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-
- A PARENT'S GUIDE TO
-
- M A T H C H A L L E N G E
-
- ( Version 1.2 )
-
-
- ---------------------------------------------------------------
- | FAST START INSTRUCTIONS |
- | ----------------------- |
- | If you're like many others, the LAST thing you want to do |
- | after opening a new software package is read a lengthy |
- | operations manual. Consequently, the following instructions,|
- | which work well on most computers, are intended to give you |
- | a whirlwind tour of MATH CHALLENGE: |
- | |
- | IF YOU RECEIVED THIS PROGRAM ON A FLOPPY DISK |
- | -- Insert the Program Disk into your floppy disk drive A: |
- | -- Type INSTALL A: C: and then hit <enter> |
- | where A: is your floppy disk designation, and |
- | C: is your hard disk. |
- | Substitute other drive letters as appropriate. |
- | -- When the C:\CHLLNG> prompt appears, |
- | type PARENT and then hit <ENTER>. |
- | -- You will be asked a number of questions. Answer those |
- | you're comfortable with. Leave the GOAL at 150. |
- | Hit <ENTER> to use the default settings on others. |
- | -- When you return to the C:\CHLLNG> prompt, |
- | type CHILD and then hit <ENTER> |
- | |
- | IF YOU RECEIVED THIS PROGRAM AS AN ARCHIVED FILE |
- | -- If your program is archived (i.e., MATHCH12.ZIP), |
- | there is no need to use the included INSTALL program. |
- | -- Instead, just un-archive the files into a subdirectory |
- | called C:\CHLLNG. Then follow the above instructions |
- | beginning with typing PARENT and hitting <ENTER>. |
- | |
- | When time permits, come back and read these instructions |
- | to learn about all the capabilities of your program. |
- ---------------------------------------------------------------
-
-
-
- Just For Me Software, Inc.
- (ASP Member)
- October 7, 1992
-
-
-
- TABLE OF CONTENTS
- -----------------
- Page
- Chapter Number
- ------- ------
-
-
- #1. OVERVIEW OF GAME 1
-
-
- #2. ADDITIONAL FEATURES OF GAME 1
-
-
- #3. MATH CHALLENGE SOFTWARE CONTENTS 2
-
-
- #4. INSTALLING MATH CHALLENGE ON YOUR 2
- HARD DISK
-
- #5. USING THE "PARENT" PROGRAM 3
-
-
- #6. STARTING THE PROGRAM WITH THE "CHILD" 3
- COMMAND
-
- #7. ACCOMMODATING MORE THAN ONE CHILD 4
-
-
- #8. SHAREWARE REGISTRATION 5
-
-
- #9. YOUR COMMENTS WOULD BE APPRECIATED 5
-
-
- #10. ASP OMBUDSMAN STATEMENT 6
-
-
- #11. WARRANTY INFORMATION 6
-
-
- #12. COPYRIGHT NOTICE 7
-
-
- #13. HOW THIS SOFTWARE MAY BE COPIED AND 7
- DISTRIBUTED
-
- MATH CHALLENGE
- --------------
- Copyright 1991, 1992 Just For Me Software, Inc.
-
- OVERVIEW OF THE GAME
- --------------------
-
- o Math Challenge is a game designed to interest children in
- working on their math tables. It provides a color, fun-
- filled environment that encourages youngsters to learn.
-
- o The rate of progress is individualized to match the pace of
- each student. In advance of student usage, a parent or
- teacher decides:
-
- -- what subject to test (e.g., addition, subtraction, etc.)
- -- how many problems to include in test
- -- what part of the math tables to include
-
- o The feedback given to that child is personalized by
- referencing the child's name in the text and with a
- photograph of the youngster in the graphics (upon
- registration).
-
- o For added motivation, parents insert a code number that can
- be tied to some sort of reward. For example, we would allow
- our children to stay up and read another 15 minutes every
- night if they reached the code number.
-
- ADDITIONAL FEATURES OF THE GAME INCLUDE:
- ---------------------------------------
-
- o Enticing VGA graphics with true photographic quality
-
- o Regular periodic encouragement for correct answers
-
- o Recall/retesting of all problems missed
-
- o Cute "storyboard" text personalized for your child (first
- and last name)
-
- o Colorful animation and interesting sound effects
-
- o Rapid advancing through screens possible using <ENTER>
-
- o Ability to toggle sound on and off with <F5> key
-
- o Ability to "save progress" using <ESCAPE> key -- and
- return to game later
-
- o Ability to keep track of personalization data for up to five
- children within one directory.
