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- Preschool Pack
- Copyright (c) 1992 PractiComp
- Vicki Watson
- 6490 Dubois Rd. Delaware, OH 43015-8931
- 614-548-5043 Compuserve 71043,3706
-
-
-
- The colorful graphics, songs, and speech of Preschool Pack will
- be sure to capture the attention of your preschooler. From the
- main menu screen, which contains a cat which meows and winks when
- clicked, to the bee which frowns when a mistake is made in the
- matching game, you and your preschooler will appreciate the
- careful design and attention to detail of Preschool Pack. The
- program does not require any keyboard input - all activities
- may be performed entirely with a mouse. Through five different
- and entertaining activities your preschooler will learn about
- counting, number recognition, the alphabet, colors, matching,
- and classifying.
-
- Activities include: "Animal Homes", where animals must be placed
- in their appropriate homes - either farm, forest, or circus;
- "Balloons", where the user must click on a color block matching
- the color of a rising balloon before it pops; "Matching", a memory
- game with an animated bee rewarding the user who locates all
- matches; "Counting", where the user counts along with the computer
- as a variety of colorful images, from dinosaurs to dolls, are
- displayed; and "ABC's" where the user must find all letters which
- match a displayed letter. "ABC's" uses speech to pronounce each
- letter as it is selected. All activities are reinforced with
- cheerful music and animation sequences.
-
- Preschool Pack was developed with the help of my two daughters -
- Lisa (age 6) and Kristy (age 3). I hope your children enjoy
- our program as much as we have. Your registration fee makes it
- possible for us to continue producing programs such as Preschool
- Pack. If you continue to use this program, I hope you will
- decide to become a registered user by sending in the following
- registration form. See the following form for details about
- obtaining a copy of PPK which will greet your child by name!
-
- Shareware Registration Form - PPK 1.0
-
- Benefits Of Registering:
- All registered users receive over 50 extra pictures for use in
- Preschool Pack. You will also receive the most current version
- at the time of registration, support via phone or mail, and
- notification of and substantial discounts on program upgrades.
- The initial shareware screen is removed from the registered
- version, ie. the registered version will go directly to the
- main menu screen.
-
- [ ] $10.00 (Standard Registration Fee, includes the
- benefits listed above.)
- (or)
-
- [ ] $15.00 (Your child will be greeted by name using
- the program's speech synthesizer.)
-
- Child's Name: ________________________________
-
- [ ] $3.00 "Sounds Like A..." trial disk (see description at
- the end of this file)
-
- [ ] $2.50 shipping (for orders outside the U.S. or Canada)
-
- The $15.00 registration provides a customized version with a
- welcome screen using computerized speech to greet your child
- by name. Be sure to print the child's name clearly in the
- space provided above.
-
- Please send your check or money order to:
-
- PractiComp
- 6490 Dubois Rd.
- Delaware, OH 43015-8931
-
- Name: _________________________________________
-
- Address: _________________________________________
-
- _________________________________________
-
- _________________________________________
-
- Phone: ________________________
-
-
- Disk Size: [ ] 5 1/4" [ ] 3 1/2"
-
- I received the shareware disk from: ________________________
-
- Comments or suggestions:
-
- _____________________________________________________________
-
- _____________________________________________________________
-
- _____________________________________________________________
-
-
- DISTRIBUTION
-
- BBS Name: PPK10A.ZIP PPK10B.ZIP (disks 1 & 2)
-
- Preschool Pack is a shareware product and may be freely copied
- and shared with other computer users. Continued use beyond a
- reasonable evaluation period requires registration. PPK may be
- copied and distributed by shareware distributors or posted to
- Bulletin Board systems. Distributors, please include all
- files listed below when distributing this product.
-
-
- DISTRIBUTION FILES
- PPK may be distributed on a single 720K disk, or two 360K disks.
