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- 1992 SHAREWARE GUIDE
-
- Copyright (c) 1992, Another Company
-
- This Chapter copied by permission from Amother Company's
- 1992 Shareware Guide, a catalog of hundreds of Shareware programs.
- The complete 1992 (or current year) Shareware Guide can be had by
- sending $5 to: Another Company, Box 298, Applegate, OR 97530.
-
-
- Welcome to Another Company's 1992 Shareware Guide. It
- is donated to the public as freeware to help everyone figure
- out which shareware programs might suit their needs.
- Even we are not experts, some of these listings are not
- descriptive enough and some good shareware has been left
- out, but as we learn, so will you. We intend to update this
- guide annually. Watch Shareware Guide grow!
- As freeware, please feel free to copy and distribute this
- disk to your friends and associates, as long all files remain
- intact and unchanged. As payment for creating this guide, all
- we ask is that you consider ANOTHER COMPANY for your
- shareware purchases.
-
- EXACTLY WHAT IS SHAREWARE?
-
- (From a User's Point of View)
-
- Imagine going to a shoe store where the proprietor lets
- you try on several pairs of hiking boots, not just in the
- showroom, but lets you wear them for several weeks through
- all sorts of mountainous hiking and bad weather.
- Lets say this shoe store initially charges only for
- the cost of the leather and rubber, perhaps $3 per pair of
- boots. Later you pay the full price only for the boots you
- like and give the other boots away for your friends to try
- out. You'd shop there, wouldn't you?
- The store would get lots of customers, and wouldn't have
- to do any advertising at all! This store could actually
- charge less for the boots than other stores, because there
- would be no advertising costs to cover.
- Of course, as good as it sounds, this wouldn't work
- because boots wear, and it is a major task making many pairs
- of boots.
- But computer programs are different. Each copy is as
- good as the last, they don't wear out (well, disk do, but
- programs don't), and there is very little manufacturing
- involved. A minute to format and a minute to copy, even less,
- with the right software, and that's it!
- And so you see the shareware concept. Anyone can be an
- author. Anyone can get a copy of the author's work by paying
- a shareware distributor merely the cost of librarying,
- copying and sending the disk, (typically $3 to $5) or can
- even get it for free from an electronic bulletin board or
- from a friend.
- The authors make no money from all this. So, they put
- commercials in their programs asking for payment.
- Specifically, you are allowed to try the program, then if you
- like it, you are required to pay the author for the work of
- creating it - but remember, only if you like it!
- This is the American free enterprise system working at
- its best! The author of a great program retires to the
- Bahamas. The author of a so-so program, gets some money, and
- hopefully, keeps improving. The author of a junker is paid
- exactly what the program is worth.
- All the customers are happy, or they wouldn't be
- customers. Unlike shareware, when you buy a regular retail
- program from a store, you pay first, then hope you'll be a
- happy customer.
-
- Shareware can be anything. Here are some typical
- shareware applications:
-
- Astrology
- Algebra tutorial
- Database for baseball card collectors
- Video games such as Pacman, Monopoly, Chess
- Drafting and drawing programs
- Classroom management
- Thesaurus
-
- The appeals for money can be as varied as the
- applications. Each author is in charge their own work, so
- there are no rules as to how their commercials may be
- written. But there are some typical approaches. They are:
-
-
- The Types Of Shareware
-
- * PUBLIC DOMAIN: The author writes a program, not for
- commercial gain, but for some other reason, perhaps as a
- hobby or as a donation to the computer community. These free
- programs are called public domain. The definition of public
- domain software as of March 1991 is that it carries no
- copyright. All users are free to do with it what they like.
-
- * FREEWARE: This material is copyrighted, so some rights are
- reserved by the author, but copying, sharing and professional
- distributing is allowed. The advantage of freeware for the
- authors and the public is that changing the material is
- illegal. It must be copied verbatim. Therefore, if you
- receive a copy that is ten generations old, no one up the
- line has fiddled with it. You can be fairly certain it is the
- same as the author intended, with nothing changed or removed.
-
- * ADVERTISING FOR OTHER PRODUCTS: The author has something to
- sell and uses shareware as the method for advertising the
- products for sale. Here are two examples: A maker of video
- game programs gives away a game as freeware, but at the end
- of the game, a list of other games available for $15 each is
- shown. A radio antenna manufacturer gives away software that
- helps radio engineers with their technical calculations. In
- the program is a chart that shows which of the manufacturer's
- antennae would suit certain applications.
-
- * DONATION REQUESTED: The author simply states that donations
- are requested. Sometimes a specific donation amount is
- requested. It is typical to see at the end of a video game,
- a screen that states, "If you like XYZ Game, please send $5
- donation to Author."
-
- * REGISTRATION REQUESTED: The author requests that you send
- money to become a registered user. The rights and advantages
- of registration vary. Minimum advantage of registration is
- simply that you have honorably paid the author for the
- author's work.
-
- * REGISTRATION REQUIRED: The author plainly states that you
- have a copy of the program for trial purposes only. If you
- continue to use it, you are required to send money. In other
- words, you own only a copy of the program, not the right to
- use the program until you pay for it. There is no way for the
- author to catch up with everyone who uses the program without
- paying, and many people simply ignore the payment
- requirement. It is an honor system. However, fortunately
- there are people out there who are honest and do send money.
-
- * OFFER IN TRADE: This method, often combined with requested
- or required registration, offers incentives to send the
- registration money. Typical offerings are printed owners
- manual to the program, telephone support in which the user
- can call the author if there are any technical questions
- about the program, a newer or better version of the same
- program, and/or a newsletter that is sent to the registered
- users.
