>lace idea
- 3.7. <E>dit <M>ove idea
-
- 4. <R>emove
-
- 4.1. <R>emove <I>dea
- 4.2. <R>move <N>ote
- 4.3. <R>emove <P>osition
- 4.4. <R>emove <B>ranch
- 4.5. <R>emove <T>ree
- 4.6. <R>emove <F>ile
- 4.7. <R>emove <A>ll files
- 4.8. <R>emove <C>lear ideas
- 4.9. <R>emove <J>unctions
-
- 5. <F>ile
-
- 5.1. <F>ile <L>oad
- 5.2. <F>ile <S>ave
- 5.3. <F>ile <D>irectory
-
- 5.3.1. <F>ile <D>irectory <L>oad file
- 5.3.2. <F>ile <D>irectory <C>reate file
- 5.3.3. <F>ile <D>irectory <B>ackup file
- 5.3.4. <F>ile <D>irectory <D>isplay title
- 5.3.5. <F>ile <D>irectory <E>rase file
- 5.3.6. <F>ile <D>irectory <N>ew path
-
- 5.4. <F>ile <N>ew path
- 5.5. <F>ile <I>nitiate file
- 5.6. <F>ile <C>ombine
-
- 6. <M>ark
-
- 6.1. <M>ark <S>et
- 6.2. <M>ark <R>emove
-
- 7. <N>ew and <Alt>-<N>ew
-
- 7.1. <N>ew <U>p
- 7.2. <N>ew <D>own
- 7.3. <N>ew <L>eft
- 7.4. <N>ew <R>ight
-
- 8. <P>rint
-
- 8.1. <P>rint <I>dea
- 8.2. <P>rint <S>creen
- 8.3. <P>rint <P>age
- 8.4. <P>rint <B>ranch
- 8.5. <P>rint <T>ree
- 8.6. <P>rint <F>ile
- 8.7. <P>rint <S>elect
-
- IDEA TREE MANUAL
-
- SECTION I - ABOUT IDEA TREE
-
- IDEA TREE is a powerful and unique thinking tool. Unlike
- "outline" software, IDEA TREE takes a general concept, or
- "parent" idea, and allows you to visually separate the concept
- into its components, or "children". Each of these components can
- then be broken down further. In effect, each child can be a
- parent to children of its own, allowing for an immense amount of
- detail which is limited only by your computer's memory.
-
- 1. Features
-
- This structured approach to idea development is graphically
- presented as a tree. A parent or "root" idea occupies the top
- position on the display. Its children appear in individual
- positions on the level below it. Children of children are
- displayed on the next level, and so on. The display can be
- scrolled right, left, up or down. An unlimited number of ideas
- can appear on any level of the tree. A collection of powerful
- functions make tracking your way through the structure and
- editing straightforward and rapid.
-
- Any idea and a selected set of its children can be copied,
- deleted, saved as a new tree or moved to another position in the
- tree.
-
- You may want to give a specific idea a detailed description. The
- "note" function allows you to enter a page of descriptive text,
- which is attached to a selected idea.
-
- The "print" function provides several printing options. You can
- print a single idea, the current screen, one page, a selected
- branch, or an entire tree. You can also choose to print notes
- associated with individual ideas.
-
- IDEA TREE is easy to use. A Lotus-like pull-down menu at the top
- of the display provides an intuitive understanding of the
- program. There are few commands to memorize, so that you should
- only need to use this manual for reference.
-
- IDEA TREE can organize and document thoughts, books, reports,
- procedures, departments, or what-have-you. The "tree" structure
- and the ease with which it can be manipulated increases problem
- statement clarity and development speed.
-
- IDEA TREE is an unusual and highly useful addition to the
- thinking person's toolbox.
-
- 2. Examples Of Use
-
- You can apply IDEA TREE to a variety of tasks. Once you have
- started IDEA TREE, try loading the files named DEMO1, DEMO2,
- DEMO3 and DEMO4. These files contain trees which were designed
- to serve different purposes. These files are also used in the
- tutorial included on your IDEA TREE diskette. DEMO1 is
- especially useful. The tree it contains is a condensed
- explanation of all command keys used in IDEA TREE.
-
- 3. Special Keyboard Commands
-
- The following keyboard commands are used consistently throughout
- IDEA TREE. See I.4. Terms Used In IDEA TREE for more information
- about terms used throughout IDEA TREE and this manual.
-
- 3.1. <ENTER>
-
- Pressing <ENTER> is like saying "yes". You press the
- <ENTER> key to select functions or to continue a function.
- Pressing the <ENTER> key also saves your changes when you
- have finished an editing function.
-
- 3.2. <ESC>
-
- Pressing <ESC> is like saying "no". You press the <ESC> key
- when you want to stop what you're doing and return to the
- last menu. Pressing <ESC> in the middle of using a function
- returns you to the last menu without saving any changes.
-
- 3.3. <F3>
-
- The <F3> key is a toggle which allows you to see the left
- sibling of a page root.
-
- Pressing <F3> causes the left sibling of a page root to
- appear at the left of the page root. Press <F3> again to
- make the left sibling disappear. Moving the idea cursor
- back up to the previous page also makes the left sibling
- disappear.
-
- If the page root has no left sibling, pressing <F3> causes
- the message
-
- THERE IS NO LEFT SIBLING FOR THIS IDEA
-
- to appear.
-
- 3.4. <F4>
-
- The <F4> key is a toggle which allows you to see the right
- sibling of a page root.
-
- Pressing <F4> causes the right sibling of a page root to
- appear at the right of the page root. Press <F4> again to
- make the right sibling disappear. Moving the idea cursor
- back up to the previous page also makes the right sibling
- disappear.
-
- If the page root has no right sibling, pressing <F3> causes
- the message
-
- THERE IS NO RIGHT SIBLING FOR THIS IDEA
-
- to appear.
-
- 3.5. <Alt>-<C>opy
-
- This is a convenient command for copying a branch of the
- current tree from one position to another. Use <T>ree
- <D>efine, and then define the ideas you want to copy. Now
- select <C>opy, and when prompted for the tree title
- information, press <ENTER>. This causes the branch you have
- defined to be created as the last tree in the current file.
- Now move the idea cursor to the position where you want to
- insert the branch. Select <T>ree, then press <Alt>-<C>opy.
- The branch will be inserted. See III.2.2. <T>ree <P>lace
- for more information about placing trees.
-
- 3.6. <Alt>-<M>ove
-
- This is a convenient command for moving a branch of the
- current tree from one position to another. Use <T>ree
- <D>efine, and then define the ideas you want to move. Now
- select <M>ove, and when prompted for the tree title
- information, press <ENTER>. This causes the the branch you
- have defined to be created as the last tree in the current
- file. Now move the idea cursor to the position where you
- want to insert the branch. Select <T>ree, then press <Alt>-
- <M>ove. The branch will be inserted. See III.2.2. <T>ree
- <P>lace for more information about placing trees.
-
- 3.7. <Alt>-<N>ew
-
- Pressing <Alt> and <N> at the same time pops the <N>ew menu
- onto the screen. Any item selected from this menu puts a
- blank position on the screen without activating <E>dit
- <I>dea. See III.7. <N>ew and <Alt>-<N>ew for more
- information.
-
- 3.8. <Ctrl>-<Home>
-
- Pressing <Ctrl> and <Home> at the same time moves the idea
- cursor to the top of the current page.
-
- 4. Terms Used In IDEA TREE
-
- The following terms are used consistently throughout IDEA TREE
- and this manual.
-
- 4.1. Root
-
- A root is the topmost position of a tree.
-
- 4.2. Parent
-
- A parent is any position which has attached positions
- occurring at a lower level. For example, a root is the
- parent to all positions in the tree below it.
-
- 4.3. Child
-
- A child is any position which is attached to a position at a
- higher level. For example, all positions below the root
- position are children of the root.
-
- 4.4. Page
-
- A page consists of the root position, a second level
- consisting of one or more positions, and a third level
- consisting of one or more positions. A page includes all
- positions that you can scroll onto the screen at the second
- and third levels.
-
- If you add a position as a fourth level, a new page is
- displayed. The third level parent from the original page is
- shown as the new page root and the new position appears as
- the second level of this new page. See I.4.5. Page Root for
- more information about page roots. See III.7. <N>ew and
- <Alt>-<N>ew for more information about adding positions.
-
- 4.5. Page Root
-
- A page root is the topmost position on the current page.
- Unless it is also the tree root, a small upward-pointing
- arrow appears at its upper right corner to indicate that
- there are positions and pages above it.
-
- 4.6. Left Sibling
-
- Positions which occur at the same level of a tree are
- "siblings". At the second level of a page, a position to
- the left of the current position is called its "left
- sibling". At the third level of a page, a position
- occurring above the current position is called its "left
- sibling".