-
- *** Disk1
- HELPME.BAT * help batch file
- READ.ME * installation instructions
- BROWSE.EXE * file viewer
- PPK1.EXE * a self-extracting archive containing:
- PPK.EXE * executable file
- PPK.DOC * program documentation
- PPK.GXL * library of graphic images
-
- *** Disk2
- PPK2.EXE * a self-extracting archive containing:
- PPK.VOI * speech library file
- PPK.DVX * speech index file
-
-
- PROGRAM REQUIREMENTS
- Preschool Pack requires 640K RAM, a hard drive, an EGA or VGA
- color monitor, and a mouse. PPK produces speech via digitized
- voice files. Because the speech is produced through the PC's
- internal speaker, no additional sound cards are necessary.
-
-
- INSTALLATION
- Make a directory on your hard drive for Preschool Pack, then
- change to that directory. The PPK files are compressed into
- the two files PPK1.EXE and PPK2.EXE. These files will be found
- on 2 disks in the 5 1/4" version, or may be on a single disk if
- using 3 1/2" disks. The required files are then extracted by
- typing PPK1 and PPK2. This may sound complicated, but really isn't.
- At the DOS prompt, type the following commands, pressing ENTER
- after each command. The information in ()'s should not be typed.
-
- MD \PPK
- CD \PPK
- (Insert disk1) A:PPK1
- (Insert disk2, if using 2 disks) A:PPK2
-
- You must run PPK2 whether you are installing from 1 or 2 disks.
- If you have 2 PPK disks, insert the second disk before running
- PPK2, otherwise just leave the single disk in the drive. PPK may
- be installed from any drive. If installing from a drive other than
- A, substitute that drive letter where you see A: above.
-
-
- RUNNING PRESCHOOL PACK
- Change to the Preschool Pack directory and type PPK.
-
- For slower computers (around 12 Mhz), you may find the animation
- is too slow. If this is the case, start the program with a /s
- parameter. You would type: PPK /S
- This parameter will speed up the mouse running across the main
- menu screen, the Bee in the matching game, and the Butterfly in
- the ABC game.
-
-
- PRESCHOOL PACK INSTRUCTIONS
- Click on STOP, or press ESC, to exit a screen or the program.
-
- MAIN MENU SCREEN
- Click on the musical notes to turn music on/off.
- Click on the lips to turn speech on/off.
- For the music/speech an X over the icon indicates that the
- item is turned off. If you want to turn it back on, just
- click again and the X will disappear.
-
- The music and speech are both produced using the PC's internal
- speaker, therefore it is not possible to adjust the volume.
- The volume level of the music and speech will depend upon the
- quality of your PC's internal speaker.
-
- Click on the cat's head and it will meow and wink.
- Click on the bottom right corner of the screen and a mouse will
- run across the screen.
- Click on the STOP sign to exit PPK and return to DOS.
-
- COUNTING:
- Click on 123 for the counting game. When the next screen
- appears, a large number will be displayed in the upper left
- corner, and that number will be spoken. For example the
- number 7 may appear. You should then click the mouse anywhere
- on the screen 7 times. For each click a picture will appear
- on the screen. The program will count as each item appears.
- When you have clicked the correct number of times, the bear
- will dance and a song will play. You may continue with the
- next number or click on STOP to end the counting game. The
- child should be encouraged to count along with the program as
- the objects appear. A mouse click will not be recognized by
- the program while the program is speaking. Please wait until
- the number is spoken before clicking again. When the child
- begins to count correctly you may wish to turn the speech off
- for this activity. The mouse may be clicked more rapidly
- with speech turned off.
-
- COLORS:
- Click on the balloons for the color game. You will see two
- rows of color blocks. A colored balloon will appear on the
- right side of the screen and begin rising to the top of the
- screen. Click on the block which is the same color as the
- balloon. If you click on the correct block, that balloon
- will appear at the bottom of the screen and a different
- colored balloon will appear. If you do not click the right
- color before the balloon reaches the top of the screen, that
- balloon will pop and a new balloon will appear. Play
- continues until the display of correct balloons at the bottom
- of the screen is full. You may click on the rabbit to speed
- up the balloon or on the turtle to slow down the balloon.
