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-
-
- Adventure Math
-
- Programming & Artwork: Avery Pack
- Music & Sound Effects: Dan Froelich
-
- Introduction:
-
- ADVENTURE MATH is an educational game that teaches kids in grades 1-5
- all about addition and subtraction, while keeping them entertained with fun
- graphics, sound, and a bonus arcade sequence!
-
- ADVENTURE MATH DELUXE (available separately from Epic MegaGames) adds
- many new features, including more graphics, sound, a timer, and also
- multiplication and division problems for double the fun and learning!
-
- Even though it is a powerful learning tool, Adventure Math keeps kids
- entertained with its fun and educational bonus arcade game where the children
- can apply the concepts they previously learned in a fun shoot-em-up sequence.
- Adventure Math requires VGA and supports a mouse, Sound Blaster, and
- the Adlib Music Card. It also supports the PC Speaker, but you are missing
- quite a show without a sound card!
-
- Contents:
-
- I. Setup Screen
- A. Mouse support
- B. PC Speaker Sound
- C. Adlib Support
- D. Sound Blaster Support
- E. Command Line Options
- F. Memory Requirements
-
- II. Main Menu
- A. Introduction
- B. Explanation of Choices
-
- III. Enter Name Screen
-
- IV. Enter Level Screen
-
- V. Math problem Screen
- Information, and Number Entry
-
- VI. "Problems Completed" Screen
-
- VII. Bonus Math Game
- A. Instructions on how to play
- B. Additional Information
-
- IIX. "Game Completed" Screen
-
- IX. Additional Information/Revisions
-
-
-
-
- I. Setup Screen
-
- A. Mouse Support: Adventure Math supports a Microsoft compatible
- mouse, if the driver is installed correctly. Press [1] at the Setup
- Screen to disable the mouse if it is not desired.
-
- B. PC Speaker Support: If you do not own a sound card Adventure Math
- supports the PC Speaker for sound effects. The PC Speaker is turned
- on by default and can be disabled by pressing [2] at the Setup Screen.
-
- C. Adlib Support: If you have an Adlib or compatible card (or Sound
- Blaster), you'll be able to hear the beautiful sound track. If you
- want to turn off the music, press [3] at the setup screen. If
- Adventure Math doesn't recognize your Adlib card, please refer to
- the documentation that came with the sound card for troubleshooting
- information.
-
- D. Sound Blaster Support: For high quality digitized sounds and voice
- the Sound Blaster Music Card is supported and is automatically detected.
- However, if the Sound Blaster option is marked NO by default then a
- Sound Blaster or compatible card has not been found. If you own a
- Sound Blaster and the problem persists then refer to the documentation
- the came with the Sound Blaster for troubleshooting information.
- If you own a Sound Blaster or compatible card and you would like to
- disable digitized sound then press [4] at the Setup Screen.
-
- (NOTE TO SOUND BLASTER OWNERS: There is a small chance that you may
- experience occasional "lockups" or "freezes" during the execution of
- the program when sound card support is on. To fix this problem try to
- free up memory by removing TSR's and other memory resident programs.
- If the problem persists then you may have to use the program without
- digital sound.)
-
- E. Command Line Options: At the DOS prompt you can start up Adventure
- Math so it will skip the initialization of the Sound Blaster and/or
- Adlib. To start Adventure Math with no digital sound type:
-
- AMATH /NOSB
- or
- AMATH /NOADLIB
-
- Either of these options will disable the initialization of the Sound
- Blaster or Adlib cards if there is a problem with them, and you wish to
- use the PC Speaker.
-
- F. Memory Requirements: Adventure Math requires that you must have
- at least 512k free in order to run Adventure Math with Sound Blaster.
- To free up more memory, remove unneccessary TSR's. If you are unable
- to free up enough memory run Adventure Math with the /NOSB or /NOADLIB
- option so you are still able to play the game but without digital
- sound.
-
- I. Main Menu
-
- A. Introduction: The main menu screen directs you through the options
- of the program. To select an option either click the mouse on the box
- next to the option you desire or press the "hotkey" that is specified
- by a yellow letter on the option of your choice.
-
- B. Explanation of Choices:
- Press "A" for Addition
- Press "S" for Subtraction
- Press "M" for Multiplication (Deluxe version only)
- Press "D" for Division (Deluxe version only)
- Press "I" for the introduction sequence
- Press "H" for help
- Press "C" to view Epic's catalog of software!
- Press "O" for ordering information
-
- III. Enter Name Screen: At this screen you enter your name. The name can be
- up to 15 characters long including spaces, numbers, and other marks.
- Press [ENTER] when done.
-
- IV. Enter Level Screen: At this screen you enter the level of math you wish
- to do. The level is a number from 1 to 10, one being the easiest level,
- and ten, the hardest. Press [ENTER] when done.
-
- V. Math Problem Screen
-
- Information and Number Entry:
-
- This is the main math problem screen where a problem is displayed
- and the user is prompted for an answer. To enter an answer enter
- in the number as if you were typing it.