-
- - 1 - - 2 -
-
- o Ability to turn off photograph and personalized text
- sequences to enable timed math table testing.
-
- o Registered copies of MATH CHALLENGE are provided with
- color scans of your child using photographs you provide.
-
- MATH CHALLENGE SOFTWARE CONTENTS
- --------------------------------
- o Your Math Challenge program is completely contained on the
- one floppy disk provided. This disk includes:
-
- -- program software for child usage
- -- software for parents to make selections with
- -- photographs/words/action sequences.
-
- We suggest that before you attempt to use your disks, you
- make back-up copies of the master Program Disk. Use a DOS
- DISKCOPY command.
-
-
- INSTALLING MATH CHALLENGE ON YOUR HARD DISK
- -------------------------------------------
- o To load Math Challenge onto your hard disk, the following
- steps are recommended.
-
- -- Turn on your computer and allow DOS to boot.
-
- -- Insert the Program Disk in your floppy drive.
-
- -- Following the DOS prompt, type the letter designation
- of your floppy disk drive followed by ":". For
- example, to get to the A drive, you would type in "A:".
-
- -- Hit the <ENTER> key to initiate the move to the
- designated floppy disk drive.
-
- -- From the floppy drive containing Program Disk, type the
- command "INSTALL A: C:" and hit <ENTER>, where:
-
- A: is the floppy disk drive you're loading from, and
- C: is the hard disk drive you want to load.
-
- If your floppy disk is not designated "A:" or your hard
- drive is not designated "C:", substitute other drive
- letters in the same context as above.
-
- -- No other action is required on your part. The INSTALL
- program will create a separate directory named
- C:\CHLLNG on your hard disk and load the program onto
- it. Simply follow the screen instructions.
- - 3 -
-
- USING THE "PARENT" PROGRAM
- --------------------------
-
- o Parents, if you can wait longer before starting , you may
- wish to input your test instructions by typing PARENT at the
- DOS prompt before your child starts.
-
- o After answering a few questions, you will be returned to the
- DOS prompt. Essentially, these consist of:
-
- -- Name (e.g., John Smith) -- Please be sure to enter both
- a first and last name separated by a space.
-
- -- Sex (Boy or Girl) -- This information is used to select
- whether the title screen should show a picture of a boy
- or girl.
-
- -- Goal -- A number from 30 to 900 should be entered (200
- is recommended). This determines what score you child
- must reach before the code number is revealed.
-
- -- Code Number -- Parents are asked to insert a code
- number. Successful completion of the program reveals
- the code number, which can then be used as
- justification for some sort of reward.
-
- -- Test Type -- Please enter the type of testing that you
- would like your child to use -- e.g., addition,
- subtraction, multiplication, etc.
-
- -- High Number -- A number from 3 to 9 should be used.
- This is used to limit the size of numbers used. For
- example, when a child is first learning addition, by
- selecting a 5, the parent can ensure that the sum will
- not exceed 10 (i.e, 5 + 5).
-
- o At any time after you leave the PARENT program, your
- instructions will remain intact. They are changed only by
- rerunning the PARENT program as described above.
-
- o Yes, you can turn off the computer and have your child come
- back the following day, the following week, etc. Your
- instructions will still remain in the computer.
-
- START THE PROGRAM WITH THE "CHILD" COMMAND
- ------------------------------------------
-
- o Your child starts the program by entering CHILD at the DOS
- prompt for the CHLLNG directory. i.e.,
-
- C:\CHLLNG> CHILD <ENTER>
- - 4 -
-
- o This will automatically load the necessary picture,
- personalized data, word set, and action sequence files
- needed by the CHILD program to run properly.
-
- o From then on, it is a simple matter to follow the
- instructions. Whenever a math problem appears, be sure to
- enter the right number and then hit <enter>.
-
- o To minimize the likelihood of input mistakes, all keys are
- disabled while the CHILD program is running, with the
- exception of <number> keys, <backspace>, and <escape>.
-
-
- ACCOMMODATING MORE THAN ONE CHILD
- ---------------------------------
-
- o MATH CHALLENGE has the ability to store personalized data
- for up to five children. To handle added children,
- arguments must be entered after either the PARENT and CHILD
- command.