-
- 4.7. Right Sibling
-
- Positions which occur at the same level of a tree are
- "siblings". At the second level of a page, a position to
- the right of the current position is called its "right
- sibling". At the third level of a page, a position
- occurring below the current position is called its "right
- sibling".
-
- 4.8. Idea
-
- An idea is any string of text not more than 45 characters in
- length. An idea is displayed at a position in the tree.
-
- 4.9. Note
-
- A note is a collection of text not more than 1200 characters
- in length. A note is attached to a specific position. Only
- one note may be attached to any one position.
-
- 4.10. Position
-
- A position is a box on the screen, which may or may not
- contain an idea. A tree consists of one or more positions.
-
- 4.11. Junction
-
- A junction is a position filled with a pattern. A junction
- may be created when you move, delete or copy branches. Its
- purpose is to maintain the structure of a tree after you
- have copied, moved or deleted some of its positions. You
- may edit a junction, replacing the pattern with your own
- text. You may also remove all junctions that may have been
- created as the result of a copy, move or deletion with
- <R>emove <J>unctions.
-
- 4.12. Branch
-
- A branch is any position in the tree and its children, if
- any. You can use <T>ree <D>efine to define a branch of a
- tree in order to copy, move or delete specific ideas or sets
- of ideas within it.
-
- 4.13. Tree
-
- A tree consists of a root idea and its children, if any.
-
- 4.14. File
-
- A file is a collection of one or more trees. A file has two
- names - an eight character name which DOS uses when loading
- and saving the file, and a "file title" which can be up to
- 22 characters long. The eight character file name must
- conform to all DOS file naming rules. IDEA TREE appends the
- extension .TNS for loadable tree files, and the extension
- .TNB for backup files. The 22 character file title need not
- be unique.
-
- 5. The Display
-
- IDEA TREE's display is made up of several components: the main
- menu, submenus, an idea tree, and error and information messages.
-
- 5.1. The Main Menu
-
- The main menu appears across the top of the display. The
- upper left portion of the main menu border always displays
- the current drive, directory, and the name of the file whose
- tree is currently displayed. If you display a tree from a
- different file, the new filename will be displayed. There
- are commands to change the drive and/or directory. However,
- it is important to remember that any file you save will go
- to the drive and directory displayed.
-
- The lower right portion of the main menu border always
- displays the title of the currently displayed tree. If you
- display a different tree, the new tree's title will be
- displayed.
-
- See II.4.1. Using The Main Menu for information about moving
- the menu cursor and selecting functions.
-
- 5.2 Submenus
-
- Selecting a main menu function causes a submenu to appear.
- See II.4.2. Using A Submenu, for information about moving a
- submenu cursor and selecting subfunctions.
-
- 5.3 Idea Tree
-
- An idea tree is a collection of one or more positions and a
- tree title page. An idea tree is displayed once you have
- loaded an IDEA TREE file or started a new tree. See II.5.
- Using The Idea Cursor for information about moving the tree
- cursor through a tree.
-
- 5.4 Error and Information Messages
-
- Occasionally, you may try to do something with IDEA TREE
- that it cannot do. For instance, you cannot move the idea
- cursor up from the root idea because it is the first idea in
- the tree. Trying to do this causes a beep to sound.
- Usually an error message explaining the error also appears.
-
- Information messages appear in order to remind you of
- something, to ask for confirmation that you want to do
- something, or to request information from you. For
- instance, when you first start IDEA TREE, an information
- message appears reminding you to either load a file or start
- a new one in order to begin using the program.
- SECTION 2 - GETTING STARTED
-
- This section provides all the information you need to get IDEA
- TREE up and running.
-
- 1. Hardware And Software Requirements
-
- Hardware: IBM or IBM-compatible, 256K RAM, hard disk and one
- 5.25" floppy disk drive, or two 5.25" floppy disk
- drives.
-
- CGA, monochrome or black and white monitor.
-
- Epson, or Epson compatible dot matrix printer, IBM
- ProPrinter or compatible, or any printer with an IBM
- "all-print" font. If your printer is other than one of
- these, see II.2.3. Creating A Printer File.
-
- Software: DOS 2.1 or higher
-
- 2. Installing The Program
-
- Your IDEA TREE package includes a manual and a 5.25" floppy
- diskette containing the IDEA TREE program. Before using IDEA
- TREE, you should make a backup copy of the program.
-
-
- 2.1. Backing Up With Two Floppy Disk Drives
-
- If you have a computer with two disk drives, turn on the
- computer and boot the system with your DOS diskette. When
- the "A>" prompt appears on the screen, remove the DOS
- diskette from Drive A. Put the program diskette into drive
- A and a blank diskette into Drive B. Type
-
- COPY A:*.* B:
-
- and press <ENTER>. This command copies all the program and
- demo files from the original program diskette to your
- backup. When the message
-
- 17 files copied
-
- appears on the screen, remove the diskettes from the drives.
- Put your original program diskette in a safe place. You
- should use the backup copy as your working diskette.
-
- 2.2. Backing Up With A Hard Disk Drive
-
- If you have a computer with a hard disk and one floppy disk
- drive, we will assume that your hard disk is formatted and
- is running DOS Version 2.1 or higher. Turn on your
- computer. The "C>" prompt should appear. Place the program
- diskette into Drive A. Type
-
- MD\IDEA
-
- and press <ENTER>. This creates a separate directory on the
- hard disk called "C:\IDEA". Now type
-
- CD\IDEA
-
- and press <ENTER>. The prompt should now look like this:
-
- C:\IDEA>
-
- This is the directory where your working copy of IDEA TREE
- will be stored. Type
-
- COPY A:*.* C:\IDEA
-
- and press <ENTER>. All of the program and demo files are
- now copied into the C:\IDEA directory. When the message
-
- 17 files copied
-
- appears on the screen, remove the program diskette from
- Drive A and put it in a safe place. Use the copy of IDEA
- TREE stored in your C:\IDEA directory as your working
- program.
-
- NOTE: IF YOU HAVE PROBLEMS BACKING UP IDEA TREE,
- See II.7. Getting Help in the IDEA TREE manual.
-
- 2.3. Creating A Printer File
-
- IDEA TREE allows you to print using an Epson, Epson
- compatible, or any printer with an IBM all-print font. If
- you have experience in writing batch files or programming,
- you can modify IDEA TREE's printer file to include other
- printers.
-
- You can use the DOS utility "EDLIN", or other text editor,
- as long as the resulting file is straight ASCII code. Load
- the file IDEA.PRT into your editor. You will see that there
- are already two printer definitions included in this file,
- "epson" and "allprint". You should begin your printer
- definition at the bottom of this file.
-
- The first line of the definition must be the name of the
- printer attached to your computer as LPT1. The name must be
- 10 characters in length, so abbreviate longer printer names,
- and pad out shorter names with spaces. Then enter a
- carriage return, line feed. Most text editors do this when
- you press <ENTER> or <CTRL>-<Z>.
-
- The second line consists of 10 numbers separated by commas
- with no spaces between them, ending with a carriage return,
- line feed. These numbers are the line drawing character
- codes for your printer, which you can get from your printer
- manual. They tell the printer what characters to use to
- draw the boxes and lines when printing a tree. The codes
- must be typed in the following sequence:
-
- 1. upper left corner
- 2. upper right corner
- 3. lower left corner
- 4. lower right corner
- 5. a "T" on its left side
- 6. a "T" on its right side
- 7. an upright "T"
- 8. an upside down "T"
- 9. horizontal line
- 10. vertical line
-
- The third line is the number of lines of printer code
- instructions to follow, ending with a carriage return, line
- feed. If there are no printer instructions, the number must
- be 0. There can be up to 999 lines of instructions in a
- printer specification file. These instructions will be
- sent, character by character, to the printer before
- printing.
-
- The fourth line or group of lines consist of printer code
- instructions, which you can get from your printer manual.
- Each line of code must end with a carriage return, line
- feed. These may initialize, define characters and so on.
-
- When you are ready to print an Idea Tree, select <P>rint
- <S>elect, and you will see the name of your printer
- displayed in the printer selection menu. See III.8.7.
- <P>rint <S>elect for more information.
-
- 3. Starting The Program
-
- The way IDEA TREE is started depends on whether you have a system
- with one floppy disk drive, two floppy disk drives or a hard disk
- with one or more floppy disk drives.
-
- 3.1. Starting Up With One Floppy Disk Drive
-
- Turn on your computer and boot up with your DOS diskette in
- Drive A as usual. Remove the DOS diskette and place your
- working copy of IDEA TREE into Drive A. Now type
-
- IDEA
-
- and press <ENTER>. This loads IDEA TREE, during which it
- figures out what type of monitor is on the machine.