- A song will play when all the balloons are collected. A new
- game will be set up allowing you to play again, or click
- the STOP sign to return to the main menu.
-
-
- MATCHING:
- Click on the squares to play the matching game. Click on a
- square to reveal a picture, then click on another to find it's
- match. A buzz will indicate no match, a beep will indicate a
- match. The bee will frown when a mistake is made and will smile
- when a correct match is found. Clicking on the bee will make
- him fly over the screen. The bee will fly and a song will
- play when all matches are found. A new matching game will
- be set up allowing you to play again, or click the STOP sign
- to return to the main menu.
-
- ANIMAL HOMES:
- Click on the tiger to play the animal homes game. The next
- screen will display a barn, a circus tent, and a forest. In
- the lower, right-hand corner an animal will be displayed.
- Click on the picture that represents the correct home for
- this animal. If the home you click on is not correct you will
- hear a buzz and will be able to try again. When the correct
- home is clicked on, a full screen picture of that home will
- appear. You may now click anywhere to place the animal on
- this screen. You may click repeatedly to move the animal to
- different positions on this screen. When the animal is placed
- where you want it, click STOP to return to the ANIMAL HOMES
- screen. A new animal will appear and you can repeat the above
- process. When all animals for a home have been placed, a song
- will play. When all animals for the farm, circus, and forest
- have been placed you will be returned to the main menu. You
- may also return to the main menu before all animals are placed
- by clicking on the STOP sign, or pressing ESC at the screen
- containing the pictures of the three animal homes.
-
- The animals included are listed below:
-
- FARM CIRCUS FOREST
- ---------------------------------------------------------
- Cow Seal Deer
- Pig Tiger Skunk
- Goat Lion Snake
- Chicken Monkey Fox
- Ducks Elephant Owl
- Sheep Raccoon
- Pony
- Goose
-
-
- ALPHABET:
- Click on ABC for the alphabet game. You will see a large
- letter in the upper left corner, and the name of this letter
- will be spoken. A grid containing various letters will be
- displayed on the right. Click on each letter in the grid
- which matches the large letter on the left. As each letter
- in the grid is clicked on, the name of that letter will be
- spoken. If a matching letter is clicked it will be high-
- lighted. When all matching letters are found a song will
- play and the butterfly will fly across the screen. Below
- the large letter at the left, you will see a box with
- [A a Aa]. Click on this box at any time to change the case
- of the game. Click on the capital 'A' to change to all
- upper-case. Click on the lower-case 'a' to change to all
- lower-case. Click on the upper/lower case 'Aa' to change
- to a mixture of upper and lower case. You may click on the
- butterfly to play the ABC song, or click on the large letter
- in the upper left corner to hear the entire alphabet spoken.
- The game will continue until you click on the STOP sign or
- press ESC to return to the main menu.
-
-
- =========================================================================
- S O U N D S L I K E A . . .
-
- "Sounds Like A..." is another shareware program for children
- available from PractiComp. A description of this program follows.
- You may receive a trial disk containing "Sounds Like A..." by
- including an additional $3.00 with your registration of PPK.
-
- =========================================================================
- "Sounds Like A..." is a unique and entertaining game for children
- ranging in age from approximately 1 1/2 to 7 years of age. The
- program uses colorful graphics and a variety of high-quality sounds
- ranging from a clock "ticking" to a dog "barking". In the first of
- two games, the child must find the picture which matches a sound.
- Your child may hear, for example, a cow "mooing". He/she will then
- click on a square containing the picture of a cow. A game consists
- of 12 sound/picture pairs. As each picture is matched with the
- accompanying sound, parts of a larger underlying picture are revealed.
- The second game is a matching or memory game with a slight twist. The
- child must match a picture with the appropriate sound. For example, if
- the child clicks on a block revealing a picture of a donkey, he must
- find the block which contains the "Hee Haw" sound in order to make a
- match.
-
-