-
- o These arguments must be entered in the following format (be
- sure to spell out the number):
-
- PARENT ONE -- works with -- CHILD ONE
- PARENT TWO -- works with -- CHILD TWO
- PARENT THREE -- works with -- CHILD THREE
- PARENT FOUR -- works with -- CHILD FOUR
- PARENT FIVE -- works with -- CHILD FIVE
-
- Remember that changing instructions with PARENT TWO will not
- affect any other set of personalization data other than for
- CHILD TWO. Therefore, if you have five children, to
- personalize your instructions for each, you would have to
- run the PARENT program five times, each with a different
- argument.
-
- o If no arguments are used, the computer will automatically
- assume you are referring to either PARENT ONE or CHILD ONE,
- as appropriate.
-
- o If possible, you might want to consider adding the
- CHILD program to a standardized menu you may be using. That
- way the child does not need to remember the base command or
- appropriate argument.
-
- o As simple as that! There is no need for your child to even
- be aware that there is a PARENT program in the CHLLNG
- directory.
- - 5 -
-
- SHAREWARE REGISTRATION
- ----------------------
-
- Shareware distribution gives users a chance to try software
- before buying it. The essence of "user-supported" software is to
- provide personal computer users with quality software without
- high prices, and yet to provide incentive for programmers to
- continue to develop new products.
-
- You may use this program on a TRIAL BASIS only. This means that
- you may freely evaluate the usefulness of this program for 30
- days.
-
- If you find this program useful, you must register (see
- instructions in ORDRFORM.TXT file). If it's missing, please send
- the $16.95 fee (payable in U.S. funds) along with your
- name/address to the following address:
-
- JUST FOR ME SOFTWARE, INC.
- P. O. Box 531
- Novi, Michigan 48376
-
- Please be sure to include a photograph (3" x 4" or larger) of the
- player along with your order. We will digitize the photograph,
- include it on your registered disk, and return the photograph
- unharmed. Please also specify whether you want your registered
- copy supplied on a 3-1/2" or 5-1/4" floppy disk.
-
-
- YOUR COMMENTS WOULD BE APPRECIATED
- ----------------------------------
-
- Please also do not hesitate to write us at the above address if
- you have any questions or comments concerning MATH CHALLENGE or
- the JUST FOR ME SOFTWARE vision (described in the program).
-
- Alternatively, you can reach us on the Compuserve Information
- Service at User I.D. <71150,1305>.
-
- Lastly, if you need immediate assistance, we can also be reached
- by telephone at (313)-348-6697.
-
- Registered users are entitled to unlimited telephone and mail
- support.
-
- If you are unhappy with your program at any time for any reason,
- please let us know as we will provide a complete refund of the
- registration fee. Your complete satisfaction is considered our
- only acceptable goal.
-
- - 6 -
-
- ASP OMBUDSMAN STATEMENT
- -----------------------
-
- JUST FOR ME SOFTWARE, INC. is a member of the Association of
- Shareware Professionals (ASP). ASP wants to make sure that the
- shareware principle works for you. If you are unable to resolve
- a shareware-related problem with an ASP member by contacting the
- member directly, ASP may be able to help. The ASP Ombudsman can
- help you resolve a dispute or problem with an ASP member, but
- does not provide technical support for member's products. Please
- write to the ASP Ombudsman at 545 Grover Road, Muskegon, MI 49442
- or send a Compuserve message via CompuServe Mail to ASP Ombudsman
- 70007,3536.
-
-
- WARRANTY INFORMATION
- --------------------
-
- THIS SOFTWARE IS PROVIDED AS-IS. THERE ARE NO WARRANTIES,
- EXPRESSED OR IMPLIED.
-
- JUST FOR ME SOFTWARE, INC. DISCLAIMS ALL WARRANTIES RELATING TO
- THIS SOFTWARE, WHETHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT
- LIMITED TO ANY IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS
- FOR A PARTICULAR PURPOSE, AND ALL SUCH WARRANTIES ARE EXPRESSLY
- AND SPECIFICALLY DISCLAIMED. NEITHER JUST FOR ME SOFTWARE, INC.