- However, with certain computers with earlier operating
- system versions, this may come out wrong if it is other than
- a color monitor. In this case, exit IDEA TREE (press <G>o
- to <E>xit) and start again by typing
-
- IDEA B
-
- and pressing <ENTER>.
-
- Do not save files to your IDEA TREE program diskette. If
- you want to save a tree file to a different diskette, remove
- the IDEA TREE diskette from Drive A. Put a formatted, blank
- diskette into Drive A. When you use the <F>ile <S>ave
- function, your tree file will be saved to this diskette.
- You do not have to put your working copy of IDEA TREE back
- into Drive A in order to continue working with the program.
-
- 3.2. Starting Up With Two Floppy Disk Drives
-
- Turn on your computer and boot up with your DOS diskette in
- Drive A as usual. Remove the DOS diskette and place your
- working copy of IDEA TREE into Drive A and a formatted,
- blank diskette into Drive B. You must specify Drive B when
- you are ready to save an IDEA TREE file. See III.5.2.
- <F>ile <S>ave fore more information.
-
- Now type
-
- IDEA
-
- and press <ENTER>. This loads IDEA TREE, during which it
- figures out what type of monitor is on the machine.
- However, with certain computers with earlier operating
- system versions, this may come out wrong if it is other than
- a color monitor. In this case, exit IDEA TREE (press <G>o
- to <E>xit) and start again by typing
-
- IDEA B
-
- and pressing <ENTER>.
-
- 3.3. Starting Up With A Hard Disk Drive
-
- Your working copy of IDEA TREE should now be stored in the
- C:\IDEA directory on your hard disk. When you are in this
- directory, type:
-
- IDEA
-
- and press <ENTER>. This loads IDEA TREE, during which it
- figures out what type of monitor is on the machine.
- However, with certain computers with earlier operating
- system versions, this may come out wrong if it is other than
- a color monitor. In this case, exit IDEA TREE (press <G>o
- to <E>xit) and start again by typing
-
- IDEA B
-
- and pressing <ENTER>.
-
- 4. Using The Main Menu And Submenus
-
- The initial display you see after starting IDEA TREE is a row of
- functions across the top of the display, which is called the main
- menu. Each of the main menu functions is associated with an
- individual submenu of functions.
-
- 4.1. Using The Main Menu
-
- Selecting a function from the main menu calls up a submenu.
-
- There are two ways to select a main menu function:
-
- 1. Move the cursor to the function you want to select
- by pressing
-
- <TAB>
-
- to move the cursor to the right, or
-
- <SHIFT>-<TAB>
-
- to move the cursor to the left. Then press
- <ENTER>.
-
- 2. Type the first letter of the function you want.
-
- 4.2. Using A Submenu
-
- Selecting a function from a submenu either begins a function
- or calls up another submenu. There are two ways to select a
- function from a submenu:
-
- 1. Use the up and down arrow keys to move the cursor
- to the function you want and press <ENTER>.
-
- 2. Type the first letter of the function you want.
-
- Press <ESC> to return to the main menu without selecting a
- function.
-
- 5. Using The Idea Cursor
-
- The idea cursor is the bold outline which appears around the root
- position of a tree when you first display it. For more
- information about the meaning of any terms used in this section,
- see I.4. Terms Used in IDEA TREE.
-
- The left, right, up and down arrow keys move the idea cursor
- around a tree. The idea cursor behaves differently at different
- levels of a tree.
-
- 5.1. The First Level
-
- The root position is the first level of a tree. Use the
- down arrow to move the idea cursor to the next level. You
- can only move the idea cursor down from the first level of
- the first page of a tree. Use <CTRL>-<HOME> to move
- directly to the root of the parent page.
-
- 5.2. The Second Level
-
- The second level positions appear in a row across the screen
- directly below the root idea. Use the right and left arrows
- to move the cursor across this level. The screen can only
- display four second level positions at one time. A small
- arrow appearing at either the leftmost or rightmost second
- level position indicates that there are more than four
- second level positions.
-
- Use the left and right arrow keys to scroll additional
- second level positions onto the screen. Use the Home and
- End keys to jump to the leftmost and rightmost positions.
- You will see that the root idea continues to be displayed.
-
- Use the down arrow key to move to the third level. Use the
- up arrow key or <Ctrl>-<Home> to move back up to the root.
-
- 5.3. The Third Level
-
- The third level positions appear in a vertical row directly
- below the second level position to which they are attached.
- The screen can only display two third level positions at one
- time. A small arrow pointing up or down appearing at either
- third level position indicates that there are more than two
- third level positions.
-
- Use the up and down arrow keys to scroll the additional
- third level positions onto the screen. Use the Home and End
- keys to jump to the first and last third level positions.
-
- Use the left arrow key to move back up to the second level.
-
- A small right-pointing arrow will appear to the right of a
- third level position which has children at the fourth level.
- Use the right arrow key to move to the fourth level. Moving
- to the fourth level also means that you have moved to a new
- page of your tree. The new page displays the third level
- parent as the new page root, and its fourth level children
- as the second level of the new page.
-
- Use <CTRL>-<HOME> to move directly to the page root.
-
- 5.4 The Fourth Level And Beyond
-
- At the fourth level, the third level parent is displayed as
- the page root and the fourth level becomes the second level
- of a new page.
-
- A small upward pointing arrow at the page root indicates
- that there are positions and pages above it. The arrow,
- Home and End keys move the idea cursor around the display
- exactly as they do on the first page of the tree. Pressing
- the up arrow at the page root displays the previous page
- with the page root displayed as a third level position.
-
- From here, you can create as many positions and levels for a
- tree as your computer has memory to store them.
-
- 6. Ending The Program
-
- To end the program, select <G>o to from the main menu. Then
- select <E>xit from the <G>o to submenu.
-
- You may have made changes to one or more of the files currently
- loaded into memory without saving them. Therefore the message
-
- HAVE ALL TREES IN MEMORY BEEN SAVED?
- PRESS <ENTER> TO QUIT WITHOUT SAVING - <ESC> TO RETURN TO IDEA
- TREE
-
- appears.
-
- If you are ready to leave IDEA TREE, press <ENTER>. This ends
- the program. The screen clears and the DOS prompt appears. Any
- unsaved edits are lost.
-
- If you are not ready to leave IDEA TREE, press <ESC>. This
- returns you to the program. You can save your changes with the
- <F>ile <S>ave function and then exit IDEA TREE. See III.5.2.
- <F>ile <S>ave for more information about saving files.
-
- 7. Getting Help
-
- Occasionally, you may encounter problems while running IDEA TREE.
- If your original program diskette is defective, return it with a
- note explaining the problem and your return address and we will
- mail you a replacement.
-
- For other problems, call (802) 496-5000, 10 a.m. - 4 p.m. and a
- technician will assist you.
-
- SECTION 3 - IDEA TREE FUNCTIONS
-
- The following section describes each main menu function and its
- subfunctions in detail. Submenus only display functions that are
- currently available. For instance, the submenu of <G>o to
- displays only the <E>xit and <V>ersion subfunctions if no tree
- file has been loaded into IDEA TREE. If a file has been loaded
- into IDEA TREE, the submenu may also display the subfunctions
- <R>oot, <T>ree and/or <F>irst tree.
-
- 1. <G>o to
-
- This collection of functions allows you to move from one place in
- a tree a another, from one tree to another, and from one file to
- another. You can also view an information screen about your
- version of IDEA TREE, and a list of all files and trees in
- memory.
-
- 1.1. <G>o to <M>ark
-
- This function moves the idea cursor to a position within the
- current tree where you have previously set a placemark. See
- III.6. <M>ark for more information about marks.
-
- Select <G>o to <M>ark. The idea cursor immediately jumps to
- the position within the current tree where you have set a
- placemark. You can move normally through the tree from the
- marked position, and return to your placemark by using <G>o
- to <M>ark again.
-
- 1.2. <G>o to <C>ursor
-
- This function allows you to move the idea cursor to the last
- position it occupied within the current tree before you used
- <G>o to <M>ark. See III.1.1. <G>o to <M>ark and III.6.
- <M>ark for more information about marks.
-
- Select <G>o to <C>ursor. The idea cursor immediately jumps
- to the position it last occupied within the current tree.
-
- You can alternate <G>o to <M>ark and <G>o to <C>ursor to
- jump back and forth from different positions in your tree.
-
- If you haven't used <G>o to <M>ark to move to the marked
- position, <G>o to <C>ursor has no effect.
-
- 1.3. <G>o to <R>oot
-
- This function moves the idea cursor directly to the root
- idea of your tree.
-
- Select <G>o to <R>oot. The idea cursor immediately jumps to
- the root idea of the current tree.
-
- 1.4. <G>o to <T>ree
-
- This function allows you to choose the tree you want to
- display from a list of all the trees in all files currently
- loaded.