-
- * CRIPPLED SHAREWARE: The author makes a limited version of
- the program that doesn't do everything it is supposed to. The
- crippled version works only sufficiently to demonstrate the
- real program's capabilities. If you want the real thing, you
- must send money to the author, who will then send to you the
- real program. The extent of crippling varies as much as the
- authors vary. Some examples: A video card game that runs for
- only ten minutes, then erases itself from the disk. A
- special database for keeping track of video tapes that only
- allows records for 20 tapes until you buy the registered
- version. Most shareware distributors will not distribute
- crippled shareware unless their catalogs and disk labels
- plainly state the limitation of the programs. Crippled
- shareware is rapidly becoming a rarity.
-
- * DEMOS: A manufacturer will often make a disk that only
- shows what the real product can do, but this offshoot disk
- doesn't actually do anything more than demonstrate the
- product. Again - generally considered undesirable by most
- shareware distributors. There is one demo exception -
- products that make nice pictures. One paint program maker,
- for instance, has a nice set of outer space pictures that
- really make your VGA monitor look good. Users often like this
- sort of demo - just to show off their equipment to their
- friends.
-
-
- How Good Is Shareware?
-
- Once again, the quality of shareware varies
- considerably. Some of it is written by beginning authors and
- is very simple. In many, if you press a wrong key, the
- computer needs to be re-booted. Some shareware doesn't even
- work! Fortunately, most of these are not distributed by
- anyone unless the limitations are mentioned in the
- distributor's literature.
-
- Other shareware programs are fantastic. Some of the
- best business programs in the world are shareware. Many,
- perhaps most, of the great video games are shareware. Some
- special programs can be had as shareware only. The only
- oxy-acetylene welding tutorial that I know about is a
- shareware product.
-
- The word processor that this text is being written with
- is shareware. It is called Galaxy. Galaxy is similar to
- Wordstar, a big commercial product costing hundreds of
- dollars, but in my opinion, Galaxy is much better, yet the
- registration costs only $59. I like Galaxy better because it
- does searches faster, has pull-down menus, and writes plain
- ASCII files, which is important if you operate on text files
- with different programs. (For instance, the MS-DOS "type"
- command cannot read files created by Wordstar.)
-
-
- How Can Better Programs Cost Less?
-
- How can a better program cost less? Remember, the
- author has never had to spend a dime on advertising. When
- you send $59.95 to the author, you might typically get a
- printed owner's manual, a toll-free phone number to call if
- you need help and another program disk. All this costs the
- author much less than $59. So, the author makes money, and
- you save money, because no one pays for advertising. On the
- other hand, if you go into a computer store and buy a retail*
- spreadsheet program for $300, the store gets $90 for the
- service of selling it to you (of the $90, most of it goes to
- the rent, payroll, etc). Of the remaining $210, probably
- $180 goes to cover the advertising costs, and only $30 ends
- up in the author's hands. And, of that $30, a substantial
- portion covers the costs of technical writers, packaging,
- and other costs.
-
- * The word RETAIL will often be used to describe
- conventional, non-shareware programs.
-
- In general, but by no means the rule, shareware is a
- bit simpler than other software. Many of the big packages
- such as Word Perfect or Lotus 123 were developed by a huge
- team of programmers working full time for years at a time.
- Shareware is often developed by a single programmer in spare
- time after work. What this means, is that the shareware
- product may be less colorful, sort of plain vanilla, but it
- gets the job done. For instance, a mailing label program
- from the world of shareware may come up on your screen in one
- color only and with very few boxes and fancy icons on the
- screen. But it will do complicated searches and track 20,000
- names. The store-bought, fancy plastic-wrapped, glossy-box
- label program comes on your screen with 8 colors and fancy
- shadows around all the pop-up windows. It comes with 6
- features not generally associated with label programs.
-
-
- Surprises
-
- GUESS WHAT? There are little surprises in the world of
- software. The glossy retail program might only handle 10,000
- names, while the plain shareware program handles 20,000.
- Sometimes you can buy a shareware program and find out that
- it doesn't do everything you would like. You are out only
- the $3 or $4 that the copy cost, because if it doesn't
- satisfy your needs, you don't have to register with the
- author. But all too often you can buy the glossy retail
- product and find it has a glitch, too. For instance, there
- is a very popular $149 database program that can handle only
- 4096 records. If you buy it to track 15,000 customers, you
- lose $149!!!
-
- The shareware programs may not be as fancy (although
- many are incredibly fancy, complete with all the bells and
- whistles you can imagine, and some you can't), but they
- almost always get the job done that they are supposed to do.
- This is because the authors want you to send money, and you
- sure won't do that if they have left a hole in their
- programs.
-
- This lack of fanciness combined with straightforward
- functionality which is typical with shareware makes it much
- better than conventional software in so many cases, because
- it is easier to learn to use.
-
-
- Requirements
-
- The requirements of shareware vary too. The majority
- are written to run on most IBM-compatible computers, many can
- run on any IBM-compatible, but many more require at least CGA
- graphics capability. Nowadays there are several that require
- hard disks, 640k RAM or VGA monitors.
-
-
- What About Instructions?
-
- Some shareware programs, especially video games, are so
- easy to run that you just start the program and can use it.
- Others, such as databases and programming languages, require
- reading extensive instructions first. Those that require
- instructions almost always come with an instruction file on
- the disk. Sometimes these instruction files are elaborate
- disk-based owner's manuals.
-
- A QUICK NOTE ABOUT OUR NUMBERING SYSTEM: Our numbering system
- is not consecutive and there are several numbers missing
- because of older programs that have been discontinued, etc.
- There is also a large gap in the 500's, so don't be alarmed
- if you can't find a program for every possible number.
-
- _____________________________________________________________
- chapter end.
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