- NOR ANYONE ELSE WHO HAS BEEN INVOLVED IN THE CREATION,
- PRODUCTION, OR DELIVERY OF THIS SOFTWARE SHALL BE LIABLE FOR ANY
- INDIRECT, CONSEQUENTIAL, OR INCIDENTAL DAMAGES ARISING OUT OF THE
- USE OR INABILITY TO USE SUCH SOFTWARE EVEN IF JUST FOR ME
- SOFTWARE, INC. HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH
- DAMAGES OR CLAIMS. IN NO EVENT, SHALL JUST FOR ME SOFTWARE,
- INC.'S LIABILITY FOR ANY DAMAGES EVER EXCEED THE PRICE PAID FOR
- THE LICENSE TO USE THE SOFTWARE, REGARDLESS OF THE FORM OF CLAIM.
- THE PERSON USING THE SOFTWARE BEARS ALL RISK AS TO THE QUALITY
- AND PERFORMANCE OF THE SOFTWARE.
-
- Some states do not allow the exclusion of the limit of liability
- for consequential or incidental damages, so the above limitation
- may not apply to you.
-
- This agreement shall be governed by the laws of the State of
- Michigan and shall inure to the benefit of Just For Me Software,
- Inc. and any successors, administrators, heirs and assigns. Any
- action or proceeding brought by either party against the other
- arising out of or related to this agreement shall be brought only
- in a STATE or FEDERAL COURT of competent jurisdiction located in
- Oakland County, Michigan. The parties hereby consent to in
- personam jurisdiction of said courts.
- - 7 -
-
- COPYRIGHT NOTICE
- ----------------
-
- The software and this manual are copyrighted. All rights are
- reserved, except those specifically waived below. Anyone
- distributing copies of this software, whether for profit or as a
- nonprofit organization must conform to the following:
-
- The files may not be modified or adapted in any way. All of the
- files provided on the disk must be distributed together.
- Individualized files or groups of files may not be sold
- separately. Additional files may be added and this software may
- be combined on a disk with other programs.
-
- This software may not be represented as anything other than
- shareware. You must immediately stop selling/distributing copies
- of this disk upon notice from JUST FOR ME SOFTWARE, INC.
-
-
- HOW THIS SOFTWARE MAY BE COPIED AND DISTRIBUTED
- -----------------------------------------------
-
- Individual users may freely copy this disk and share it with
- friends and family.
-
- Non-profit groups (including user groups and BBS's) may
- distribute copies of this disk. A fee of no more than $8 may be
- charged to cover disk copying costs. If the files on this disk
- have dates more than a year old, we request that you contact us
- for a free upgrade to the current version.
-
- Disk distributors and dealers distributing MATH CHALLENGE for any
- kind of remuneration must first contact JUST FOR ME SOFTWARE,
- INC. at the address below for authorization. When you contact
- us, you will receive a free copy of the latest version and be
- placed on our mailing list to receive updates as they are
- released. Disk distributors may charge no more than $10 per disk
- for copies of this software.
-
- Authorization to distribute is automatically granted to
- distributors recognized by the Association of Shareware
- Professionals, and such distributors may begin offering MATH
- CHALLENGE immediately. However, JUST FOR ME SOFTWARE, INC. must
- still be advised so that the distributor can be kept up-to-date
- with the latest version.
- - 8 -
-
- OTHER PRODUCTS FROM JUST FOR ME SOFTWARE, INC.
- ----------------------------------------------
-
- If you liked MATH CHALLENGE we suggest you try the following
- additional products from Just For Me Software, Inc.:
-
- DR CODEMASTER -- Can you stop the evil Dr. Codemaster
- from unleashing his freeze ray equipped satellite against
- the planet Earth? Using clues provided, you'll crack the
- code activating the satellite's self-destruct sequence.
- Children and young adults will love this combination math
- puzzle and guessing game.
-
- BATTLE SKIMMERS -- a one- or two-player board game in the
- best traditions of Checkers, Chess, Backgammon, Go, and
- Parchesi. Destined to become a Classic -- with no
- board pieces to lose. Easy enough for a young child
- to play, but with enough strategic complexities to
- intrigue even the most discerning adult.
-
- Please also do not hesitate to contact us if you'd like us to bid
- on a custom programming project. Using the same programming
- techniques embodied in our games, we can custom design software
- for you or your business -- including software for trade show
- displays, professional office information systems, and
- airport/shopping mall displays. We believe you'll find our
- prices quite reasonable and attractive.
-
-
-
-
-
- Copyright 1992 Just For Me Software, Inc.
- P. O. Box 531
- Novi, MI 48376