-
- Select <G>o to <T>ree. A list of all of the trees in all
- files loaded into memory is displayed. A file's DOS
- filename and some information from its file title page
- precedes a listing of the trees in a particular file.
-
- Use the up and down arrow keys or the Home and End keys to
- move the bar cursor to the tree or filename you want. Use
- the PgUp and PgDn keys to page up or down in this list.
-
- To select the tree under the bar cursor, press <ENTER>. You
- are returned to the main menu, and the selected tree is
- displayed.
-
- If you move the bar cursor to a filename and press <ENTER>,
- you are returned to the main menu, and the first tree of
- that file is displayed.
-
- To display a tree title page or file title page, press
- <D>isplay. The title page of the tree or file under the bar
- cursor is displayed.
-
- 1.5. <G>o to <F>irst tree
-
- This function allows you to jump to the first tree in the
- current file. This function does not appear in the <G>o to
- menu if there is only one tree in the current file, or if
- you are already in the first tree.
-
- Select <G>o to <F>irst tree. The first tree in the current
- file is immediately displayed.
-
- 1.6. <G>o to <E>xit
-
- This function allows you to quit IDEA TREE.
-
- Select <G>o to <E>xit. The message
-
- HAVE ALL TREES IN MEMORY BEEN SAVED?
- PRESS <ENTER> TO QUIT WITHOUT SAVING - <ESC> TO RETURN TO
- IDEA TREE
-
- appears.
-
- If you have already saved any changes to your files, press
- <ENTER>. The screen clears and the DOS prompt appears.
-
- If you haven't saved changes you have made to your files,
- press <ESC>. You are then returned to the program. Use
- <F>ile <S>ave to save your changes and then exit. See 5.2.
- <F>ile <S>ave for more information about saving changes to
- files.
-
- 1.7. <G>o to <V>ersion
-
- This function allows you to display a list of important
- information about the version of IDEA TREE you are using.
-
- Select <G>o to <V>ersion. The version information is
- immediately displayed.
-
- 2. <T>ree
-
- The <T>ree functions allow one or more positions to be defined as
- a branch of a tree. This branch can then be copied from one tree
- to another, deleted, or moved - either into a new tree or to a
- different file. The <T>ree <I>nitiate function will also allow
- you to start a new tree within the current file.
-
- 2.1. <T>ree <D>efine
-
- Before selecting <T>ree <D>efine, move the idea cursor to
- the position which will be the topmost idea or "branch root"
- of the branch you are going to define.
-
- Selecting <T>ree <D>efine causes a new screen to appear.
- The <T>ree <D>efine menu displays a set of commands which
- allow you to specify one or more positoins within the branch
- in the currently displayed tree. The specified positions
- can then be copied, moved or deleted.
-
- While in the <T>ree <D>efine menu, you may move the idea
- cursor anywhere in the displayed tree, but the idea cursor
- must be at the branch root position or one of its children
- in order to access the <D>efine functions.
-
- 2.1.1. <T>ree <D>efine <G>o To
-
- Selecting <T>ree <D>efine <G>o to will pop up a submenu
- containing a set of commands similar to those appearing
- under the <G>o to command on the main menu. These
- commands are:
-
- 1. <B>ranch - this moves the idea cursor directly to
- the branch root position of the branch you are
- defining.
-
- 2. <E>xit - this allows you to quit IDEA TREE and
- return to the operating system. See III.1.6. <G>o
- to <E>xit for more information.
-
- 3. <V>ersion - this displays information about IDEA
- TREE, including version number, author, etc. See
- III.1.7. <G>o to <V>ersion for more information.
-
- 4. <M>ark - this moves the idea cursor directly to a
- previously marked position within the current
- tree. See III.1.1. <G>o to <M>ark for more
- information.
-
- 5. <C>ursor - if you have jumped to a marked
- position, this returns the idea cursor to its
- previous position within the current tree. See
- III.1.2. <G>o to <C>ursor for more information.
-
- 6. <R>oot - this moves the idea cursor directly to
- the tree root. See III.1.3. <G>o to <R>oot for
- more information.
-
- 2.1.2. <T>ree <D>efine <F>unction
-
- Pressing <F>unction toggles back and forth between
- INCLUDE and EXCLUDE. See III.2.1.3. <T>ree <D>efine
- <T>ype for more information on DEFINE mode. A message
- in the upper right corner of the display tells you the
- current status of <F>unction.
-
- When <F>unction is set to INCLUDE and the idea cursor
- <T>ype is DEFINE, the next position to which you move
- the idea cursor is enclosed with a bold outline. This
- means the position is defined as "included" and will be
- moved, copied or deleted as part of the branch.
-
- When <F>unction is set to EXCLUDE and the idea cursor
- <T>ype is DEFINE, the next position to which you move
- the idea cursor is now defined as "excluded". If the
- position had been previously defined as "included", the
- enclosing bold outline now disappears from around the
- position.
-
- 2.1.3. <T>ree <D>efine <T>ype
-
- Pressing <T>ype toggles back and forth between two
- different uses of the idea cursor. A message in the
- upper right corner of the display tells you the current
- status of the idea cursor.
-
- When the idea cursor type is MOVE, you can move the
- idea cursor around the tree without affecting the
- definition.
-
- When the idea cursor type is DEFINE, moving the idea
- cursor defines ideas as "included" or "excluded". See
- III.2.1.2. <T>ree <D>efine <F>unction for more
- information about INCLUDE and EXCLUDE.
-
- 2.1.4. <T>ree <D>efine <S>witch
-
- Pressing <S>witch toggles an idea definition between
- "included" or "excluded". See III.2.1.2. <T>ree
- <D>efine <F>unction for more information about INCLUDE
- and EXCLUDE. <S>witch operates independently of the
- <F>unction and <T>ype commands and is a convenient way
- of redefining one idea at a time.
-
- 2.1.5. <T>ree <D>efine <B>ranch
-
- Pressing <B>ranch defines as "included" or "excluded"
- the position at the idea cursor and all of its
- children, if any. These ideas may now be copied, moved
- or deleted. See III.2.1.2. <T>ree <D>efine <F>unction
- for more information about INCLUDE and EXCLUDE.
-
- 2.1.6. <T>ree <D>efine <L>evel
-
- Pressing <L>evel defines as "included" or "excluded"
- the position at the idea cursor and its siblings. See
- III.2.1.2. <T>ree <D>efine <F>unction for more
- information about INCLUDE and EXCLUDE. This level may
- now be copied, moved or deleted. The <L>evel function
- has no effect when the idea cursor is at the branch
- root.
-
- 2.1.7. <T>ree <D>efine <M>ove
-
- There are two ways to use this function.
-
- 1. Pressing <M>ove displays a new Tree Title page.
- See III.3.4. <E>dit <T>ree title for more
- information. Type in the information requested
- and press <ENTER>. The positions which you have
- defined as "included" will be removed from the
- current tree and saved as a new tree within the
- current file under this new title. The new tree
- will appear as the last tree in the file. See
- III.2.1.2. <T>ree <D>efine <F>unction for more
- information about INCLUDE and EXCLUDE.
-
- Once you have completed the <M>ove operation, you
- are returned to the main menu. Use <G>o to <T>ree
- to select and display the new tree you have
- created.
-
- 2. <Alt>-<M>ove is a convenient command for moving a
- branch of the current tree from one position to
- another. Select <T>ree <D>efine, and then define
- the ideas you want to move. Now select <M>ove,
- and when prompted for the tree title information,
- press <ENTER>. This causes the branch you have
- defined to be created as the last tree in the
- current file. Now move the idea cursor to the
- position where you want to insert the branch.
- Select <T>ree, then press <Alt>-<M>ove. The last
- tree in this file will be inserted as a branch of
- the current tree. See III.2.2. <T>ree <P>lace for
- more information about placing trees.
-
- 2.1.8. <T>ree <D>efine <C>opy
-
- There are two ways to use this function.
-
- 1. Pressing <C>opy displays a new tree title page.
- Type in the information requested and press
- <ENTER>. The ideas which you have defined as
- "included" will be copied from the current tree
- and saved as a new tree within the current file
- under this new title. See III.2.1.2. <T>ree
- <D>efine <F>unction for more information about
- INCLUDE and EXCLUDE.
-
- 2. <Alt>-<C>opy is a convenient command for copying a
- branch of the current tree from one position to
- another. Select <T>ree <D>efine, and then define
- the ideas you want to copy. Now select <C>opy,
- and when prompted for the tree title information,
- press <ENTER>. This causes the the branch you
- have defined to be created as the last tree in the
- current file. Now move the idea cursor to the
- position where you want to insert the branch.