-
- If the problem reads 2 x ? = 36 then you would enter
- a 1 and then an 8 and then press [ENTER].
-
- If a mistake is made at any time while entering numbers, pressing
- the backspace key erases the last number entered.
-
- The [ESC] key can be pressed at any time to abort the game and return
- to the Main Menu.
-
- VI. "Problems Completed" Screen: If 11 problems are correctly answered before
- 11 problems are answered incorrectly then you will be show the "Problems
- Completed" Screen. This screen shows statistical information about the
- problems that have been completed. It also shows the problems that were
- missed, so that they can be looked at once more and errors can be solved.
- You are asked if you would like to print a report card. A report card
- shows the child's name, percentage score, level of math, type of math,
- and other information. If you would like to print up a report card press
- [Y]. If you do not want to print a report card press [N] and will con-
- tinue to the bonus game.
-
- (NOTE: BEFORE PRINTING A REPORT CARD MAKE SURE THAT YOUR PRINTER IS ON-
- LINE AND READY. IF THE POWER IS OFF, OR THE PRINTER IS NOT READY MAKE
- SURE IT IS READY BEFORE PRINTING.)
-
- VII. Bonus Math Game
-
- The Bonus Math game is a fun way for children to apply the skills
- they practiced and learned in the math problem portion of the game.
- The character is moved by using the RIGHT/LEFT arrow keys and shoots the
- answer by pressing the [SPACE BAR]. A problem is displayed at the
- bottom of the screen and three answer are shown at the top of the screen
- in three monitors. Move the character under the correct answer and
- press the [SPACE BAR] to shoot the answer. Also there is a bonus item
- displayed in the far right monitor. Shoot the bonus item for either
- extra health or to lose health. The carrots and Happy faces increase
- your health and the X's deplete your health. While you are searching
- for the correct answer you must avoid the enemies bouncing around. If
- one hits the top of your character then you lose health. When all
- is depleted or all twenty-five problems are completed you will be taken
- to the "Game Completed" Screen. There are other surprises waiting at
- every level. When the math level gets harder so does the game, so have
- fun, but be careful! To pause the Bonus Game press [P]; to resume the
- paused game press any key. (NOTE TO SOUND BLASTER OWNERS: If you are
- experiencing problems with digitized sounds in the bonus game try
- pausing then resuming the game.)
-
- IIX. "Game Completed" Screen
-
- The "Game Completed" Screen give statistical information on how you did
- in the game. It will then ask you if you would like to play again.
- Press [Y] to play again, or [NO] to return to the Main Menu. If you
- choose to play again then you will be prompted for a new name and a new
- level in case you would like to switch players or go to a higher or
- lower level.
-
- MEMBER, ASP
-
- This program is produced by a member of the Association of Shareware
- Professionals (ASP). ASP wants to make sure that the shareware principal
- works for you. If you are unable to resolve a shareware-related problem
- with an ASP member by contacting the member directly, ASP may be able to
- help. The ASP Ombudsman can help you resolve a dispute with an ASP member,
- but does not provide technical support for members' products. Please write
- to the ASP Ombudsman at 545 Grover Road, Muskogeon, MI 49442-9427 or send
- a Compuserve message via CompuServe Mail to ASP Ombudsman 70007,3536.
-
- CALL SOFTWARE CREATIONS BBS
-
- Call Software Creations for all the latest Epic MegaGames releases and
- updates. 33 Lines! Sysop: Dan Linton.
- 508-365-2359 (2400 Baud)
- 508-365-9825 (9600 Baud)
- 508-365-9668 (14.4K Dual HST)
-
- IX. Additional Information
-
- Continue your adventures through the world of numbers
- with ADVENTURE MATH DELUXE: the spectacular sequel!
-
- For just $25 + $2 p&h you get:
-
- * More MUSIC, GRAPHICS, and SOUND!
- * NEW! Also features MULTIPLICATION
- and DIVISION! Also includes a TIMER
- to help children increase their speed.
- * A disk of excellent BONUS GAMES!
- * Up-to-date NEWS about all new
- educational products from Epic!
-
- To order send check or money order for $25 + $2 p&h to:
-
- Epic MegaGames
- 10406 Holbrook Drive
- Potomac, MD 20854 USA
-
- Or order toll-free with your Visa or Mastercard:
-
- Orders: 1-800-972-7434
- Inquiries: (301) 299-3841
-
- Please call for information about site licenses and
- discounts for schools and PTA's.
-
-
- Author's Note:
-
- This version of Adventure Math is shareware and you may distribute it
- freely. Give a copy to a friend, a neighbor, the cat, the dog, or
- anyone you wish. Epic MegaGames is trying to bring you quality share-
- ware and you are an essential link. Shareware is only possible because
- of you, the loyal fans.
-
- Thank you,
- Avery Pack
- Author of Adventure Math