- Select <T>ree, then press <Alt>-<C>opy. The
- branch will be inserted. See III.2.2. <T>ree
- <P>lace for more information about placing trees.
-
- 2.1.9. <T>ree <D>efine <D>elete
-
- The <D>elete command deletes all positions which you
- have defined as "included". See III.2.1.2. <T>ree
- <D>efine <F>unction for more information about INCLUDE
- and EXCLUDE. Pressing <D> pops a message:
-
- PRESS <ENTER> TO DELETE ALL INCLUDED IDEAS.
- PRESS <ESC> TO QUIT.
-
- Pressing <ENTER> deletes all "included" positions and
- returns you to the <T>ree <D>efine menu. Pressing
- <ESC> returns you to the <T>ree <D>efine menu without
- deleting anything.
-
- 2.2. <T>ree <P>lace
-
- This function will place any tree in any file in memory into
- a specified position in the current tree.
-
- If the idea cursor position in the currently displayed tree
- is either blank or a junction and has no child, the root of
- the tree being copied or moved is placed in that position.
-
- If the idea cursor position in the currently displayed tree
- has no child, and the root of the tree being copied or moved
- is either blank or a junction, then this root disappears.
- Its children, if any, are placed as children of the current
- idea cursor position.
-
- If idea cursor position in the currently displayed tree
- contains text and/or has children, and the root of the tree
- being copied or moved contains text, this root is placed
- into a newly-created position. If the idea cursor is at the
- second page level of the current tree, this new position is
- created to the right of the idea cursor. If the idea cursor
- is at the third page level of the current tree, this new
- position is created below the idea cursor.
-
- Move the idea cursor to the position at which or next to
- which you want to place a copied or moved tree. Select
- <T>ree <P>lace. The list of all files and trees in memory
- is displayed. See III.1.4. <G>o to <T>ree for more
- information about this list. Move the bar cursor to the
- tree you want to move or copy and press <ENTER>.
-
- You are immediately returned to the current tree and
- prompted with the message
-
- DO YOU WANT TO MOVE OR COPY SELECTED TREE? (M/C)
-
- Select <M>ove to place the selected tree into the currently
- displayed tree, and to remove the selected tree from its
- present location.
-
- Select <C>opy to place the selected tree into the currently
- displayed tree, and to retain the selected tree in its
- current location.
-
- 2.3 <T>ree <F>ile create
-
- This function moves the currently displayed tree into a new
- file of its own and removes it from the current file. The
- function is only available when there is more than one tree
- in the current file.
-
- Select <T>ree <F>ile create. The currently displayed tree
- is moved into its own new file. The tree title remains the
- same. Notice that the status message at the upper left
- corner of the main menu no longer shows a file name. You
- can name the new file when you save it with <F>ile <S>ave.
- See III.5.2. <F>ile <S>ave. You must use <E>dit <F>ile
- title if you want title this new file. See III.3.3. <E>dit
- <F>ile title for more information.
-
- 2.4 <T>ree <I>nitiate tree
-
- Selecting this function clears the screen and displays a new
- edit box which will be the root idea of a new tree within
- the current file. Use <E>dit <T>ree title if you want to
- title this new tree. See III.3.4. <E>dit <T>ree title for
- more information.
-
- 3. <E>dit
-
- The <E>dit functions are used to edit ideas and their notes, to
- title trees and files, and to copy and place one idea at a time.
- The following keys can be used in all of the edit functions:
-
- 1. <ESC> - Pressing <ESC> ends a function and returns you
- to the previous screen without saving your edits.
- 2. <ENTER> - Pressing <ENTER> saves your edits, ends the
- function and returns you to the previous screen.
- 3. <ARROW> - The blinking edit cursor which appears in a
- data entry field is moved around the field with the
- left and right arrow keys.
- 4. <HOME> - Pressing the Home key moves the edit cursor to
- the beginning of a data entry field.
- 5. <END> - Pressing the End key moves the edit cursor to
- the end of a data entry field.
- 6. <BACKSPACE> - Pressing the backspace key erases the
- character to the left of the edit cursor and moves the
- remaining text over to fill in the space.
- 7. <INS> - Pressing the insert key toggles between insert
- and overtype mode. Overtype mode is represented by a
- fat edit cursor. Insert mode is represented by a thin
- edit cursor.
- 8. <DEL> - Pressing the delete key erases the character
- under the edit cursor and moves over all the text to
- the right of the cursor to fill in the space.
- 9. <F5> - Pressing <F5> deletes all positions from the
- beginning of the field through the first position left
- of the cursor, and the position under the cursor and
- all positions to its right are moved to the beginning
- of the field.
- 10. <F6> - Pressing <F6> fills all positions in the field
- to the right of the cursor with spaces.
- 11. <CTRL>-<LT> - Pressing the control and left arrow keys
- simultaneously moves the edit cursor one word to the
- left.
- 12. <CTRL>-<RT> - Pressing the control and right arrow keys
- simultaneously moves the edit cursor one word to the
- right.
-
- 3.1. <E>dit <I>dea
-
- This function allows you to enter and/or edit text in the
- position at the idea cursor.
-
- Select <E>dit <I>dea. A data entry screen with a blinking
- edit cursor appears. You may type up to 65 characters into
- the data entry screen.
-
- As you type, the text appears simultaneously in the position
- under the idea cursor. All word-wrapping is automatic. A
- position can display only the first 45 characters typed into
- the data entry screen. When you leave the edit function,
- any extra characters left in the data entry screen are lost.
-
- Pressing <ENTER> saves the text and returns you to the main
- menu.
-
- 3.2. <E>dit <N>ote
-
- This function allows you to type a page of text which is
- attached to an individual position.
-
- Select <E>dit <N>ote. A large blank box with an edit cursor
- in the upper left hand corner is displayed. You may fill
- this box with text. You cannot type characters beyond the
- end of the last line in the box.
-
- Besides the edit keys mentioned in III.3. <E>dit above, you
- can move the edit cursor with the following keys:
-
- 1. <ARROW> - You can move the edit cursor around the edit
- box with the up, down, left and right arrow keys.
-
- 2. <PGUP> - Pressing <PgUp> moves the edit cursor to the
- upper left corner of the edit box.
-
- 3. <PGDN> - Pressing <PgDn> moves the edit cursor to the
- lower right corner of the edit box.
-
- To quit <E>dit <N>ote and save your text, press <ENTER>.
- You are immediately returned to the main menu. The position
- to which a note is attached displays a small letter "n" in
- its lower border.
-
- To see a previously created note, move the idea cursor to
- the idea you want and select <E>dit <N>ote.
-
- 3.3. <E>dit <F>ile title
-
- Selecting this function displays the File Title page. At
- the top of the screen you see information about the file.
-
- 1. CURRENT DIRECTORY: this shows the current working
- drive and directory. If you save a file, this is
- where is will be stored.
-
- 2. SOURCE DIRECTORY: this shows the directory from
- which the current file was loaded into memory.
-
- 3. CREATION DATE: this shows the date when the file
- was originally created.
-
- 4. CHANGE DATE: this shows the date of the last time
- the file was saved to any drive and directory.
-
- The central area of the File Title page displays a number of
- fields into which you can type information. These are:
-
- 1. FILE TITLE: DOS only allows an eight-character
- file name, it is helpful to assign a longer and
- more descriptive file title for use within IDEA
- TREE. The file title can be up to 22 characters
- long.
-
- 2. FILE NAME: This is the eight-character file name
- (without an extension) that DOS uses to access the
- file. If this is a newly created file, the field
- is blank. Otherwise, the current file name is
- displayed in this field. You may type in a new
- file name if you wish.
-
- Be aware that DOS allows you to have two files
- with the same name as long as they are in
- different directories, but IDEA TREE will not
- allow you to have two files with the same name
- loaded into memory at the same time.
-
- 3. FILE DESCRIPTION: A description of the file's
- contents can be up to 45 characters long. If no
- file description is entered, a series of asterisks
- is displayed in this field.
-
- 4. VERSION: A version number of up to six
- alphanumeric characters is useful for tracking
- changes made to a file.
-
- 5. AUTHORS: You can list up to three different
- authors. Each field is thirty characters long.
-
- Use the up and down arrow keys to move the bar cursor to the
- field you wish to edit. Then type in your text. See III.3.
- <E>dit for information about edit keys.
-
- Pressing <ENTER> saves the text and returns you to the main
- menu.
-
- 3.4. <E>dit <T>ree title
-
- Selecting this function displays the Tree Title page. At
- the top of the screen you see information about the file
- containing the tree.
-
- 1. CURRENT DIRECTORY: this shows the current working
- drive and directory. If you save a file, this is
- where it will be stored.
-
- 2. SOURCE DIRECTORY: this shows the directory from
- which the current file was loaded into memory.
-
- 3. CREATION DATE: this shows the date when the tree
- was originally created.
-
- 4. CHANGE DATE: this shows the date of the last time
- the tree in this file was saved to any drive and
- directory.
-
- The center section of the Tree Title page displays a number
- of fields into which you can type information. These are:
-
- 1. TREE TITLE - The title of the tree currently being
- displayed. The tree title can be up to 22
- characters long.
-
- 2. TREE DESCRIPTION - A description of the tree
- currently being displayed. If no tree description
- has been entered, the root idea of the current
- tree is displayed in this field. You can enter a
- description of up to 45 characters.
-
- 3. VERSION - You will want to assign a version number
- if you have several versions of the same tree with
- the same tree title. Type a version number of up
- to six alphanumeric characters.
-
- 4. AUTHORS - You can list up to three different
- authors for a tree. Each field is thirty
- characters long.
-
- Pressing <ENTER> saves the text and returns you to the main
- menu.
-
- 3.5. <E>dit <C>opy idea
-
- Selecting this function copies the idea at the current idea
- cursor position (and its note, if present) into a special
- storage area in memory. The copied idea (and its note, if
- present) can be placed into this or any tree over and over
- again with the <E>dit <P>lace idea function. It will remain
- in memory until you either copy something else or quit IDEA
- TREE.
-
- See III.3.6. <E>dit <P>lace idea for more information.
-
- 3.6. <E>dit <P>lace idea
-
- Selecting this function places a previously copied idea (and
- its note, if present) into the position under the idea
- cursor.
-
- Select <E>dit <P>lace idea. A previously copied idea (and
- its note, if present) will appear at the idea cursor. Any
- text already in the position will be written over by the
- copied idea, and any note will be replaced.
-
- Once you have copied a particular idea, <E>dit <P>lace idea
- can be used to place that same idea repeatedly until you
- either copy something else or quit IDEA TREE. If no idea
- has been copied, this function has no effect.
-
- See III.3.5. <E>dit <C>opy idea for more information.
-
- 3.7. <E>dit <M>ove idea
-
- Selecting this function copies the idea at the current idea
- cursor position (and its note, if present) into a special
- storage area in memory. The current cursor position is then
- removed. See III.4.3. <R>emove <P>osition for information
- about how removing an idea affects a tree's structure. The
- copied idea (and its note, if present) can be placed into
- this or any tree over and over again with the <E>dit <P>lace
- idea function. It will remain in memory until you either
- copy something else or quit IDEA TREE.
-
-
-
- 4. <R>emove
-
- The <R>emove functions are used to erase an idea, a position, a
- branch of a tree, an entire tree, an entire file of trees, or all
- files from the memory. You can also remove all ideas from a
- branch while their positions remain in place. The <R>emove
- functions simultaneously remove any attached notes.
-
- Finally, you can remove all junctions from a tree. See III.4.9.
- <R>emove <J>unctions for more information about junctions.
-
- NOTE: There is no UNDO function in IDEA TREE. The <R>emove
- functions can cause major changes to your tree. Be careful!
-
- Remember that any changes made to a tree must be saved to a file
- before quitting IDEA TREE. See III.5.2. <F>ile <S>ave for more
- information.
-
- 4.1. <R>emove <I>dea
-
- <R>emove <I>dea removes the idea at the idea cursor from
- your computer's memory. The position is then filled with
- spaces.
-
- Move the idea cursor to the idea you want to remove. Select
- <R>emove <I>dea. The idea is immediately removed from the
- position and replaced with spaces.
-
- 4.2. <R>emove <N>ote
-
- <R>emove <N>ote removes the note at the idea cursor from
- your computer's memory.
-
- Move the idea cursor to the idea whose note you want to
- remove. Select <R>emove <N>ote. The small "n" disappears
- from the border of the current position and the note is
- immediately removed.
-
- 4.3. <R>emove <P>osition
-
- This function removes both the idea and the position at the
- idea cursor.
-
- Move the idea cursor to the position you want to remove.
- Select <R>emove <P>osition. The position is immediately
- removed. Any children of the removed position are moved up
- to the level of the removed position.
-
- 4.4. <R>emove <B>ranch
-
- This function removes the position at the idea cursor and
- all of its children, if any.
-
- Move the idea cursor to the position which will be the root
- of the branch you want to remove. Select <R>emove <B>ranch.
- The message
-
- REMOVE ALL DEPENDENT POSITIONS
- IN THIS BRANCH? (Y/N)
-
- appears.
-
- Pressing <N> is the same as pressing <ESC>. You are
- returned to the main menu and the tree is not affected.
-
- Pressing <Y> removes the position at the idea cursor and all
- positions depending from it.
-
- 4.5. <R>emove <T>ree
-
- This function will remove the currently displayed tree.
- Select <R>emove <T>ree. The message
-
- REMOVE THIS ENTIRE TREE? Y/N
-
- will pop up.
-
- Pressing <N> is the same as pressing <ESC>. You are
- returned to the main menu and the tree is not affected.
-
- Pressing <Y> removes the entire tree immediately. A list of
- all files and trees remaining in memory is then displayed.
- This is the same list you see when using <G>o to <T>ree.
- See III.1.4. <G>o to <T>ree for more information. Move the
- bar cursor to the tree you want and press <ENTER>.
-
- If <R>emove <T>ree removes the last tree so that there are
- no other trees left in memory, the start-up message
-
- USE <F>ile <L>oad OR <F>ile <D>irectory
- TO LOAD A TREE FILE
- OR USE <N>ew TO CREATE A NEW TREE FILE
-
- appears.
-
- 4.6. <R>emove <F>ile
-
- This function removes an entire file of trees from the
- memory.
-
- Select <R>emove <F>ile. The message
-
- REMOVE THIS ENTIRE FILE? Y/N
-
- appears.
-
- Pressing <N> is the same as pressing <ESC>. You are
- returned to the main menu and the file is not affected.
-
- Pressing <Y> removes the entire file immediately. A list of
- all files and trees remaining in memory is then displayed.
- This is the same list you see when using <G>o to <T>ree.
- See III.1.4. <G>o to <T>ree for more information. Move the
- bar cursor to the tree you want and press <ENTER>.
-
- If <R>emove <F>ile removes the last file so that there are
- no other files left in memory, the start-up message
-
- USE <F>ile <L>oad OR <F>ile <D>irectory
- TO LOAD A TREE FILE
- OR USE <N>ew TO CREATE A NEW TREE FILE
-
- appears.
-
- 4.7. <R>emove <A>ll files
-
- This function removes all files from your computer's memory.
-
- Select <R>emove <A>ll files. The message
-
- REMOVE ALL FILES? <Y/N>
-
- appears.
-
- Pressing <N> is the same as pressing <ESC>. You are
- returned to the main menu and no files are removed.
-
- Pressing <Y> removes all files from the computer's memory.
- The tree display is cleared and the start-up message
-
- USE <F>ile <L>oad OR <F>ile <D>irectory
- TO LOAD A TREE FILE
- OR USE <N>ew TO CREATE A NEW TREE FILE
-
- appears.
-
- 4.8. <R>emove <C>lear ideas
-
- This function removes all ideas in a branch of the current
- tree. The positions are then filled with spaces.
-
- Move the idea cursor to the position which will be the root
- of the branch whose ideas you want to remove. Select
- <R>emove <C>lear ideas. The message
-
- CLEAR ALL IDEAS IN THIS BRANCH TO SPACES? (Y/N)
-
- appears.
-
- Pressing <N> is the same as pressing <ESC>. You are
- returned to the main menu and the tree is not affected.
-
- Pressing <Y> immediately removes all ideas from the idea
- cursor position and its dependent positions and replaces
- them with spaces.
-
- 4.9. <R>emove <J>unctions
-
- This function removes all junctions in a branch of the
- displayed tree, starting from the current idea cursor
- position. See I.4.11. Junction, for more information about
- junctions.
-
- Select <R>emove <J>unctions. The message
-
- REMOVE ALL JUNCTIONS FROM THE CURRENT TREE? <Y/N>
-
- appears.
-
- Pressing <N> is the same as pressing <ESC>. You are
- returned to the main menu and no junctions are removed.
-
- Pressing <Y> immediately removes all junctions from the
- currently displayed tree.
-
-
- 5. <F>ile
-
- The <F>ile functions control the files in which trees are stored.
- A file can contain from one to any number of trees. A file's
- size is limited only by the amount of memory your computer has
- available.
-
- The <F>ile <L>oad function is a quick way to load a file if you
- know its DOS filename. The <F>ile <D>irectory function gives you
- specific information about all tree files in the current
- directory and provides a set of commands which operate on files.
-
- 5.1. <F>ile <L>oad
-
- This function allows you to load a specific file from the
- current directory. See III.5.4. <F>ile <N>ew path for more
- information about changing directories. See III.5.3. <F>ile
- <D>irectory for more information about loading files.
-
- Select <F>ile <L>oad. The message
-
- ENTER FILENAME TO LOAD
-
- appears.
-
- Type the name of the file you want to load and press
- <ENTER>. The file is loaded. The filename may have up to
- eight characters. This filename should not include a drive
- or path specification, or a file extension.
-
- If this is the first file loaded after starting IDEA TREE,
- the first tree of the file is displayed. If you have other
- files already loaded, the list of all files in memory is
- displayed, including the file you have just loaded. You
- must move the bar cursor to the tree you wish to display and
- press <ENTER>. Pressing <ESC> redisplays the tree which had
- been on the screen when you loaded the new file.
-
- If you type the name of a file which does not exist in the
- current directory the message
-
- NO SUCH FILE IN THIS DIRECTORY
- WOULD YOU LIKE TO RETRY? <Y/N>
-
- appears.
-
- Pressing <N> is the same as pressing <ESC>. You are
- returned to the main menu and no file is loaded.
-
- Pressing <Y> redisplays the message
-
- ENTER FILENAME TO LOAD
-
- You can either type a different filename or press <ESC> to
- quit the function and return to the main menu.
-
- 5.2. <F>ile <S>ave
-
- This function allows you to save either a newly created
- file, or the changes you have made to a file. It also
- allows you to create or change the information in a file's
- title page.
-
- Select <F>ile <S>ave. The message
-
- DO YOU WANT TO EDIT THE
- TITLE FOR THIS FILE?(Y/N)
-
- appears.
-
- Press <Y> to edit the file title information. The file
- title page is displayed. See III.3.3. <E>dit <F>ile title
- for more information. When you have finished editing the
- file title page, and have pressed either <ENTER> or <ESC>,
- the message
-
- ENTER FILENAME TO SAVE
-
- appears.
-
- Press <N> in response to the edit title prompt if you do not
- want to edit the file title information. The message
-
- ENTER FILENAME TO SAVE
-
- then appears.
-
- The current filename is always displayed in the edit field
- below this message, unless the file is new and has not yet
- been titled or saved. Press <ENTER> to save the currently
- displayed tree under the filename displayed below the
- message.
-
- You may also type in a different filename and press <ENTER>.
- The current file will be saved to this different filename.
-
- If you change the filename the file is saved to, the
- filename on the file title page is automatically changed as
- well.
-
- 5.3. <F>ile <D>irectory
-
- This function calls up a menu of subfunctions that allow you
- to load, create, backup and erase files. You can also
- display a file's title or change to a different directory.
-
- All IDEA TREE files in the current directory are listed
- along with their backup files. An IDEA TREE file which has
- no backup is preceded by "*". A backup file which has no
- loadable IDEA TREE file is preceded by "/". Each file is
- assigned a selection number.
-
- You can move the cursor to the file you want by either using
- the arrow keys or typing the file's selection number and
- pressing <ENTER>.
-
- 5.3.1. <F>ile <D>irectory <L>oad file
-
- This function loads the file at the cursor.
-
- From the main menu, select <F>ile <D>irectory. Move
- the cursor to the file you want. Select <L>oad file.
- You are returned to the main menu. If this is the
- first file loaded into memory, its first tree is
- displayed. Otherwise, the list of all trees in memory
- is displayed, including those loaded with the selected
- file.
-
- Use <G>o to <T>ree to display the newly loaded file.
- See III.1.4. <G>o to <T>ree.
-
- 5.3.2. <F>ile <D>irectory <C>reate file
-
- This function creates a loadable IDEA TREE file from a
- backup.
-
- From the main menu, select <F>ile <D>irectory. Move
- the cursor to the backup file you want. The name of a
- backup file which has no loadable IDEA TREE file in the
- current directory is preceded by "/".
-
- Select <C>reate file. A loadable IDEA TREE file is
- created from the backup. The "/" preceding the
- filename disappears. This indicates that the current
- directory now contains both a loadable IDEA TREE file
- and its backup.
-
- If you try to create a loadable file for a backup which
- already has a file, the message
-
- FILE AND BACKUP BOTH EXIST
- THERE IS NO NEED TO MAKE A LOADABLE FILE
-
- appears.
-
- 5.3.3. <F>ile <D>irectory <B>ackup file
-
- This function creates a backup file from a loadable
- IDEA TREE file which has no backup.
-
- Saving changes to an IDEA TREE file which has a backup
- file is automatic. The old IDEA TREE file is
- automatically copied into the backup, and the new
- changes are copied into the IDEA TREE file.
-
- From the main menu, select <F>ile <D>irectory. Move
- the cursor to the file you want. An IDEA TREE filename
- which has no backup is preceded by "*".
-
- Select <B>ackup file. The "*" disappears. This
- indicates that the current directory contains both a
- loadable IDEA TREE file and its backup.
-
- If you try to make a backup for a loadable file which
- already has a backup, the message
-
- FILE AND BACKUP BOTH EXIST
- THERE IS NO NEED TO CREATE A BACKUP
-
- appears.
-
- 5.3.4. <F>ile <D>irectory <D>isplay title
-
- This function allows you to display a file's title
- page. This function is essentially the same as <G>o to
- <T>ree <D>isplay title.
-
- From the main menu, select <F>ile <D>irectory. Move
- the cursor to the file you want.
-
- Select <D>isplay title. The file's title page is
- displayed. Pressing any key returns you to the <F>ile
- <D>irectory display.
-
- If you try to display a backup which has no loadable
- file, the message
-
- THE FILE DOES NOT EXIST
- THIS IS THE TITLE FOR THE BACKUP FILE
-
- appears.
-
- Pressing any key then displays the backup file's title
- page. Pressing any key returns you to the <F>ile
- <D>irectory display.
-
- 5.3.5. <F>ile <D>irectory <E>rase file
-
- This function allows you to erase a file and its
- backup.
-
- From the main menu, select <F>ile <D>irectory. Move
- the cursor to the file you want.
-
- Select <E>rase file. The message
-
- DO YOU WANT TO DELETE filename.TNS? <Y/N>
-
- appears.
-
- Pressing "Y" deletes the file. Pressing "N" is the
- same as pressing <ESC>. You are returned to the <F>ile
- <D>irectory menu and the file is not deleted.
-
- If it is a loadable file with a backup, pressing "Y"
- also causes the message
-
- DO YOU WANT TO DELETE THE BACKUP AS WELL? <Y/N>
-
- to appear.
-
- Pressing "Y" then deletes the backup. Pressing "N"
- returns you to the <F>ile <D>irectory menu. A "/" now
- precedes the filename, indicating that the file is a
- backup without a loadable IDEA TREE file.
-
- 5.3.6. <F>ile <D>irectory <N>ew path
-
- This function allows you to change from the current
- directory to a different directory. This function is
- essentially the same as the <F>ile <N>ew path command.
-
- If you are changing to a new drive as well as a new
- directory, the directory name must be preceded by the
- new drive letter and ":\". If you are changing to a
- directory on the same drive, the directory name must be
- preceded by "\". If you are changing to a subdirectory
- of the current directory, you need only type the
- subdirectory's name. See your DOS manual for more
- information about directories.
-
- Remember, the upper left corner of the display shows
- the drive, directory and filename for the currently
- displayed tree.
-
- From the main menu, select <F>ile <D>irectory.
-
- Select <N>ew path. The message
-
- ENTER DIRECTORY PATH
-
- appears.
-
- Type the directory name to which you want to change and
- press <ENTER>.
-
- If the drive or directory name does not exist, the
- message
-
- DIRECTORY PATH IS INCORRECT.
- DIRECTORY HAS NOT BEEN CHANGED.
-
- appears.
-
- If the directory does not contain files with the
- extension ".TNS" or ".TNB", the message
-
- THERE ARE NO IDEA TREE FILES OR BACKUPS IN THIS
- DIRECTORY
-
- appears and you are returned to the <F>ile <D>irectory
- menu.
-
-
- 5.4. <F>ile <N>ew path
-
- This function allows you to change from the current
- directory to a different directory. If you are changing to
- a new drive as well as a new directory, the directory name
- must be preceded by the new drive letter and ":\". If you
- are changing to a directory on the same drive, the directory
- name must be preceded by "\". If you are changing to a
- subdirectory of the current directory, you need only type
- the subdirectory's name. See your DOS manual for more
- information about directories.
-
- Remember, the upper left corner of the display shows the
- drive, directory and filename for the currently displayed
- tree.
-
- From the main menu, select <F>ile <N>ew path. The message
-
- ENTER DIRECTORY PATH
-
- appears.
-
- Type the directory name to which you want to change and
- press <ENTER>.
-
- If the drive or directory name does not exist, the message
-
- DIRECTORY PATH IS INCORRECT.
- DIRECTORY HAS NOT BEEN CHANGED.
-
- appears.
-
- If the directory does not contain files with the extension
- ".TNS" or ".TNB", the message
-
- THERE ARE NO IDEA TREE FILES
- OR BACKUPS IN THIS DIRECTORY
-
- appears and you are returned to the main menu.
-
- 5.5. <F>ile <I>nitiate
-
- This function allows you to start a new file.
-
- Select <F>ile <I>nitiate. A blank position appears along
- with an edit field. See III.3. <E>dit for more information
- about editing ideas.
-
- This is the root idea of your new file. Use <E>dit <F>ile
- title to title the file. Remember to save the new file
- before quitting IDEA TREE.
-
- 5.6. <F>ile <C>ombine
-
- This function allows you to combine two files into one.
-
- Use <G>o to <T>ree to display a tree from the file you want
- to combine with another file. See III.1.4. <G>o to <T>ree
- for more information. Select <F>ile <C>ombine. A list of
- all other files in memory is displayed. This is the same
- list you see when you use <G>o to <T>ree, except that the
- individual tree lines are not shown. Move the cursor to the
- file with which the trees of the currently displayed file
- will be combined. Press <ENTER>.
-
- The first file you selected has been added to the second
- file you selected. The first file no longer exists as a
- separate file. The second file is now a combination of both
- files. You are returned to the main menu and the tree
- originally displayed.
-
-
- 6. <M>ark
-
- This function allows you to either mark a place in the tree, or
- remove a placemark. You can jump to a placemark by using <G>o to
- <M>ark. See III.1.1 <G>o to <M>ark for more information.
-
- 6.1. <M>ark <S>et
-
- This function allows you to mark a place in the current tree
- at the idea cursor.
-
- Move the idea cursor to the position you want to mark.
- Select <M>ark <S>et. Three asterisks will appear at the top
- of the marked position. You may now move the idea cursor
- anywhere in the current tree and use <G>o to <M>ark to
- return directly to the marked position. The position
- remains marked until you either use <M>ark <R>emove or use
- <M>ark <S>et at a different position.
-
- 6.2. <M>ark <R>emove
-
- This function allows you to remove a placemark. See II.6.1.
- <M>ark <S>et for more information about marking a place in a
- tree.
-
- Select <M>ark <R>emove. This automatically removes a
- previously set placemark from the currently displayed tree.
- The idea cursor does not have to be at the marked position.
- If a placemark has not been set, <M>ark <R>emove has no
- effect.
-
-
- 7. <N>ew and <Alt>-<N>ew
-
- This set of functions allows you to add new positions to your
- tree.
-
- <N>ew can be used two ways:
-
- 1. <N> - Pressing <N> pops the <N>ew menu onto the screen. Any
- item selected from this menu puts a position on the screen
- and activates <E>dit <I>dea automatically so you can start
- typing text into the position immediately.
-
- 2. <Alt>-<N> - Pressing <Alt> and <N> at the same time pops the
- <N>ew menu onto the screen. Any item selected from this
- menu puts a blank position on the screen without activating
- <E>dit <I>dea.
-
- 7.1. <N>ew <U>p
-
- This function allows you to insert a position above the idea
- cursor.
-
- Move the idea cursor to the position above which a new
- position is to be inserted. Select <N>ew <U>p or <Alt>-
- <N>ew <U>p. A new position is inserted above the idea
- cursor.
-
- If you attempt to insert a position above the tree root, the
- message
-
- MOVE DOWN ONE LEVEL TO ADD A NEW POSITION
-
- appears.
-
- 7.2. <N>ew <D>own
-
- This function allows you to insert a position below the idea
- cursor.
-
- Move the idea cursor to the position below which a new
- position is to be inserted.
-
- Select <N>ew <D>own or <Alt>-<N>ew <D>own. A new position
- is inserted below the idea cursor.
-
- 7.3. <N>ew <L>eft
-
- This function allows you to insert a position to the left of
- the idea cursor.
-
- Move the idea cursor to the position to the left of which a
- new position is to be inserted.
-
- Select <N>ew <L>eft or <Alt>-<N>ew <L>eft. A new position
- is inserted to the left of the idea cursor.
-
- 7.4. <N>ew <R>ight
-
- This function allows you to insert a position to the right
- of the idea cursor.
-
- Move the idea cursor to the position to the right of which a
- new position is to be inserted. Select <N>ew <R>ight or
- <Alt>-<N>ew <R>ight. A new position is inserted to the
- right of the idea cursor.
-
- At the third level of a screen, using <N>ew <R>ight
- automatically displays a new page. The position under the
- idea cursor becomes the page root and the newly created
- position becomes its second level child.
-
-
- 8. <P>rint
-
- This function allows you several options when printing your tree.
- You can print one idea, the current screen, a page, a branch, or
- the entire tree.
-
- Before selecting a print function, load your printer with
- continuous feed 8 1/2" x 11" paper. Make sure the printer is
- turned on and that the print head is lined up with the top of the
- paper.
-
- A page root and up to four second level positions and seven third
- level positions can be printed on a single 8 1/2" x 11" sheet.
- If there are more than four second level positions, the number of
- the page on which they are printed appears near the upper right
- corner of the right-most level two position. If there are more
- than seven third level positions, their presence is indicated by
- a down pointing arrow at the lower right corner of the lowest
- level three position. These positions will appear on the next
- sequentially numbered page. All pages are printed with the
- tree's title, filename, file directory, date, time, and page
- number.
-
- A position may have children appearing on a different page. The
- number which appears above the upper right hand corner of a
- printed position tells you on what page its children appear.
-
- A position may have an attached note. If you choose to print
- notes, a number appears in the upper right hand border of the
- printed position. This number and the idea contained in the
- position also appear as a heading to the printed note.
-
- <P>rint <I>dea always prints an idea's note, if one is attached.
- All of the other print commands allow for the printing of ideas
- and/or notes.
-
- Select any print command (except for <P>rint <I>dea), and the
- following menu appears in the center of the screen, with a bar
- cursor.
-
- PRINT IDEAS ONLY
- PRINT NOTES ONLY
- PRINT NOTES AND IDEAS
- EXPORT NOTES
-
- Move the bar cursor to the choice you want and press <ENTER>.
- Your selected print command will now be executed according to
- this choice.
-
- If you choose to EXPORT NOTES, all of the notes of the current
- tree are saved to the current directory as an ASCII file under
- the DOS file name EXPORT.EXP. This file can then be loaded into
- your own word processor for formatting and printing.
-
- The ideas are always printed first. Any notes are printed as a
- separately numbered document.
-
- 8.1. <P>rint <I>dea
-
- This function allows you to print the idea under the idea
- cursor along with its note, if a note is attached.
-
- Move the idea cursor to the position you want. Select
- <P>rint <I>dea. The idea is printed first. Its associated
- note, if any, is printed on the same page.
-
- 8.2. <P>rint <S>creen
-
- This function allows you to print only the tree of ideas
- that is currently displayed on the screen.
-
- Select <P>rint <S>creen. The currently displayed screen is
- printed on a single page.
-
- 8.3. <P>rint <P>age
-
- This function allows you to print the current page. The
- current page consists of the page root and all positions at
- the second and third levels below it.
-
- Select <P>rint <P>age. The current page is printed. One
- IDEA TREE page may come out to several printed pages.
-
- 8.4. <P>rint <B>ranch
-
- This function allows you to print a branch of your tree,
- starting from the position under the idea cursor.
-
- Select <P>rint <P>age. The branch is then printed with the
- branch root at the top of the page. All levels depending
- from the branch root are also printed.
-
- 8.5. <P>rint <T>ree
-
- This function allows you to print your entire tree.
-
- Select <P>rint <T>ree. The entire tree is printed.
-
- 8.6. <P>rint <F>ile
-
- This function allows you to print all trees in the current
- file.
-
- Select <P>rint <F>ile. Each tree in the current file is
- printed.
-
- 8.7. <P>rint <S>elect
-
- This function allows you to tell the computer what type of
- printer you are using. IDEA TREE allows you to select
- either an Epson (or Epson compatible) or any printer with an
- IBM "all-print" font.
-
- If you have experience in writing batch files or
- programming, you should be able to write a printer file that
- will allow you to use other types of printers with IDEA
- TREE. See II.2.3. Creating A Printer File for more
- information.
-
- Select <S>elect and the following menu appears in the center
- of the screen with a bar cursor:
-
- allprint
- epson
-
- Use the up and down arrow keys to move the bar cursor to the
- selection you want, then press <ENTER>.
-
- If you have modified the printer file, IDEA.PRT, to include
- your printer, the name of your printer will appear in this
- menu. See II.2.3. Creating A Printer File for more
- information.
-